I have few questions regarding Scharr derivatives and its OpenCV implementation.
I am interested in second order image derivatives with (3X3) kernels.
I started with Sobel second derivative, which failed to find some thin lines in the images. After reading the Sobel and Charr comparison in the bottom of this page, I decided to try Scharr instead by changing this line:
Sobel(gray, grad, ddepth, 2, 2, 3, scale, delta, BORDER_DEFAULT);
to this line:
Scharr(img, gray, ddepth, 2, 2, scale, delta, BORDER_DEFAULT );
My problem is that it seems like cv::Scharr allows performing an only first order of one partial derivative at a time, So I get the following error:
error: (-215) dx >= 0 && dy >= 0 && dx+dy == 1 in function getScharrKernels
(see assertion line here)
Following this restriction, I have a few questions regarding Scharr derivatives:
Is it considered bad-practice to use high order Scharr derivatives? Why did OpenCV choose to assert dx+dy == 1?
If I am to call Scharr twice for each axis, What is the correct way to combine the results?
I am currently using:
addWeighted( abs_grad_x, 0.5, abs_grad_y, 0.5, 0, grad );
but I am not sure that this how the Sobel function combines the two axis and in what order it should be done for all 4 derivatives.
If I am to compute the (dx=2,dy=2) derivative by using 4 different kernels, I would like to reduce processing time by unifying all 4 kernels into 1 before applying it on the image (I assume that this is what cv::Sobel does). Is there a reasonable way to create such combined Shcarr kernel and convolve it with my image?
Thanks!
I've never read the original Scharr paper (the dissertation is in German) so I don't know the answer to why the Scharr() function doesn't allow higher order derivatives. Maybe because of the first point I make in #3 below?
The Scharr function is supposed to be a derivative. And the total derivative of a multivariable function f(x) = f(x0, ..., xN) is
df/dx = dx0*df/dx0 + ... + dxN*df/dxN
That is, the sum of the partials each multiplied by the change. In the case of images of course, the change dx in the input is a single pixel, so it's equivalent to 1. In other words, just sum the partials; not weighting them by half. You can use addWeighted() with 1s as the weights, or you can just sum them, but to make sure you won't saturate your image you'll need to convert to a float or 16-bit image first. However, it's also pretty common to compute the Euclidean magnitude of the derivatives, too, if you're trying to get the gradient instead of the derivative.
However, that's just for the first-order derivative. For higher orders, you need to apply some chain ruling. See here for the details of combining a second order.
Note that an optimized kernel for first-order derivatives is not necessarily the optimal kernel for second-order derivatives by applying it twice. Scharr himself has a paper on optimizing second-order derivative kernels, you can read it here.
With that said, filters are split into x and y directions to make linear separable filters, which basically turn your 2d convolution problem into two 1d convolutions with smaller kernels. Think of the Sobel and Scharr kernels: for the x direction, they both just have the single column on either side with the same values (except one is negative). When you slide the kernel across the image, at the first location, you're multiplying the first column and the third column by the values in your kernel. And then two steps later, you're multiplying the third and the fifth. But the third was already computed, so that's wasteful. Instead, since both sides are the same, just multiply each column by the vector since you know you need those values, and then you can just look up the values for the results in column 1 and 3 and subtract them.
In short, I don't think you can combine them with built-in separable filter functions, because certain values are positive sometimes, and negative otherwise; and the only way to know when applying a filter linearly is to do them separately. However, we can examine the result of applying both filters and see how they affect a single pixel, construct the 2D kernel, and then convolve with OpenCV.
Suppose we have a 3x3 image:
image
=====
a b c
d e f
g h i
And we have the Scharr kernels:
kernel_x
========
-3 0 3
-10 0 10
-3 0 3
kernel_y
========
-3 -10 -3
0 0 0
3 10 3
The result of applying each kernel to this image gives us:
image * kernel_x
================
-3a -10b -3c
+0d +0e +0f
+3g +10h +3i
image * kernel_y
================
-3a +0b +3c
-10d +0e +10f
-3g +0h +3i
These values are summed and placed into pixel e. Since the sum of both of these is the total derivative, we sum all these values into pixel e at the end of the day.
image * kernel_x + image * kernel y
===================================
-3a -10b -3c +3g +10h +3i
-3a +3c -10d +10f -3g +3i
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
-6a -10b +0c -10d +10f +0g +10h +6i
And this is the same result we'd have gotten if we multiplied by the kernel
kernel_xy
=============
-6 -10 0
-10 0 10
0 10 6
So there's a 2D kernel that does a single-order derivative. Notice anything interesting? It's just the addition of the two kernels. Is that surprising? Not really, as x(a+b) = ax + bx. Now we can pass that into filter2D()
to compute the addition of the derivatives. Does that actually give the same result?
import cv2
import numpy as np
img = cv2.imread('cameraman.png', 0).astype(np.float32)
kernel = np.array([[-6, -10, 0],
[-10, 0, 10],
[0, 10, 6]])
total_first_derivative = cv2.filter2D(img, -1, kernel)
scharr_x = cv2.Scharr(img, -1, 1, 0)
scharr_y = cv2.Scharr(img, -1, 0, 1)
print((total_first_derivative == (scharr_x + scharr_y)).all())
True
Yep. Now I guess you can just do it twice.
Related
I am working on Deep learning approach for my project. And I need to calculate Distance Matrix on 4D Tensor which will be of size N x 128 x 64 x 64 (Batch Size x Channels x Height x Width). The distance matrix for this type of tensor will of size N x 128 x 4096 x 4096 and it will be impossible to fit this type of tensor in GPU, even on CPU it will require lot of memory. So, I would like to calculate the distance matrix only in some neighborhood pixels (say within radius of 5) and consider this rectangular matrix for further processing in neural network. With this approach my distance matrix will be of size N x 128 x 4096 x 61. It will take less memory in comparison to full distance matrix.
Precisely, I am trying to implement the Convolution Random Walk Networks for Semantic Segmentation. This network needs to calculate the Pairwise L1 Distance for features.
Architecture
Just to add this type of Distance Matrix is usually calculated for image segmentation via spectral clustering.
For Example
X = [[a,b],[c,d]]
L1_dist = [ [0, |a-b|, |a-c|, 0],
[|a-b|, 0, 0, |b-d|],
[|a-c|, 0, 0, |c-d| ],
[0, |b-d|, |c-d|, 0 ]
]
Final_L1_dist = [ [0, |a-b|, |a-c|], // "a" is near to b and c. Including self element i.e. a
[|a-b|, 0, |b-d|], // "b" is near to a and d.
[|a-c|, 0, |c-d| ], // "c" is near to a and d.
[|b-d|, |c-d|, 0 ] // "d" is near to b and c.
]
I would appreciate, if some one can help me to find an efficient way to compute such a matrix.
Thanks
As far as I understand, the goal is to apply minus operation to each pixel and its surrounding neighbors. This sounds like convolution to me.
Consider the following convolution process (assume padding='SAME'):
The 3x3 kernel calculates, for each pixel, the difference between the center pixel and its left one. For other neighbors, consider the following kernels:
Thus the goal can be achieved via the following:
Repeat each kernel for num_channels times using tf.tile;
Apply each kernel channel-wisely using tf.nn.depthwise_conv2d;
Do tf.abs to get the distance;
Reshape each distance tensor to NxCx(HW)x1 and stack them properly.
For efficient for loop, you may consider using tf.map_fn.
I have a 3 channel Mat image, type is CV_8UC3.
I want to compare, in a loop, the intensity value of a pixel with its neighbours and then set 0 or 1 if the neighbour is greater or not.
I can get the intensity calling Img.at<Vec3b>(x,y).
But my question is: how can I compare two Vec3b?
Should I compare pixels value for every channel (BGR or Vec3b[0], Vec3b[1] and Vec3b[2]), and then merge the three channels results into a single Mat object?
Me again :)
If you want to compare (greater or less) two RGB values you need to project the 3-dimensional RGB space onto a plane or axis.
Of course, there are many possibilities to do this, but an easy way would be to use the HSV color space. The hue (H), however, is not appropriate as a linear order function because it is circular (i.e. the value 1.0 is identical with 0.0, so you cannot decide if 0.5 > 0.0 or 0.5 < 0.0). However, the saturation (S) or the value (V) are appropriate projection functions for your purpose:
If you want to have colored pixels "larger" than monochrome pixels, you will prefer S.
If you want to have lighter pixels larger than darker pixels, you will probably prefer V.
Also any combination of S and V would be a valid projection function, e.g. S+V.
As far as I understand, you want a measure to calculate distance/similarity between two Vec3b pixels. This can be reflected to the general problem of finding distance between two vectors in an n-mathematical space.
One of the famous measures (and I think this is what you're asking for), is the Euclidean distance.
If you are using Opencv then you can simply use:
cv::Vec3b a(1, 1, 1);
cv::Vec3b b(5, 5, 5);
double dist = cv::norm(a, b, CV_L2);
You can refer to this for reading about cv::norm and its options.
Edit: If you are doing this to measure color similarity, it's recommended to use the LAB color space as it's proved that Euclidean distance in LAB space is a good approximation for human perception of colors.
Edit 2: I see what you mean, for this you can get the magnitude of each vector and then compare them, something like this:
double a_magnitude = cv::norm(a, CV_L2);
double b_magnitude = cv::norm(b, CV_L2);
if(a_magnitude > b_magnitude)
// do something
else
// do something else.
I would like to calculate the corner points or contours of the star in this in a Larger image. For that I'm scaling down the size to a smaller one & I'm able to get this points clearly. Now How to map this point in original image? I'm using opencv c++.
Consider a trivial example: the image size is reduced exactly by half.
So, the cartesian coordinate (x, y) in the original image becomes coordinate (x/2, y/2) in the reduced image, and coordinate (x', y') in the reduced image corresponds to coordinate (x*2, y*2) in the original image.
Of course, fractional coordinates get typically rounded off, in a reduced scale image, so the exact mapping is only possible for even-numbered coordinates in this example's original image.
Generalizing this, if the image's width is scaled by a factor of w horizontally and h vertically, coordinate (x, y) becomes coordinate(x*w, y*h), rounded off. In the example I gave, both w and h are 1/2, or .5
You should be able to figure out the values of w and h yourself, and be able to map the coordinates trivially. Of course, due to rounding off, you will not be able to compute the exact coordinates in the original image.
I realize this is an old question. I just wanted to add to Sam's answer above, to deal with "rounding off", in case other readers are wondering the same thing I faced.
This rounding off becomes obvious for even # of pixels across a coordinate axis. For instance, along a 1-D axis, a point demarcating the 2nd quartile gets mapped to an inaccurate value:
axis_prev = [0, 1, 2, 3]
axis_new = [0, 1, 2, 3, 4, 5, 6, 7]
w_prev = len(axis_prev) # This is an axis of length 4
w_new = len(axis_new) # This is an axis of length 8
x_prev = 2
x_new = x_prev * w_new / w_prev
print(x_new)
>>> 4
### x_new should be 5
In Python, one strategy would be to linearly interpolate values from one axis resolution to another axis resolution. Say for the above, we wish to map a point from the smaller image to its corresponding point of the star in the larger image:
import numpy as np
from scipy.interpolate import interp1d
x_old = np.linspace(0, 640, 641)
x_new = np.linspace(0, 768, 769)
f = interp1d(x_old, x_new)
x = 35
x_prime = f(x)
This question is on the OpenCV functions findHomography, getPerspectiveTransform & getAffineTransform
What is the difference between findHomography and getPerspectiveTransform?. My understanding from the documentation is that getPerspectiveTransform computes the transform using 4 correspondences (which is the minimum required to compute a homography/perspective transform) where as findHomography computes the transform even if you provide more than 4 correspondencies (presumably using something like a least squares method?).
Is this correct?
(In which case the only reason OpenCV still continues to support getPerspectiveTransform should be legacy? )
My next concern is that I want to know if there is an equivalent to findHomography for computing an Affine transformation? i.e. a function which uses a least squares or an equivalent robust method to compute and affine transformation.
According to the documentation getAffineTransform takes in only 3 correspondences (which is the min required to compute an affine transform).
Best,
Q #1: Right, the findHomography tries to find the best transform between two sets of points. It uses something smarter than least squares, called RANSAC, which has the ability to reject outliers - if at least 50% + 1 of your data points are OK, RANSAC will do its best to find them, and build a reliable transform.
The getPerspectiveTransform has a lot of useful reasons to stay - it is the base for findHomography, and it is useful in many situations where you only have 4 points, and you know they are the correct ones. The findHomography is usually used with sets of points detected automatically - you can find many of them, but with low confidence. getPerspectiveTransform is good when you kn ow for sure 4 corners - like manual marking, or automatic detection of a rectangle.
Q #2 There is no equivalent for affine transforms. You can use findHomography, because affine transforms are a subset of homographies.
I concur with everything #vasile has written. I just want to add some observations:
getPerspectiveTransform() and getAffineTransform() are meant to work on 4 or 3 points (respectively), that are known to be correct correspondences. On real-life images taken with a real camera, you can never get correspondences that accurate, not with automatic nor manual marking of the corresponding points.
There are always outliers. Just look at the simple case of wanting to fit a curve through points (e.g. take a generative equation with noise y1 = f(x) = 3.12x + gauss_noise or y2 = g(x) = 0.1x^2 + 3.1x + gauss_noise): it will be much more easier to find a good quadratic function to estimate the points in both cases, than a good linear one. Quadratic might be an overkill, but in most cases will not be (after removing outliers), and if you want to fit a straight line there you better be mightily sure that is the right model, otherwise you are going to get unusable results.
That said, if you are mightily sure that affine transform is the right one, here's a suggestion:
use findHomography, that has RANSAC incorporated in to the functionality, to get rid of the outliers and get an initial estimate of the image transformation
select 3 correct matches-correspondances (that fit with the homography found), or reproject 3 points from the 1st image to the 2nd (using the homography)
use those 3 matches (that are as close to correct as you can get) in getAffineTransform()
wrap all of that in your own findAffine() if you want - and voila!
Re Q#2, estimateRigidTransform is the oversampled equivalent of getAffineTransform. I don't know if it was in OCV when this was first posted, but it's available in 2.4.
There is an easy solution for the finding the Affine transform for the system of over-determined equations.
Note that in general an Affine transform finds a solution to the over-determined system of linear equations Ax=B by using a pseudo-inverse or a similar technique, so
x = (A At )-1 At B
Moreover, this is handled in the core openCV functionality by a simple call to solve(A, B, X).
Familiarize yourself with the code of Affine transform in opencv/modules/imgproc/src/imgwarp.cpp: it really does just two things:
a. rearranges inputs to create a system Ax=B;
b. then calls solve(A, B, X);
NOTE: ignore the function comments in the openCV code - they are confusing and don’t reflect the actual ordering of the elements in the matrices. If you are solving [u, v]’= Affine * [x, y, 1] the rearrangement is:
x1 y1 1 0 0 1
0 0 0 x1 y1 1
x2 y2 1 0 0 1
A = 0 0 0 x2 y2 1
x3 y3 1 0 0 1
0 0 0 x3 y3 1
X = [Affine11, Affine12, Affine13, Affine21, Affine22, Affine23]’
u1 v1
B = u2 v2
u3 v3
All you need to do is to add more points. To make Solve(A, B, X) work on over-determined system add DECOMP_SVD parameter. To see the powerpoint slides on the topic, use this link. If you’d like to learn more about the pseudo-inverse in the context of computer vision, the best source is: ComputerVision, see chapter 15 and appendix C.
If you are still unsure how to add more points see my code below:
// extension for n points;
cv::Mat getAffineTransformOverdetermined( const Point2f src[], const Point2f dst[], int n )
{
Mat M(2, 3, CV_64F), X(6, 1, CV_64F, M.data); // output
double* a = (double*)malloc(12*n*sizeof(double));
double* b = (double*)malloc(2*n*sizeof(double));
Mat A(2*n, 6, CV_64F, a), B(2*n, 1, CV_64F, b); // input
for( int i = 0; i < n; i++ )
{
int j = i*12; // 2 equations (in x, y) with 6 members: skip 12 elements
int k = i*12+6; // second equation: skip extra 6 elements
a[j] = a[k+3] = src[i].x;
a[j+1] = a[k+4] = src[i].y;
a[j+2] = a[k+5] = 1;
a[j+3] = a[j+4] = a[j+5] = 0;
a[k] = a[k+1] = a[k+2] = 0;
b[i*2] = dst[i].x;
b[i*2+1] = dst[i].y;
}
solve( A, B, X, DECOMP_SVD );
delete a;
delete b;
return M;
}
// call original transform
vector<Point2f> src(3);
vector<Point2f> dst(3);
src[0] = Point2f(0.0, 0.0);src[1] = Point2f(1.0, 0.0);src[2] = Point2f(0.0, 1.0);
dst[0] = Point2f(0.0, 0.0);dst[1] = Point2f(1.0, 0.0);dst[2] = Point2f(0.0, 1.0);
Mat M = getAffineTransform(Mat(src), Mat(dst));
cout<<M<<endl;
// call new transform
src.resize(4); src[3] = Point2f(22, 2);
dst.resize(4); dst[3] = Point2f(22, 2);
Mat M2 = getAffineTransformOverdetermined(src.data(), dst.data(), src.size());
cout<<M2<<endl;
getAffineTransform:affine transform is combination of translation, scale, shear, and rotation
https://www.mathworks.com/discovery/affine-transformation.html
https://www.tutorialspoint.com/computer_graphics/2d_transformation.htm
getPerspectiveTransform:perspective transform is project mapping
enter image description here
I'm trying to calculate the cameras position for an image. I have 2 images of a rubiks cube. The first image is considered to be the base image and the next image is the image after the camera has moved. So for the first image I assume that the camera is at (0,0,0). On this image I then identify the 4 corners of the front face of the rubiks cube as shown here (4 corners identified by the 4 blue circles).
Then for the next image (after camera movement), I identify the same face of the rubiks cube as show here
So by assuming the first image as the base image, does anyone know if/how i can calculate how much the camera has moved for image 2 as shown here:
I would suggest you use OpenCV for this. I also think, this question would be more suited to StackOverflow.
The textbook on this subject would be "Multiple-View Geometry" by Hartley and Zisserman. http://www.robots.ox.ac.uk/~vgg/hzbook/ (There is a sample chapter on the Fundamental Matrix on that website.)
Basically, first find the Fundamental Matrix, then by knowing the intrinsic parameters of the camera, find a solution to the position.
Fundamental Matrix: http://en.wikipedia.org/wiki/Fundamental_matrix_%28computer_vision%29
Intrinsic Parameters: Stuff like the focal length and where the principal point is on the image plane. If you have F, then E = K^t * F * K, if K is the intrinsic matrix and the same for both images.
How to find a solution to the camera position: http://en.wikipedia.org/wiki/Essential_matrix#Determining_R_and_t_from_E
Algorithm
This is how I would do it in OpenCV. I have done this before, so it ought to work.
1. Run Feature Detection and Detector Extractor on both images.
2. Match Features.
3. Use F = cv::findFundamentalMatrix with Ransac.
4. E = K.t() * F * K. // K needs to be found beforehand.
5. Do SingularValueDecomposition of E such that E = U * S * V.t()
6. R = U * W.inv() * V.t() // W = [[0, -1, 0], [1, 0, 0], [0, 0, 1]]
7. Tx = V * Z * V.t() // Z = [[0, -1, 0], [1, 0, 0], [0, 0, 0]]
8. get t from Tx (matrix version of cross product)
9. Find the correct solution. R.t() and -t are possiblities.
10. Get overall scale by knowing the length of the size of the Rubrik's cube.
Alternative Solutions
I am certain that a more straightforward approach can also work. The benefit of this approach is that no human input is needed (unsupervised). This is not true for the optional step 10 (determining scale).
A different solution would exploit the knowledge of the geometry of the Rubrik's cube. For example, six (5.5) points are needed to estimate the position of the camera, if the point's 3D position is known.
Unfortunatly, I am not aware of any software that does this for you automatically.
So here is the alternative algorithm:
Write down the coordinates of the corners of the cube as (X_i, Y_i, Z_i), and possibly also points with other knowable positions.
Mark the corresponding points u_i = (x_i, y_i).
For every correspondence create two lines in a matrix A.
(X_i, Y_i, Z_i, 1, 0, 0, 0, 0, -x_iX_i, -x_iY_i, -x_iZ_i -x_i)
(0, 0, 0, 0, X_i, Y_i, Z_i, 1, -y_iX_i, -y_iY_i, -y_iZ_i -y_i)
Then find p such that Ap = 0. I.e. p is the right kernel of A, or the least-squared solution to Ap=0.
De-flatten p, to create a 3x4 matrix. P.