Embed boost binaries to xcode project - c++

I'm currently working on a C++14 project in OSX using boost libraries.
I am able to compile & link the project incl. the boost libraries.
But, while trying to run the executable file in another computer I'm required to install boost first.. using brew install boost.
Is it possible to remove this dependency some how?

OK so I managed to solve this.. First, I tried to reference .a files (instead of the dylib ones) to the project.
But it still didn't seem to work, only when I changed the path from
libboost_X.a to the full path /usr/foo/bar/libboost_X.a in Build Phases -> Other Linker Flags it seemed to solve the problem.

Related

How to compile Quantlib via Xcode?

I am trying to install QuantLib on my Mac running OSX 10.11.6. Installed Boost 1.59 via MacPorts and then followed these instructions.
I used these additional environment variables
./configure --with-boost-include=/opt/local/include/ \
--with-boost-lib=/opt/local/lib/ --prefix=/opt/local/ \
CXXFLAGS='-O2 -stdlib=libstdc++ -mmacosx-version-min=10.6' \
LDFLAGS='-stdlib=libstdc++ -mmacosx-version-min=10.6'
and then make && sudo make install.
However when I run the Bermuda Swaption test it gave me the same error described here.
Little premise: I don't know anything about C++. I need QuantLib to work on Python. So I read carefully the answer by SmallChess and tried to solve it by myself. As I read in his answer
You can't just compile BermudanSwaption.cpp and hope everything would be fine. You have to compile the entire QuantLib library and link with the generated library files. Please google "compiling and linking C++" for more information.
By far, the easiest way to make it happen on Mac is to do it with Xcode. You will need to create a new Xcode project, and import the entire Quantlib project files into it. Next, you will need to create a main() function. Xcode does the compiling and linking for your automatically.
This is what I exactly did:
created a new project in Xcode (version 8.2.1)(file/new project/Command Line Tool/"HelloWorld"/Documents/create)
selected Targets, Build Phases and Link Binary With Library. Added libQuantLib.0.dylib
set libstdc++(GNUC++ standard library) as C++ Standard Library in Build Settings
Modified Header Search Paths to include: /opt/local/include/, and Library Search Paths to include: /opt/local/lib
C++ Language Dialect is set on Compiler Default.
Dragged the ql folder onto the left window of the Xcode
Now, I managed to copy a simple code which includes the library and even if there are many warnings, it runs. Still when I run on the Terminal the command for the Bermuda Swaption test I get the same error. What am I doing wrong?
Additional info (may or may not be useful): if I change the C++ Standard Library setting on Xcode to libc++, I get on Xcode the same error I get when i try the Bermuda Swaption test (ld: symbol(s) not found for architecture x86_64).
Any help would be very much appreciated
Regards
EDIT: you can find a picture of the code at https://i.stack.imgur.com/1zhjO.png

How to build Crypto++ library on Linux with MinGW?

im trying to port a c++ project from visual studio 2013 to netbeans on ubuntu. The target is a windows executable, so far im able to compile windows exe files from netbeans using mingw as compiler.
The project needs the Crypto++ library and i only have the .lib version for visual studio. To include the library in netbeans i first need to build the Crypto++ library in the .a format.
Its not clear to me how should i do that.
Ive found informations on how to build the library for linux with mingw but not for cross compilation with mingw. The provided GNUmakefile does not work.
Should i set up a vm with windows and mingw and compile the library that way? Or maybe use the qmake "hack" as suggested here http://www.qtcentre.org/threads/28809-Compiling-amp-using-Crypto-with-mingw-version-of-Qt ? The last good Crypto++ version suggested there is quite old. This is confusing, porting the whole project is easier than having the required library.
Im open to any suggestion.
tldr: how to build libcryptopp.a on linux for the cross compilation of a windows exe project
edit:
for example if i cross compile something there are windows libraries in the /usr/i686-w64-mingw32/lib/ folder like libuser32.a. i need to make the equivalend libcryptopp.a.. sorry if is a bit unclear.
if i simply build using the steps in answer (and in the wiki) i end up with a libcryptopp.a file but i suspect is linux-only, cause if i link that library in netbeans in the .exe file im cross compiling i end up with undefined references to cryptopp stuff everywere. the paths are correct, i suspect the library needs to be replaced with the equivalent libcryptopp.a compatible with crosscompiling.
edit2: im trying to follow the answer down here, now im stuck here. after this command to build cryptopp.
make CXX=/usr/bin/i686-w64-mingw32-gcc INCLUDES="-I /usr/i686-w64-mingw32/include" LIBS="-L /usr/i686-w64-mingw32/lib" CXXFLAGS="-std=c++0x"
and many variations of it i always end up with this error
trap.h:26:25: fatal error: Windows.h: No such file or directory
# include
which makes me think its using the right compiler to make a .a lib file for cross compiling the windows .exe with the lib.
however i dont understand whats going on now with the missing header..:(
Also if i try to link the lib file (used with visual studio) i get a lot of linking errors, undefined reference to cryptopp stuff.
ill offer a symbolic beer (a couple of $ of Bitcoins) if someone finds out how to do it.
Inspired by http://wiki.amule.org/wiki/Cross-compilation_for_windows_with_mingw:
sudo apt-get install mingw-w64
git clone https://github.com/weidai11/cryptopp
cd cryptopp
export TARGET=i686-w64-mingw32
CXX=$TARGET-g++ RANLIB=$TARGET-ranlib AR=$TARGET-ar LDLIBS=-lws2_32 make -f GNUmakefile
I've found informations on how to build the library for linux with mingw but not for cross compilation with mingw.
Its relatively easy...
Get Crypto++ ZIP into MinGW.
Unpack Crypto++ ZIP.
Change directories.
Build the library.
Verify All tests passed.
(1) and (2) can be tricky because Cygwin and MinGW are missing a lot of tools. So curl https://www.cryptopp.com/cryptopp563.zip -o cryptopp563.zip may not work.
For (2), I seem to recall ZIP is missing, so unzip -aoq cryptopp563.zip -d cryptopp-5.6.3 may not work.
At step (4), just perform make static dynamic test and be sure it finished with All tests passed.
I do a lot of testing with Cygwin and MinGW. I have a script that copies Crypto++ into the environments from my Desktop. I have not been able to figure out a way to automate it. A recent question on automating it was closed, so no one can supply an answer (see How to automate software testing for Cygwin and MinGW).

Installing GLFW from source on Windows

I am trying to install GLFW for use in Eclipse. I am using MinGW and am on Windows 7 64-bit. I tried to install GLFW using the pre-compiled binaries, but that did not work, as I could not build projects with it.
I installed CMake and follwed the instructions on http://www.glfw.org/docs/latest/compile.html. I used CMake and it seemed to have worked, giving me a Makefile. Then I used mingw32-make to make it.
However, I am confused as to where the library files are, if there even are any. I was also under the impression that I needed a .dll file to use an external library. If anyone could help me through past this point that would be greatly appreciated
So what I did was right. All I needed to do was to link the libraries, which can be found in {%PATH_TO_GLFW%}/src. The name of the library is glfw3.

Build boost.Log on Windows 7

I recently downloaded http://boost-log.sourceforge.net/libs/log/doc/html/index.html but I can't seem to find out how to build it. The rest of my boost lib was installed by using the installer, so all I did was selecting the files I wanted to include.
So how do I build Logs? Building for windows is completely new to me and I would really appreciate any help!
EDIT
Merge boost.log in the boost directory structure first.
Did you build boost ? If not, you have to go to your boost directory, run boostrap.sh and then run b2.exe. That will build all boost libraries.
Since you are on Windows, boost supports automatic linking, i.e. you just include the header files and the required libraries will be linked automatically when building your project from Visual Studio.

Compiling libpng and using it with netbeans and mingw

I have only previously used visual studio for developing c++ but I've just moved to netbeans and am having some issues.
I got mingw installed so that my projects will compile but I dont know how to add external libraries to that. I want to use a static library, not a dll.
The library I specifically am looking at is libpng
I hope this isn't too IDE specific, I'm also looking to know how to prepare the library.
Windows OS.
I figured it out more or less. I used the cmake gui, configured for msys make and mingw g++ and gcc, on the zlib source directory and then ran msys make and make install on the output directory. After that I did the same on libpng, but I had to add some variables to point to the zlib include and library directories within cmake.
Then in netbeans, I right clicked>>properties on my project and added include and lib location for each of the two libraries. I also could have copied the files into my mingw directories.
Now I'm just stuck with this issue.