Using multithreading in C++ - c++

Trying to use multithreading in calculating of the integral. Please, correct me if I'm wrong.
I think, that calculating the integral from 0 to 20000 is slower(about time) than I'd divide it on (0-10000) to (10000-2000). That's why I wanted to check the time of realization a function.
At the first, I tried to calculate from 0 to 20000 and I got the defining time of realization of a function.
At the second, I was trying to divide it on segments and got the defining time of realization of functions but if I'd sum the times, and I'd get bigger time that it was before. Why?
In my opinion, I'm wrong with the using multithreading. Can you help me with that?
*But the second problem is that I get wrong resulsts with the calculating < but it happens, when I try to calculate big numbers, like 0-10000, for example. But as for 0-3, it's okay.Is my method of calculating mistaken? But why is it okay with small numbers (like:0-3)?
Here is my code, please help me to figure out..
The class
#pragma once
#include <iostream>
#include <cmath>
#include <mutex>
#define N 10000
class Integral
{
private:
std::mutex mtx;
double S, x, h;
public:
Integral() :S(0),x(0), h(0) {}
double givingFunction(int x);
void solvingFunction(double a, double b);
};
Integral.cpp
#include "Integral.h"
#include <chrono>
double Integral::givingFunction(int x)
{
double f;
f = x+x;
return f;
}
void Integral::solvingFunction(double a, double b)
{
auto start = std::chrono::high_resolution_clock::now();
mtx.lock();
/*std::cout << "Enter a: ";
std::cin >> a;
std::cout << "Enter b: ";
std::cin >> b;*/
//a = 3;
//b = 0;
std::cout <<std::endl;
h = (b - a) / N;
x = a + h;
while (x<b)
{
S = S + 4 * givingFunction(x);
x = x + h;
if (x >= b)
break;
S = S + 2 * givingFunction(x);
x = x + h;
}
S = (h / 3)*(S + givingFunction(a) + givingFunction(b));
std::cout << "Result:" << S <<std::endl;
mtx.unlock();
auto finish = std::chrono::high_resolution_clock::now();
std::chrono::duration<double> elapsed = finish - start;
std::cout << "Elapsed time: " << elapsed.count() << " s\n";
}
main.cpp
#include <iostream>
#include "Integral.h"
#include <thread>
int main()
{
Integral w;
std::thread Solve(&Integral::solvingFunction,&w,0.,1000.);
std::thread Solve1(&Integral::solvingFunction,&w, 1000., 20000.);
Solve.join();
Solve1.join();
system("pause");
return 0;
}

Related

My C++ program has trouble calculating this series for Euler's number

Here is the C++ program i wrote to solve the above series:
#include <iostream>
#include <cmath>
#include <cstdlib>
using namespace std;
int factorial(int a)
{
if (a > 1)
return a * factorial(a - 1);
else
return 1;
}
float series(float x, int n, float b)
{
if (abs(pow(x, n) / factorial(n)) < pow(10, -6) || abs(pow(x, n) / factorial(n)) == pow(10, -6)) { return b; }
else return b = (pow(x, n) / factorial(n)) + series(x, n + 1, b);
}
int main()
{
float x;
cout << "Enter x: "<<endl;
cin >> x;
cout << "E^x = " << series(x,0,0);
system("pause");
return 0;
}
It works fine when abs(x) < 2 but when abs(x) >= 2 this error appears:
Unhandled exception at 0x00F02539 in 33b.exe: 0xC00000FD: Stack
overflow (parameters: 0x00000001, 0x00F22FF8). occurred
I want to know why does this happen and how can i fix it?
Your problem is too deep recursion. Consider loop instead.
float series(float x)
{
const float epsilon = 1e-6f;
double error = 1;
double res = 1.f;
int iter = 1;
while (abs(error) > epsilon) {
error *= (x / iter++);
res += error;
cout << error << endl;
}
return res;
}
int main()
{
cout << "E^x = " << series(3);
system("pause");
return 0;
}
To be clearer about what happens:
When you call a function inside another function, the context of the parent function is saved to make room for the new context. When you make millions of inception, the memory stack in charge to save these context is full and overflows.
This is a Stack Overflow.
#include <iostream>
#include <cmath>
#include <cstdlib>
using namespace std;
int factorial[200];
int Factorial(int a)
{ if(a>0){
factorial[a]=a * factorial[a-1];
return factorial[a];
}
else
factorial[a]=1;
return 1;
}
double series(double x, int n, double b)
{ double temp=(abs(pow(x, n)) / Factorial(n));
if (temp <= 0.000001) { return b; }
else return (temp + series(x, n + 1, b));
}
int main()
{
float x;
cout << "Enter x: "<<endl;
cin >> x;
cout << "E^x = " << series(x,0,0);
system("pause");
return 0;
}
umm this solution is working. all i did was i took your code removed abs(pow(x, n) / factorial(n)) wherever its repeating and intialised to a new variable temp. then instead of < || == u can directly put <=. and rather than invoking a a function to calculate .000001 every time you could just give that value to reduce time further. however i believe that the reason why the code may not have worked is too much recursion. so for factorials i used dynamic programming to reduce its complexity. the above code is working perfectly fine.

C++: about precision of calculating (code is inside)

Can you give me advice about precision of computing Taylor series for an exponent? We have a degree of exponent and a figure of precision calculating as imput data. We should recieve a calculating number with a given precision as output data. I wrote a program, but when I calculate an answer and compare it with embedded function's answer, it has differents. Can you advice me, how I can destroy a difference between answeres? formula of exponent's calculating
#include "stdafx.h"
#include "iostream"
#include <math.h>
#include <Windows.h>
#include <stdlib.h>
using namespace std;
int Factorial(int n);
double Taylor(double x, int q);
int main()
{
double res = 0;
int q = 0;
double number = 0;
cout << "Enter positive number" << "\n";
cin >> number;
cout << "Enter rounding error (precision)" << "\n";
cin >> q;
cout << "\n" << "\n";
res = Taylor(number, q);
cout << "Answer by Taylor : " << res;
cout << "Answer by embedded function: " << exp(number);
Sleep(25000);
return 0;
}
int Factorial(int n) {
int res = 1;
int i = 2;
if (n == 1 || n == 0)
return 1;
else
{
while (i <= n)
{
res *= i;
i++;
}
return res;
}
}
double Taylor(double x, int q) {
double res = 1;
double res1 = 0;
int i =1;
while (i)
{
res += (pow(x, i) / Factorial(i));
if (int(res*pow(10, q)) < (res*pow(10, q)))
{//rounding res below
if ( ( int (res * pow(10,q+1)) - int(res*pow(10, q))) <5 )
res1 = (int(res*pow(10, q))) * pow(10, (-q));
else
res1 = (int(res*pow(10, q))) * pow(10, (-q)) + pow(10,-q);
return res1;
}
i++;
}
}
There are two problems in your code. First, the factorial is very prone to overflow. Actually I dont know when overflow occurs for int factorials, but I remember that eg on usual pocket calculators x! overflows already for x==70. You probably dont need that high factorials, but still it is better to avoid that problem right from the start. If you look at the correction that needs to be added in each step: x^i / i! (maths notation) then you notice that this value is actually much smaller than x^i or i! respectively. Also you can calculate the value easily from the previous one by simply multiplying it by x/i.
Second, I dont understand your calculations for the precision. Maybe it is correct, but to be honest for me it looks too complicated to even try to understand it ;).
Here is how you can get the correct value:
#include <iostream>
#include <cmath>
struct taylor_result {
int iterations;
double value;
taylor_result() : iterations(0),value(0) {}
};
taylor_result taylor(double x,double eps = 1e-8){
taylor_result res;
double accu = 1; // calculate only the correction
// but not its individual terms
while(accu > eps){
res.value += accu;
res.iterations++;
accu *= (x / (res.iterations));
}
return res;
}
int main() {
std::cout << taylor(3.0).value << "\n";
std::cout << exp(3.0) << "\n";
}
Note that I used a struct to return the result, as you should pay attention to the number of iterations needed.
PS: see here for a modified code that lets you use a already calculated result to continue the series for better precision. Imho a nice solution should also provide a way to set a limit for the number of iterations, but this I leave for you to implement ;)

Rounding integers routine

There is something that baffles me with integer arithmetic in tutorials. To be precise, integer division.
The seemingly preferred method is by casting the divisor into a float, then rounding the float to the nearest whole number, then cast that back into integer:
#include <cmath>
int round_divide_by_float_casting(int a, int b){
return (int) std::roundf( a / (float) b);
}
Yet this seems like scratching your left ear with your right hand. I use:
int round_divide (int a, int b){
return a / b + a % b * 2 / b;
}
It's no breakthrough, but the fact that it is not standard makes me wonder if I am missing anything?
Despite my (albeit limited) testing, I couldn't find any scenario where the two methods give me different results. Did someone run into some sort of scenario where the int → float → int casting produced more accurate results?
Arithmetic solution
If one defined what your functions should return, she would describe it as something close as "f(a, b) returns the closest integer of the result of the division of a by b in the real divisor ring."
Thus, the question can be summarized as: can we define this closest integer using only integer division. I think we can.
There is exactly two candidates as the closest integer: a / b and (a / b) + 1(1). The selection is easy, if a % b is closer to 0 as it is to b, then a / b is our result. If not, (a / b) + 1 is.
One could then write something similar to, ignoring optimization and good practices:
int divide(int a, int b)
{
const int quot = a / b;
const int rem = a % b;
int result;
if (rem < b - rem) {
result = quot;
} else {
result = quot + 1;
}
return result;
}
While this definition satisfies out needs, one could optimize it by not computing two times the division of a by b with the use of std::div():
int divide(int a, int b)
{
const std::div_t dv = std::div(a, b);
int result = dv.quot;
if (dv.rem >= b - dv.rem) {
++result;
}
return result;
}
The analysis of the problem we did earlier assures us of the well defined behaviour of our implementation.
(1)There is just one last thing to check: how does it behaves when a or b is negative? This is left to the reader ;).
Benchmark
#include <iostream>
#include <iomanip>
#include <string>
// solutions
#include <cmath>
#include <cstdlib>
// benchmak
#include <limits>
#include <random>
#include <chrono>
#include <algorithm>
#include <functional>
//
// Solutions
//
namespace
{
int round_divide_by_float_casting(int a, int b) {
return (int)roundf(a / (float)b);
}
int round_divide_by_modulo(int a, int b) {
return a / b + a % b * 2 / b;
}
int divide_by_quotient_comparison(int a, int b)
{
const std::div_t dv = std::div(a, b);
int result = dv.quot;
if (dv.rem >= b - dv.rem)
{
++result;
}
return result;
}
}
//
// benchmark
//
class Randomizer
{
std::mt19937 _rng_engine;
std::uniform_int_distribution<int> _distri;
public:
Randomizer() : _rng_engine(std::time(0)), _distri(std::numeric_limits<int>::min(), std::numeric_limits<int>::max())
{
}
template<class ForwardIt>
void operator()(ForwardIt begin, ForwardIt end)
{
std::generate(begin, end, std::bind(_distri, _rng_engine));
}
};
class Clock
{
std::chrono::time_point<std::chrono::steady_clock> _start;
public:
static inline std::chrono::time_point<std::chrono::steady_clock> now() { return std::chrono::steady_clock::now(); }
Clock() : _start(now())
{
}
template<class DurationUnit>
std::size_t end()
{
return std::chrono::duration_cast<DurationUnit>(now() - _start).count();
}
};
//
// Entry point
//
int main()
{
Randomizer randomizer;
std::array<int, 1000> dividends; // SCALE THIS UP (1'000'000 would be great)
std::array<int, dividends.size()> divisors;
std::array<int, dividends.size()> results;
randomizer(std::begin(dividends), std::end(dividends));
randomizer(std::begin(divisors), std::end(divisors));
{
Clock clock;
auto dividend = std::begin(dividends);
auto divisor = std::begin(divisors);
auto result = std::begin(results);
for ( ; dividend != std::end(dividends) ; ++dividend, ++divisor, ++result)
{
*result = round_divide_by_float_casting(*dividend, *divisor);
}
const float unit_time = clock.end<std::chrono::nanoseconds>() / static_cast<float>(results.size());
std::cout << std::setw(40) << "round_divide_by_float_casting(): " << std::setprecision(3) << unit_time << " ns\n";
}
{
Clock clock;
auto dividend = std::begin(dividends);
auto divisor = std::begin(divisors);
auto result = std::begin(results);
for ( ; dividend != std::end(dividends) ; ++dividend, ++divisor, ++result)
{
*result = round_divide_by_modulo(*dividend, *divisor);
}
const float unit_time = clock.end<std::chrono::nanoseconds>() / static_cast<float>(results.size());
std::cout << std::setw(40) << "round_divide_by_modulo(): " << std::setprecision(3) << unit_time << " ns\n";
}
{
Clock clock;
auto dividend = std::begin(dividends);
auto divisor = std::begin(divisors);
auto result = std::begin(results);
for ( ; dividend != std::end(dividends) ; ++dividend, ++divisor, ++result)
{
*result = divide_by_quotient_comparison(*dividend, *divisor);
}
const float unit_time = clock.end<std::chrono::nanoseconds>() / static_cast<float>(results.size());
std::cout << std::setw(40) << "divide_by_quotient_comparison(): " << std::setprecision(3) << unit_time << " ns\n";
}
}
Outputs:
g++ -std=c++11 -O2 -Wall -Wextra -Werror main.cpp && ./a.out
round_divide_by_float_casting(): 54.7 ns
round_divide_by_modulo(): 24 ns
divide_by_quotient_comparison(): 25.5 ns
Demo
The two arithmetic solutions' performances are not distinguishable (their benchmark converges when you scale the bench size up).
It would really depend on the processor, and the range of the integer which is better (and using double would resolve most of the range issues)
For modern "big" CPUs like x86-64 and ARM, integer division and floating point division are roughly the same effort, and converting an integer to a float or vice versa is not a "hard" task (and does the correct rounding directly in that conversion, at least), so most likely the resulting operations are.
atmp = (float) a;
btmp = (float) b;
resfloat = divide atmp/btmp;
return = to_int_with_rounding(resfloat)
About four machine instructions.
On the other hand, your code uses two divides, one modulo and a multiply, which is quite likely longer on such a processor.
tmp = a/b;
tmp1 = a % b;
tmp2 = tmp1 * 2;
tmp3 = tmp2 / b;
tmp4 = tmp + tmp3;
So five instructions, and three of those are "divide" (unless the compiler is clever enough to reuse a / b for a % b - but it's still two distinct divides).
Of course, if you are outside the range of number of digits that a float or double can hold without losing digits (23 bits for float, 53 bits for double), then your method MAY be better (assuming there is no overflow in the integer math).
On top of all that, since the first form is used by "everyone", it's the one that the compiler recognises and can optimise.
Obviously, the results depend on both the compiler being used and the processor it runs on, but these are my results from running the code posted above, compiled through clang++ (v3.9-pre-release, pretty close to released 3.8).
round_divide_by_float_casting(): 32.5 ns
round_divide_by_modulo(): 113 ns
divide_by_quotient_comparison(): 80.4 ns
However, the interesting thing I find when I look at the generated code:
xorps %xmm0, %xmm0
cvtsi2ssl 8016(%rsp,%rbp), %xmm0
xorps %xmm1, %xmm1
cvtsi2ssl 4016(%rsp,%rbp), %xmm1
divss %xmm1, %xmm0
callq roundf
cvttss2si %xmm0, %eax
movl %eax, 16(%rsp,%rbp)
addq $4, %rbp
cmpq $4000, %rbp # imm = 0xFA0
jne .LBB0_7
is that the round is actually a call. Which really surprises me, but explains why on some machines (particularly more recent x86 processors), it is faster.
g++ gives better results with -ffast-math, which gives around:
round_divide_by_float_casting(): 17.6 ns
round_divide_by_modulo(): 43.1 ns
divide_by_quotient_comparison(): 18.5 ns
(This is with increased count to 100k values)
Prefer the standard solution. Use std::div family of functions declared in cstdlib.
See: http://en.cppreference.com/w/cpp/numeric/math/div
Casting to float and then to int may be very inefficient on some architectures, for example, microcontrollers.
Thanks for the suggestions so far. To shed some light I made a test setup to compare performance.
#include <iostream>
#include <string>
#include <cmath>
#include <cstdlib>
#include <chrono>
using namespace std;
int round_divide_by_float_casting(int a, int b) {
return (int)roundf(a / (float)b);
}
int round_divide_by_modulo(int a, int b) {
return a / b + a % b * 2 / b;
}
int divide_by_quotient_comparison(int a, int b)
{
const std::div_t dv = std::div(a, b);
int result = dv.quot;
if (dv.rem <= b - dv.rem) {
++result;
}
return result;
}
int main()
{
int itr = 1000;
//while (true) {
auto begin = chrono::steady_clock::now();
for (int i = 0; i < itr; i++) {
for (int j = 10; j < itr + 1; j++) {
divide_by_quotient_comparison(i, j);
}
}
auto end = std::chrono::steady_clock::now();
cout << "divide_by_quotient_comparison(,) function took: "
<< chrono::duration_cast<std::chrono::nanoseconds>(end - begin).count()
<< endl;
begin = chrono::steady_clock::now();
for (int i = 0; i < itr; i++) {
for (int j = 10; j < itr + 1; j++) {
round_divide_by_float_casting(i, j);
}
}
end = std::chrono::steady_clock::now();
cout << "round_divide_by_float_casting(,) function took: "
<< chrono::duration_cast<std::chrono::nanoseconds>(end - begin).count()
<< endl;
begin = chrono::steady_clock::now();
for (int i = 0; i < itr; i++) {
for (int j = 10; j < itr + 1; j++) {
round_divide_by_modulo(i, j);
}
}
end = std::chrono::steady_clock::now();
cout << "round_divide_by_modulo(,) function took: "
<< chrono::duration_cast<std::chrono::nanoseconds>(end - begin).count()
<< endl;
//}
return 0;
}
The results I got on my machine (i7 with Visual Studio 2015) was as follows: the modulo arithmetic was about twice as fast as the int → float → int casting method. The method relying on std::div_t (suggested by #YSC and #teroi) was faster than the int → float → int, but slower than the modulo arithmetic method.
A second test was performed to avoid certain compiler optimizations pointed out by #YSC:
#include <iostream>
#include <string>
#include <cmath>
#include <cstdlib>
#include <chrono>
#include <vector>
using namespace std;
int round_divide_by_float_casting(int a, int b) {
return (int)roundf(a / (float)b);
}
int round_divide_by_modulo(int a, int b) {
return a / b + a % b * 2 / b;
}
int divide_by_quotient_comparison(int a, int b)
{
const std::div_t dv = std::div(a, b);
int result = dv.quot;
if (dv.rem <= b - dv.rem) {
++result;
}
return result;
}
int main()
{
int itr = 100;
vector <int> randi, randj;
for (int i = 0; i < itr; i++) {
randi.push_back(rand());
int rj = rand();
if (rj == 0)
rj++;
randj.push_back(rj);
}
vector<int> f, m, q;
while (true) {
auto begin = chrono::steady_clock::now();
for (int i = 0; i < itr; i++) {
for (int j = 0; j < itr; j++) {
q.push_back( divide_by_quotient_comparison(randi[i] , randj[j]) );
}
}
auto end = std::chrono::steady_clock::now();
cout << "divide_by_quotient_comparison(,) function took: "
<< chrono::duration_cast<std::chrono::nanoseconds>(end - begin).count()
<< endl;
begin = chrono::steady_clock::now();
for (int i = 0; i < itr; i++) {
for (int j = 0; j < itr; j++) {
f.push_back( round_divide_by_float_casting(randi[i], randj[j]) );
}
}
end = std::chrono::steady_clock::now();
cout << "round_divide_by_float_casting(,) function took: "
<< chrono::duration_cast<std::chrono::nanoseconds>(end - begin).count()
<< endl;
begin = chrono::steady_clock::now();
for (int i = 0; i < itr; i++) {
for (int j = 0; j < itr; j++) {
m.push_back( round_divide_by_modulo(randi[i], randj[j]) );
}
}
end = std::chrono::steady_clock::now();
cout << "round_divide_by_modulo(,) function took: "
<< chrono::duration_cast<std::chrono::nanoseconds>(end - begin).count()
<< endl;
cout << endl;
f.clear();
m.clear();
q.clear();
}
return 0;
}
In this second test the slowest was the divide_by_quotient() reliant on std::div_t, followed by divide_by_float(), and the fastest again was the divide_by_modulo(). However this time the performance difference was much, much lower, less than 20%.

Unable to find the machine epsilon for float in c++ in codeblocks

I wanted to find out the machine epsilon for float and double types through C++, but I am getting the same answer again and again for each data type of variable x I am using, which is that of long double and of the order of O(1e-20). I am running it on my Windows 10 machine using Codeblocks.
I tried using the same code in Ubuntu and also in DevC++ in Windows itself, I am getting the correct answer. What is it that I am doing wrong in codeblocks. Is there any default setting?
#include <iostream>
#include <string>
#include <typeinfo>
using namespace std;
int main()
{
//double x = 5;
//double one = 1;
//double fac = 0.5;
float x=1;
float one = 1.0;
float fac = 0.5;
// cout <<"What is the input of number you are giving"<< endl;
// cin >> x;
cout <<"The no. you have given is: "<< x << endl;
int iter = 1;
while(one+x != one)
{
x = x * fac;
iter = iter + 1;
}
cout<<"The value of machine epsilon for the given data type is "<<x<<endl;
cout<<"The no.of iterations taken place are: "<<iter<<endl;
}
while(one+x != one)
The computation of one+x might well be an extended precision double. The compiler is quite free to do so. In such an implementation, you will indeed see the same value for iter regardless of the type of one and x.
The following works quite nicely on my computer.
#include <iostream>
#include <limits>
template <typename T> void machine_epsilon()
{
T one = 1.0;
T eps = 1.0;
T fac = 0.5;
int iter = 0;
T one_plus_eps = one + eps;
while (one_plus_eps != one)
{
++iter;
eps *= fac;
one_plus_eps = one + eps;
}
--iter;
eps /= fac;
std::cout << iter << ' '
<< eps << ' '
<< std::numeric_limits<T>::epsilon() << '\n';
}
int main ()
{
machine_epsilon<float>();
machine_epsilon<double>();
machine_epsilon<long double>();
}
You could try this code to obtain the machine epsilon for float values:
#include<iostream>
#include<limits>
int main(){
std::cout << "machine epsilon (float): "
<< std::numeric_limits<float>::epsilon() << std::endl;
}

finding pi - using Machin's formula. Different iterations are giving same result

I've written a few programs to find pi, this one being the most advanced. I used Machin's formula, pi/4 = 4(arc-tan(1/5)) - (arc-tan(1/239)).
The problem is that however many iterations I do, I get the same result, and I can't seem to understand why.
#include "stdafx.h"
#include <iostream>
#include <iomanip>
#include <math.h>
using namespace std;
double arctan_series(int x, double y) // x is the # of iterations while y is the number
{
double pi = y;
double temp_Pi;
for (int i = 1, j = 3; i < x; i++, j += 2)
{
temp_Pi = pow(y, j) / j; //the actual value of the iteration
if (i % 2 != 0) // for every odd iteration that subtracts
{
pi -= temp_Pi;
}
else // for every even iteration that adds
{
pi += temp_Pi;
}
}
pi = pi * 4;
return pi;
}
double calculations(int x) // x is the # of iterations
{
double value_1, value_2, answer;
value_1 = arctan_series(x, 0.2);
value_2 = arctan_series(x, 1.0 / 239.0);
answer = (4 * value_1) - (value_2);
return answer;
}
int main()
{
double pi;
int iteration_num;
cout << "Enter the number of iterations: ";
cin >> iteration_num;
pi = calculations(iteration_num);
cout << "Pi has the value of: " << setprecision(100) << fixed << pi << endl;
return 0;
}
I have not been able to reproduce your issue, but here is a bit cleaned up code with a few C++11 idioms and better variable names.
#include <iostream>
#include <iomanip>
#include <math.h>
using namespace std;
// double arctan_series(int x, double y) // x is the # of iterations while y is the number
// then why not name the parameters accoringly? In math we usually use x for the parameter.
// prefer C++11 and the auto notation wherever possible
auto arctan_series(int iterations, double x) -> double
{
// note, that we don't need any temporaries here.
// note, that this loop will never run, when iterations = 1
// is that really what was intended?
for (int i = 1, j = 3; i < iterations; i++, j += 2)
{
// declare variables as late as possible and always initialize them
auto t = pow(x, j) / j;
// in such simple cases I prefer ?: over if-else. Your milage may vary
x += (i % 2 != 0) ? -t : t;
}
return x * 4;
}
// double calculations(int x) // x is the # of iterations
// then why not name the parameter accordingly
// BTW rename the function to what it is supposed to do
auto approximate_pi(int iterations) -> double
{
// we don't need all of these temporaries. Just write one expression.
return 4 * arctan_series(iterations, 0.2) - arctan_series(iterations, 1.0 / 239.0);
}
auto main(int, char**) -> int
{
cout << "Enter the number of iterations: ";
// in C++ you should declare variables as late as possible
// and always initialize them.
int iteration_num = 0;
cin >> iteration_num;
cout << "Pi has the value of: "
<< setprecision(100) << fixed
<< approximate_pi(iteration_num) << endl;
return 0;
}
When you remove my explanatory comments, you'll see, that the resulting code is a lot more concise, easier to read, and therefore easier to maintain.
I tried a bit:
Enter the number of iterations: 3
Pi has the value of: 3.1416210293250346197169164952356368303298950195312500000000000000000000000000000000000000000000000000
Enter the number of iterations: 2
Pi has the value of: 3.1405970293260603298790556436870247125625610351562500000000000000000000000000000000000000000000000000
Enter the number of iterations: 7
Pi has the value of: 3.1415926536235549981768144789384678006172180175781250000000000000000000000000000000000000000000000000
Enter the number of iterations: 42
Pi has the value of: 3.1415926535897940041763831686694175004959106445312500000000000000000000000000000000000000000000000000
As you see, I obviously get different results for different numbers of iterations.
That method converges very quickly. You'll get more accuracy if you start with the smallest numbers first. Since 5^23 > 2^53 (the number of bits in the mantissa of a double), probably the maximum number of iterations is 12 (13 won't make any difference). You'll get more accuracy starting with the smaller numbers. The changed lines have comments:
double arctan_series(int x, double y)
{
double pi = y;
double temp_Pi;
for (int i = 1, j = x*2-1; i < x; i++, j -= 2) // changed this line
{
temp_Pi = pow(y, j) / j;
if ((j & 2) != 0) // changed this line
{
pi -= temp_Pi;
}
else
{
pi += temp_Pi;
}
}
pi = pi * 4;
return pi;
}
For doubles, there is no point in setting precision > 18.
If you want an alternative formula that takes more iterations to converge, use pi/4 = arc-tan(1/2) + arc-tan(1/3), which will take about 24 iterations.
This is another way if some of you are interested. The loop calculates the integral of the function : sqrt(1-x²)
Which represents a semicircle of radius 1. Then we multiply by two the area. Finally we got the surface of the circle which is PI.
#include <iomanip>
#include <cmath>
#define f(x) sqrt(1-pow(x,2))
double integral(int a, int b, int p)
{
double d=pow(10, -p), s=0;
for (double x=a ; x+d<=b ; x+=d)
{
s+=f(x)+f(x+d);
}
s*=d/2.0;
return s;
}
int main()
{
cout << "PI=" << setprecision (9) << 2.0*integral(-1,1,6) << endl;
}