Variable is empty after executing command on MinGW and MinGW-64? - c++

We are struggling with a failed CMake build on MinGW and MinGW-64. Our project is a C++ library. Our CMakeLists.txt has a block like below. The block identifies the target platform through the compiler (other methods are too unreliable, especially on ARM, MIPS and PPC):
set(SHELL_CMD sh -c)
set(GREP_CMD egrep -i -c)
execute_process(COMMAND ${SHELL_CMD} "${CMAKE_CXX_COMPILER} -dumpmachine 2>&1"
COMMAND ${GREP_CMD} "amd64"
OUTPUT_VARIABLE CRYPTOPP_AMD64
OUTPUT_STRIP_TRAILING_WHITESPACE)
...
# http://github.com/weidai11/cryptopp/issues/466
execute_process(COMMAND ${SHELL_CMD} "${CMAKE_CXX_COMPILER} -dumpmachine 2>&1"
COMMAND ${GREP_CMD} "mingw32"
OUTPUT_VARIABLE CRYPTOPP_MINGW32
OUTPUT_STRIP_TRAILING_WHITESPACE)
# http://github.com/weidai11/cryptopp/issues/466
execute_process(COMMAND ${SHELL_CMD} "${CMAKE_CXX_COMPILER} -dumpmachine 2>&1"
COMMAND ${GREP_CMD} "w64-mingw32"
OUTPUT_VARIABLE CRYPTOPP_MINGW64
OUTPUT_STRIP_TRAILING_WHITESPACE)
It succeeds on 9 of 11 platforms, but fails for MinGW and MinGW-64. From our bug report tracking the issue, the following on MinGW-64:
execute_process(COMMAND ${SHELL_CMD} "${CMAKE_CXX_COMPILER} -dumpmachine 2>&1"
COMMAND ${GREP_CMD} "w64-mingw32"
OUTPUT_VARIABLE CRYPTOPP_MINGW64
OUTPUT_STRIP_TRAILING_WHITESPACE)
message(STATUS ${CRYPTOPP_MINGW64})
execute_process(COMMAND ${SHELL_CMD} "${CMAKE_CXX_COMPILER} -dumpmachine 2>&1"
COMMAND ${GREP_CMD} "mingw32"
OUTPUT_VARIABLE CRYPTOPP_MINGW32
OUTPUT_STRIP_TRAILING_WHITESPACE)
message(STATUS ${CRYPTOPP_MINGW32})
The statements produce an empty message. Removing OUTPUT_STRIP_TRAILING_WHITESPACE does not affect the issue. And running c++ -dumpmachine | egrep -i -c w64-mingw32 from the MinGW terminal produces expected results.
We found CMAKE_COMPILER_IS_GNUCXX and CMAKE_CXX_COMPILER_ID are empty but it does not seem to apply since the compiler is set in our case. (It is the only other "cmake empty variable mingw" we have found).
Unfortunately, I don't know what version of Cmake is being used. Our bug report includes the CMake output, but CMake fails to print its version numbers.
Why is CMake failing to set the variables CRYPTOPP_MINGW64 and CRYPTOPP_MINGW32 on MinGW and MinGW-64?
Here's a typical output from CMake while configuring.
=== Building cryptopp ===
mkdir -p deps/cryptopp/build/
cd deps/cryptopp/build/ && cmake -G 'MSYS Makefiles' -D CMAKE_BUILD_TYPE=Release -D BUILD_TESTING=OFF -D BUILD_SHARED=OFF -DCMAKE_CXX_FLAGS="-march=native" ../ && make
-- The C compiler identification is GNU 6.2.0
-- The CXX compiler identification is GNU 6.2.0
-- Check for working C compiler: C:/msys32/mingw32/bin/gcc.exe
-- Check for working C compiler: C:/msys32/mingw32/bin/gcc.exe -- works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Detecting C compile features
-- Detecting C compile features - done
-- Check for working CXX compiler: C:/msys32/mingw32/bin/g++.exe
-- Check for working CXX compiler: C:/msys32/mingw32/bin/g++.exe -- works
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Detecting CXX compile features
-- Detecting CXX compile features - done
-- Looking for pthread.h
-- Looking for pthread.h - found
-- Looking for pthread_create
-- Looking for pthread_create - found
-- Found Threads: TRUE
-- Compiler:
-- Flags: -march=native
-- Build type: Release
--
-- The following OPTIONAL packages have been found:
* Threads
-- Configuring done
CMake Warning (dev) at CMakeLists.txt:503 (add_dependencies):
Policy CMP0046 is not set: Error on non-existent dependency in
add_dependencies. Run "cmake --help-policy CMP0046" for policy details.
Use the cmake_policy command to set the policy and suppress this warning.
The dependency target "clean" of target "distclean" does not exist.
This warning is for project developers. Use -Wno-dev to suppress it.
-- Generating done
-- Build files have been written to: C:/msys32/home/buildbot/slave/kovri-all-win32/build/deps/cryptopp/build

You need to separate your arguments from the commands.
set(SHELL_CMD sh)
set(SHELL_CMD_ARGS "-c")
set(GREP_CMD egrep)
set(GREP_CMD_ARGS "-i -c")
execute_process(COMMAND ${SHELL_CMD} "${SHELL_CMD_ARGS} ${CMAKE_CXX_COMPILER} -dumpmachine 2>&1"

The problem turned out to be use of SHELL_CMD, sh -c and positional arguments. First, SHELL_CMD needed to be sh only. Second, the -c argument needed to follow the command separately. Third, we needed to quote the entire string. Related, see Why doesn't echo called as /bin/sh -c echo foo output anything? on Unix & Linux Stack Exchange.
We don't know where the use of sh like that came from. We're guessing it was cobbled together way back when and the cruft remained until it caused a problem. It probably should have failed on all platforms. We still don't know if 2>&1 is correct. Its unfortunate CMake docs for execute_process are not well explained and offer no examples.
We changed our target machine detection code to the following. The code now quotes the argument to sh to avoid problems with argument passing.
function(DumpMachine output pattern)
execute_process(
COMMAND sh -c "${CMAKE_CXX_COMPILER} -dumpmachine 2>&1"
COMMAND egrep -i -c "${pattern}"
OUTPUT_VARIABLE ${output}
OUTPUT_STRIP_TRAILING_WHITESPACE)
set(${output} "${${output}}" PARENT_SCOPE)
endfunction(DumpMachine)
DumpMachine(CRYPTOPP_AMD64 "amd64|x86_64")
DumpMachine(CRYPTOPP_I386 "i.86")
DumpMachine(CRYPTOPP_MINGW32 "\\<mingw32\\>")
DumpMachine(CRYPTOPP_MINGW64 "w64-mingw32|mingw64")
DumpMachine(CRYPTOPP_X32 "x32")
DumpMachine(CRYPTOPP_AARCH32 "Aarch32")
DumpMachine(CRYPTOPP_AARCH64 "Aarch64")
DumpMachine(CRYPTOPP_ARM "\\<arm\\>|armhf|arm7l")

Related

Conan Cross-build from Linux:x86_64 to Linux:armv7hf test_package build fails

I have a C++ library packaged with conan and it contains a test_package with a conanfile.py that uses the new conan 2.0 self.requries(self.tested_reference_str) and test_type = "explicit".
When not cross-building everything runs fine. I can build the library using conan build . and build and run the consumer test_package.
In case of cross-building, the main library can be built without issues. However, the build of the test_package fails with:
----Running------
> . "/work/tests/test_package/build/generators/conanbuild.sh" && cmake -G "Unix Makefiles" -DCMAKE_TOOLCHAIN_FILE="/work/tests/test_package/build/generators/conan_toolchain.cmake" -DCMAKE_POLICY_DEFAULT_CMP0091="NEW" -DCMAKE_BUILD_TYPE="Release" "/work/tests/test_package/."
-----------------
-- Using Conan toolchain: /work/tests/test_package/build/generators/conan_toolchain.cmake
-- The CXX compiler identification is GNU 11.3.0
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - failed
-- Check for working CXX compiler: /opt/poky/4.0.5/sysroots/x86_64-pokysdk-linux/usr/bin/arm-poky-linux-gnueabi/arm-poky-linux-gnueabi-g++
-- Check for working CXX compiler: /opt/poky/4.0.5/sysroots/x86_64-pokysdk-linux/usr/bin/arm-poky-linux-gnueabi/arm-poky-linux-gnueabi-g++ - broken
CMake Error at /opt/poky/4.0.5/sysroots/x86_64-pokysdk-linux/usr/share/cmake-3.22/Modules/CMakeTestCXXCompiler.cmake:62 (message):
The C++ compiler
"/opt/poky/4.0.5/sysroots/x86_64-pokysdk-linux/usr/bin/arm-poky-linux-gnueabi/arm-poky-linux-gnueabi-g++"
is not able to compile a simple test program.
It fails with the following output:
Change Dir: /work/tests/test_package/build/Release/CMakeFiles/CMakeTmp
Run Build Command(s):/usr/bin/gmake -f Makefile cmTC_8ea64/fast && /usr/bin/gmake -f CMakeFiles/cmTC_8ea64.dir/build.make CMakeFiles/cmTC_8ea64.dir/build
gmake[1]: Entering directory '/work/tests/test_package/build/Release/CMakeFiles/CMakeTmp'
Building CXX object CMakeFiles/cmTC_8ea64.dir/testCXXCompiler.cxx.o
/opt/poky/4.0.5/sysroots/x86_64-pokysdk-linux/usr/bin/arm-poky-linux-gnueabi/arm-poky-linux-gnueabi-g++ -O2 -pipe -g -feliminate-unused-debug-types -stdlib=libstdc++ -o CMakeFiles/cmTC_8ea64.dir/testCXXCompiler.cxx.o -c /work/tests/test_package/build/Release/CMakeFiles/CMakeTmp/testCXXCompiler.cxx
arm-poky-linux-gnueabi-g++: error: unrecognized command-line option ‘-stdlib=libstdc++’
gmake[1]: *** [CMakeFiles/cmTC_8ea64.dir/build.make:78: CMakeFiles/cmTC_8ea64.dir/testCXXCompiler.cxx.o] Error 1
gmake[1]: Leaving directory '/work/tests/test_package/build/Release/CMakeFiles/CMakeTmp'
gmake: *** [Makefile:127: cmTC_8ea64/fast] Error 2
CMake will not be able to correctly generate this project.
Call Stack (most recent call first):
CMakeLists.txt:2 (project)
host profile:
[settings]
os=Linux
arch=armv7hf
compiler=clang
compiler.version=14
# Tried also with libc++
compiler.libcxx=libstdc++11
build_type=Release
build profile:
[settings]
os=Linux
arch=x86_64
compiler=gcc
compiler.version=11
# Without the following the error becomes:
# arm-poky-linux-gnueabi-g++: error: unrecognized command-line option ‘-stdlib=libc++’
compiler.libcxx=libstdc++11
build_type=Release
[env]
CC=gcc-11
CXX=g++-11
Any idea why cross compiling works for the library itself but the test_package fails?
Edit: I looked into conaninfo.txt, CMakeCache.txt, for both: the library generated files and the test_package generated files. Conan specifies the clang compiler in both cases (library build and test_package) but CMake uses anyway the GNU compiler for the test_package. It seems the CMAKE_CXX_COMPILER is not passed correctly to CMake in case of the test_package. A conan install inside the test_package folder also results in the wrong compiler (GNU) being used.

cmake mingw-w64: strange error when trying to build

I have installed MinGW-w64 and built a simple Hello World Program. But the second time I run cmake --build . a strange error occurs.
When the Path variable is set to C:/MinGW/bin everything is fine and works. But when I set the Path to C:/msys64/mingw64/bin this happens:
PS C:\repos\hellovs\build> cmake ../ -G Ninja
-- The CXX compiler identification is GNU 10.1.0
-- Check for working CXX compiler: C:/msys64/mingw64/bin/c++.exe
-- Check for working CXX compiler: C:/msys64/mingw64/bin/c++.exe - works
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Detecting CXX compile features
-- Detecting CXX compile features - done
-- Configuring done
-- Generating done
-- Build files have been written to: C:/repos/hellovs/build
PS C:\repos\hellovs\build> cmake --build ./
[2/2] Linking CXX executable HelloVS.exe
PS C:\repos\hellovs\build> cmake --build ./
ninja: error: FindFirstFileExA(c/:/msys64/mingw64/include/c++/10.1.0): ╤шэЄръёшўхёър  ю°шсър т шьхэш Їрщыр, шьхэш яряъш шыш ьхЄъх Єюьр.
HelloVS.exe compiles normally the first time the build command is run.
Apparanteley Ninja tryies to use an invalid path. Any idea about how to fix this?
Seems like invalid dependencies have been generated:
PS C:\repos\hellovs\build> ninja -t recompact
PS C:\repos\hellovs\build> ninja -t deps
CMakeFiles/HelloVS.dir/main.cpp.obj: #deps 136, deps mtime 6109023486207704 (VALID)
../main.cpp
C/:/msys64/mingw64/include/c++/10.1.0/iostream
C/:/msys64/mingw64/include/c++/10.1.0/x86_64-w64-mingw32/bits/c++config.h
C/:/msys64/mingw64/include/c++/10.1.0/x86_64-w64-mingw32/bits/os_defines.h
C/:/msys64/mingw64/include/c++/10.1.0/x86_64-w64-mingw32/bits/cpu_defines.h
C/:/msys64/mingw64/include/c++/10.1.0/pstl/pstl_config.h
C/:/msys64/mingw64/include/c++/10.1.0/ostream
...
It's a GCC bug.
MSYS2 maintainers decided to not wait for the upstream and patched it.
Run pacman -Syuu from MSYS2 shell to update your packages.

How to use lld with CMake on Windows?

I'm trying to compile SDL2 (https://www.libsdl.org/download-2.0.php) using CMake with clang + lld (http://releases.llvm.org/) + mingw (https://sourceforge.net/projects/mingw-w64/) headers on Windows 10. Despite my many efforts, I seem unable to get CMake to use the lld linker over the mingw ld linker.
I currently build sdl2 with a batch file:
#ECHO OFF
IF NOT EXIST build MKDIR build
PUSHD build
cmake.exe -DCMAKE_BUILD_TYPE=Debug -G "MinGW Makefiles"^
-DCMAKE_C_FLAGS="-target x86_64-windows-gnu"^
-DCMAKE_C_COMPILER_ID="Clang" -DCMAKE_C_COMPILER="clang.exe"^
-DCMAKE_CXX_FLAGS="-target x86_64-windows-gnu"^
-DCMAKE_CXX_COMPILER_ID="Clang++" -DCMAKE_CXX_COMPILER="clang++.exe"^
-DDIRECTX=OFF -DSDL_TEST=OFF -DSDL_SHARED=OFF -DSDL_STATIC=ON ..
cmake.exe --build . -- -j %NUMBER_OF_PROCESSORS%
POPD
I have tried to no avail:
setting -fuse-ld=lld.exe
setting LDFLAGS=lld.exe
setting -DCMAKE_LINKER=lld.exe
the solution from: CMake: use a custom linker
Any help would be greatly appreciated.
To replicate your environment, I followed these steps:
I installed LLVM+Clang 12 to C:\Program Files\LLVM from the GitHub releases page: https://github.com/llvm/llvm-project/releases/download/llvmorg-12.0.0/LLVM-12.0.0-win64.exe
I downloaded mingw-w64 via MSYS2. I have it installed to C:\msys64. See: https://www.msys2.org/
I then downloaded SDL2 2.0.14 from https://www.libsdl.org/release/SDL2-2.0.14.zip and unzipped it to D:\SDL2-2.0.14
I have CMake 3.20 and Ninja 1.10.2 installed system-wide and in the PATH.
Then, I created D:\clang-mingw.cmake with the following contents:
set(CMAKE_C_COMPILER "C:/Program Files/LLVM/bin/clang.exe")
set(CMAKE_CXX_COMPILER "C:/Program Files/LLVM/bin/clang++.exe")
set(CMAKE_C_COMPILER_TARGET x86_64-windows-gnu)
set(CMAKE_CXX_COMPILER_TARGET x86_64-windows-gnu)
set(CMAKE_SYSROOT "C:/msys64/mingw64")
set(CMAKE_EXE_LINKER_FLAGS_INIT "-fuse-ld=lld")
set(CMAKE_MODULE_LINKER_FLAGS_INIT "-fuse-ld=lld")
set(CMAKE_SHARED_LINKER_FLAGS_INIT "-fuse-ld=lld")
This is called a toolchain file. These are used to inform CMake about non-standard compiler and library setups like this one.
Setting the CMAKE_<LANG>_COMPILER variables (naturally) points CMake to the compilers you want to use. In this case, that's Clang.
Setting CMAKE_<LANG>_COMPILER_TARGET configures Clang to use the x86_64-windows-gnu target when compiling. This is important for CMake's compiler detection and sanity checking steps.
Setting CMAKE_SYSROOT informs Clang where to find all of the standard libraries and headers (ie. those from mingw-w64).
Finally, we ensure LLD is used by adding -fuse-ld=lld to the linker flags used when linking executables, loadable modules, and shared libraries (but not static libraries, since no linker is needed, just the archiver). The CMAKE_{EXE,MODULE,SHARED}_LINKER_FLAGS_INIT variables are meant to be set from the toolchain for this purpose.
Then from a normal command prompt (i.e. not a Visual Studio command prompt or MSYS2 bash), I ran:
D:\SDL2-2.0.14>cmake -G Ninja -S . -B build -DCMAKE_TOOLCHAIN_FILE=D:/clang-mingw.cmake -DCMAKE_BUILD_TYPE=Debug -DDIRECTX=OFF -DSDL_TEST=OFF -DSDL_SHARED=OFF -DSDL_STATIC=ON
-- The C compiler identification is Clang 12.0.0
-- The CXX compiler identification is Clang 12.0.0
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Check for working C compiler: C:/Program Files/LLVM/bin/clang.exe - skipped
-- Detecting C compile features
-- Detecting C compile features - done
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Check for working CXX compiler: C:/Program Files/LLVM/bin/clang++.exe - skipped
-- Detecting CXX compile features
-- Detecting CXX compile features - done
-- Could NOT find PkgConfig (missing: PKG_CONFIG_EXECUTABLE)
-- Performing Test HAVE_GCC_WALL
-- Performing Test HAVE_GCC_WALL - Success
[... output clipped ...]
The configure command I used does little more than replicate the SDL-specific settings you used in your question. It just selects Ninja as the build system generator (you could of course replace this with a different one if you so desired) and sets the toolchain file to the one above.
It then builds without errors.
D:\SDL2-2.0.14>cmake --build build
[... output clipped ...]
[163/164] C:\PROGRA~1\LLVM\bin\clang.exe --target=x86_64-windows-gnu --sysroot=C:/msys64/mingw64 -DUSING_GENERATED_CONFIG_H -Iinclude -I../include -idirafter "D:/SDL2-2.0.14/src/video/khronos" "-ID:/SDL2-2.0.14/src/hidapi/hidapi" -msse3 -msse2 -msse -m3dnow -mmmx -Wshadow -fvisibility=hidden -Wdeclaration-after-statement -Werror=declaration-after-statement -fno-strict-aliasing -Wall -g -MD -MT CMakeFiles/SDL2-static.dir/src/video/yuv2rgb/yuv_rgb.c.obj -MF CMakeFiles\SDL2-static.dir\src\video\yuv2rgb\yuv_rgb.c.obj.d -o CMakeFiles/SDL2-static.dir/src/video/yuv2rgb/yuv_rgb.c.obj -c ../src/video/yuv2rgb/yuv_rgb.c
[164/164] cmd.exe /C "cd . && "C:\Program Files\CMake\bin\cmake.exe" -E rm -f libSDL2d.a && C:\PROGRA~1\LLVM\bin\llvm-ar.exe qc libSDL2d.a #CMakeFiles\SDL2-static.rsp && cd ."

cmake CMAKE_C_COMPILER "is not a full path to an existing compiler tool"

This is cmake related issue
Trying to build the project, and had some problems with default clang-3.5 on build machine, so installed clang-3.7 there. Unfortunately it has no clang symlink, so i am forced to find it.
Having these lines inside CMakeLists.txt file to detect clang and set it (i know this is not very good looking find code)
# Complilers, NOTE: this section should be before the Project section
find_program( CLANG_PATH clang )
find_program( CLANGCXX_PATH clang++ )
if(NOT CLANG_PATH AND NOT CLANGCXX_PATH)
set (CLANG_SEARCH_PATH "/usr/bin/")
execute_process(COMMAND bash "-c" "ls ${CLANG_SEARCH_PATH} | grep -v clang++ | grep clang | head -1"
OUTPUT_VARIABLE CLANG_FILE )
execute_process(COMMAND bash "-c" "ls ${CLANG_SEARCH_PATH} | grep clang++ | head -1"
OUTPUT_VARIABLE CLANGCXX_FILE )
if(CLANG_FILE AND CLANGCXX_FILE)
set(CLANG_PATH "${CLANG_SEARCH_PATH}${CLANG_FILE}")
set(CLANGCXX_PATH "${CLANG_SEARCH_PATH}${CLANGCXX_FILE}")
set(CMAKE_C_COMPILER "${CLANG_PATH}")
message(STATUS "The clang compiler discovered... ${CLANG_PATH}")
set(CMAKE_CXX_COMPILER "${CLANGCXX_PATH}")
message(STATUS "The clang++ compiler discovered... ${CLANGCXX_PATH}")
else()
message(FATAL_ERROR "clang and clang++ were not found! Aborting...")
endif()
endif()
Build result is (the same for clang++)
-- The clang compiler discovered... /usr/bin/clang-3.7
-- The clang++ compiler discovered... /usr/bin/clang++-3.7
-- The C compiler identification is unknown
-- The CXX compiler identification is unknown
CMake Error at CMakeLists.txt:24 (project):
The CMAKE_C_COMPILER:
/usr/bin/clang-3.7
is not a full path to an existing compiler tool.
Tell CMake where to find the compiler by setting either the environment
variable "CC" or the CMake cache entry CMAKE_C_COMPILER to the full path to
the compiler, or to the compiler name if it is in the PATH.
But the path seems to be correct.
If i will set it just in a dummy way instead, like
set(CMAKE_C_COMPILER "/usr/bin/clang-3.7")
set(CMAKE_CXX_COMPILER "/usr/bin/clang++-3.7")
it works
-- The C compiler identification is Clang 3.7.0
-- The CXX compiler identification is Clang 3.7.0
-- Check for working C compiler: /usr/bin/clang-3.7
-- Check for working C compiler: /usr/bin/clang-3.7 -- works
PS: I saw this one CMAKE_C_COMPILER is not a full path to an existing compiler tool however it was not very helpful. Left the same topic name though.
UPD:
$cmake --version
cmake version 3.6.2
When form content of some variable according to output of execute_process, note that most of shell utilities and programs append newline to their output (this is done for pretty view in the terminal).
For remove this newline, CMake command string(STRIP) could be used.
If you export compiler path you can resolve these errors.
ex: export PATH=$PATH:/
Please note most of the people did a mistake at the time of compiling application.
environment variables set in user mode but, while compiling applications user might keep sudo (It won't work because when the time you are passing sudo it changes user terminal to sudo user. So whichever environment variables you set in user mode it is out of scope. So if you want to compile applications in sudo then go directly to sudo mode and then export environmental variables it should work).

Change C++ compiler for cmake under TravisCI

As far I know the best way to change the target C++ compiler used by cmake is to change the CXX environment variable just before the call to cmake:
$ export CXX="clang++" && cmake --build
The Travis CI build sets the CXX and CC accordingly to the settings of the build. So if you have this in your .travis.yml:
language: cpp
compiler:
- gcc
- clang
script:
- cmake --build
- ./bin/foo
The first time cmake should use GCC and Clang on the latter isn't?
Instead, the GCC build compiles just fine (Its the default compiler used by cmake), but the Clang version uses GCC too:
0.01s$ echo $CC $CXX
clang clang++
The command "echo $CC $CXX" exited with 0.
0.02s$ $CXX --version
clang version 3.4 (tags/RELEASE_34/final) Target: x86_64-unknown-linux-gnu Thread model: posix
Running: cmake -G "Unix Makefiles" -Wno-dev ../cmake
-- The C compiler identification is GNU
-- The CXX compiler identification is GNU
-- Check for working C compiler: /usr/bin/gcc
-- Check for working C compiler: /usr/bin/gcc -- works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Check for working CXX compiler: /usr/bin/c++
-- Check for working CXX compiler: /usr/bin/c++ -- works
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
I even tried to set those variables again just before the call:
- if [ "$CXX" == "clang++" ]; then export CXX="clang++" && cmake --build; fi
- if [ "$CXX" == "g++" ]; then export CXX="g++" && cmake --build; fi
Which has no much sense I think...
Here is the successful build using GCC, and here the (Supposed to be) clang build.
My question is: How I can change the compiler used by cmake under Travis CI?
Here is my .travis.yml.
Explanation
In your .travis.yml we see:
- if [ "$CXX" == "clang++" ]; then export CXX="clang++" && bii cpp:build; fi
- if [ "$CXX" == "g++" ]; then export CXX="g++" && bii cpp:build; fi
biicode's command bii cpp:build runs CMake with biicode's default generator which is "Unix Makefiles" for UNIX platform (GNU toolchain). Read about it: Biicode C++ documentation - Generators and IDEs.
This behaviour is seen in your logs: Running: cmake -G "Unix Makefiles" -Wno-dev ../cmake (https://travis-ci.org/Manu343726/Turbo/jobs/33889114, line 257)
CMake not always looks for environment variables CXX/CC (as stated in CMake FAQ). It depends on selected generator. It works for me when I call CMake with no generator (my travis file: https://github.com/quepas/Graph-ene/blob/master/.travis.yml).
Solutions
Use CMake alone with cmake -D format described in method 2 (CMake FAQ - How do I use a different compiler?)
Setup biicode to use proper CMake's generator (Biicode C++ Configuration) or use biicode's custom toolchain (Biicode - Using custom toolchain)
You can use a matrix. This is especially useful if you have many different compilers (eg. gcc5, gcc6, clang3.7, clang3.8):
language: generic # Works better in most cases
matrix:
include:
- env: CXX=g++ CC=gcc
# additional apt settings if needed
- env: CXX=clang++ CC=clang
script:
- ...
If you have different versions of a compiler this can be extended:
[…]
matrix:
include:
- env: CXX=g++-5 CC=gcc-5
- env: CXX=g++-6 CC=gcc-6
- env: CXX=clang++-3.8 CC=clang-3.8
[…]
It also doesn't duplicate the script steps and keeps the file clean of if… else… parts.
https://travis-ci.org/RhysU/descendu/builds/158055261