tooltip messes up bar chart in Chart.js - chart.js

I am using chart.js to create a stacked bar chart and while I have succeed to move and rotate the xaxis labels to be shown on the top of the bars, when I use mouse to move over the bars, the whole chart appears distorted.
this is the normal
and this is what i get after mouse over:
here is the code
this is what i use to rotate xaxis labels:
https://jsfiddle.net/staverist/zhocr17t/96/
animation: {
duration: 1,
onComplete: function() {
var chartInstance = this.chart;
var ctx = chartInstance.ctx;
ctx.textAlign = "left";
ctx.font = "bold 10px Arial";
ctx.fillStyle = "black";
Chart.helpers.each(this.data.datasets.forEach(function (dataset, i) {
var meta = chartInstance.controller.getDatasetMeta(i);
Chart.helpers.each(meta.data.forEach(function (bar, index) {
ctx.save();
// Translate 0,0 to the point you want the text
ctx.translate(bar._model.x, bar._model.y - 30);
// Rotate context by -90 degrees
ctx.rotate(-0.5 * Math.PI);
// Draw text
//ctx.fillText(value,0,0);
if(bar._datasetIndex==0){
ctx.fillText(bar._model.label, 0, 0);
ctx.restore();
}
}),this)
}),this);
}

This is because you are not restoring the canvas state after rotating it. Instead of restoring it inside the if statement, you should restore it outside, like so :
...
if (bar._datasetIndex == 0) {
ctx.fillText(bar._model.label, 0, 0);
}
ctx.restore(); //<- restore canvas state
...
also, you should better create a plugin (to prevent label flickering), instead of drawing the labels on animation complete.
Here is the working example on JSFiddle

Related

ChartJs: Is there a way to control the font options per line for a multiline axis label

I am open to learning that there is already a way (via configuration, or developing a plugin) to hook into the rendering of the label of an axis, such that I could control aspects of the font used to render each line of a multiline label (e.g., what I need to render would be similar visually to a label and sub-label below it, with the primary label being bolded and a larger font size, while the sub-label directly beneath it would be normal font weight and a smaller size).
I am using ChartJs version 3.5.1 to render a horizontal barchart (meaning that the dataset labels on the left are really configured under the y axis), and have tried a few different things already:
Hooking into the tick callback - but I can't even use this function to duplicate default functionality (the value coming into that function isn't the label text; instead it is the index/ordinal of the data row?). Even if I could get this to work as shown in examples, it appears like this would be more for the content of the label than any of the configuration options themselves.
Setting the font configuration for ticks to be an array - but this only serves to allow me to change the font between data rows (e.g., I can make the label of the top row in my horizontal bar chart be size 22, the second label 10, etc. - but not change font attributes within lines of a given label)
Using a plugin like afterDraw to try to go tweak things - but again, the configuration at that point seems to only consider all of the lines together as one label.
Tried looking through past PRs to the project (mostly centered around adding multiline label support, as well as bug fixes specific to that area) to get any additional insight
If there isn't a way currently (via plugins or existing configuration), does anyone have a good feel for where to start attacking this sort of a change as a new PR?
UPDATE
As was shared as a response to my corresponding ChartJs feature request and as the accepted answer below, a custom plugin seems to be the only way currently to accomplish what I wanted for now.
Here are the key bits from my configuration (admittedly much more "one time use only" than the accepted answer, as I moved some of the configuration inside of the plugin as hard-coded values given my relatively narrow use case):
// this will be passed into the chart constructor...
const options = {
//...
scales: {
//...
// I wanted to impact the lefthand side of a horizontal bar chart
y: {
ticks: {
// make the original labels white for later painting over with custom sub-labels
color: "white",
// we still want this here to be able to take up the same space as the eventual label we will stick here
font: {
size: 22,
weight: "bold"
}
}
},
//...
}
};
// This is my plugin, also later passed into the chart constructor
const customSubLabelsPlugin = {
id: "customSubLabels",
afterDraw: (chart, args, opts) => {
// Set all variables needed
const {
ctx,
// I only cared about altering one specific axis
scales: { y }
} = chart;
const labelItems = y._labelItems;
const fontStringSubTitle = "16px Helvetica,Arial,sans-serif";
const fontStringMain = "bold 22px Helvetica,Arial,sans-serif";
// loop over each dataset label
for (let i = 0; i < labelItems.length; i++) {
let labelItem = labelItems[i];
// For purposes of redrawing, we are going to always assume that each label is an array - because we make it that way if we need to
const label = Array.isArray(labelItem.label)
? labelItem.label
: [labelItem.label];
// Draw new text on canvas
let offset = 0;
label.forEach((el) => {
let elTextMetrics = ctx.measureText(el);
if (labelItem.label.indexOf(el) === 0) {
ctx.font = fontStringMain;
} else {
ctx.font = fontStringSubTitle;
}
ctx.save();
ctx.fillStyle = "#546a6f";
ctx.fillText(
el,
labelItem.translation[0],
labelItem.translation[1] + labelItem.textOffset + offset
);
ctx.restore();
offset +=
elTextMetrics.fontBoundingBoxAscent +
elTextMetrics.fontBoundingBoxDescent;
});
}
}
};
You can use a plugin to redraw the ticks for you, might need some finetuning for your specific needs:
var options = {
type: 'line',
data: {
labels: [
["Red", "subTitle"],
["Blue", "subTitle"],
["Yellow", "subTitle"],
["Green", "subTitle"],
["Purple", "subTitle"],
["Orange", "subTitle"]
],
datasets: [{
label: '# of Votes',
data: [12, 19, 3, 5, 2, 3],
borderColor: 'red',
backgroundColor: 'red'
}]
},
options: {
plugins: {
customTextColor: {
color: 'blue',
boxColor: 'white',
fontStringSubTitle: 'italic 12px Comic Sans MS',
fontStringMain: ''
}
}
},
plugins: [{
id: 'customTextColor',
afterDraw: (chart, args, opts) => {
// Set all variables needed
const {
ctx,
scales: {
y,
x
}
} = chart;
const labelItems = x._labelItems;
const {
color,
boxColor,
fontStringMain,
fontStringSubTitle
} = opts;
const defaultFontString = '12px "Helvetica Neue", Helvetica, Arial, sans-serif';
for (let i = 0; i < labelItems.length; i++) {
let labelItem = labelItems[i];
if (!Array.isArray(labelItem.label)) {
continue;
}
let metrics = ctx.measureText(labelItem.label);
let labelWidth = metrics.width;
let labelHeight = metrics.fontBoundingBoxAscent + metrics.fontBoundingBoxDescent;
//Draw box over old labels so they are inviseble
ctx.save();
ctx.fillStyle = boxColor || '#FFFFFF';
ctx.fillRect((labelItem.translation[0] - labelWidth / 2), labelItem.translation[1], labelWidth, labelHeight * labelItem.label.length);
ctx.restore();
// Draw new text on canvas
let offset = 0;
labelItem.label.forEach(el => {
let elTextMetrics = ctx.measureText(el);
let elWidth = elTextMetrics.width;
if (labelItem.label.indexOf(el) === 0) {
ctx.font = fontStringMain || defaultFontString;
} else {
ctx.font = fontStringSubTitle || defaultFontString;
}
ctx.save();
ctx.fillStyle = color || Chart.defaults.color
ctx.fillText(el, (labelItem.translation[0] - elWidth / 2), labelItem.translation[1] + labelItem.textOffset + offset);
ctx.restore();
offset += elTextMetrics.fontBoundingBoxAscent + elTextMetrics.fontBoundingBoxDescent;
});
}
// Draw white box over old label
}
}]
}
var ctx = document.getElementById('chartJSContainer').getContext('2d');
new Chart(ctx, options);
<body>
<canvas id="chartJSContainer" width="600" height="400"></canvas>
<script src="https://cdnjs.cloudflare.com/ajax/libs/Chart.js/3.5.1/chart.js"></script>
</body>

Chart.JS Vertical Line with Moment.JS Horizontal Axis

Is there a way to create vertical lines (event lines, phase changes) using Chart.JS 2.0?
I've seen some examples online (see this related question), HOWEVER, when using Moment.js to create the horizontal axis, it is not possible to give LineAtIndex a moment.js date to create a line at that date.
var originalLineDraw = Chart.controllers.line.prototype.draw;
Chart.helpers.extend(Chart.controllers.line.prototype, {
draw: function() {
originalLineDraw.apply(this, arguments);
var chart = this.chart;
var ctx = chart.chart.ctx;
var index = chart.config.data.lineAtIndex;
if (index) {
var xaxis = chart.scales['x-axis-0'];
var yaxis = chart.scales['y-axis-0'];
ctx.save();
ctx.beginPath();
ctx.moveTo(xaxis.getPixelForValue(undefined, index), yaxis.top);
ctx.strokeStyle = '#ff0000';
ctx.lineTo(xaxis.getPixelForValue(undefined, index), yaxis.bottom);
ctx.stroke();
ctx.restore();
}
}
});
Here's a fiddle demonstrating the problem:
https://jsfiddle.net/harblz/0am8vehg/
I believe my issue is that I don't properly understand this bit of code:
var xaxis = chart.scales['x-axis-0'];
var yaxis = chart.scales['y-axis-0'];
If I am able to figure this out, I'll post a working fiddle here for any future users tackling the same project.
Thanks you for your time reading this :)
I tried multiple plugins, but none could handle Charts with cartesian axes of type time. My rather simple solution:
First register the chart plugin globally:
Chart.plugins.register({
drawLine: function (chart, xValue, color = 'rgba(87,86,86,0.2)') {
const canvas = chart.chart
const context = canvas.ctx
context.beginPath()
context.moveTo(xValue, 6) // top
context.lineTo(xValue, canvas.height - 73) // bottom
context.strokeStyle = color
context.stroke()
},
afterDraw: function (chart) {
const xScale = chart.scales['x-axis-0']
if (chart.options.verticalLine) {
chart.options.verticalLine.forEach((line) => {
const xValue = xScale.getPixelForValue(line)
if (xValue) {
this.drawLine(chart, xValue)
}
})
}
}
})
Then add verticalLine Array to your chart definition:
options: {
scales: { xAxes: [{ type: 'time' }] },
verticalLine: ['2019-04-1', '2019-07-01', '2019-10-01'],
}

Vertical scrubber line using chartjs

Is there a way to get a vertical scrubber line when hovering over a line chart using chart.js v2? Similar to the way a vertical line appears using this rickshaw example: http://code.shutterstock.com/rickshaw/examples/formatter.html
I can use tool tips on the actual points along the line, but it'd like to be able to have a vertical line appear as the user hovers over the chart and scrubs left to right
You can extend Chart.js to do this. Just override the showTooltip method after initializing the chart.
Preview
Script
Chart.types.Line.extend({
name: "LineAlt",
initialize: function () {
Chart.types.Line.prototype.initialize.apply(this, arguments);
var originalShowTooltip = this.showTooltip;
this.showTooltip = function (activePoints) {
if (activePoints.length) {
var ctx = this.chart.ctx;
var scale = this.scale;
ctx.save();
ctx.strokeStyle = '#aaa';
ctx.beginPath();
ctx.moveTo(activePoints[0].x, scale.startPoint);
ctx.lineTo(activePoints[0].x, scale.endPoint);
ctx.stroke();
ctx.restore();
}
return originalShowTooltip.apply(this, arguments);
}
}
});
and then
new Chart(ctx).LineAlt(data);
Fiddle - http://jsfiddle.net/98gz1fhw/

famo.us - RenderController and draggable surfaces

I have two surfaces. One is draggable and one is 'full screen' (size: [undefined, undefined]). I'd like to drag the first surface (yellow in my example) right and have the second (green)surface appear. When I click on the green surface, I'd like show the first surface again back in the original starting point (center of screen).
I'd also like the green surface to be non-draggable.
I'm a famo.us novice, and any help is GREATLY appreciated!
fiddle here: http://jsfiddle.net/cjs123456/vfzy4j51/
// the position state
var position = [0, 0];
// create a Sync to listen to mouse events
var sync = new MouseSync();
var renderController = new RenderController();
var mySurface = new Surface({
size: [350, 200],
content: 'drag me right more than 100px to see other surface',
properties: {
backgroundColor: "hsl(" + (5 * 360 / 40) + ", 100%, 50%)",
lineHeight: '200px',
textAlign: 'center',
cursor: 'pointer'
}
});
// Surface provides events that the sync listens to
mySurface.pipe(sync);
// Syncs have `start`, `update` and `end` events. On `update` we increment the position state of the surface based
// on the change in x- and y- displacements
sync.on('update', function(data){
position[0] += data.delta[0];
position[1] += data.delta[1];
console.log(data.position[0]);
if (data.position[0] > 100) {
console.log("FULL");
renderController.show(fullSurface);
}
});
// this modifier reads from the position state to create a translation Transform that is applied to the surface
var positionModifier = new Modifier({
transform : function(){
return Transform.translate(position[0], position[1], 0);
}
});
// a modifier that centers the surface
var centerModifier = new Modifier({
origin : [0.5, 0.5],
align: [0.5, 0.5]
});
var fullSurface = new Surface({
size: [undefined, undefined],
content: 'Click me to show other surface',
properties: {
backgroundColor: "hsl(" + (9 * 360 / 40) + ", 100%, 50%)",
lineHeight: '400px',
textAlign: 'center'
}
});
fullSurface.on("click", function() {
renderController.show(mySurface);
});
renderController.show(mySurface);
var mainContext = Engine.createContext();
var node = mainContext.add(centerModifier).add(positionModifier);
node.add(renderController);
});
There are more than one way to solve this issue.
Control the dragging of the render controller
Create separate render controller and control views
Because your use case here is simple enough, I will show the creating of a separate render controller
Here is the jsFiddle Example of the Code
Create a background render controller
var renderController = new RenderController();
var backRenderController = new RenderController();
Change the node to be the center modifier. Add our draggable to the node. Add the background controller to the node.
var node = mainContext.add(centerModifier)
node.add(positionModifier).add(renderController);
node.add(backRenderController);
Control the draggable render contoller view (Line 42)
renderController.hide();
backRenderController.show(fullSurface);
Clicking on the background will reset the position of the draggable back to the origin, hide the background and show the draggable again.
// Set draggable position back to the origin
position = [0, 0];
// Hide the back render element
backRenderController.hide();
// Show the draggable
renderController.show(mySurface);
Full code:
// the position state
var position = [0, 0];
// create a Sync to listen to mouse events
var sync = new MouseSync();
var renderController = new RenderController();
var backRenderController = new RenderController();
var mySurface = new Surface({
size: [350, 200],
content: 'drag me right more than 100px to see other surface',
properties: {
backgroundColor: "hsl(" + (5 * 360 / 40) + ", 100%, 50%)",
lineHeight: '200px',
textAlign: 'center',
cursor: 'pointer'
}
});
// Surface provides events that the sync listens to
mySurface.pipe(sync);
// Syncs have `start`, `update` and `end` events. On `update` we increment the position state of the surface based
// on the change in x- and y- displacements
sync.on('update', function (data) {
position[0] += data.delta[0];
position[1] += data.delta[1];
console.log(data.position[0]);
if (data.position[0] > 100) {
console.log("FULL");
renderController.hide();
backRenderController.show(fullSurface);
}
//else {
// mySurface.setPosition([0,0,0], {
// curve: Easing.outBack,
// duration: 300
// });
//}
});
// this modifier reads from the position state to create a translation Transform that is applied to the surface
var positionModifier = new Modifier({
transform: function () {
return Transform.translate(position[0], position[1], 0);
}
});
// a modifier that centers the surface
var centerModifier = new Modifier({
origin: [0.5, 0.5],
align: [0.5, 0.5]
});
var fullSurface = new Surface({
size: [undefined, undefined],
content: 'Click me to show other surface',
properties: {
backgroundColor: "hsl(" + (9 * 360 / 40) + ", 100%, 50%)",
lineHeight: '400px',
textAlign: 'center'
}
});
fullSurface.on("click", function () {
// Set draggable position back to the origin
position = [0, 0];
// Hide the back render element
backRenderController.hide();
// Show the draggable
renderController.show(mySurface);
});
//var node = mainContext.add(myModifier);
//node.add(draggable).add(surface);
renderController.show(mySurface);
var mainContext = Engine.createContext();
//mainContext.add(myModifier).add(draggable).add(renderController);
var node = mainContext.add(centerModifier)
node.add(positionModifier).add(renderController);
node.add(backRenderController);

Famo.us scrollview positioning

In my context I have a scroll view, and I'm trying to position the child elements within the view using origin/align properties in a state modifier. However for some reason, when I scroll to the bottom, the last surface isn't displayed correctly.
I can see this is because I'm using origin/align but I'm not sure on the correct way to position child elements within a scroll view? If someone could point me in the right direction that would be great.
Thanks
Code:
main.js
// Create the main context
var mainContext = Engine.createContext();
// Create scroll view
var scrollView = new Scrollview();
var surfaces = [];
scrollView.sequenceFrom(surfaces);
// Create logo
var logoNode = new RenderNode();
var logo = new ImageSurface({
size: [150, 112],
content: 'img/logo.png',
classes: ['logo']
});
// Center logo within context, center and set opacity
var modifier = new StateModifier({
align: [0.5, 0.05],
origin: [0.5, 0.05],
});
logoNode.add(modifier).add(logo);
logo.pipe(scrollView);
surfaces.push(logoNode);
var tribesLength = Object.keys(tribes).length;
for (var t = 0; t < tribesLength; t++) {
var tribe = new TribesView({tribes: tribes, tribe: t});
tribe.pipe(scrollView);
surfaces.push(tribe);
}
mainContext.add(scrollView);
TribesView.js
function TribesView() {
View.apply(this, arguments);
_displayTribe.call(this);
}
TribesView.prototype = Object.create(View.prototype);
TribesView.prototype.constructor = TribesView;
TribesView.DEFAULT_OPTIONS = {
tribes: {},
tribe: 0,
};
function _displayTribe() {
var tribes = this.options.tribes;
var tribe = this.options.tribe;
var node = new RenderNode();
var surface = new Surface({
size: [, 100],
content: tribes[tribe]['name'],
properties: {
background: tribes[tribe]['bg'],
color: 'blue'
}
});
var modifier = new StateModifier({
origin: [0, 0.1],
align: [0, 0.1]
});
node.add(modifier).add(surface);
surface.pipe(this._eventOutput);
this.add(node);
}
module.exports = TribesView;
The problem comes as you suspected, from the use of..
var modifier = new StateModifier({
origin: [0, 0.1],
align: [0, 0.1]
});
in the _displayTribe function. You have to remember that TribeView although labeled a view is nothing representative of something visual on screen. That means when you add this modifier to a surface inside a view, view thinks it is one place, which will be laid out in scrollview, and the modifier will put it in another place (in your case too low on screen).
It is difficult to give you a clear example, because I do not have the data or images or anything to make this look halfway good. If you want to use modifiers within your TribeViews, take a look at chain modifier. I have found it helpful for creating a sort of container surface without using a containerSurface.
Here is what I did to _displayTribe to give the content text an offset relative to the view..
function _displayTribe() {
var tribes = this.options.tribes;
var tribe = this.options.tribe;
var surface = new Surface({
size: [undefined, 100],
properties: {
color: 'blue',
border:'1px solid black'
}
});
this.add(surface)
var text = new Surface({
size:[undefined,true],
content: "Helloo",
})
chain = new ModifierChain()
var containerModifier = new StateModifier({
size: [undefined, 100],
});
var modifier = new StateModifier({
origin: [0, 0.1],
align: [0, 0.1]
});
chain.addModifier(modifier)
chain.addModifier(containerModifier)
this.add(chain).add(text);
surface.pipe(this._eventOutput);
}
I removed anything 'asset' related since it was not available to me. The first surface I added to the view completely unmodified. This allows us to see where scrollview is placing our view. For the text surface, I am using true sizing, and creating a ModifierChain to simulate the container as I previously mentioned. You do this by defining two modifiers, one for the size of the container, and the other for positioning in the container, then chain them together.
Lots of information, Hope this helps!