Initializing a char pointer C++ [duplicate] - c++

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What is the type of string literals in C and C++?
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How is this even possible?
const char *cp = "Hello world";
I am currently reading C++ primer and i found this example (I am a very beginner).
Why is it possible to initialize a char pointer with a string? I really can't understand this example, as far as I know a pointer can only be initialized with & + the address of the object pointed OR dereferenced and THEN assigned some value.

String literals are really arrays of constant characters (with the including terminator).
When you do
const char *cp = "Hello world";
you make cp point to the first character of that array.
A little more explanation: Arrays (not just C-style strings using arrays of char but all arrays) naturally decays to pointers to their first element.
Example
char array[] = "Hello world"; // An array of 12 characters (including terminator)
char *pointer1 = &array[0]; // Makes pointer1 point to the first element of array
char *pointer2 = array; // Makes pointer2 point to the first element of array
Using an array is the same as getting a pointer to its first element, so in fact there is an address-of operator & involved, but it's implied and not used explicitly.
As some of you might have noted, when declaring cp above I used const char * as the type, and in my array-example with pointer1 and pointer2 I used a non-constant plain char * type. The difference is that the array created by the compiler for string literals are constant in C++, they can not be modified. Attempting to do so will lead to undefined behavior. In contrast the array I created in my latter example is not constant, it's modifiable and therefore the pointers to it need not be const.

"Hello world" is a read-only literal with a const char[12] type. Note that the final element is the NUL-terminator \0 which the language exploits as an "end of string" marker. C and C++ allow you to type a literal using " surrounding the alphanumeric characters for convenience and that NUL-terminator is added for you.
You are allowed to assign a const char[12] type to a const char* type by a mechanism called pointer decay.

pointer can only be initialized with & + the address of the object pointed
int i = 0;
int *pointer = &i;
It's correct but it not the only way to initialized pointers. Look at below exmaple.
int *pointer;
pointer = (int*)malloc(100 * sizeof(int));
It is how you initialized pointers by allocating memory to it.
How is this even possible?
It works because "Hello World" is a string constant. You do not need to allocate this memory, it's the compiler's job.
By the way, always use smart pointer instead of raw pointer if you're using c++.

Related

Can you explain what this typecast do?

Given a string in terms of const char*
const char *str = "Hello, World!\n";
std::cout << *str; will give H, but std::cout << *(char (*)[12])str; will give the complete string Hello, World!.
I can understand that this cast takes 12 of some kind of data, but what does the (*) here mean?
but what does the (*) here mean?
The difference between char [12] and char (*)[12] is that former is an array of 12 char while the latter is a pointer to an array of 12 char.
Note that when you cast array (such as a string literal) to a pointer type, it will first decay to a pointer to first element of the array. The pointer to first element of an array is not pointer-interconvertible with pointer to the array itself. Thus, indirecting through the reinterpreted pointer results in undefined behaviour.
P.S. Avoid using C-style cast operator and instead prefer using static_cast, reinterpret_cast and const_cast. Avoid casting string literals to non-const since that can easily lead to accidentally modifying the string literal which results in undefined behaviour.
P.P.S. To print the whole string, use std::cout << str;. No cast is needed here.
What about char * [12]?
That is an array of 12 pointers to char.

How can a char variable parameter take in a string?

Assume a function with one parameter of const char* type. When I use a string when calling that function, nothing goes wrong! I would expect that you could only input characters included in the ASCII, for example c or dec 68, but it seem otherwise. Take a look at the code below...
void InitFunction(const char* initString)
{
std::cout << initString;
}
int main()
{
InitFunction("Hello!");
}
When you run the code, no problem, warnings, or errors appear. I did some more testing on this as you can see from the following...
void InitFunction(char initString)
{
std::cout << initString;
}
int main()
{
InitFunction("Hello!"); // compiler error on this line
}
This compiles with an error since Hello! cannot be converted into char. I tried another test, but instead used const char as the function parameter type. The code still compiles with an error. But when I add * to the function parameter type, then everything compiles fine! It appears to me that the const is also necessary.
To my understanding of pointers, the function is asking for a pointer, and the pointer is identified as being a character. But this raises three problems for me.
First, Hello! is not in the form of a pointer. I would expect at least to have to use the reference operator (&).
Second, Hello! is not a char type.
And third, why do we need to include the const?
Am I missing something here? Do pointers and characters work in ways that I don't know?
"Hello!" is a const char array of characters. Arrays are treated like a pointer, they decay to a pointer when used in a function call as an argument. The C++ standard specifies this in order to be compatible with the way that the C language standard specifies arrays are to be treated.
By the way this array decay to a pointer happens with other cases where an array is being used where a pointer or the address operator could be used such as an assignment statement. See also Arrays are Pointers?
So "Hello!" will be put into the argument list of InitFunction() as a pointer which points to where the compiler has stored the array of characters with the terminating zero character added. When the compiler generates the code for the function call, the pointer to the array of characters used as an argument to the function is const char *, a pointer to a char which is const and should not be changed.
When you have the function prototype as InitFunction(const char *), the compiler is fine with a function call such as InitFunction("Hello!");. What you are doing is providing a const char * that points to "Hello!".
However if you remove the const then since "Hello!" is a const the compiler complains. The compiler complains because a const variable is being used in a function call whose argument list is non-const indicating that the function may change what the pointer is pointing to. Since "Hello!" is not supposed to be changed, since it is const, the compiler issues an error.
If you remove the asterisk, change const char * to const char, then since "Hello!" is a char array which the compiler then decays into a pointer to the first element of the array, the compiler complains as you are trying to use a pointer for an argument that is not a pointer. In this alternative the problem is the actual data type, char versus char * is the problem.
The following lines of code would also be acceptable:
const char *p = "Hello!"; // create a pointer to an series of characters
char x1[] = "Hello!"; // create an array of char and initialize it.
char *p2 = x1; // create a pointer to char array and initialize it.
char *p3 = x1 + 2; // create a pointer to char array and initialize it with address of x1[2].
InitFunction (p); // p is a const char *
InitFunction (x1); // x1 decays to a char *
InitFunction (p2); // p2 is a char *
InitFunction (p3); // p3 is a char *
InitFunction (x1 + 3); // called with address of x1[3].
Note also C++ has an actual character string type, string, that results in a dynamic character text string whose underlying physical memory layout normally includes a pointer to an array of characters. The C style array of characters that is labeled a string is not the same thing as the C++ string type.
the function is asking for a pointer
Correct.
and the pointer is identified as being a character
No, a pointer is a not a character. A pointer is a pointer. This pointer points to one or more characters, i.e. an array of characters. And that's exactly what your string literal is.
First, Hello! is not in the form of a pointer.
Yes, it is. The string literal "Hello!" has type const char[7] and this decays to a pointer.
I would expect at lest to have to use the reference operator (&).
That's the address-of operator. You don't always need it to get a pointer. Example: this.
Second, Hello! is not a char type.
No, but each constituent character is.
And third, why do we need to include the const?
Because the string literal "Hello!" has type const char[7]. Dropping the const would violate const-correctness and is therefore not permitted.
This throws an error since Hello! cannot be converted into char.
That's right. A char is one byte. The string "Hello!" is not one byte. It is a string.
A C-string is typically/conventionally/usually provided in const char* form.
You should read the chapter in your book about this subject as it's a fundamental of the language. It has nothing to do with ASCII (text encodings are irrelevant to storing a sequence of bytes).

Assigning a pointer to an array in not working but the reverse is fine

The value in a is copied to c pointer:
char a[] = "I am ok";
char *c = a;
Getting compilation error:
char *c = "I am ok";
char a[] = c;
Why?
An array can only be initialized using aggregate initialization (with a special-case for literals strings, as used in the first case).
The initialization-part in the second case is simply not correct according to the language.
Furthermore, literal strings (as is used in the initialization of c in the second case) are arrays of constant characters, meaning you can't make a non-constant pointer to a literal string. You must use const char*.
As for why it works in the first case, first of all the array a is not constant, so no need for a pointer to const. Secondly when using an array it can decay to a pointer to its first element.
So the definition:
char* c = a;
is really this:
char* c = &a[0];
because the
char *c
is a declaration of the pointer and not its content it can only be initialized by an Adress

Difference Between const char[] and const char*

So this article is discussing the use of declaring a string literal like const char* foo = "foo" it ends with the claim:
const char *foo = "foo";
is almost never what you want. Instead, you want to use one of the following forms:
For a string meant to be exported:
const char foo[] = "foo";
For a string meant to be used in the same source file:
static const char foo[] = "foo";
For a string meant to be used across several source files for the same library:
__attribute__((visibility("hidden"))) const char foo[] = "foo";
My understanding here is that const char* const foo = "foo" is equivalent to const char foo[] = "foo" simply because we're talking about a C-string pointer that can never be changed to point at anything else, whereas const char* foo = "foo" could be used to point at any other C-String.
Is this an accurate synopsis? Always use either const char* const or const char[]?
Let's get pedantic here.
char const * const p_foo = "foo";
The above defines a {constant} pointer to the {constant} character literal "foo". The pointer is to the single first character of the character literal.
const char bar[] = "bar";
The above defines a character array.
The character array is *read-only".
The character array is the length of the text literal "bar" plus a
nul terminator (4 characters).
The contents of the text literal are copied into the array. (The
compiler may optimize this step away).
Fundamentally, you have the difference between a pointer to the first character of a literal and an array.
The pointer is pointing to a single character. Incrementing the pointer may not point to a valid entity (since it is not an array, but a pointer to a single datum). There is an underlying assumption that the pointer can be incremented to the next character.
With an array you know that there are more than one character sequentially in memory (provided the array is of length 2 or more). You don't know if there is a terminating nul in the sequence (collection). You can assume that, but an array of characters does not guarantee that.
Usages
With the array declaration, the length of the text is known at compile time.
With the pointer declaration, you would need to use strlen to determine the length of the text at run-time. The run-time code doesn't know the length of the target data string; only a length of 1 can be guaranteed.
Sometimes, using static and const can help the compiler optimize.
For example:
static const char moo[] = "moo";
allows the compiler to access the text directly without creating an array variable and copying the text into the variable.
In a function that receives a pointer to a character, you can't guarantee that the pointer points to a valid location (the content of the pointer can be invalid).
Each declaration has its benefits and side-effects.
The choice is yours.
As Thomas Matthews' answer states both a const char* and a const char* const are pointers, and a const char[] is an array.
But as justified here there are 3 problems with using pointers:
Memory for the pointer's storage is required
The indirection incurred by the pointer is required
A pointer requires separate storage of an end pointer for the array or an array size
Ultimately as justified in the link:
The simple answer is that when declaring a variable you should prefer a const char[].
I do agree that an array decays into a pointer when being evaluated but there are a few functionalities that come only with an array. For example when you declare an array you have additional information as to what the size of the array is.
Also, for the fixed array case, memory is allocated specifically for foo. So you are allowed to change the contents of the array like you usually can and the array is destroyed, deallocating memory when it runs out of scope (typical local variable).
When you define it as a pointer, the compiler places foo into read-only memory, and then points to it (usually). Note that this is why most cases constant strings are defined as char* and even the compiler would warn you when you set it as a non constant pointer.
#include <iostream>
int main()
{
char* a = "foo";
return 0;
}
This code would throw you a warning like:
ISO C++ forbids converting a string constant to ‘char*’ [-Wwrite-strings]
char* a = "foo";
and any change you try to make to the string would typically lead to a segmentation fault.

Why can you assign an array to a char pointer?

Usually when you declare a pointer (such as an int) you'd have to assign a memory address to it:
int value = 123;
int* p = &value;
When you create a char pointer, you can assign a char array to it without the need of including an address:
char* c = "Char Array";
How does this work? Does it allocate memory and point to that? Why can't other type pointers do the same thing?
How does this work?
The string literal is stored in a read-only data section in the executable file (meaning it is initialized during compilation) and c is initialized to point to that memory location. The implicit array-to-pointer conversion handles the rest.
Note that the conversion of string literals to char* is deprecated because the contents are read-only anyway; prefer const char* when pointing to string literals.
A related construct, char c[] = "Char Array";, would copy the contents of the string literal to the char array at runtime.
Why can't other type pointers do the same thing?
This is a special case for string literals, for convenience, inherited from C.
Other type pointers can do this as well just fine. A string literal is array of chars, so you don't need to use address operator to assign to pointer.
If you have an integer array, either int * or int[] you can assign it to int pointer without using the address operator as well:
int intArray1[] = {0, 1, 2}; // fist array
int * intArray2 = new int[10]; // second array
// can assign without & operator
int * p1 = intArray1;
int * p2 = intArray2;
The char * is just specific that the string literal type is actually const char * and is is still allowed to assign (with a warning about deprecated conversion).