Unresolved function or method in WebStorm 2017.2 - webstorm

I am trying out WebStorm but am getting annoying errors regarding unresolved function or method for both Express and core node methods.
I have enabled the Node.js core library and invalidated cache/restarted. Please see attached screenshot. Does anyone know how to make those incorrect error messages go away?

works for me
Do you have Node.js Core library enabled in Settings | Languages & Frameworks | Node.js and NPM? See https://www.jetbrains.com/help/webstorm/2017.2/node-js-and-npm.html, Code Assistance

Related

Xcode failed to load #rpath/libvulkan.1.dylib [duplicate]

I am trying to run a Swift app on my iPhone 4s. It works fine on the simulator, and my friend can successfully run it on his iPhone 4s. I have iOS 8 and the official release of Xcode 6.
I have tried
Restarting Xcode, iPhone, computer
Cleaning & rebuilding
Revoking and creating new certificate/provision profile
Runpath Search Paths is $(inherited) #executable_path/Frameworks
Embedded Content Contains Swift Code is 'Yes'
Code Signing Identity is developer
Below is the error in entirety
dyld: Library not loaded: #rpath/libswiftCore.dylib
Referenced from: /private/var/mobile/Containers/Bundle/Application/LONGSERIALNUMBER/AppName.app/AppName
Reason: no suitable image found. Did find:
/private/var/mobile/Containers/Bundle/Application/LONGSERIALNUMBER/AppName.app/Frameworks/libswiftCore.dylib: mmap() error 1 at
address=0x008A1000, size=0x001A4000 segment=__TEXT in Segment::map() mapping
/private/var/mobile/Containers/Bundle/Application/LONGSERIALNUMBER/APPLICATION_NAME/Frameworks/libswiftCore.dylib
For me none of the previous solutions worked. We discovered that there is an "Always Embed Swift Standard Libraries" flag in the Build Settings that needs to be set to YES. It was NO by default!
Build Settings > Always Embed Swift Standard Libraries
After setting this, clean the project before building again.
For keen readers some explanation
The most important part is:
set the Embedded Content Contains Swift Code (EMBEDDED_CONTENT_CONTAINS_SWIFT) build setting to YES in your app as shown in Figure 2. This build setting, which specifies whether a target's product has embedded content with Swift code, tells Xcode to embed Swift standard libraries in your app when set to YES.
The flag was formerly called Embedded Content Contains Swift Code
Surprisingly enough, all i did was "Clean" my project (shift+cmd+K) and it worked. Did seem to be related to the certificate though.
I started getting this error when I removed:
#executable_path/Frameworks
from Runpath Search Paths in my build settings. Replacing it fixed everything up again (thank goodness for source control!)
I don't know how it got there, but it appears to be needed for a binary to find its embedded Swift runtime.
For the device, you also need to add the dynamic framework to the Embedded binaries section in the General tab of the project.
In Xcode 8 the option for Embedded Content Contains Swift Code option is no longer available.
It has been renamed to "Always Embed Swift Standard Libraries = YES"
Xcode 13 here (13.1 with react-native).
Created a clean react-native project and saw /usr/lib/swift as an entry in Runpath Search Paths.
After adding that, my project finally ran without crashing!
Nothing helped from what was suggested before.
I think it's a bug when certificates are generated directly from Xcode. To resolve (at least in Xcode 6.1 / 6A1052d):
go to the Apple Developer website where certificates are managed: https://developer.apple.com/account/ios/certificate/certificateList.action
select your certificate(s) (which should show "Managed by Xcode" under "Status") and "Revoke" it
follow instructions here to manually generate a new certificate: https://developer.apple.com/library/ios/documentation/IDEs/Conceptual/AppDistributionGuide/MaintainingCertificates/MaintainingCertificates.html#//apple_ref/doc/uid/TP40012582-CH31-SW32
go to Xcode > Preferences > Accounts > [your Apple ID] > double-click your team name > hit refresh button to update certificates and provisioning profiles
I was having this issue with running my Swift tests (but not my app). It turns out that the test needed to have more than #executable_path/Frameworks in it's Runpath Search Paths build setting for the test target. Setting the Runpath Search Paths to the following worked a charm for me:
$(inherited)
#executable_path/Frameworks
#loader_path/Frameworks
OK, sharing here another cause of this error. It took me a few hours to sort this out.
In my case the trust policy of my certificate in Keychain Access was Always Trust, changing it back to defaults solved the problem.
In order to open the certificate settings window double click the certificate in the Keychain Access list of certificates.
This issue occurs again in Xcode 10.2. You must download and install the following package from Apple. It provides Swift 5 Runtime Support for Command Line Tools.
https://support.apple.com/kb/DL1998?locale=en_US
You have to set the Runpath Search Paths to #executable_path/Frameworks as showed in the following screenshot of Build Settings:
If you have any embedded frameworks made in Swift, than you can set to YES the Build Options Embedded Content Contains Swift Code.
I think Apple has already summarized it under Swift app crashes when trying to reference Swift library libswiftCore.dylib
Cited from Technical Q&A QA1886:
Swift app crashes when trying to reference Swift library
libswiftCore.dylib.
Q: What can I do about the libswiftCore.dylib loading error in my
device's console that happens when I try to run my Swift language app?
A: To correct this problem, you will need to sign your app using code
signing certificates with the Subject Organizational Unit (OU) set to
your Team ID. All Enterprise and standard iOS developer certificates
that are created after iOS 8 was released have the new Team ID field
in the proper place to allow Swift language apps to run.
Usually this error appears in the device's console log with a message
similar to one of the following:
[....] [deny-mmap] mapped file has no team identifier and is not a platform binary:
/private/var/mobile/Containers/Bundle/Application/5D8FB2F7-1083-4564-94B2-0CB7DC75C9D1/YourAppNameHere.app/Frameworks/libswiftCore.dylib
Dyld Error Message:
Library not loaded: #rpath/libswiftCore.dylib
Exception Type: EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000001, 0x0000000120021088
Triggered by Thread: 0
Referenced from: /private/var/mobile/Containers/Bundle/Application/C3DCD586-2A40-4C7C-AA2B-64EDAE8339E2/TestApp.app/TestApp
Reason: no suitable image found. Did find:
/private/var/mobile/Containers/Bundle/Application/C3DCD586-2A40-4C7C-AA2B-64EDAE8339E2/TestApp.app/Frameworks/libswiftCore.dylib: mmap() error 1 at address=0x1001D8000, size=0x00194000 segment=__TEXT in Segment::map() mapping /private/var/mobile/Containers/Bundle/Application/C3DCD586-2A40-4C7C-AA2B-64EDAE8339E2/TestApp.app/Frameworks/libswiftCore.dylib
Dyld Version: 353.5
The new certificates are needed when building an archive and packaging
your app. Even if you have one of the new certificates, just resigning
an existing swift app archive won’t work. If it was built with a
pre-iOS 8 certificate, you will need to build another archive.
Important: Please use caution if you need to revoke and setup up a new
Enterprise Distribution certificate. If you are an in-house Enterprise
developer you will need to be careful that you do not revoke a
distribution certificate that was used to sign an app any one of your
Enterprise employees is still using as any apps that were signed with
that enterprise distribution certificate will stop working
immediately. The above only applies to Enterprise Distribution
certificates. Development certs are safe to revoke for
enterprise/standard iOS developers.
As the AirSign guys state the problem roots from the missing OU attribute in the subject field of the In-House certificate.
Subject: UID=269J2W3P2L, CN=iPhone Distribution: Company Name, OU=269J2W3P2L, O=Company Name, C=FR
I have an enterprise development certificate, creating a new one solved the issue.
Let's project P is importing custom library L, then you must add L into
P -> Build Phases -> Embed Frameworks -> +. That works for me.
This error message can also be caused when upgrading Xcode (and subsequently to a new version of Swift) and your project uses a framework built/compiled with an older/previous version of Swift.
In this case rebuilding the framework and re-adding it will fix the problem.
The most easy and easy to ignored way : clean and rebuild.
This solved the issue after tried the answers above and did not worked.
I was having the same problem after moving to a new mac, and after hours, trying all the suggested answers in the questions, none of this worked for me.
The solution for me was installing this missing certificate.
http://developer.apple.com/certificationauthority/AppleWWDRCA.cer
Found the answer here.
https://stackoverflow.com/a/14495100/976628
Change Copy Pods Resources for the target from:
"${SRCROOT}/Pods/Target Support Files/Pods-Wishlist/Pods-Wishlist-resources.sh"
to:
"${SRCROOT}/Pods/Target Support Files/Pods-Wishlist/Pods-Wishlist-frameworks.sh"
I solved by deleting the derived data and this time it worked correctly. Tried with Xcode 7.3.1GM
After having tried out everything, I finally found out, that the build seems not always include every detail again and again. Maybe for speeding up the process...
In order to ensure WHOLE packaging before running on a device, make a Clean first: Shift-Cmd-K.
Then build with: Cmd-B.
After that run it on your device.
Easy.
Kind regards to all you nice guys in that place!
In my case, it was just the name of my target :
I renamed it like this : MyApp.something and the same issue appeared.
But I saw in the build Settings window, my product module name has been changed like this MyApp-something.
So, I removed the dot in my target name (MyAppSomething) and the issue was gone.
For me, having tried everything with no success, what worked was to remove #executable_path/Frameworks from the Packaging section (don't know how it came to be in there in the first place)
We had a unity project that creates an xcode project that includes libraries that use swift.
We tried each and every reasonable suggestion on this thread.
Nothing worked. Code runs fine on new devices, and crashes on iOS<=12
It seems that swift is so smart, that even if you set it to "ALWAYS_EMBED_SWIFT_LIBRAIES"="YES" it does not include the swift libraries.
What actually solved the problem for us is to include a dummy swift file in the project.
The file must contain calls to dispatch, foundation libraries.
Apparently this hints mighty-xcode to force include the libraries, but this time for real.
Here is the dummy file we added that made it work:
import Dispatch
import Foundation
class ForceSwiftInclusion {
init() {
// Force dispatch library.
DispatchQueue.main.async {
print("something")
}
// Force foundation library.
let uuid = UUID().uuidString
print("\(uuid)")
}
}
For unity, also add project.AddBuildProperty(target, "SWIFT_VERSION", "Swift 5"); to your post processing for creating the xcode project.
What worked for me in Xcode 11 was going to General -> Frameworks, Libraries, and Embedded Content and changing the "Embed" option for the framework in question to "Embed & Sign"
None of the solutions worked for me. Restarting the phone fixed it. Strange but it worked.
none of these solutions seemed to work but when I changed the permission of the world Wide Developer cert to Use System defaults then it worked. I have included the steps and screenshots in the link below
I would encourage you to log the ticket in apple bug report as mentioned here as Apple really should solve this massive error:
https://stackoverflow.com/a/41401354/559760
I had the same issue for Xcode 13+ when I create a release build. Had to waste my time on troubleshooting this issue. Finally I was able to fix the issue with following step.
I added a new entry for Release in Runpath Search Paths in Build Settings -> Linking.
/usr/lib/swift
After adding that, I could run my app without crashing!
Xcode 7.2, iOS 9.2 on one device, 9.0 on other. Both had the error. No idea what changed that caused it, but the solutions above for the WWDR were correct for me. Install that cert and problem solved.
https://forums.developer.apple.com/message/43547
https://forums.developer.apple.com/message/84846
There are lot's of answers there but might be my answer will help some one.
I am having same issue, My app works fine on Simulator but on Device got crashed as I Lunches app and gives error as above. I have tried all answers and solutions . In My Case , My Project I am having multiple targets .I have created duplicate target B from target A. Target B works fine while target A got crashed. I am using different Image assets for each target. After searching and doing google I have found something which might help to someone.
App stop crashing when I change name of Launch images assets for both apps . e.g Target A Launch Image asset name LaunchImage A . Target B Lunch Image asset name LaunchImage B and assigned properly in General Tab of each target . My Apps works fine.
For me building a MacOS command line Swift app that depended on 3rd party Swift libs (e.g. SQLite) none of the above solutions seemed to work. What did work was directly adding the following path to my Runpath Search Paths in the Build Settings:
/Applications/Xcode.app/Contents//Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/swift/macosx/
Doing that did give a warning at runtime saying that Xcode had found 2 versions of libswiftCore - which makes sense. Except that not including that line resulted in Xcode not finding any versions of libswiftCore.
Anyway, that'll do for me even if it doesn't seem right - my app is just a utility that I'm not intending to distribute and at least it runs now!
I have multiple version of Xcode installed at the same time. The framework was built with a newer version of Xcode. The app that I tried to compile was with an older version of Xcode. When I cleaned and compiled both the framework and the app with the same version of Xcode then things worked.

Targeting a .NET Core 2.0.1 web project from a C# Test project based on .NET 4.7.1

I'm starting out with Test-Driven Development with Visual Studio 2017 Enterprise, but can't - however hard I've tried - make it work. I've tried trawling everywhere on the WWW to search for a solution, to no avail. So I hope that someone here will be able to help. The issue goes as follows:
I have created an ASP.NET Core web application, and a separate Test project; I'm using NUnit as the test framework (I first used xUnit but for some reason the tests disappeared and would not run). Anyway, when I try to reference my ASP.NET Core Web app from the test project, the following error shows up:
Project '..\MyProject\MyProject.csproj' targets 'netcoreapp2.1'. It cannot be referenced by a project that targets '.NETFramework,Version=v4.7'. UnitTestProject1
Does anyone have a clue about what can be wrong and how it can be fixed? Any help will be greatly appreciated.
Best regards.
EDIT
I am elaborating a little on the issue here. I try to illustrate it below. I have attached 3 images to show what I mean.
First, when I want to create a test project in Visual Studio, I go to the "Test" templates - and there I only see the templates shown in fig. 1 - there I have the possibility for selecting between different .NET versions as shown in the dropdown. Regardless of which one I selected I received the error mentioned in my earlier post.
Then, I tried using the .NET Core templates where I found 2 types of test projects: MSTest and xUnit tests (see fig. 2). MSTest is not usable in my case as it's a bit too limited for this exact application. Therefore, I tried using the xUnit test project. However, when I do that, the system complains about all sorts of libraries missing, and when looking in the "Dependencies" section in the solution explorer, all libraries are shown with a yellow "Warning" triangle on them (see fig. 3), and nothing compiles at all.
So I'm a bit stuck. Any ideas?
The test project is targeting .NET Framework 4.7 and the web project targets .NET Core App 2.1.
You cannot add a reference from one to another as they are incompatible.
To solve this you should create a test project that targets netcoreapp2.1 and add a reference from it to the web project.

VS2017 Error: The operation could not be completed

I'm attempting to merge some code from a 3rd party. I thought I merged the source file ok as well as the .vcxproj files. To test out, I tried to do a compile of a single source file. It did a compile and failed with a message (don't remember what atm) and I addressed the error and tried to build that source file again. What I got was
1>Error: The operation could not be completed
Yes, not very helpful error message and I'm at a loss. I tried to delete the object files and tried again, I still get the same message. It doesn't seem even building anything. What can I do to get VS2017 to give me more helpful diagnostics? What could be causing this issue?
I got this error when moving a website from .net 2 to .net 4.6.1 which was hosted on local IIS7.5. It also showed as Visual Studio throwing all manner of errors upon loading the solution (pointing me at the not very helpful activity log)
All of my assemblies had been recompiled to .Net 4.6.1 and I'd changed the app pool to run .net 4 and integrated, however, VS seemed to think the web site should be loaded or compiled as plain .Net 4.0. This meant that it couldn't load the .Net 4.6.1 assemblies but didn't register this error just said it couldn't complete the operation.
I amended the web.config to add targetFramework="4.6.1" into the compilation element and it fixed it.
I just had this same error which drove me mad for hours. It turned out to be due to some sort of mix-up in the compilation configurations in the solution file, which made reference to configurations that did not exist (because the solution had been copied from another with more projects in it). What appeared to fix it was just going into the configuration manager dialog and then saving.

Windows 10: The application was unable to start correctly (0xc000a200)

I am developing my QT application on windows 10 . The development is complete (as for now).
After run the application in debug mode from QT-creator, I am trying to run the executable from the build directory. But it shows me an "Application Error" dialog with the following message:
The application was unable to start correctly (0xc000a200). Click OK
to close the application.
What is the problem and How to fix it ?!
The error codes are given to you in the error message for a reason. They don't mean anything to regular users, but we're programmers and we are the intended audience. Now that Google has been invented, you have absolutely no excuse for not taking the 5 seconds to Google the error code and see what it means.
In this case, 0xc000a200 is an error code that corresponds to STATUS_NOT_APPCONTAINER. The master list of COM error codes is in the Windows SDK headers, specifically ntstatus.h. If one looks this one up, one sees the following description:
This operation is only valid in the context of an app container.
Now, admittedly, once you get to this point, you may discover that you are in well over your head. You may not have any idea what an app container is, and certainly no clue about how to fix it. But at least then you would be able to ask a good question, which will go a long way to getting you a good answer.
But let's see if you can get lucky this time anyway. This error is most commonly encountered when an application that is not inside of an app container tries to load a DLL that is marked as being part of an app container. It is the linker that is responsible for marking a DLL as being or not being part of an app container, controlled by a series of options for whatever linker you're using. On Microsoft's linker, it is /APPCONTAINER:YES and /APPCONTAINER:NO that control this. I'm not sure what toolchain Qt Creator uses, but if it is not Microsoft's, this should at least get you started looking in the right place in that linker's documentation. Make sure that all DLLs used by your application are not being marked as part of an app container.
The option should be off by default for a regular C++ desktop application project, but it's possible that one of the DLLs started out life as part of a Windows Store app. Or it's possible that the switch just got thrown accidentally.
I had the same error, but the approved solution wasn't the cure. What I found is that I had installed the wrong Qt compiler support packages. For me it was Qt 5.9.1 on Windows 10 64 bit to use with Visual Studio 2017. When installing Qt I selected the "msvc2017 64-bit" option. Sound good, right? Wrong: what I wanted was the "UWP x64 (MSVC2017)".

C++ REST SDK Sample on Galileo

I would like to run the sample of C++ REST SDK posted in the Windows Developer Program site: https://ms-iot.github.io/content/Casablanca.htm
I was very careful to follow the steps, also using the version 2.2 of cpprest lib instead the latest one (2.4), the result is that I could run successfully the project and deploy it on my Galileo, but when the client object try to resolve the request using the sample posted in the page I received the following error:
Error exception:Error in: WinHttpSendRequest.
The code is the main.cpp in the link above, and I'm trying to run it in my Intel Galileo.
Appreciate any help because it's a bit frustrating can't find info about this error.
The most common cause of errors in the WinHttpSendRequest API are networking/DNS/firewall issues.
One easy thing to check is to ping www.bing.com from the Galileo (Telnet) command line. If that fails, then that's almost certainly the cause. You can replace www.bing.com with the IP address as a quick-and-dirty workaround.
If that's not it, is there a possibility that a firewall is blocking your request (e.g. if you are behind a corporate firewall)?
Did you run the code in the Visual Studio debugger? Can you narrow down where the exception occurs?
If that doesn't help and you're stuck, you might want to try the non-Casablanca approach: http://msdn.microsoft.com/en-us/library/windows/desktop/ms737889(v=vs.85).aspx. Personally, I find Casablanca's asynchronous structure to be confusing, and it's not of much benefit in my projects (basic HTTP client requests). Support for Winsock is packaged with the Windows image running on the Galileo, so no messy prereq configuration required.
Dan.