How to construct a GDI+ Bitmap object from a Device-Dependent HBITMAP - c++

I want to use GDI+ method Image::Save() to save a DDB to a file in the following scenario:
HBITMAP hBitmap = CreateCompatibleBitmap(hDC, 200, 200) ;
...
//hBitmap is a DDB so I need to pass an HPALETTE
Gdiplus::Bitmap(hBitmap, ???HPALETTE??? ).Save(L"file.png", ...) ;
The problem is that Bitmap constructor asks for an HPALETTE when the bitmap is not a device-independent bitmap.
Where do I get the necessary HPALETTE from?
FOLLOWUP:
One of the answers suggests passing NULL as the HPALETTE parameter.
Here is a working example that does so. The result is a purely black and white image where all colors are lost.
#include <windows.h>
#include <gdiplus.h>
int main(){
using namespace Gdiplus ;
GdiplusStartupInput gdiplusStartupInput ;
ULONG_PTR gdiplusToken ;
GdiplusStartup(&gdiplusToken, &gdiplusStartupInput, NULL) ;
CLSID pngEncoder = {0x557cf406, 0x1a04, 0x11d3, {0x9a, 0x73, 0x00, 0x00, 0xf8, 0x1e, 0xf3, 0x2e} } ;
HDC dcHndl = CreateCompatibleDC(NULL) ;
HBITMAP hBitmap = CreateCompatibleBitmap(dcHndl, 200, 200) ;
SelectObject(dcHndl, hBitmap) ;
BitBlt(dcHndl, 0,0, 200,200, GetDC(NULL), 0,0, SRCCOPY|CAPTUREBLT) ;
Bitmap(hBitmap, NULL).Save(L"file.png", &pngEncoder) ;
}

First (and this is unrelated to your main question):
When creating a bitmap for screen shot, don't use a memory dc because that creates a monochrome bitmap. That's the main reason you are getting a black and white image (on my computer I just get a black image).
Don't use GetDC(0) inside another function. Every call to GetDC match have a matching ReleaseDC to avoid resource leak.
After calling BitBlt it is good practice to select hbitmap out of dc because you are basically finished drawing on dc.
The following code will work on Windows 10
int w = 800;
int h = 600;
HDC hdc = GetDC(HWND_DESKTOP);
HDC memdc = CreateCompatibleDC(hdc);
HBITMAP hbitmap = CreateCompatibleBitmap(hdc, w, h);
HBITMAP oldbmp = (HBITMAP)SelectObject(memdc, hbitmap);
BitBlt(memdc, 0, 0, w, h, hdc, 0, 0, SRCCOPY | CAPTUREBLT);
SelectObject(memdc, oldbmp);
Bitmap(hbitmap, NULL).Save(filename, &pngEncoder);
DeleteObject(hbitmap);
DeleteDC(memdc);
ReleaseDC(HWND_DESKTOP, hdc);
Back to your question regarding the documentation:
Type: HPALETTE
Handle to a GDI palette used to define the bitmap colors if hbm is not a device-independent bitmap (DIB).
In addition,
Do not pass to the Bitmap::FromHBITMAP method a GDI bitmap or a GDI palette that is currently (or was previously) selected into a device context.
The code I posted obeys only one rule, that GDI bitmap is not currently selected in to a device context (but it was previously selected).
The documentation may apply to older versions of Windows. As far as I can see MFC's CImage class does not follow all these rules. New computer displays are all 24 or 32 bit, I don't know how you would get a palette for it.
To follow the documentation to the letter, you can convert DDB to DIB section, using CreateDIBSection and GetDIBits. Use the new DIB section hbitmap_dib in Bitmap::FromHBITMAP. This will satisfy all of the conditions: hbitmap is dib, it is not (and was not) selected in to a device context.
Or, Gdiplus::Bitmap has another method Bitmap::FromBITMAPINFO. If there is no palette, you can use this code instead:
HDC hdc = GetDC(HWND_DESKTOP);
HDC memdc = CreateCompatibleDC(hdc);
HBITMAP hbitmap = CreateCompatibleBitmap(hdc, w, h);
HBITMAP oldbmp = (HBITMAP)SelectObject(memdc, hbitmap);
BitBlt(memdc, 0, 0, 800, 600, hdc, 0, 0, SRCCOPY | CAPTUREBLT);
SelectObject(memdc, oldbmp);
BITMAP bm;
GetObject(hbitmap, sizeof(bm), &bm);
int size = ((bm.bmWidth * bm.bmBitsPixel + 31) / 32) * 4 * bm.bmHeight;
BITMAPINFO info{ sizeof(info), bm.bmWidth, bm.bmHeight, 1, bm.bmBitsPixel, BI_RGB, size };
std::vector<char> bits(size);
GetDIBits(memdc, hbitmap, 0, bm.bmHeight, &bits[0], &info, DIB_RGB_COLORS);
Bitmap *bitmap = Bitmap::FromBITMAPINFO(&info, &bits[0]);
bitmap->Save(filename, &pngEncoder);
delete bitmap;
DeleteObject(hbitmap);
DeleteDC(memdc);
ReleaseDC(HWND_DESKTOP, hdc);

As CreateCompatibleBitmap remarks sate if you are dealing with color bitmaps we can also assume that hDC is a nonmemory device context (because memory device context will only create monochrome bitmaps) and the color palette used by this bitmap is the same color palette used by this device context. You can query it using GetCurrentObject method. However remarks to Bitmap.Bitmap(HBITMAP, HPALETTE) constructor state:
Do not pass to the GDI+ Bitmap::Bitmap constructor a GDI bitmap or a GDI palette that is currently (or was previously) selected into a device context.
So you can not used current device context palette directly and need to create a copy of it instead.
/// <returns>
/// Handle to palette currently selected into device context without granting ownership.
/// </returns>
_Check_return_ ::HPALETTE
Fetch_CurrentPalette(_In_ ::HDC const h_dc)
{
assert(h_dc);
::HGDIOBJ const h_palette_object{::GetCurrentObject(h_dc, OBJ_PAL)}; // not owned
assert(h_palette_object);
assert(OBJ_PAL == ::GetObjectType(h_palette_object));
// Perform unchecked conversion of generic GDI object descriptor to GDI palette descriptor.
::HPALETTE h_current_palette{}; // not owned
{
static_assert(sizeof(h_palette_object) == sizeof(h_current_palette), "wat");
::memcpy
(
::std::addressof(h_current_palette)
, ::std::addressof(h_palette_object)
, sizeof(h_current_palette)
);
}
return(h_current_palette);
}
/// <returns>
/// Handle to palette copy with granting ownership.
/// </returns>
_Check_return_ ::HPALETTE
Make_PaletteCopy(_In_ ::HPALETTE const h_palette)
{
assert(h_palette);
::UINT const first_entry_index{};
::UINT entries_count{};
::LPPALETTEENTRY p_entries{};
// Figure out how many entries palette contains.
entries_count = ::GetPaletteEntries(h_palette, first_entry_index, entries_count, p_entries);
assert(1 < entries_count);
assert(entries_count <= ::std::numeric_limits< decltype(LOGPALETTE::palNumEntries) >::max());
// This buffer will hold palette description which contains first PALETTEENTRY as last field.
// followed by the rest of PALETTEENTRY items.
::std::unique_ptr< ::std::uint8_t[] > const p_buffer
{
new ::std::uint8_t[sizeof(::LOGPALETTE) + (sizeof(::PALETTEENTRY) * (entries_count - 1u))]
};
// Perform unchecked conversion of buffer pointer to palette description pointer.
::LOGPALETTE * p_description{};
{
::std::uint8_t * const p_buffer_bytes{p_buffer.get()};
static_assert(sizeof(p_buffer_bytes) == sizeof(p_description), "wat");
::memcpy
(
::std::addressof(p_description)
, ::std::addressof(p_buffer_bytes)
, sizeof(p_description)
);
}
// Copy palette entries into buffer.
p_entries = static_cast< ::LPPALETTEENTRY >(p_description->palPalEntry);
::UINT const copied_entries_count
{
::GetPaletteEntries(h_palette, first_entry_index, entries_count, p_entries)
};
assert(copied_entries_count == entries_count);
// Create palette copy.
p_description->palVersion = 0x300; // magic
p_description->palNumEntries = static_cast< ::WORD >(copied_entries_count);
::HPALETTE const h_copied_palette{::CreatePalette(p_description)}; // owned
assert(h_copied_palette);
return(h_copied_palette);
}
::HPALETTE const hPal{Make_PaletteCopy(Fetch_CurrentPalette(hDC))}; // owned
assert(hPal);
::HBITMAP const hBitmap{::CreateCompatibleBitmap(hDC, 200, 200)}; // owned
assert(hBitmap);
{
::Gdiplus::Bitmap bmp{hBitmap, hPal};
assert(::Gdiplus::Status::Ok == bmp.GetLastStatus());
// Do something...
}
// Delete palette and bitmap after GDI+ bitmap object went out of scope.
if(FALSE == ::DeleteObject(hPal))
{
assert(false);
}
if(FALSE == ::DeleteObject(hBitmap))
{
assert(false);
}

You can pass NULL. Sample code below.
int main()
{
GdiplusStartupInput gdiplusStartupInput;
ULONG_PTR gdiplusToken;
GdiplusStartup(&gdiplusToken, &gdiplusStartupInput, NULL);
GUID encoder = {};
GetGdiplusEncoderClsid(L"image/png", &encoder); // https://stackoverflow.com/a/5346026/104458
HDC hdc = GetDC(NULL);
HBITMAP hBitmap = CreateCompatibleBitmap(hdc, 200, 200);
Bitmap bmp(hBitmap, NULL);
bmp.Save(L"File.png", &encoder);
return 0;
}

Related

Anti aliasing in MFC

I'm trying to implement anti-aliasing in my MFC app, I'm using the technique described in this tutorial.
Create a bitmap (2x, 4x, 8x) the size of the original bitmap.
Draw on the resized bitmap (I'm only using simple figures (lines, circles and etc)).
Set StretchBlt Mode to HalfTone.
And Resize with StretchBlt to the original size.
Using this way, drawing in the resized bitmap it works, but I want to create a more generic function that receives a bitmap with the drawing already made and return with the anti-aliasing, I tried this:
static HBITMAP AntiAliasing(HBITMAP hBitmap)
{
int escala = 4;
HBITMAP bmp = __copia(hBitmap); // Copy the bitmap.
HDC hMemDC = CreateCompatibleDC(NULL);
HBITMAP bmpAntigo1 = (HBITMAP)::SelectObject(hMemDC, bmp);
BITMAP bitmap;
::GetObject(hBitmap, sizeof(BITMAP), &bitmap);
// Create a bitmap (2x, 4x, 8x) the size of the original bitmap.
HDC hDCDimensionado = ::CreateCompatibleDC(hMemDC);
HBITMAP bmpDimensionado = ::CreateCompatibleBitmap(hDCDimensionado,
bitmap.bmWidth * escala,
bitmap.bmHeight * escala);
HBITMAP hBmpVelho = (HBITMAP)::SelectObject(hDCDimensionado, bmpDimensionado);
// I also tried with {BLACKONWHITE, HALFTONE, WHITEONBLACK}
int oldStretchBltMode2 = ::SetStretchBltMode(hDCDimensionado, COLORONCOLOR);
// Resize the bitmap to the new size.
::StretchBlt(hDCDimensionado,
0, 0, bitmap.bmWidth * escala, bitmap.bmHeight * escala,
hMemDC,
0, 0, bitmap.bmWidth, bitmap.bmHeight,
SRCCOPY);
/*
* Here the bitmap has lost his colors and became black and white.
*/
::SetStretchBltMode(hDCDimensionado, oldStretchBltMode2);
// Set StretchBltMode to halfTone so can mimic the anti aliasing effect.
int oldStretchBltMode = ::SetStretchBltMode(hMemDC, HALFTONE);
// resize to the original size.
::StretchBlt(hMemDC,
0, 0, bitmap.bmWidth, bitmap.bmHeight,
hDCDimensionado,
0, 0, escala * bitmap.bmWidth, escala * bitmap.bmHeight,
SRCCOPY);
::SetStretchBltMode(hMemDC, oldStretchBltMode);
::SelectObject(hMemDC, bmpAntigo1);
::DeleteDC(hMemDC);
::SelectObject(hDCDimensionado, hBmpVelho);
DeleteDC(hDCDimensionado);
return bmp;
}
But this function doesn't work, the result loses its colors (all drawings became black) and there isn't anti aliasing.
Any help will be appreciated!
From documentation for CreateCompatibleBitmap:
Note: When a memory device context is created, it initially has a
1-by-1 monochrome bitmap selected into it. If this memory device
context is used in CreateCompatibleBitmap, the bitmap that is created
is a monochrome bitmap. To create a color bitmap, use the HDC that was
used to create the memory device context, as shown in the following
code:
Change the code and supply hdc for the desktop as show below:
HDC hdc = ::GetDC(0);
HBITMAP bmpDimensionado = ::CreateCompatibleBitmap(hdc, ...)
::ReleaseDC(0, hdc);
This will show the image, however this method will not produce the desired effect because it simply magnifies each pixel to larger size and reduces it back to the original pixel. There is no blending with neighboring pixels.
Use other methods such Direct2D with Gaussian blur effect, or use GDI+ instead with interpolation mode:
Gdiplus::GdiplusStartup...
void foo(HDC hdc)
{
Gdiplus::Bitmap bitmap(L"file.bmp");
if(bitmap.GetLastStatus() != 0)
return 0;
auto w = bitmap.GetWidth();
auto h = bitmap.GetHeight();
auto maxw = w * 2;
auto maxh = h * 2;
Gdiplus::Bitmap membmp(maxw, maxh);
Gdiplus::Graphics memgr(&membmp);
memgr.SetInterpolationMode(Gdiplus::InterpolationModeHighQualityBilinear);
memgr.DrawImage(&bitmap, 0, 0, maxw, maxh);
Gdiplus::Graphics gr(hdc);
gr.SetInterpolationMode(Gdiplus::InterpolationModeHighQualityBilinear);
gr.DrawImage(&membmp, 0, 0, w, h);
}
If target window is at least Vista, use GDI+ version 1.1 with blur effect. See also How to turn on GDI+ 1.1 in MFC project
#define GDIPVER 0x0110 //add this to precompiled header file
void blur(HDC hdc)
{
Gdiplus::Graphics graphics(hdc);
Gdiplus::Bitmap bitmap(L"file.bmp");
if(bitmap.GetLastStatus() != 0)
return;
Gdiplus::Blur blur;
Gdiplus::BlurParams blur_param;
blur_param.radius = 3; //change the radius for different result
blur_param.expandEdge = TRUE;
blur.SetParameters(&blur_param);
bitmap.ApplyEffect(&blur, NULL);
graphics.DrawImage(&bitmap, 0, 0);
}

How to show menu bitmaps with transparent background

I am using this code:
m_bmpSwap.LoadBitmap(IDB_BITMAP2);
pMnuPopup->SetMenuItemBitmaps(0, MF_BYPOSITION, &m_bmpSwap, &m_bmpSwap);
It looks like:
It was only a test image:
How exactly do I get my image to look as if it has a transparent background?
It is 24 bit image.
I have seen this but I can't work it out.
I adjusted to a 8 bit image with 192/192/192 as the background and loaded like this:
HBITMAP hBmp;
hBmp = (HBITMAP)::LoadImage(AfxGetResourceHandle(),
MAKEINTRESOURCE(IDB_BITMAP2),
IMAGE_BITMAP,
0, 0, // cx,cy
LR_CREATEDIBSECTION | LR_LOADMAP3DCOLORS);
m_bmpSwap.Attach(hBmp);
pMnuPopup->SetMenuItemBitmaps(0, MF_BYPOSITION, &m_bmpSwap, &m_bmpSwap);
That seems better if I am not running WindowsBlinds:
But when I put WindowsBlinds back on and show it again:
I am colourblind myself, but I can tell that the background actually matches the dialog background and not the menu colour background.
Is this the best I can do?
Just how can I have a 24 bit or 32 bit image as a menu bitmap?
Add LR_LOADTRANSPARENT flag as well as LR_LOADMAP3DCOLORS
This will work with 8-bit or 4-bit images (not tested with Windows blind)
Or you can manually change the background color
void swap_color(HBITMAP hbmp)
{
if(!hbmp)
return;
HDC hdc = ::GetDC(HWND_DESKTOP);
BITMAP bm;
GetObject(hbmp, sizeof(bm), &bm);
BITMAPINFO bi = { 0 };
bi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
bi.bmiHeader.biWidth = bm.bmWidth;
bi.bmiHeader.biHeight = bm.bmHeight;
bi.bmiHeader.biPlanes = 1;
bi.bmiHeader.biBitCount = 32;
std::vector<uint32_t> pixels(bm.bmWidth * bm.bmHeight);
GetDIBits(hdc, hbmp, 0, bm.bmHeight, &pixels[0], &bi, DIB_RGB_COLORS);
//assume that the color at (0,0) is the background color
uint32_t color_old = pixels[0];
//this is the new background color
uint32_t bk = GetSysColor(COLOR_MENU);
//swap RGB with BGR
uint32_t color_new = RGB(GetBValue(bk), GetGValue(bk), GetRValue(bk));
for (auto &pixel : pixels)
if(pixel == color_old)
pixel = color_new;
SetDIBits(hdc, hbmp, 0, bm.bmHeight, &pixels[0], &bi, DIB_RGB_COLORS);
::ReleaseDC(HWND_DESKTOP, hdc);
}
Usage:
CBitmap bmp;
bmp.LoadBitmap(IDB_BITMAP1);
swap_color(bmp);
menu.SetMenuItemBitmaps(0, MF_BYPOSITION, &bmp, &bmp);
I found this article. I replicate the made code here:
#define COLORREF2RGB(Color) (Color & 0xff00) | ((Color >> 16) & 0xff) \
| ((Color << 16) & 0xff0000)
//-------------------------------------------------------------------------------
// ReplaceColor
//
// Author : Dimitri Rochette drochette#coldcat.fr
// Specials Thanks to Joe Woodbury for his comments and code corrections
//
// Includes : Only <windows.h>
//
// hBmp : Source Bitmap
// cOldColor : Color to replace in hBmp
// cNewColor : Color used for replacement
// hBmpDC : DC of hBmp ( default NULL ) could be NULL if hBmp is not selected
//
// Retcode : HBITMAP of the modified bitmap or NULL for errors
//
//-------------------------------------------------------------------------------
HBITMAP ReplaceColor(HBITMAP hBmp,COLORREF cOldColor,COLORREF cNewColor,HDC hBmpDC)
{
HBITMAP RetBmp=NULL;
if (hBmp)
{
HDC BufferDC=CreateCompatibleDC(NULL); // DC for Source Bitmap
if (BufferDC)
{
HBITMAP hTmpBitmap = (HBITMAP) NULL;
if (hBmpDC)
if (hBmp == (HBITMAP)GetCurrentObject(hBmpDC, OBJ_BITMAP))
{
hTmpBitmap = CreateBitmap(1, 1, 1, 1, NULL);
SelectObject(hBmpDC, hTmpBitmap);
}
HGDIOBJ PreviousBufferObject=SelectObject(BufferDC,hBmp);
// here BufferDC contains the bitmap
HDC DirectDC=CreateCompatibleDC(NULL); // DC for working
if (DirectDC)
{
// Get bitmap size
BITMAP bm;
GetObject(hBmp, sizeof(bm), &bm);
// create a BITMAPINFO with minimal initilisation
// for the CreateDIBSection
BITMAPINFO RGB32BitsBITMAPINFO;
ZeroMemory(&RGB32BitsBITMAPINFO,sizeof(BITMAPINFO));
RGB32BitsBITMAPINFO.bmiHeader.biSize=sizeof(BITMAPINFOHEADER);
RGB32BitsBITMAPINFO.bmiHeader.biWidth=bm.bmWidth;
RGB32BitsBITMAPINFO.bmiHeader.biHeight=bm.bmHeight;
RGB32BitsBITMAPINFO.bmiHeader.biPlanes=1;
RGB32BitsBITMAPINFO.bmiHeader.biBitCount=32;
// pointer used for direct Bitmap pixels access
UINT * ptPixels;
HBITMAP DirectBitmap = CreateDIBSection(DirectDC,
(BITMAPINFO *)&RGB32BitsBITMAPINFO,
DIB_RGB_COLORS,
(void **)&ptPixels,
NULL, 0);
if (DirectBitmap)
{
// here DirectBitmap!=NULL so ptPixels!=NULL no need to test
HGDIOBJ PreviousObject=SelectObject(DirectDC, DirectBitmap);
BitBlt(DirectDC,0,0,
bm.bmWidth,bm.bmHeight,
BufferDC,0,0,SRCCOPY);
// here the DirectDC contains the bitmap
// Convert COLORREF to RGB (Invert RED and BLUE)
cOldColor=COLORREF2RGB(cOldColor);
cNewColor=COLORREF2RGB(cNewColor);
// After all the inits we can do the job : Replace Color
for (int i=((bm.bmWidth*bm.bmHeight)-1);i>=0;i--)
{
if (ptPixels[i]==cOldColor) ptPixels[i]=cNewColor;
}
// little clean up
// Don't delete the result of SelectObject because it's
// our modified bitmap (DirectBitmap)
SelectObject(DirectDC,PreviousObject);
// finish
RetBmp=DirectBitmap;
}
// clean up
DeleteDC(DirectDC);
}
if (hTmpBitmap)
{
SelectObject(hBmpDC, hBmp);
DeleteObject(hTmpBitmap);
}
SelectObject(BufferDC,PreviousBufferObject);
// BufferDC is now useless
DeleteDC(BufferDC);
}
}
return RetBmp;
}
Now, if I add a 24 bit bitmap to my project, and set the background as 71/71/71 and load it like this:
HBITMAP hBmp = (HBITMAP)::LoadImage(AfxGetResourceHandle(),
MAKEINTRESOURCE(IDB_BITMAP1),
IMAGE_BITMAP,
0, 0, // cx,cy
LR_LOADTRANSPARENT | LR_LOADMAP3DCOLORS);
HBITMAP hBmp2 = ReplaceColor(hBmp, RGB(71, 71, 71), GetSysColor(COLOR_MENU), NULL);
DeleteObject(hBmp);
m_bmpSwap.Attach(hBmp2);
pMnuPopup->SetMenuItemBitmaps(0, MF_BYPOSITION, &m_bmpSwap, &m_bmpSwap);
The result:

Why does GetObject return an BITMAP with null bmBits?

Context: I'm trying to take a screenshot of another window to feed it into OpenCV. I found some code on the web that should be able to convert a BITMAP to something OpenCV can work with. Unfortunately I ran into some trouble.
Question: Why is the bmBits attribute/member always null? (I also tried with PrintWindow instead of BitBlt the result was the same)
#include <iostream>
#include <string>
#include <Windows.h>
int main(int argc, char* argv[])
{
std::wstring windowName = L"Calculator";
RECT rect;
HWND hwnd = FindWindow(NULL, windowName.c_str());
if (hwnd == NULL)
{
return 0;
}
GetClientRect(hwnd, &rect);
HDC hdcScreen = GetDC(NULL);
HDC hdc = CreateCompatibleDC(hdcScreen);
HBITMAP hbmp = CreateCompatibleBitmap(hdcScreen,
rect.right - rect.left, rect.bottom - rect.top);
SelectObject(hdc, hbmp);
PrintWindow(hwnd, hdc, PW_CLIENTONLY);
BITMAP bmp;
GetObject(hbmp, sizeof(BITMAP), &bmp);
return 0;
}
The bmBits member is non-null for DIB sections. For device-dependent bitmaps (such as the one you're creating), the bmBits is not set because the pixels are on the video card, not in main memory.
In your example, you need to change CreateCompatibleBitmap to CreateDIBSection if you want direct access to the bits.
Just for information.
When loading bitmap from file and want to use BITMAP .bmBits (for glTexImage2D, glDrawPixels):
LoadImage(NULL, "path_to.bmp", IMAGE_BITMAP, 0, 0,
LR_LOADFROMFILE);
u must specify flag LR_CREATEDIBSECTION
HBITMAP hBmp = NULL;
BITMAP BMp;
hBmp = (HBITMAP) LoadImage(NULL, "bitmap.bmp", IMAGE_BITMAP, 0, 0,
LR_LOADFROMFILE | LR_CREATEDIBSECTION);
GetObject(hBmp, sizeof(BMp), &BMp);
//BMp.bmBits now points to data
From GetObject documentation on MSDN. Please note the second paragraph.
If hgdiobj is a handle to a bitmap created by calling CreateDIBSection, and the specified buffer is large enough, the GetObject function returns a DIBSECTION structure. In addition, the bmBits member of the BITMAP structure contained within the DIBSECTION will contain a pointer to the bitmap's bit values.
If hgdiobj is a handle to a bitmap created by any other means, GetObject returns only the width, height, and color format information of the bitmap. You can obtain the bitmap's bit values by calling the GetDIBits or GetBitmapBits function.
One thing which you could do is to look at the return value of GetObject. If 0 you know something has gone wrong. Something wrong with the parameters of the call.

How to convert HICON to HBITMAP in VC++?

How to convert HICON to HBITMAP in VC++?
I know this is an FAQ but all the solutions I've found on Google don't work. What I need is a function which takes a parameter HICON and returns HBITMAP.
Greatest if possible to make conversion to 32-bit bitmap even the icon is 24-bit, 16-bit or 8-bit.
This is the code, I don't know where it goes wrong:
HBITMAP icon_to_bitmap(HICON Icon_Handle) {
HDC Screen_Handle = GetDC(NULL);
HDC Device_Handle = CreateCompatibleDC(Screen_Handle);
HBITMAP Bitmap_Handle =
CreateCompatibleBitmap(Device_Handle,GetSystemMetrics(SM_CXICON),
GetSystemMetrics(SM_CYICON));
HBITMAP Old_Bitmap = (HBITMAP)SelectObject(Device_Handle,Bitmap_Handle);
DrawIcon(Device_Handle, 0,0, Icon_Handle);
SelectObject(Device_Handle,Old_Bitmap);
DeleteDC(Device_Handle);
ReleaseDC(NULL,Screen_Handle);
return Bitmap_Handle;
}
this code do it:
HICON hIcon = (HICON)LoadImage(instance, MAKEINTRESOURCEW(IDI_ICON), IMAGE_ICON, width, height, 0);
ICONINFO iconinfo;
GetIconInfo(hIcon, &iconinfo);
HBITMAP hBitmap = iconinfo.hbmColor;
and this is the code in the *.rc file:
IDI_ICON ICON "example.ico"
and this is the code in the *.h file:
#define IDI_ICON 4000
HDC hDC = GetDC(NULL);
HDC hMemDC = CreateCompatibleDC(hDC);
HBITMAP hMemBmp = CreateCompatibleBitmap(hDC, x, y);
HBITMAP hResultBmp = NULL;
HGDIOBJ hOrgBMP = SelectObject(hMemDC, hMemBmp);
DrawIconEx(hMemDC, 0, 0, hIcon, x, y, 0, NULL, DI_NORMAL);
hResultBmp = hMemBmp;
hMemBmp = NULL;
SelectObject(hMemDC, hOrgBMP);
DeleteDC(hMemDC);
ReleaseDC(NULL, hDC);
DestroyIcon(hIcon);
return hResultBmp;
I don't have code readily available to share, but I think this is pretty easy. You have to create the HBITMAP, create a device context, select the bitmap into the DC (this will make the bitmap the drawing area for this DC). Finally call the DrawIcon() function to draw your icon on this DC. After that detach the bitmap from the DC and destroy the DC. Your bitmap now should be ready to go.
Update after looking at your code:
I believe the problem is in the createCompatibleBitmap call. You are asking for a bitmap compatible with the memory DC, but memory DCs start with a 1 bit/pixel bitmap selected into them. Try asking for a bitmap compatible with the screen DC instead.
Update 2: you may want to look at this question as it seems related to your problem.
I found this(similar code works for me - 32x32 icons with or without alpha data):
used CopyImage (msdn link)
HICON hICON = /*your code here*/
HBITMAP hBITMAPcopy;
ICONINFOEX IconInfo;
BITMAP BM_32_bit_color;
BITMAP BM_1_bit_mask;
// 1. From HICON to HBITMAP for color and mask separately
//.cbSize required
//memset((void*)&IconInfo, 0, sizeof(ICONINFOEX));
IconInfo.cbSize = sizeof(ICONINFOEX);
GetIconInfoEx( hICON , &IconInfo);
//HBITMAP IconInfo.hbmColor is 32bit per pxl, however alpha bytes can be zeroed or can be not.
//HBITMAP IconInfo.hbmMask is 1bit per pxl
// 2. From HBITMAP to BITMAP for color
// (HBITMAP without raw data -> HBITMAP with raw data)
// LR_CREATEDIBSECTION - DIB section will be created,
// so .bmBits pointer will not be null
hBITMAPcopy = (HBITMAP)CopyImage(IconInfo.hbmColor, IMAGE_BITMAP, 0, 0, LR_CREATEDIBSECTION);
// (HBITMAP to BITMAP)
GetObject(hBITMAPcopy, sizeof(BITMAP), &BM_32_bit_color);
//Now: BM_32_bit_color.bmBits pointing to BGRA data.(.bmWidth * .bmHeight * (.bmBitsPixel/8))
// 3. From HBITMAP to BITMAP for mask
hBITMAPcopy = (HBITMAP)CopyImage(IconInfo.hbmMask, IMAGE_BITMAP, 0, 0, LR_CREATEDIBSECTION);
GetObject(hBITMAPcopy, sizeof(BITMAP), &BM_1_bit_mask);
//Now: BM_1_bit_mask.bmBits pointing to mask data (.bmWidth * .bmHeight Bits!)
BM_32_bit_color bitmap may be have Alpha *channel*(each 4th byte) already set! So - check for it before u add mask bit to color data.

Windows 7 and ScreenShot.cpp GDI+ PNG problemo

was using XP without issue for a long time. switched to 7 and trying to capture screenshots with my previously functioning code no longer works. simple concept and relatively generic code...just find the window that i call and save it as a .png. any ideas what might make this bad boy run again? can't debug with my current setup, but it makes it all the way and spits out the error message after bmp->save(...) ...couldn't save image file. edit: also a file does get created/saved, but it is blank and not written to. perhaps the bitmap encoding or GDI is screwed up?
bool CScreenShot::Snap(CString wintitle, CString file, CString& ermsg)
{
ermsg = ""; // no error message
// create screen shot bitmap
EnumWinProcStruct prm = {0, (LPSTR)(LPCTSTR)wintitle, 0};
// Find the descriptor of the window with the caption wintitle
EnumDesktopWindows(0, EnumWindowsProc, (LPARAM)&prm);
if(!prm.hwnd)
{
ermsg.Format("couldn't find window \"%s\"", wintitle);
return false;
}
// Make the window the topmost window
SetWindowPos(prm.hwnd, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOMOVE);
Sleep(300);
// Get device context for the top-level window and client rect
HDC hDC = GetDC(prm.hwnd);
RECT rc;
GetClientRect(prm.hwnd, &rc);
HDC memDC = CreateCompatibleDC(hDC);
// Set the size and color depth for the screen shot image
BITMAPINFO bmpInfo;
memset(&bmpInfo, 0, sizeof(bmpInfo));
bmpInfo.bmiHeader.biSize = sizeof(bmpInfo.bmiHeader);
bmpInfo.bmiHeader.biWidth = rc.right - rc.left;
bmpInfo.bmiHeader.biHeight = rc.bottom - rc.top;
bmpInfo.bmiHeader.biPlanes = 1;
bmpInfo.bmiHeader.biBitCount = 24;
bmpInfo.bmiHeader.biCompression = BI_RGB;
bmpInfo.bmiHeader.biSizeImage = bmpInfo.bmiHeader.biWidth * bmpInfo.bmiHeader.biHeight * 3;
// Create memory buffer and perform a bit-block transfer of the color data from the window to the memory
LPVOID addr;
HBITMAP memBM = CreateDIBSection(memDC, &bmpInfo, DIB_RGB_COLORS, &addr, 0, 0);
HGDIOBJ stdBM = SelectObject(memDC, memBM);
BOOL OK = BitBlt(memDC, 0, 0, bmpInfo.bmiHeader.biWidth, bmpInfo.bmiHeader.biHeight, hDC, 0, 0, SRCCOPY);
ReleaseDC(prm.hwnd, hDC);
SetWindowPos(prm.hwnd, HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOMOVE);
// Initialize GDI+.
GdiplusStartupInput gdiplusStartupInput;
ULONG_PTR gdiplusToken;
if(GdiplusStartup(&gdiplusToken, &gdiplusStartupInput, NULL) != Ok)
{
ermsg.Format("couldn't start GDI+");
return false;
}
// Create a Bitmap object for work with images defined by pixel data from the GDI HBitmap and the GDI HPalette.
Bitmap* bmp = ::new Bitmap(memBM, DIB_RGB_COLORS);
SelectObject(memDC, stdBM);
DeleteObject(memBM);
DeleteDC(memDC);
// Find the encoder for "image/png" mime type
CLSID encoderClsid;
EncoderParameters encoderParameters;
GetEncoderClsid(L"image/png", &encoderClsid);
encoderParameters.Count = 0;
// Convert file name to Unicode (wide-char) string.
WCHAR fn[_MAX_PATH];
MultiByteToWideChar(CP_THREAD_ACP, MB_PRECOMPOSED, file, file.GetLength() + 1, fn, _MAX_PATH);
// Save the screen shot into the specified file using image encoder with the mime style "image/png"
if(bmp->Save(fn, &encoderClsid, &encoderParameters) != Ok)
{
ermsg.Format("couldn't save image file \"%s\"", file);
return false;
}
::delete bmp;
GdiplusShutdown(gdiplusToken);
return true;
}
The error message implies that you're trying to save the file to a folder that you don't have permission to write to. Many folders such as Program Files are now protected. Since you didn't include the path in your sample code I'm unable to determine if this is the actual problem.
Edit: Another possibility is that the Bitmap is improperly constructed which causes the Save to fail. The second parameter to the constructor is supposed to be a handle to a palette, I think DIB_RGB_COLORS would be invalid here and you should use NULL. Also there are a couple of caveats noted in the Microsoft documentation and perhaps the different OS versions react differently when you break the rules:
You are responsible for deleting the GDI bitmap and the GDI palette. However, you should not delete the GDI bitmap or the GDI palette until after the GDI+ Bitmap::Bitmap object is deleted or goes out of scope.
Do not pass to the GDI+ Bitmap::Bitmap constructor a GDI bitmap or a GDI palette that is currently (or was previously) selected into a device context.
win7 won't accept encoderParameters.Count == 0 for some reason. Set that == 1 and you should be all set.
you probably could also just remove that parameter from Save() (overloaded)