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I need to select every inline code blocks (not multilane)
Here is text https://regex101.com/r/8e7nPL/7
Example of inline blocks that I need to extract: f.call();, yield(), Fiber
this could help you:
function test(text) {
var re = /`([^`\n]+)`/g;
let match;
while(match = re.exec(text)) {
console.log('match', match);
}
}
test(
`
Пример создания файбера и передача ему в качестве аргумента вызываемой функции:
\`\`\`
auto f = new Fiber(&foo);
\`\`\`
\`f.call();\` вызов файбера
\`Fiber.yield();\` метод \`yield()\` класса \`Fiber\` вызывающий преостановку выполнение текущей функции
Пример:
\`\`\`
import std.stdio;
import core.thread;
void main()
{
auto f = new Fiber(&foo);
f.call(); // Prints Hello
f.call(); // Prints World
}
void foo()
{
writeln("Hello");
Fiber.yield();
writeln("World");
}
\`\`\`
Результат:
\`\`\`
> app.exe
Hello
World\`
`
)
Related
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Have this code where i am trying to run a loop for few times to make sure i do get my result, but for some reason, i am still getting an error displayed on sreen and it is not even doing the cflog so i can know what is going on, any help will be appreciated
var aData = [];
for (i = 1; i <= 10; i++) {
try {
var a = {};
var as = calltoapitoogetdata;
a['count'] = as;
ArrayAppend(aData, mData);
var retJSON = serializeJSON(aData);
writedump(retJSON);
//return serializeJSON(aData);
break;
} catch (any e) {
i = i + 1;
cflog(text = "Call failed #i#", application = true, file = "loogevent");
writedump(i);
}
}
Thanks
If your code is still erroring it is most likely coming from the cflog call being made in your cfcatch. If you are running a version of Adobe ColdFusion the script version would be :
WriteLog(type="Error", file="myapp.log", text="[#ex.type#] #ex.message#");
https://helpx.adobe.com/coldfusion/cfml-reference/coldfusion-functions/functions-t-z/writelog.html
Lucee has made many of the CFScript functions equivalent of their tag names but with Adobe CF there are a number of functions that do not comply with this. <cfdump> -> writeDump for example.
Too long for a comment.
I think troubleshooting is easier if all available information is right in front of you on the screen. So, I would troubleshoot like this. Your code is below with my additions in uppercase:
var aData = [];
for (i = 1; i <= 10; i++) {
try {
WRITEOUTPUT('TRY NUMBER #I# <BR>);
var a = {};
var as = calltoapitoogetdata;
WRITEDUMP(AS);
a['count'] = as;
ArrayAppend(aData, mData);
var retJSON = serializeJSON(aData);
writedump(retJSON);
//return serializeJSON(aData);
break;
} catch (any e) {
i = i + 1; // THIS LINE IS NOT NECESSARY
WRITEOUTPUT('CATCH NUMBER #I# <BR>);
cflog(text = "Call failed #i#", application = true, file = "loogevent"); //THIS LINE GETS REPLACED BY
WRITEDUMP(E);
writedump(i); // THIS LINE GOES AWAY
}
}
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Is it possible to use an operator || in json like this :
{
"ven":{
"source":"logicCtrl" ,
"msg":"radio_volume" || "radio-mute", || "radio3",
"type":"int"
}
}
i can after get data by parsing data in C++ side like this :
QFile jsonFile("VenParser.json");
if (!jsonFile.open(QIODevice::ReadOnly | QIODevice::Text))
{
qDebug() << "problème d'overture du fichier, exit";
}
QByteArray jsonData = jsonFile.readAll();
QJsonParseError *err = new QJsonParseError();
QJsonDocument doc = QJsonDocument::fromJson(jsonData, err);
if (err->error != 0)
qDebug() << err->errorString();
Venparser myparser;
if (doc.isNull())
{
qDebug() << "Document invalide";
}
else if (doc.isObject())
{
//recuperer l'object json
QJsonObject jObject = doc.object();
//convertir l'object json to variantmap
QVariantMap mainMap = jObject.toVariantMap();
// variant map
QVariantMap Map = mainMap["ven"].toMap();
myparser.source = Map["source"].toString();
myparser.msg = Map["msg"].toString();
myparser.type = Map["type"].toString();
header.H file : i define my struct
struct Venparser {
QString source;
QString msg;
QString type;
My problem is that i don't want a list in my "msg" but something like this :
when i call myparser.msg , then it will check just the value i need in msg and return it.
"msg":"radio_volume" || "radio-mute", || "radio3",
Thanks,
Your example with the || token is not a valid JSON. You can read more about its format here. However, if I understand you correctly, you can easily use JSON arrays for your task.
JSON:
{
"ven": {
"source": "logicCtrl",
"msg": ["radio_volume", "radio-mute", "radio3"],
"type": "int"
}
}
C++:
You can access the msg array using the toStringList() method. Also, you can use QVariantList and toList() respectively if you fill your array with data different from strings.
QStringList messages = Map["msg"].toStringList();
Now the messages variable contains "radio_volume", "radio-mute" and "radio3" values so you can extract the required string any way you need using your code.
If you still need to parse your exact example (which is technically not a valid JSON as I said before), you will have to go with writing your own parser, which is a bit wide topic for the answer.
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Currently I have a config file of the following form:
under Time {
TimeStep = 0.001;
MaxTime = 0.2;
MaxIts = 400;
Type = Implicit;
under Implicit {
Type = ForwardEuler;
Jacobian = FiniteDifference;
under Newton {
MaxIts = 20;
Eps = 0.01;
}
}
}
First Question: I want to write a set of bash scripts that can
set property = value in a file; add it if it is not there.
get property from such a file.
line-by-line editting is not suitable here: take MaxIts for example, the script needs to distinguish between Time.MaxIts and Time.Implicit.MaxIts.
Second Question: I want to write a bash script that transforms above into:
Time.TimeStep = 0.001;
Time.MaxTime = 0.2;
Time.MaxIts = 400;
Time.Type = Implicit;
Time.Implicit.Type = ForwardEuler;
Time.Implicit.Jacobian = FiniteDifference;
Time.Implicit.Newton.MaxIts = 20;
Time.Implicit.Newton.Eps = 0.01;
so that sed or awk can do the job simply.
Here's how to do the 2nd part:
$ cat tst.awk
function descend(name) {
while ( (getline > 0) && !/}/ ) {
if ( /{/ ) {
descend(name "." $2)
}
else {
sub(/^[[:space:]]+/,"")
print name "." $0
}
}
}
{ descend($2) }
$ awk -f tst.awk file
Time.TimeStep = 0.001;
Time.MaxTime = 0.2;
Time.MaxIts = 400;
Time.Type = Implicit;
Time.Implicit.Type = ForwardEuler;
Time.Implicit.Jacobian = FiniteDifference;
Time.Implicit.Newton.MaxIts = 20;
Time.Implicit.Newton.Eps = 0.01;
I'm sure you can write a script to do the reverse mapping and then you can just do all the manipulation related to your first question on the flat format above.
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I'm just wondering is there a way to give or rename a container like chest that is already on ground?
I mean not using NMS. But the spigot API to edit the names?
There is no API for it but it is possible with NMS. I made this method some time ago, it allows you to name any tile entity.
You give it a normal bukkit block and name that will be applied to the block. Name can have § coloring char.
With this code you can make version using reflections if you want to avoid NMS and CB imports.
import net.minecraft.server.v1_8_R1.INamableTileEntity;
import net.minecraft.server.v1_8_R1.TileEntity;
import net.minecraft.server.v1_8_R1.TileEntityBrewingStand;
import net.minecraft.server.v1_8_R1.TileEntityChest;
import net.minecraft.server.v1_8_R1.TileEntityCommand;
import net.minecraft.server.v1_8_R1.TileEntityDispenser;
import net.minecraft.server.v1_8_R1.TileEntityEnchantTable;
import net.minecraft.server.v1_8_R1.TileEntityFurnace;
import net.minecraft.server.v1_8_R1.TileEntityHopper;
import org.bukkit.block.Block;
import org.bukkit.craftbukkit.v1_8_R1.CraftWorld;
public static void setName(String name, Block block) {
final CraftWorld world = (CraftWorld) block.getWorld();
final TileEntity nmsTileEntity = world.getTileEntityAt(block.getX(), block.getY(), block.getZ());
if (nmsTileEntity instanceof INamableTileEntity) {
if (nmsTileEntity instanceof TileEntityChest) {
((TileEntityChest) nmsTileEntity).a(name);
} else if (nmsTileEntity instanceof TileEntityFurnace) {
((TileEntityFurnace) nmsTileEntity).a(name);
} else if (nmsTileEntity instanceof TileEntityDispenser) {
((TileEntityDispenser) nmsTileEntity).a(name);
} else if (nmsTileEntity instanceof TileEntityHopper) {
((TileEntityHopper) nmsTileEntity).a(name);
} else if (nmsTileEntity instanceof TileEntityBrewingStand) {
((TileEntityBrewingStand) nmsTileEntity).a(name);
} else if (nmsTileEntity instanceof TileEntityEnchantTable) {
((TileEntityEnchantTable) nmsTileEntity).a(name);
} else if (nmsTileEntity instanceof TileEntityCommand) {
((TileEntityCommand) nmsTileEntity).getCommandBlock().setName(name);
}
nmsTileEntity.update();
}
}
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Hey guys i'm building a tweak for instagram i'm adding a sub preference called instatroll similar to trolltwitter to change the number of followers to any number the user sets (using PSEditTextCell) here is my code so far
#import <Foundation/Foundation.h>
static NSMutableDictionary *plist = [[NSMutableDictionary alloc] initWithContentsOfFile:#"/var/mobile/Library/Preferences/com.idevicelover.InstaEnhancer.plist"];
NSNumber *chosenNumber = [NSNumber numberWithInt:999];
int number = chosenNumber;
static BOOL followerson = NO;
%hook IGUser -(void)setFollowerCount:(NSNumber*)fp8{
followerson = [[plist objectForKey:#"followerson"]boolValue];
if(followerson){
%orig(number);
}
else{
%orig;
}
}
%end
%ctor
{
NSDictionary *InstaEnhancer = [[NSDictionary alloc] initWithContentsOfFile:#"/var /mobile /Library/Preferences/com.idevicelover.InstaEnhancer.plist"];
if ([InstaEnhancer objectForKey:#"numberoffollowers"]) number = [[InstaEnhancer objectForKey:#"numberoffollowers"] intValue];
[InstaEnhancer release];
}
i'm getting this error when compiling :"assigning to NSNumber * from incompatible type "int"
NSNumber is an object. In order to use it as a primitive data type such as an int, you have to pull that type of value out of it with the appropriate method:
NSNumber *chosenNumber = [NSNumber numberWithInt:999];
int number = [chosenNumber intValue];
Also, later on, here:
number = [[InstaEnhancer objectForKey:#"numberoffollowers"] intValue];
If at this point number is an int (I have no clue as this syntax isn't C++ or Objective-C) then this should be fine. But if number is of type NSNumber *, then you need to drop the call to intValue:
number = [InstaEnhancer objectForKey:#"numberoffollowers"];