Why gcc and clang both don't emit any warning? - c++

Suppose we have code like this:
int check(){
int x = 5;
++x; /* line 1.*/
return 0;
}
int main(){
return check();
}
If line 1 is commented out and the compiler is started with all warnings enabled, it emits:
warning: unused variable ‘x’ [-Wunused-variable]
However if we un-comment line 1, i.e. increase x, then no warning is emitted.
Why is that? Increasing the variable is not really using it.
This happen in both GCC and Clang for both c and c++.

Yes.
x++ is the same as x = x+1;, the assignment. When you are assigning to something, you possibly can not skip using it. The result is not discarded.
Also, from the online gcc manual, regarding -Wunused-variable option
Warn whenever a local or static variable is unused aside from its declaration.
So, when you comment the x++;, it satisfies the condition to generate and emit the warning message. When you uncomment, the usage is visible to the compiler (the "usefulness" of this particular "usage" is questionable, but, it's an usage, nonetheless) and no warning.

With the preincrement you are incrementing and assigning the value to the variable again. It is like:
x=x+1
As the gcc documentation says:
-Wunused-variable:
Warn whenever a local or static variable is unused aside from its declaration.
If you comment that line you are not using the variable aside of the line in which you declare it

increasing variable not really using it.
Sure this is using it. It's doing a read and a write access on the stored object. This operation doesn't have any effect in your simple toy code, and the optimizer might notice that and remove the variable altogether. But the logic behind the warning is much simpler: warn iff the variable is never used.
This has actually the benefit that you can silence that warning in cases where it makes sense:
void someCallback(void *data)
{
(void)data; // <- this "uses" data
// [...] handler code that doesn't need data
}

Why is that? increasing variable not really using it.
Yes, it is really using it. At least from the language point of view. I would hope that an optimizer removes all trace of the variable.
Sure, that particular use has no effect on the rest of the program, so the variable is indeed redundant. I would agree that warning in this case would be helpful. But that is not the purpose of the warning about being unused, that you mention.
However, consider that analyzing whether a particular variable has any effect on the execution of the program in general is quite difficult. There has to be a point where the compiler stops checking whether a variable is actually useful. It appears that the stages that generate warnings of the compilers that you tested only check whether the variable is used at least once. That once was the increment operation.

I think there is a misconception about the word 'using' and what the compiler means with that. When you have a ++i you are not only accessing the variable, you are even modifying it, and AFAIK this counts as 'use'.
There are limitations to what the compiler can identify as 'how' variables are being used, and if the statements make any sense. In fact both clang and gcc will try to remove unnecessary statements, depending on the -O-flag (sometimes too aggressively). But these optimizations happen without warnings.
Detecting a variable that is never ever accessed or used though (there is no further statement mentioning that variable) is rather easy.

I agree with you, it could generate a warning about this. I think it doesn't generate a warning, because developers of the compilers just didn't bothered handling this case (yet). Maybe it is because it is too complicated to do. But maybe they will do this in the future (hint: you can suggest them this warning).
Compilers getting more and more warnings. For example, there is -Wunused-but-set-variable in GCC (which is a "new" warning, introduced in GCC 4.6 in 2011), which warns about this:
void fn() {
int a;
a = 2;
}
So it is completely fine to expect that this emits a warning too (there is nothing different here, neither codes do anything useful):
void fn() {
int a = 1;
a++;
}
Maybe they could add a new warning, like -Wmeaningless-variable

As per C standard ISO/IEC 9899:201x, expressions evaluation are always executed to allow for expression's side effects to be produced unless the compiler can't be sufficiently sure that removing it the program execution is not altered.
5.1.2.3 Program execution
In the abstract machine, all expressions are evaluated as specified by the semantics. An actual implementation need not evaluate part of an expression if it can deduce that its value is not used and that no needed side effects are produced (including any caused by calling a function or accessing a volatile object).
When removing the line
++x;
The compiler can deduce that the local variable x is defined and initialized, but not used.
When you add it, the expression itself can be considered a void expression, that must be evaluated for side effects, as stated in:
6.8.3 Expression and null statements
The expression in an expression statement is evaluated as a void expression for its side effects.
On the other hand to remove compiler warnings relative to unused variable is very common to cast the expression to void. I.e. for an unused parameter in a function you can write:
int MyFunc(int unused)
{
(void)unused;
...
return a;
}
In this case we have a void expression that reference the symbol unused.

Related

Need help regarding macro definition

Im reading c++ code, i have found such definition
#define USE_VAL(X) if (&X-1) {}
has anybody idea, what does it mean?
Based on the name, it looks like a way of getting rid of an "unused variable" warning. The intended use is probably something like this:
int function(int i)
{
USE_VAL(i)
return 42;
}
Without this, you could get a compiler warning that the parameter i is unused inside the function.
However, it's a rather dangerous way of going about this, because it introduces Undefined Behaviour into the code (pointer arithmetic beyond bounds of an actual array is Undefined by the standard). It is possible to add 1 to an address of an object, but not subtract 1. Of course, with + 1 instead of - 1, the compiler could then warn about "condition always true." It's possible that the optimiser will remove the entire if and the code will remain valid, but optimisers are getting better at exploiting "undefined behaviour cannot happen," which could actually mess up the code quite unexpectedly.
Not to mention that fact that operator& could be overloaded for the type involved, potentially leading to undesired side effects.
There are better ways of implementing such functionality, such as casting to void:
#define USE_VAL(X) static_cast<void>(X)
However, my personal preference is to comment out the name of the parameter in the function definition, like this:
int function(int /*i*/)
{
return 42;
}
The advantage of this is that it actually prevents you from accidentally using the parameter after passing it to the macro.
Typically it's to avoid an "unused return value" warning. Even if the usual "cast to void" idiom normally works for unused function parameters, gcc with -pedantic is particularly strict when ignoring the return values of functions such as fread (in general, functions marked with __attribute__((warn_unused_result))), so a "fake if" is often used to trick the compiler in thinking you are doing something with the return value.
A macro is a pre-processor directive, meaning that wherever it's used, it will be replaced by the relevant piece of code.
and here after USE_VAL(X) the space it is explain what will USE_VAL(X) do.
first it take the address of x and then subtract 1 from it. if it is 0 then do nothing.
where USE_VAL(X) will used it will replaced by the if (&X-1) {}

Missing return statement does not produce an error [duplicate]

This question already has answers here:
Why does flowing off the end of a non-void function without returning a value not produce a compiler error?
(11 answers)
Closed 6 years ago.
I found this in one of my libraries this morning:
static tvec4 Min(const tvec4& a, const tvec4& b, tvec4& out)
{
tvec3::Min(a,b,out);
out.w = min(a.w,b.w);
}
I'd expect a compiler error because this method doesn't return anything, and the return type is not void.
The only two things that come to mind are
In the only place where this method is called, the return value isn't being used or stored. (This method was supposed to be void - the tvec4 return type is a copy-and-paste error)
a default constructed tvec4 is being created, which seems a bit unlike, oh, everything else in C++.
I haven't found the part of the C++ spec that addresses this. References (ha) are appreciated.
Update
In some circumstances, this generates an error in VS2012. I haven't narrowed down specifics, but it's interesting, nonetheless.
This is undefined behavior from the C++11 draft standard section 6.6.3 The return statement paragraph 2 which says:
[...] Flowing off the end of a function is equivalent to a return with no value; this results in undefined behavior in a value-returning function. [...]
This means that the compiler is not obligated provide an error nor a warning usually because it can be difficult to diagnose in all cases. We can see this from the definition of undefined behavior in the draft standard in section 1.3.24 which says:
[...]Permissible undefined behavior ranges from ignoring the situation completely with unpredictable results, to behaving during translation or program execution in a documented manner characteristic of the environment (with or without the issuance of a diagnostic message), to terminating a translation or execution (with the issuance of a diagnostic message).[...]
Although in this case we can get both gcc and clang to generate a wanring using the -Wall flag, which gives me a warning similar to this:
warning: control reaches end of non-void function [-Wreturn-type]
We can turn this particular warning into an error using the -Werror=return-type flag. I also like to use -Wextra -Wconversion -pedantic for my own personal projects.
As ComicSansMS mentions in Visual Studio this code would generate C4716 which is an error by default, the message I see is:
error C4716: 'Min' : must return a value
and in the case where not all code paths would return a value then it would generate C4715, which is a warning.
Maybe some elaboration on the why part of the question:
As it turns out, it is actually quite hard† for a C++ compiler to determine whether a function exits without a return value. In addition to the code paths that end in explicit return statements and the ones that fall off the end of the function, you also have to consider potential exception throws or longjmps in the function itself, as well as all of its callees.
While it is quite easy for a compiler to identify a function that looks like it might be missing a return, it is considerably harder to prove that it is missing a return. In order to lift compiler vendors of this burden, the standard does not require this to generate an error.
So compiler vendors are free to generate a warning if they are quite sure that a function is missing a return and the user is then free to ignore/mask that warning in those rare cases where the compiler was actually wrong.
†: In the general case, this is equivalent to the halting problem, so it is actually impossible for a machine to decide this reliably.
Compile your code with -Wreturn-type option:
$ g++ -Wreturn-type source.cpp
This will give you warning. You can turn the warning into error if you use -Werror too:
$ g++ -Wreturn-type -Werror source.cpp
Note that this will turn all warnings into errors. So if you want error for specific warning, say -Wreturn-type, just type return-type without -W part as:
$ g++ -Werror=return-type source.cpp
In general you should always use -Wall option which includes most common warnings — this includes missing return statement also. Along with -Wall, you can use -Wextra also, which includes other warnings not included by -Wall.
Maybe some additional elaboration on the why part of the question.
C++ was designed so that a very large body of pre-existing body of C code compiles with minimum amount of changes. Unfortunately, C itself was paying a similar duty to earliest pre-standard C which did not even have the void keyword and instead relied on a default return type of int. C functions usually did return values, and whenever code superficially similar to Algol/Pascal/Basic procedures was written without any return statements, the function was, under the hood, returning whichever garbage was left on the stack. Neither the caller nor the callee assigns the value of the garbage in a reliable way. If the garbage is then ignored by every caller, everything is fine and C++ inherits the moral obligation to compile such code.
(If the returned value is used by the caller, the code may behave non-deterministically, similar to processing of an uninitialized variable. Could the difference be reliably identified by a compiler, in a hypothetical successor language to C? This is hardly possible. The caller and the callee may be in different compilation units.)
The implicit int is just a part of the C legacy involved here. A "dispatcher" function might, depending on a parameter, return a variety of types from some code branches, and return no useful value from other code branches. Such a function would generally be declared to return a type long enough to hold any of the possible types and the caller might need to cast it or extract it from a union.
So the deepest cause is probably the C language creators' belief that procedures that do not return any value are just an unimportant special case of functions that do; this problem got aggravated by the lack of focus on type safety of function calls in the oldest C dialects.
While C++ did break compatibility with some of the worst aspects of C (example), the willingness to compile a return statement without a value (or the implicit value-less return at the end of a function) was not one of them.
As already mentioned, this is undefined behavior and will give you a compiler warning. Most places I've worked require you to turn on compiler settings to treat warnings as errors - which enforces that all your code must compile with 0 errors and 0 warnings. This is a good example of why that is a good idea.
This is more of the standard C++ rule/feature which tends to be flexible with things and which tends to be more close to C.
But when we talk of the compilers, GCC or VS, they are more for professional usage and for variety of development purposes and hence put more strict development rules as per your needs.
That makes sense also, my personal opinion, because the language is all about features and its usage whereas compiler defines the rules for optimal and best way of using it as per your needs.
As mentioned in above post, compiler sometimes gives the error, sometimes gives warning and also it has the option of skipping these warning etc, indicating the freedom to use the language and its features in a way that suits us best.
Along with this there are several other questions mentioning this behaviour of returning a result without having a return statement. One simple example would be:
int foo(int a, int b){ int c = a+b;}
int main(){
int c = 5;
int d = 5;
printf("f(%d,%d) is %d\n", c, d, foo(c,d));
return 0;
}
Could this anomaly be due stack properties and more specifically:
Zero-Address Machines
In zero-address machines, locations of both operands are assumed to be at a default location.
These machines use the stack as the source of the input operands and the result goes back into
the stack. Stack is a LIFO (last-in-first-out) data structure that all processors support, whether
or not they are zero-address machines. As the name implies, the last item placed on the stack
is the first item to be taken out of the stack. All operations on this type of machine assume that the required input operands are the top
two values on the stack. The result of the operation is placed on top of the stack.
In addition to that, for accessing memory to read and write data same registers are used as data source and destination(DS (data segment) register), that store first the variables needed for the calculation and then the returned result.
Note:
with this answer I would like to discuss one possible explanation of the strange behaviour at machine (instruction) level as it has already a context and its covered in adequately wide range.

Why does this C++ snippet compile (non-void function does not return a value) [duplicate]

This question already has answers here:
Why does flowing off the end of a non-void function without returning a value not produce a compiler error?
(11 answers)
Closed 6 years ago.
I found this in one of my libraries this morning:
static tvec4 Min(const tvec4& a, const tvec4& b, tvec4& out)
{
tvec3::Min(a,b,out);
out.w = min(a.w,b.w);
}
I'd expect a compiler error because this method doesn't return anything, and the return type is not void.
The only two things that come to mind are
In the only place where this method is called, the return value isn't being used or stored. (This method was supposed to be void - the tvec4 return type is a copy-and-paste error)
a default constructed tvec4 is being created, which seems a bit unlike, oh, everything else in C++.
I haven't found the part of the C++ spec that addresses this. References (ha) are appreciated.
Update
In some circumstances, this generates an error in VS2012. I haven't narrowed down specifics, but it's interesting, nonetheless.
This is undefined behavior from the C++11 draft standard section 6.6.3 The return statement paragraph 2 which says:
[...] Flowing off the end of a function is equivalent to a return with no value; this results in undefined behavior in a value-returning function. [...]
This means that the compiler is not obligated provide an error nor a warning usually because it can be difficult to diagnose in all cases. We can see this from the definition of undefined behavior in the draft standard in section 1.3.24 which says:
[...]Permissible undefined behavior ranges from ignoring the situation completely with unpredictable results, to behaving during translation or program execution in a documented manner characteristic of the environment (with or without the issuance of a diagnostic message), to terminating a translation or execution (with the issuance of a diagnostic message).[...]
Although in this case we can get both gcc and clang to generate a wanring using the -Wall flag, which gives me a warning similar to this:
warning: control reaches end of non-void function [-Wreturn-type]
We can turn this particular warning into an error using the -Werror=return-type flag. I also like to use -Wextra -Wconversion -pedantic for my own personal projects.
As ComicSansMS mentions in Visual Studio this code would generate C4716 which is an error by default, the message I see is:
error C4716: 'Min' : must return a value
and in the case where not all code paths would return a value then it would generate C4715, which is a warning.
Maybe some elaboration on the why part of the question:
As it turns out, it is actually quite hard† for a C++ compiler to determine whether a function exits without a return value. In addition to the code paths that end in explicit return statements and the ones that fall off the end of the function, you also have to consider potential exception throws or longjmps in the function itself, as well as all of its callees.
While it is quite easy for a compiler to identify a function that looks like it might be missing a return, it is considerably harder to prove that it is missing a return. In order to lift compiler vendors of this burden, the standard does not require this to generate an error.
So compiler vendors are free to generate a warning if they are quite sure that a function is missing a return and the user is then free to ignore/mask that warning in those rare cases where the compiler was actually wrong.
†: In the general case, this is equivalent to the halting problem, so it is actually impossible for a machine to decide this reliably.
Compile your code with -Wreturn-type option:
$ g++ -Wreturn-type source.cpp
This will give you warning. You can turn the warning into error if you use -Werror too:
$ g++ -Wreturn-type -Werror source.cpp
Note that this will turn all warnings into errors. So if you want error for specific warning, say -Wreturn-type, just type return-type without -W part as:
$ g++ -Werror=return-type source.cpp
In general you should always use -Wall option which includes most common warnings — this includes missing return statement also. Along with -Wall, you can use -Wextra also, which includes other warnings not included by -Wall.
Maybe some additional elaboration on the why part of the question.
C++ was designed so that a very large body of pre-existing body of C code compiles with minimum amount of changes. Unfortunately, C itself was paying a similar duty to earliest pre-standard C which did not even have the void keyword and instead relied on a default return type of int. C functions usually did return values, and whenever code superficially similar to Algol/Pascal/Basic procedures was written without any return statements, the function was, under the hood, returning whichever garbage was left on the stack. Neither the caller nor the callee assigns the value of the garbage in a reliable way. If the garbage is then ignored by every caller, everything is fine and C++ inherits the moral obligation to compile such code.
(If the returned value is used by the caller, the code may behave non-deterministically, similar to processing of an uninitialized variable. Could the difference be reliably identified by a compiler, in a hypothetical successor language to C? This is hardly possible. The caller and the callee may be in different compilation units.)
The implicit int is just a part of the C legacy involved here. A "dispatcher" function might, depending on a parameter, return a variety of types from some code branches, and return no useful value from other code branches. Such a function would generally be declared to return a type long enough to hold any of the possible types and the caller might need to cast it or extract it from a union.
So the deepest cause is probably the C language creators' belief that procedures that do not return any value are just an unimportant special case of functions that do; this problem got aggravated by the lack of focus on type safety of function calls in the oldest C dialects.
While C++ did break compatibility with some of the worst aspects of C (example), the willingness to compile a return statement without a value (or the implicit value-less return at the end of a function) was not one of them.
As already mentioned, this is undefined behavior and will give you a compiler warning. Most places I've worked require you to turn on compiler settings to treat warnings as errors - which enforces that all your code must compile with 0 errors and 0 warnings. This is a good example of why that is a good idea.
This is more of the standard C++ rule/feature which tends to be flexible with things and which tends to be more close to C.
But when we talk of the compilers, GCC or VS, they are more for professional usage and for variety of development purposes and hence put more strict development rules as per your needs.
That makes sense also, my personal opinion, because the language is all about features and its usage whereas compiler defines the rules for optimal and best way of using it as per your needs.
As mentioned in above post, compiler sometimes gives the error, sometimes gives warning and also it has the option of skipping these warning etc, indicating the freedom to use the language and its features in a way that suits us best.
Along with this there are several other questions mentioning this behaviour of returning a result without having a return statement. One simple example would be:
int foo(int a, int b){ int c = a+b;}
int main(){
int c = 5;
int d = 5;
printf("f(%d,%d) is %d\n", c, d, foo(c,d));
return 0;
}
Could this anomaly be due stack properties and more specifically:
Zero-Address Machines
In zero-address machines, locations of both operands are assumed to be at a default location.
These machines use the stack as the source of the input operands and the result goes back into
the stack. Stack is a LIFO (last-in-first-out) data structure that all processors support, whether
or not they are zero-address machines. As the name implies, the last item placed on the stack
is the first item to be taken out of the stack. All operations on this type of machine assume that the required input operands are the top
two values on the stack. The result of the operation is placed on top of the stack.
In addition to that, for accessing memory to read and write data same registers are used as data source and destination(DS (data segment) register), that store first the variables needed for the calculation and then the returned result.
Note:
with this answer I would like to discuss one possible explanation of the strange behaviour at machine (instruction) level as it has already a context and its covered in adequately wide range.

How to prevent g++ from optimizing out a loop controlled by a variable that can be changed by an IRQ?

Consider the following piece of code:
unsigned global;
while(global);
global is modified in a function which is invoked by an IRQ. However, g++ removes the "is-not-zero" test and translates the while loop into an endless loop.
Disabling the compiler optimization solves the problem, but does C++ offer a language construct for it?
Declare the variable as volatile:
volatile unsigned global;
This is the keyword that tells the compiler that global can be modified in different threads and all optimizations should be turned off for it.
Since you're using GCC and you say that making the variable volatile does not work, you can trick the optimizer into thinking that the loop changes the variable by lying to the compiler:
while(global)
asm volatile("" : "+g"(global));
This is an inline assembly statement which says that it modifies the variable (it's passed as an input-output operand). But it's empty, so obviously it doesn't do anything at runtime. Still, the optimizer thinks it modifies the variable - the programmers said so, and the compiler, barring operand substitution (which means simply replacing one text with another), doesn't really care about the body of inline assembly and won't do any funny things to it.
And because the body is empty and the constraint used it the most generic one available, it should work reliably on all platforms where GCC supports inline assembly.
You could use GCC attributes on the function declaration to disable optimisation on a per function basis:
void myfunc() __attribute__((optimize(0)));
See the GCC Function Attributes page for more information.

What does a "true;" or "10;" statement mean in C++ and how can it be used?

In C++ one can write any of the following statements:
10;
true;
someConstant; //if this is really an integer constant
or something like
int result = obtainResult();
result; // looks totally useless
The latter can be used to suppress a compiler warning "A variable is initialized but not referenced" (C4189 in VC++) if a macro that is expanded into an empty string in some configuration is later used with the result variable. Like this:
int result = obtainResult();
result;
assert( result > 0 ); // assert is often expanded into an empty string in Release versions of code
What's the meaning of such statements? How can they be used except for compiler warning suppression?
This kind of statements is a logical expansion of how other pieces of the language works. Consider having a function that returns a value, for example int foo(), that also has some side effects. Sometimes you only want those side effects to happen, so you write foo(); as a statement.
Now, while this does not look exactly like 10;, the function call will evaluate to an int sooner or later, and nothing happens to that int, just like with 10;.
Another example of the same issue is that since you can do a = b = 10;, that means b = 10 has to evaluate to 10, hence you can not do assignment without generating a value that has to be suppressed.
Being able to write such values as statements is just a logical way of building the language, but for the cases you present it might even be a good idea to give a compiler warning for it.
Unless you use it to suppress compiler warnings ;)
These statements (called expression-statements in the C++ grammar) are valid because they are expressions.
Expressions are all constructs that calculate some kind of value, such as
3 + 5
someVariable
someFunctionCall( 2 )
someVar += 62
val > 53
I think, to keep the grammar simple, they decided to not differentiate between those expressions that actually have a side effect (such as the function call or the assignment) and those that don't.
Such a statement does nothing, and will most likely be optimized away by any decent compiler.
It may be useful for getting rid of the unused variable warning, but with some compilers you may get a statement has no effect warning instead.
They have no practical use beyond compiler warning suppression, and in general the compiler will elide any such constant-value statement that has no side effect.
They are expressions that will be evaluated, assuming the compiler doesn't optimise them away. As for "meaning", I'm not sure what you "mean" by that!
In C and C++, a statement that is just an expression is evaluated.
The fact that the expression might be useless is harmless, and with the optimizer turned on can result in no code generated at all. However, as you've observed, it usually does count as use of a variable.
Note that statements containing only an expression are quite common. A simple function call is one, for example. In printf("hello, world.\n");, the return value of printf() is ignored but the function is still called and its intended effect (text output) happens.
Also, a variable assignment x = 3; is also a statement made up of a simple expression, since assignment is an operator and returns a value in addition to its side effect of modifying the lvalue.
Although legal I think these statements are confusing and should be avoided, even for suppressing warnings. For me it is more reasonable to suppress the warning using something like this:
int result = 0;
result = obtainResult();
assert (result > 0);
In some embedded enviroments accessing a read only register will have side effects, e.g. clearing it.
Writing int temp = IV; to clear it causes a warning because temp isn't used, in which case I write IV;
I agree with Magnus' answer. There is one thing that puzzles me though: why do you use this nonsense
int result = obtainResult();
result; // looks totally useless
to get rid of compiler warnings? In my humble opinion it is much worse NOT to have a warning in such situation. The result variable is still not used - you have just "swept the dirt under the carpet". This "lone variable" approach looks as if there was something missing (Have I accidently deleted something?). Why don't you use
(void)obtainResult();
in the first place? It assures anyone who would be reading your code that you do not care about the return result. It is very difficult to put this "accidently". Obviously this does not generate any compiler warnings.