Qt creator not seeing Mac Frameworks - c++

I am using Qt 5.6 with Qt Creator 4.3 on macOS Sierra 10.12.
I am building a Qt based application that uses OpenGL and OpenCL.
Software or system updates somewhere appear to have broken Qt Creators' ability to find the headers for OpenGL and OpenCL headers.
I have tried reinstalling Qt, Reinstalling Xcode and the Mac SDK and none of these options make it work.
The weird thing is my app compiles. QtCreator just cannot find the headers itself - this makes code navigation somewhat more complex.
So lets take OpenCL. I include it like this:
#ifdef __APPLE__
#include <OpenCL/cl.h>
#include <OpenCL/opencl.h>
#endif
My app.pro file for qmake has the following inside it:
macx:QMAKE_LFLAGS += -framework OpenCL
And with this it seems to compile. However the two OpenCL #include above in QtCreator are yellow underlined with a tooltip saying "OpenCL/cl.h: No such file or directory".
Now I can see that it compiles successfully as qmake is working out where the frameworks are and appending the paths successfully:
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ -c -pipe -stdlib=libc++ -g -std=gnu++11 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.12.sdk -mmacosx-version-min=10.7 -Wall -W -fPIC -DQT_DEPRECATED_WARNINGS -DQT_QML_DEBUG -DQT_WIDGETS_LIB -DQT_GUI_LIB -DQT_CORE_LIB -I/Users/me/Projects/app -I. -I/Users/me/Qt5.6.2/5.6/clang_64/lib/QtWidgets.framework/Headers -I/Users/me/Qt5.6.2/5.6/clang_64/lib/QtGui.framework/Headers -I/Users/me/Qt5.6.2/5.6/clang_64/lib/QtCore.framework/Headers -I. -I/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.12.sdk/System/Library/Frameworks/OpenGL.framework/Headers -I/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.12.sdk/System/Library/Frameworks/AGL.framework/Headers -I. -I/Users/me/Qt5.6.2/5.6/clang_64/mkspecs/macx-clang -F/Users/me/Qt5.6.2/5.6/clang_64/lib -o main.o /Users/me/Projects/app/main.cpp
Now if I navigate to the following directory the headers are there and present:
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/OpenCL.framework/Versions/A
So I cannot see what is missing.
I have tried to "teach" Qt Creator about this framework directory with combinations of the following, but I havent found something that will work:
macx:QMAKE_LFLAGS += -framework OpenCL
macx:INCLUDEPATH += /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/OpenCL.framework/Versions/A/Headers
macx:QMAKE_LFLAGS += -F/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks
macx:LIBS += -framework OpenCL
I'm struggling to find information about how QtCreator find the system frameworks on a mac and how i get it to start finding them again. Any help would be massively appreciated.

For anybody that has the same problem the answer was actually rather simple in the end.
When you setup the kit in Qt creator (which tells it what compiler and debugger to use amongst other things) you need to be careful with the compiler used. I had two copies of clang on my machine, one was installed in /usr/bin (the system one) and the other was installed inside the XCode app bundle. My kit was using the Xcode installed one as thats where the libraries live. While this compiled just fine, Qt creator for some reason does not hook up the paths to libraries properly. Simply switching this over to using the one in /usr/bin solved it.
Note that i did not explicitly ask it to use the one in the Xcode app bundle, thats just the one that was automatically selected when the project was first opened in Qt creator. So you might have to adjust its default behaviour in order to fix things.

Related

Error loading SDL2 shared libraries while executing program on another pc

I'm trying to compile a program i made using SDL2 to work on others computers (or testing VM in this case).
I've been compiling it with what i think are the correct flags, e.g. g++ main.cpp -o main -lSDL2, however when i try executing it on another Ubuntu installation i get this error.
error while loading shared libraries: libSDL2-2.0.so.0: cannot open shared object file: No such file or directory
From my understanding it's not a problem in my compiling but with how i expect it to work on another Linux installation; I've cross-compiled (using mingw32) and tested it (using a freshly installed VM) on Windows adding the correct dlls with the exe (seems to work fine) and I was expecting for it to work in a similar fashion.
What's the standard in this cases? Should i write a setup scripts to install the library dependencies on the target machine? Is there another way I'm not aware of? I've never released an application for Linux (nor Windows) and I'm struggling to find the resources to do things "the right way".
Thanks for everyone suggestions, I ended up settling for the easy way, compiling the "easy to install" libraries dynamically e.g.-lSDL2 and the others statically (checked the licenses and it should be fine) like so:
g++ main.cpp -o main -Wl,-Bdynamic -lSDL2 -lSDL2_image -lSDL2_ttf -Wl,-Bstatic -lSDL2_gfx -static-libgcc -static-libstdc++
I'll put in my documentation how to install the required SDL2 libraries.
I am not sure how familiar you are with pkg-config, but the output for sdl2 is this:
-D_REENTRANT -I/usr/include/SDL2 -lSDL2
This was found from running this:
pkg-config --cflags --libs sdl2
Basically, you need to point to where SDL2 is located BEFORE you actually link to it.
The tool pkg-config is designed to tell you the information you need when you want to link to a package in Linux. You were linking with the library, but you forgot to tell GCC where the library is located.
If you want to compile you code, try this:
g++ main.cpp -o runme `pkg-config --cflags --libs sdl2`
This will automatically grab all of the flags that you need to compile with SDL2 included.
Oh, and you should note, ORDER MATTERS WHEN ADDING FLAGS AND LIBRARIES!!!
There are many questions on SO where the order of compiler options caused all of the problems. Do not be like those people. I suggest you search SO for more info on that.

Compiling standalone Qt application using MinGW

I am trying to build a standalone Qt app without any DLLs needed. I recompiled Qt 5.4.1 statically. When I compile and run an application, it doesn't require any Qt DLLs, but it requires libgcc_s_dw2-1.dll instead. I have also edited my mkspecs before configuring and building Qt, I edited these values:
QMAKE_CFLAGS = -pipe -fno-keep-inline-dllexport -static -static-libgcc
QMAKE_CXXFLAGS = -pipe -fno-keep-inline-dllexport -static -static-libgcc -static-libstdc++
(added -static -static-libstdc++ and -static-libgcc)
I also added a QMAKESPECS environment variable.
When I build something using Qt, I can always see this options in the output, so I am sure that the mkspecs are applying.
When I build a non-Qt program with these options (-static -static-libgcc -static-libstdc++), it doesn't need any DLLs when I run it.
Can somebody help me?
I use Qt 5.4.1 and MinGW-w64 4.9.2
I solved my problem now. The problem was that although I edited the variable QMAKE_CXXFLAGS, it was still linking the standard libraries dynamically when linking the application itself, because it doesn't use this variable in the final step of the compilation. I only edited the mkspecs again and added the -static option to the variable QMAKE_LIBS and it works now, I have a standalone Qt application.

C++ PackageKit newb linking issue

I'm trying to import PackageKit into a C++ project I'm working with (as a C++ newbie coming from a mostly Java background). My goal is do some things with the packages I have installed on my system.
I've installed libpackagekit-glib2-16, libpackagekit-glib2-dev, libpackagekit-qt2-6, libpackagekit-qt2-dev, and packagekit (I know I won't need all of these down the line, but I'm just covering my bases for now). I can see that they've been installed here: /usr/include/PackageKit which has the subfolders packagekit-glib2, packagekit-qt2, plugin.
To help me along I'm using qt 5.2.1 to act as a crutch for my Makefiles while I'm still learning, but I'm not actually using any qt resources for now. I've been able to import apt's and dpkg's libraries previously via -lapt-lib and -ldpkg under qt's LIBS+= but I can't figure out how to import the packagekit's library (I've tried multiple variations, but I can't figure out how to properly import this library).
This:
#define I_KNOW_THE_PACKAGEKIT_GLIB2_API_IS_SUBJECT_TO_CHANGE
#include <PackageKit/packagekit-glib2/packagekit.h>
int main(int argc, char *argv[])
{
return 0;
}
Results with this:
g++ -c -std=c++11 -g -Wall -W -D_REENTRANT -fPIE -DQT_QML_DEBUG -DQT_DECLARATIVE_DEBUG -DQT_CORE_LIB -I/usr/lib/x86_64-linux-gnu/qt5/mkspecs/linux-g++-64 -I../console-example -I/usr/include/qt5 -I/usr/include/qt5/QtCore -I. -I. -o main.o ../console-example/main.cpp
In file included from ../console-example/main.cpp:3:0:
/usr/include/PackageKit/packagekit-glib2/packagekit.h:31:41: fatal error: packagekit-glib2/pk-catalog.h: No such file or directory
#include <packagekit-glib2/pk-catalog.h>
If this is necessary, my system is Ubuntu 14.04 64bit and as I've mentioned I'm using qt 5.2.1 to help with the makefile. Thanks to all in advance!
This seems to be a compilation problem. The compiler cannot find packagekit's headers. I suppose that into g++ line you need to add -I/usr/include/PackageKit or something similar.
From within my qt project's .pro file I had to make the following additions to get it to compile and link.
CONFIG += link_pkgconfig # This enables the next line
PKGCONFIG = gtk+-2.0 # This will link against gtk+-2.0
INCLUDEPATH += /usr/include/PackageKit/ \ # This is the include for packagekit
+= /usr/lib/glib-2.0/include/ # This will include glib, which packagekit is dependent on

Errors in QT headers using clang

Questions:
My question is thus: How do I build my QT project without turning off warnings altogether (or having to sort through a million purposeless ones to find my own)? Can I suppress warnings for just the QT headers?
Details:
Issue
A number of months ago, I started a QT project in QT-Creator. At the time I was using gcc 4.6. After a bit other priorities asserted themselves and I found myself without time to work on the project until now. In the interim I switched to using clang. When I configured my QT project to use clang -- which project compiled without warnings in g++ -- it generated some 263 warnings all within the QT headers themselves. Mostly sign-conversion and unreachable-code.
Attempts
To try and get around this I added -isystem /path/to/QT/include/dir based on this entry in the Clang User Manual, but it did not seem to affect anything. Though I am not certain, I think it is because my code #include's the QT headers by name, not by directory. While the solution to that might be to manually list every single QT header used (have not tried), it would mean I would have to update it every time I upgraded QT or used a new header. Surely there is a better solution.
As requested here is the actual compile command being executed:
clang++ -c -pipe -Qunused-arguments -Weverything -cxx-isystem /path/to/qt/4.8.3/include/ -g -D_REENTRANT -DQT_NO_KEYWORDS -DQT_SHARED -I/path/to/qt/x86_64/4.8.3/mkspecs/unsupported/linux-clang -I. -I.moc -I.ui -I/path/to/qt/4.8.3/include/ -o .obj/main.o main.cpp
Specs
I am using:
Linux 3.2.0-40-generic #64-Ubuntu SMP x86_64 GNU/Linux
Though others on my team use Windows
QT creator 2.6.2
QT 4.8.3
clang version 3.2 (trunk 165250) (llvm/trunk 165249)
Target: x86_64-unknown-linux-gnu
I will answer my own question because, as it turns out, it is a specific environmental quirk in this case.
I have two copies of the QT libraries on my dev machine, one system-wide and one project specific (included in the VCS). The project libraries do not have qmake included, so I used my system qmake, which appended a different path than I was including in my -isystem specifications. To solve this, I added
QMAKE_INCDIR_QT =
to qmake.conf (in qt/mkspecs/unsupported/linux-clang/)
Since someone else on the project had fanangled qmake into using the project libraries everywhere else.
For those who stumble upon this question with a more general problem than the author.
Try inserting:
LIBS_USED_FOR_QT = QtCore QtSql QtMultimediaWidgets QtSensors QtSvg QtXml QtPrintSupport QtWidgets QtQuick QtQml QtPositioning QtGui QtWebKitWidgets
for(somelib, $$list($$LIBS_USED_FOR_QT)) {
QMAKE_CXXFLAGS += -isystem $$(QTDIR)/lib/$${somelib}.framework/Versions/5/Headers/
QMAKE_CXXFLAGS += -isystem $$(QTDIR)/lib/$${somelib}.framework/Headers/
}
in your .pro file.
Addtionally avoid includes like #include <QtCore/QtCore>
writing #include <QtCore> instead
This tamed qt quite efficiently for me.
see also this source

QT5 attaching project name with every sourcefile name, compiling error

i want to get started with QT. I donwloaded QT5 MINGW compiler with QT creator and i am trying to build the pre attached example named affine the problem is that the QT5 i think embed the project name with each of source file and thus gives error that file not found. some thing similar
:-1: error: ..affinemain.cpp: No such file or directory
while the file name is just
main.cpp
i don't know how to fix it. I searched lot on internet but could not found anything useful.
I even try to compile from command prompt but i am not fimmiliar with command prompt compiling as i am new to QT and previously i am totally developed with IDE in visual studio and eclipse for java so i have no idea about the make file and compiler command line arguments.
could some body please help me to fix this issue and can you tell please why compiler attaching project name with the source file name?
Thanks in advance
I have got the same problem and my solution may help you.
I am working with Qt5.0.1 now, and there are two distributions to work on windows with it: Qt5.0.1-mingw and Qt5.0.1-msvc2010.
I had to use mingw and there was a problem on my setup that "/" is ignored in path's.
So according to Qt Creator, compiler was called to process file mainwindow.cpp and this file was passed to it
g++ /*truncated*/ ..\qt-example\mainwindow.cpp
Below is the full compiler input:
g++ -c -pipe -fno-keep-inline-dllexport -g -frtti -Wall -Wextra -fexceptions -mthreads -DUNICODE -DQT_QML_DEBUG -DQT_DECLARATIVE_DEBUG -DQT_WIDGETS_LIB -DQT_GUI_LIB -DQT_CORE_LIB -DQT_OPENGL_ES_2 -DQT_OPENGL_ES_2_ANGLE -DQT_NEEDS_QMAIN -I..\qt-example -I"..\..\..\..\..\..\Qt\Qt5.0.1\5.0.1\mingw47_32\include" -I"..\..\..\..\..\..\Qt\Qt5.0.1\5.0.1\mingw47_32\include\QtWidgets" -I"..\..\..\..\..\..\Qt\Qt5.0.1\5.0.1\mingw47_32\include\QtGui" -I"..\..\..\..\..\..\Qt\Qt5.0.1\5.0.1\mingw47_32\include\QtCore" -I"debug" -I"." -I"." -I"..\..\..\..\..\..\Qt\Qt5.0.1\5.0.1\mingw47_32\mkspecs\win32-g++" -o debug\mainwindow.o ..\qt-example\mainwindow.cpp
And the error produced.
g++.exe: error: ..qt-examplemainwindow.cpp: No such file or directory
g++.exe: fatal error: no input files
compilation terminated.
So, we can see that "\" is ignored by the compiler and file name is merged with directory name.
The solution to that problem goes to the tools that are used - MinGW (Minimalist ports of GCC and Binutils). And also MSYS - a collection of GNU utilities such as bash, make, gawk and grep to allow building of applications and programs which depend on traditionally UNIX tools to be present. In our case - g++.
MSYS is not shipped with Qt5.0.1-mingw and g++ is not using it, but having MSYS available in your PATH environment variable breaks the system.
MSYS is used for git scm, which I have installed, so my path contains links to MSYS that goes bundled with git. So I have next paths in my PATH environment variable.
C:\Program Files (x86)\git\bin;C:\Program Files (x86)\git\cmd
I have not found how MSYS is used by Qt Creator or g++, or where it is linked, but when I have dropped next path from PATH:
C:\Program Files (x86)\git\bin;
and restarted Qt Creator - g++ succeeded on compiling my file, it worked.
The question why/how it influences the Qt Creator/g++ that should not use MSYS utils installed with git is still open.
i canĀ“t comment.
important : delete all the files in the release and debug folder (compiled version) before try the tips of the autor ...