Draw.io -- Is there non-minified source? - draw.io

We are trying to use the latest Draw.io repository, and modify the javascript client side code to change some of its behaviors for an improved UX. But, the only up to date source we can find is here:
https://github.com/jgraph/draw.io/tree/master/war/js
You'll notice that several of the source files are already minified, such as app.min.js
We found an old non-minified version of draw.io from 5 years ago:
https://github.com/vmassol/draw.io
But it looks like it's missing a lot of functionality..
Does anyone have more information about this? Is there a way to get the non-minified source of the up to date version? Just how much functionality is missing from the old version? Or, do we misunderstand something, and the minified files, like app.min.js are just pre-built products from the source that's in the rest of the directories?
Thanks!

The minified and non-minified (NM) sources are both in the project. The NM sources mostly live in the diagramly folder (the old name for draw.io) and the GraphEditor folder.
If you look in the build file, you can see which sources go into which *.min.js files.
The GraphEditor source serve as the base stack under draw.io. It used to be maintained as a cut-down editor, just not any longer.

i managed to run the app from the unminified modifying the index.html as follows:
// Changes paths for local development environment
if (urlParams['dev'] == '1') {
// Used to request grapheditor/mxgraph sources in dev mode
//the line below was: var mxDevUrl = document.location.protocol + '//devhost.jgraph.com/mxgraph2';
var mxDevUrl = document.location.origin + '/mxgraph';
// Used to request draw.io sources in dev mode
//the line below was : var drawDevUrl = document.location.protocol + '//devhost.jgraph.com/drawio/src/main/webapp/';
var drawDevUrl = document.location.origin + '/drawio/src/main/webapp/';
...
//The line below was: var geBasePath = mxDevUrl + '/javascript/examples/grapheditor/www/js';
var geBasePath = drawDevUrl + '/js/mxgraph';
var mxBasePath = mxDevUrl + '/javascript/src';
...
}
To make everything work I had to start an http-server (es. nodejs http-server module) at mxgraph and drawio repos parent.

Related

In-repo addon writing public files on build causes endless build loop on serve

I'm having difficulty with my in-repo addon writing to appDir/public. What I'd like to do is write out a JSON file on each build to be included in the app /dist. The problem I'm running into is when running "ember serve", the file watcher detects the new file and rebuilds again, causing an endless loop.
I've tried writing the JSON file using preBuild() and postBuild() hooks, saving to /public, but after build, the watcher detects it and rebuild over and over, writing a new file again each time. I also tried using my-addon/public folder and writing to that, same thing.
The only thing that partially works is writing on init(), which is fine, except I don't see the changes using ember serve.
I did try using the treeForPublic() method, but did not get any further. I can write the file and use treeForPublic(). This only runs once though, on initial build. It partially solves my problem, because I get the files into app dist folder. But I don't think ember serve will re-run treeForPublic on subsequent file change in the app.
Is there a way to ignore specific files from file watch? Yet still allow files to include into the build? Maybe there's an exclude watch property in ember-cli-build?
Here's my treeForPublic() , but I'm guessing my problems aren't here:
treeForPublic: function() {
const publicTree = this._super.treeForPublic.apply(this, arguments);
const trees = [];
if (publicTree) {
trees.push(publicTree);
}
// this writes out the json
this.saveSettingsFile(this.pubSettingsFile, this.settings);
trees.push(new Funnel(this.addonPubDataPath, {
include: [this.pubSettingsFileName],
destDir: '/data'
}));
return mergeTrees(trees);
},
UPDATE 05/20/2019
I should probably make a new question at this point...
My goal here is to create an auto-increment build number that updates both on ember build and ember serve. My comments under #real_ates's answer below help explain why. In the end, if I can only use this on build, that's totally ok.
The answer from #real_ate was very helpful and solved the endless loop problem, but it doesn't run on ember serve. Maybe this just can't be done, but I'd really like to know either way. I'm currently trying to change environment variables instead of using treeforPublic(). I've asked that as a separate question about addon config() updates to Ember environment:
Updating Ember.js environment variables do not take effect using in-repo addon config() method on ember serve
I don't know if can mark #real_ate's answer as the accepted solution because it doesn't work on ember serve. It was extremely helpful and educational!
This is a great question, and it's often something that people can be a bit confused about when working with broccoli (I know for sure that I've been stung by this in the past)
The issue that you have is that your treeForPublic() is actually writing a file to the source directory and then you're using broccoli-funnel to select that new custom file and include it in the build. The correct method to do this is instead to use broccoli-file-creator to create an output tree that includes your new file. I'll go into more detail with an example below:
treeForPublic: function() {
const publicTree = this._super.treeForPublic.apply(this, arguments);
const trees = [];
if (publicTree) {
trees.push(publicTree);
}
let data = getSettingsData(this.settings);
trees.push(writeFile('/data/the-settings-file.json', JSON.stringify(data)));
return mergeTrees(trees);
}
As you will see the most of the code is exactly the same as your example. The two main differences are that instead of having a function this.saveSettingsFile() that writes out a settings file on disk we now have a function this.getSettingsData() that returns the content that we would like to see in the newly created file. Here is the simple example that we came up with when we were testing this out:
function getSettingsData() {
return {
setting1: 'face',
setting2: 'my',
}
}
you can edit this function to take whatever parameters you need it to and have whatever functionality you would like.
The next major difference is that we are using the writeFile() function which is actually just the broccoli-file-creator plugin. Here is the import that you would put at the top of the file:
let writeFile = require('broccoli-file-creator');
Now when you run your application it won't be writing to the source directory any more which means it will stop constantly reloading 🎉
This question was answered as part of "May I Ask a Question" Season 2 Episode 2. If you would like to see us discuss this answer in full you can check out the video here: https://youtu.be/9kMGMK9Ur4E

VSIX how to get current snapshot document name?

I have been trying to to create an extension that highlights specific line numbers for me in Visual Studio in the margins.
I manged to get my marking in the margins using predefined line number but for it to work properly I need to know what the current document FullName is (Path and filename)
After much googling I figured out how to do it with the sample code (which is not ideal)
DTE2 dte = (DTE2)System.Runtime.InteropServices.Marshal.GetActiveObject("VisualStudio.DTE.15.0");
var activeDocument = dte.ActiveDocument;
var docName = activeDocument.Name;
var docFullName = activeDocument.FullName;
Now I know the problems here
is that is for specific version bases on the text
there is no way to select which instance (when running more than one VS)
It seems to be very slow
I have a feeling I should be doing this with MEF Attributes but the MS docs examples are so simple that they do not work for me. I scanned a few SO questions too and I just cannot get them to work. They mostly talk about Services.. which I do not have and have no idea how to get.
The rest of my code uses SnapshotSpans as in the example Extension of Todo_Classification examples which is great if you do NOT need to know the file name.
I have never done any extensions development. Please can somebody help me do this correctly.
You can use following code to get a file from a snapshot without any dependencies.
public string GetDocumentPath(Microsoft.VisualStudio.Text.ITextSnapshot ts)
{
Microsoft.VisualStudio.Text.ITextDocument textDoc;
bool rc = ts.TextBuffer.Properties.TryGetProperty(
typeof(Microsoft.VisualStudio.Text.ITextDocument), out textDoc);
if (rc && textDoc != null)
return textDoc.FilePath;
return null;
}
If you don't mind adding Microsoft.CodeAnalysis.EditorFeatures.Text to your project it will provide you with an extension method Document GetOpenDocumentInCurrentContextWithChanges() on the Microsoft.VisualStudio.Text.Snapshot class. (Plus many other Rosyln based helpers)
using Microsoft.CodeAnalysis.Text;
Document doc = span.Snapshot.GetOpenDocumentInCurrentContextWithChanges();

Can log4j and java util logging coexist

My application uses log4j but OkHttpClient uses java util logging. So apart from log4j.properties, I created a logging.properties file with the following contents:
handlers=java.util.logging.FileHandler
.level=FINE
okhttp3.internal.http2.level=FINE
java.util.logging.FileHandler.pattern = logs/%hjava%u.log
java.util.logging.FileHandler.limit = 50000
java.util.logging.FileHandler.count = 1
java.util.logging.FileHandler.formatter = java.util.logging.XMLFormatter
java.util.logging.ConsoleHandler.level = FINE
java.util.logging.ConsoleHandler.formatter = java.util.logging.SimpleFormatter
I then added this to jvm params used for starting the application -Djava.util.logging.config.file="file://${BASE_DIR}/logging.properties"
But I don't see any new folders being created as indicated by the Filehandler. Any one know why?
But I don't see any new folders being created as indicated by the Filehandler. Any one know why?
The FileHandler will not create any new folders. A directory must be created before the FileHandler will create a file.
The system property requires a path to file that is located on the filesystem It will not expand system properties or environment variables by using the dollar sign syntax.
You can use a relative path based off of the working directory or you have to use an absolute path to the logging.properties. The logging properties can not be packaged inside of an archive.
If you want to work around this limitation then you want to create a custom config class and use the java.util.logging.config.class property in conjunction with the java.util.logging.config.file property. You then write a class that reads the file://${BASE_DIR}/logging.properties and performs the needed transformation into a path to a file. Then update the configuration if you are using JDK9 or newer. On older versions you need to use readConfiguration and add code to work work around limitations of the LogManager

Including specific style sheets or javascript in ember-cli-build

The problem
I am working on an Ember.js project which has different versions (products) for different clients. Though the functionality is more or less the same, the styling of each product differs big time. Hence we have "default" and product specific style sheets. I have been asked to modify the build code so that only the corresponding .css (.less) files are compiled into the final app.
Originally I was looking at this issue from the wrong side: I tried to exclude the folders containing the unnecessary files with little success. Only then did I realize that it makes more sense not to include the product specific files by default and add them to the tree during the build.
The solution
After changing my point of view I found out there is another way around. I changed the style sheets so that all the "default looks" went into an import-base.less and I created an import-[name_of_product].less for each of the products, with the latters containing the import statement to the default looks, so I only have one file to build. Using the outputPaths option in EmberApp and assuming that the name of the product is stored in the process environmental variable called FLAVOUR my code looks as follows.
// ember-cli-build.js
/* global require, module */
var EmberApp = require('ember-cli/lib/broccoli/ember-app');
module.exports = function(defaults) {
// y u do dis
const options = { outputPaths: { app: { css: { app: false } } } };
const lessFileName = 'import-' + process.env.FLAVOUR.toLowerCase();
options.outputPaths.app.css[lessFileName] = 'assets/application.css'
const app = new EmberApp(defaults, options);
return app.toTree();
};
There is always something
The only problem with that code is that it still needs an app.less and that line of code or else the build fails, couldn't (haven't had time to) figure out a solution.
I also have to mention that the above solution doesn't resolve the original problem, which was:
How to exclude specific files from the working directory before using app.toTree() so that they wouldn't increase file size unnecessarily. Lux was so kind and pointed out that probably in-repo-addons are to be used for such purposes. Yet again, haven't had time to check. :(
I think you can just use funnel!
something like this:
return new Funnel(app.toTree(), {
include: ['**/*']
exclude: ['styles/*.css']
});
general you can do anything you can do in a Brocfile in your ember-cli-build.js!

Creating a pst file using Redemption

I'm working on a project in C# that involves parsing .pst files and my group has chosen to use the Redemption library to do so. We have successfully parsed the email files in to RDOMail objects, however now we want to write a subset of those emails to a new .pst file. I have successfully written the subset to .eml files using the email.SaveAs() function, but I'm at a loss to figure out how to save that list as a .pst. I've been sifting through the documentation, however it leaves much to be desired. Can anyone who has used Redemption point me in the right direction or provide an example?? Thanks in advance for your help!
You will need to create/open a PST file using RDOSession.Stores.AddPstStore (returns RDOPSTStore object). Once you have the store, you can open/create folders (starting with the RDOStore.IPMRootFolder), create messages (RDOFolder.Items.Add) and copy old messages into new messages (RDOMail.CopyTo(RDOMail/RDOFolder)).
I have been struggling to do this for the last few hours and would like to save that time to others
You have to install redemption and add it as a reference to your project for it to work
RDOSession session = new RDOSession(); // throws exception 1
session.LogonPstStore(#"c:\temp\output.pst");
RDOFolder folder = session.GetDefaultFolder(rdoDefaultFolders.olFolderInbox);
string[] fileEntries = Directory.GetFiles(#"C:\emlFiles\", "*.eml");
foreach (string filePath in fileEntries)
{
RDOMail mail = folder.Items.Add("IPM.Mail");
mail.Sent = true;
mail.Import(filePath, 1024);
// folder.Items.Add(mail);
mail.Save();
}
session.Logoff();
I also created a small sample windows forms app for it, I know the code is ugly but it does the trick