c++ - run on an object, operator overloading () with index - c++

I have a class to represent two-dimensional array and I want to use () operator for example,
Array arr;
arr(2,5) = 17; // I want to assign 17 as element in 2nd row and 5th column.
I tried something like that: (but is not working)
void operator(int m, int n)(int num) {
int m, n;
p[m][n] = num;
}
i have an operator = (this working):
void operator=(const Array& other) const {
for (int i = 0; i < DIM; i++) {
for (int j = 0; j < DIM; j++) {
p[i][j] = other.p[i][j];
}
}
}
Array class has T** as private member.
How can I overload () operator to access elements in array
Thank You!

You need to build something like
int& operator()(int m, int n)
which returns a reference to the array element, that you can modify through that reference at the calling site.
Don't forget to build the const overload
const int& operator()(int m, int n) const
so you can use similar syntax at a call site for element access for a const object.
Finally, for your assignment operator, you ought not make it const (have you made p mutable?), and you should return a reference to self to help compound assignment:
Array& operator=(const Array& other){
// Your existing code
return *this;
}
Reference: http://en.cppreference.com/w/cpp/language/copy_assignment

Related

c++ 2 overloads have similar conversions depending on whether the operator is a member function or a global one

Consider a simple vector class realization:
#include <algorithm>
class Vector {
public:
Vector(int _elementsCount)
: elementsCount(_elementsCount)
, elements(new float[_elementsCount])
{}
~Vector() {
delete[] elements;
}
Vector(const Vector& rhs) {
elementsCount = rhs.size();
elements = new float[elementsCount];
for (int i = 0; i < elementsCount; ++i)
(*this)[i] = rhs[i];
}
float& operator [](int i) {
return elements[i];
}
float operator [](int i) const {
return const_cast<Vector&>(*this)[i];
}
int size() const {
return elementsCount;
}
/*// Dot product
float operator *(const Vector& v) {
float res = 0;
for (int i = 0; i < size(); ++i)
res += (*this)[i] * v[i];
return res;
}*/
private:
int elementsCount;
float* elements;
};
// Multiplication by a scalar
Vector operator *(const Vector& v, float k) {
Vector res(v.size());
for (int i = 0; i < v.size(); ++i)
res[i] = v[i] * k;
return res;
}
// Dot product
float operator *(const Vector& v1, const Vector& v2) {
float res = 0;
for (int i = 0; i < std::min(v1.size(), v2.size()); ++i)
res += v1[i] * v2[i];
return res;
}
void main()
{
Vector v(2);
v * 3; // ambiguous
}
This code compiles. But if we uncomment * operator realization in the class and comment its global realization (dot product function), then there will be an error "'Vector::operator *': 2 overloads have similar conversions", because there is an ambiguity: whether to call the multiplication by a scalar or to interpret 3 as an argument to a parametrized constructor and to call the dot product. This makes sense. But I don't get what's the difference of declaring the * operator as a member function or as a global function. I thought they should be the same in the example like above, but it's not the case.
Added. The thing I most interested in is not how to avoid the ambiguity, but why there is an ambiguity in one case (when * is declared as a member) and there is no one in the other (when * is declared as a global function).
You need to make your constructor explicit:
explicit Vector(int _elementsCount) { ... }
The reason for the ambiguity is that the compiler can't decide whether it should implicitly convert a int value to a Vector and invoke Vector::operator*, or implicitly convert a int value to a float and use operator*(const Vector&, float).
By using explicit, such conversions are forbidden, and you must use Vector(3) if you want "3" to be a Vector.
As a side-note, you should make the operator const, since it does not modify the object. Making it const will also allow it to be used with a const Vector:
float operator *(const Vector& v) const { ... }
Beware that will still conflict with your other overload:
float operator *(const Vector& v1, const Vector& v2)
There is no reason to have both. Choose either the member function or the global function and remove the other.

C++ Operator "=" overload - Get all values in vector on lhs to equal a double value on rhs

I'm trying to overload the "="-operator in C++ but cannot get it working the way. My idea is to change all elements in a vector to equal a double value.
I've tried several ways but cannot get it work (getting different errors). Hope someone can give me some guidance. Below is where I'm stuck at now.
MyClass &operator=(const MyClass &lhs){
for (int i = 0; i < lhs.vect.size(); i++){
lhs.vect[i] = this;
}
return lhs;
};
int main() {
MyClassName = 3; // Should change all element in the vector to 3
};
In your prototype method for overloading the '=' operator, you are passing an reference to an object of MyClass class. If you want to pass a double, you need to change your prototype to
MyClass &operator=(double value);
Then you just have to assign value to all of the elements of your vector.
MyClass &operator=(double value);
{
for (unsigned int i = 0; i < _v.size(); ++i)
_v[i] = value;
return *this;
}
(Where _v is the vector that your class contains)
Of course, you can create a method to copy all of the elements of a MyClass object into another MyClass object, but that's not the question.
Here is the correct code:
class MyClass {
public:
std::vector<double> vect;
MyClass& operator=(double v) {
for (int i = 0; i < vect.size(); i++) {
vect[i] = v;
}
return *this;
};
};
assignment operator declared as member of class the lhs -> this and the value assigned is rhs

operator overloading opertator + cant convert from pointer to const

i have a sparse matrix that is created with two arrays and each array index have a linked list the non zero numbers are in there including the i and j indexs
the header
class MNode {
public:
double _data;
int _indexI, _indexJ; // the place of the node in the matrix
// clarification: _nextRow is a pointer to the next columns in the row
MNode* _nextRow, *_nextCol;
MNode(double data, int i, int j);
};
private:
string _type;
MNode** _rowHead, **_colHead;
int _rowSize, _colSize;
int _elemNum;
void setValue(int, int, double);
void removeElement(int, int);
void insertNode(MNode*);
bool IsExist(int, int);
void setElementByType(int i, int j, double data);
public:
// construct a 'rows X cols' matrix.
SMatrix(int rows, int cols,string type);
// set the (i,j) element to be 'data'
void setElement(int i, int j, double data);
// destroy this matrix.
~SMatrix();
double getElement(int, int);
friend std::ostream& operator<<(std::ostream& os, const SMatrix& mat);
SMatrix& operator = (const SMatrix& other);
SMatrix & operator+(const SMatrix & other) const;
};
the cpp here is the overloading + function i get an erorr
cannot convert this pointer to const SMatrix to Smatrix&
SMatrix &SMatrix::operator +(const SMatrix& other) const {
SMatrix temp(3, 3, "any") ;
if (other._rowSize == this->_rowSize&&other._colSize == this->_colSize&&other._type == this->_type) {
for (int j = 0; j < other._colSize; j++) {
for (int i = 0; i < other._rowSize; i++) {
temp.setElement(i, j, (other.getElement(i, j) + this->getElement(i, j)));
}
}
}
return temp;
}
here is the contructor
SMatrix::SMatrix(int rows, int cols,string matType )
{
_type = matType;
_rowSize = rows;
_colSize = cols;
_elemNum = 0;
_rowHead = new MNode*[rows];
if (!_rowHead)
{
cout << "allocation error";
exit(1);
}
_colHead = new MNode*[cols];
if (!_colHead)
{
cout << "allocation error";
exit(1);
}
for (int i = 0; i < rows; i++)
{
_rowHead[i] = NULL;
}
for (int i = 0; i < cols; i++)
{
_colHead[i] = NULL;
}
}
iam not sure what i need to do the signature of the function is given and cant be chanbged any idea?
You've declared other to be a reference to const:
SMatrix & operator+(const SMatrix & other) const;
^^^^^
You call the member function getElement on that reference:
temp.setElement(i, j, (other.getElement(i, j) + this->getElement(i, j)));
^^^^^^^^^^^^^^^^
You've declared getElement to be non-const:
double getElement(int, int);
^
You may only call const member functions on const references.
the signature of the function is given and cant be chanbged any idea?
If the signature of getElement can't be changed, then you've been dealt a badly written signature. There should be no good reason why a getter couldn't be const. That said, since you're within the class, you can access all members directly without using a getter.
There's another bug. You've declared operator+ to return a reference.
SMatrix &SMatrix::operator +(const SMatrix& other) const
^
But you return a local automatic variable temp:
SMatrix temp(3, 3, "any") ;
// ...
return temp;
Automatic variables are destroyed at the end of the function. Therefore the returned reference will always be dangling and any use of it would have undefined behaviour.
the signature of the function is given and cant be chanbged any idea?
If the signature of operator+ can't be changed, then you've been dealt a badly written signature. The function really should return by value. There's no sensible solution that could return a reference. Using a static local would technically work, but that has some limitations on usage that aren't apparent from the interface.

Operator overloading "equal to"

I want to overload equal to "=" operator in C++ for
class Array
{
int *p;
int len;
};
All functions/constructor etc. are defined.
My question:
Could someone give me the prototype of the operator overloaded function?
And suppose:
Array a,b;
b=a;
Which of "a" and "b" would be passed implicitly and which explicitly?
Thanks in advance.
The prototype is Array& operator=(const Array& that).
While implementing this, remember about the rule of three and make good use of the copy-and-swap idiom.
You're looking for the assignment operator = (not equal-to, which is operator== and usually serves as an equality comparison)
class Array
{
int *p;
int len;
public:
// Assignment operator, remember that there's an implicit 'this' parameter
Array& operator=(const Array& array)
{
// Do whatever you want
std::cout << "assignment called";
return *this;
}
};
int main(void) {
Array a, b;
a = b;
}
remember that since you wrote "All functions/constructor etc. are defined" you should pay attention to what you need your class to do and possibly also implement destructor as in the rule of three (and/or take a look at its variants in C++11, might be relevant since there's no other code posted).
There is probably more than one way to do it, but here is an option.
Public Functions:
Array::Array(const Array& array)
{
Allocate(0);
*this = array;
}
Array::~Array()
{
Deallocate();
}
const Array& Array::operator=(const Array& array)
{
if (this == &array)
return *this;
Deallocate();
Allocate(array.len);
for (int i=0; i<len; i++)
p[i] = array.p[i];
return *this;
}
Non-Public Functions:
void Array::Allocate(int size)
{
len = size;
if (len > 0)
p = new int[len];
}
void Array::Deallocate()
{
if (len > 0)
delete[] p;
len = 0;
}
Of course, you can always use a vector<int> instead...

Returning deep copies of objects when overloading the = operator

So I making a container class for integers and I want to overload the = operator so that I can return a deep copy of the object. My code works but the two objects point to the same address. This is the main.cpp file:
int main (int argc, const char * argv[]) {
IntList cArray(5);
for (int i = 0; i < cArray.getLength(); i++) {
cArray[i] = (i + 1) * 10;
}
using namespace std;
for (int i = 0; i < cArray.getLength(); i++)
cout << cArray[i] << " ";
cout << endl << popped << endl;
IntList cArray2(4);
for (int i = 0; i < cArray2.getLength(); i++)
cArray2[i] = i * 5;
cArray2 = cArray;
cArray2[2] = 1000;
for (int i = 0; i < cArray.getLength(); i++)
cout << cArray[i] << " ";
cout << endl;
for (int i = 0; i < cArray2.getLength(); i++)
cout << cArray2[i] << " ";
cout << endl;
return 0;
}
This is the header file for the IntList class:
class IntList {
private:
int _length;
int* _data;
public:
IntList(int length);
~IntList();
void erase();
void reallocate(int length); // Faster way to call erase() and resize()
void resize(int length);
void insert(int value, int index);
void prepend(int value);
void append(int value);
int pop(int index);
void removeBefore(int index); // Exclusive
void removeAfter(int index); // Exclusive
int getLength();
int indexOf(int value);
int& operator[](int index);
IntList operator=(IntList* source);
};
And this is the implementation of IntClass's operator=() method:
IntList IntList::operator=(IntList* source) {
_length = source->getLength();
reallocate(_length);
for (int i = 0; i < _length; i++) {
_data[i] = (*source)[i];
}
return *this;
}
You're not working with pointers to IntList - operator= typically takes a const & and returns a reference to the instance being assigned to.
IntList & IntList::operator=(IntList const & source) {
...
return *this;
}
Remember that you also need a copy constructor: IntList(IntList const & source)
You can make an operator= which takes a pointer to IntList - that would only work if you did something like this:
IntList l1;
IntList l2;
l1 = &l2;
This isn't typical usage, and you should rather be explicit if you require this, use e.g. void IntList::copyFrom(IntList const *) in this case.
Other changes you should make:
Add this:
int operator[](int index) const;
Make these const:
int getLength() const;
int indexOf(int value) const;
Because your assignment operator takes a pointer to an IntList, you would need to call it like this:
cArray2 = &cArray;
Your example code is using the default assignment operator generated by your compiler. Your assignment operator should have this declaration instead:
IntList& IntList::operator=(IntList const& source)
IntList IntList::operator=(IntList* source)
Wrong signature for operator=, as it's parameter type is a pointer to IntList
Correct signature is this:
IntList & IntList::operator=(const IntList & source) //reference of source!
//^^^ note this ^^^ note this as well!
That is, make both parameter type as well as return type reference.
Your operator needs the signature IntList& operator=(const IntList& source);. Note the reference instead of the pointer, and that you must RETURN by reference as well to allow assignment chaining. When you pass it by pointer anywhere implicit assignment is required the compiler-generated shallow copy assignment operator will be used.
EDIT: You also need to make getLength const so that it's able to be called inside the assignment operator.