Why is the switch-case statement not allowed upon Equality-Comparable classes? - c++

Why is a C++ class satisfying the EqualityComparable concept NOT allowed to be used in a switch-case statement? What is the rationale behind this decision?
Here follows the EqualityComparable definition:
template <class T>
concept bool EqualityComparable() {
return requires(T a, T b) {
{a == b} -> Boolean; // Boolean is the concept defining a type usable in boolean context
{a != b} -> Boolean;
};
}

The switch statement was designed with branch tables in mind. And so it requires that it operates with integer types 1). For me this is a historic reason, as I can easily see a relaxed rule where you can have any kind of comparable types, or even supply your own comparator.
Even as it is now, the compiler is not forced to use branch tables for switch (it is an implementation detail 2)), so having a switch statement that cannot create these branch tables (with non-integer types) would not be an issue in my humble opinion.
1) or enumeration type, or of a class type contextually implicitly convertible to an integral or enumeration type
http://en.cppreference.com/w/cpp/language/switch
2) in fact the compiler can do all sorts of crazy things, e.g. generate a hibrid of classic conditional jumps with multi-level branch tables.

The switch-case statement can only be used for integral types, not arbitrary equality comparable types: http://en.cppreference.com/w/cpp/language/switch
The intention of creating the switch-case construct is that it creates a jump table instead of being just a line of if-then-else constructs, which is more efficient in most cases. It may not always be more efficient in modern CPUs with branch prediction, but the language was created way before branch prediction was a thing (and is not always used even now, for example embedded CPUs like ARM).

Related

The mystery of C++20 concept boolean-testable

C++20 introduces a comparison concept boolean-testable, but I noticed its italics and the hyphens in the middle, indicating that it is for exposition-only, and since there is no so-called std::boolean_testable in <concepts>, we cannot use it in our own code.
What is the purpose of this exposition-only concept? And why is this concept so mysterious?
boolean-testable came out of LWG's repeated attempts to specify exactly when a type is sufficiently "boolean-ish" to be suitable for use as the result of predicates and comparisons.
At first, the formulations were simply "convertible to bool" and in C++11 "contextually convertible to bool", but LWG2114 pointed out that this is insufficient: if the only requirement on something is that it is convertible to bool, then the only thing you can do with it is to convert it to bool. You can't write !pred(x), or i != last && pred(*i), because ! and && might be overloaded to do whatever. That will require littering code with explicit bool casts everywhere.
What the library really meant was "it converts to bool when we want it to", but that turns out to be really hard to express: we want b1 && b2 to engage the short-circuiting magic of built-in operator &&, even when b1 and b2 are different "boolean-ish" types. But when looking at the type of b1 in isolation, we have no idea what other "boolean-ish" types may be out there. It's basically impossible to analyze the type in isolation.
Then the Ranges TS came along, and with it an attempt to specify a Boolean concept. It's an enormously complicated concept - with more than a dozen expression requirements - that still fails to solve the mixed-type comparison problem, and adds its own issues. For instance, it requires bool(b1 == b2) to be equal to bool(b1) == bool(b2) and bool(b1 == bool(b2)), which means that int doesn't model Boolean unless it is restricted to the domain {0, 1}.
With C++20 about to ship, those problems led P1934R0 to propose throwing in the towel: just require the type to model convertible_to<bool>, and require users to cast it to bool when needed. That came with its own problems, as P1964R0 pointed out, especially now that we are shipping concepts for public consumption: do we really want to force users to litter their code that are constrained using standard library concepts with casts to bool? Especially if only a miniscule fraction of users are using pathological types that overload && and || anyway, and no standard library implementation supports such types?
The final result is boolean-testable, which is designed to ensure that you can use ! (just once - !!x is not required to work), && and || on the result of the predicate/comparison and get the normal semantics (including short-circuiting for && and ||). To solve the mixed-type problem, its specification contains a complex blob of standardese talking about name lookup and template argument deduction and implicit conversion sequences, but it really boils down to "don't be dumb". P1964R2 includes a detailed wording rationale.
Why is it exposition-only? boolean-testable came really late in the C++20 cycle: LEWG approved P1964's direction on Friday afternoon in Belfast (the November 2019 meeting, one meeting before C++20 shipped), and it is much lower risk to have an exposition-only concept than a named one, especially as there wasn't a lot of motivation for making it public either. Certainly nobody in the LEWG room asked for it to be named.
Its purpose, like all exposition-only concepts, is to simplify the specification in the standard. It's simply a building block for specifying other (potentially user-facing) concepts without needing to repeat the thing the concept models. Of note, it appears in the specification of another exposition-only concept
template<class T, class U>
concept weakly-equality-comparable-with = // exposition only
requires(const remove_reference_t<T>& t,
const remove_reference_t<U>& u) {
{ t == u } -> boolean-testable;
{ t != u } -> boolean-testable;
{ u == t } -> boolean-testable;
{ u != t } -> boolean-testable;
};
weakly-equality-comparable-with is satisfied for types that overload the comparison operators with a return type that isn't verbatim bool necessarily. We can still use these expressions to compare objects, and so the standard seeks to reason about them. And it's not an hypothetical, they can appear in the wild. An example from the Palo Alto report:
... One such example is an early version of the QChar class (1.5 and earlier, at least) (Nokia Corporation, 2011).
class QChar
{
friend int operator==(QChar c1, QChar c2);
friend int operator!=(QChar c1, QChar c2);
};
We should be able to use this class in our standard algorithms, despite the fact that the operator does not return a bool.
As for your other question
And why is this concept so mysterious?
It isn't. But if one examines it on cppreference alone, one may miss out on context since it may not be easy to cross-reference it there.
You can use std::_Boolean_testable<T>

Compile-time optimization for `std::isfinite()` applied to the integral types

I have a design choice to make. I have a templated class myClass<T> that has a member data_ of the type T. Currently, the intention is to support int, several complex types, and double; thus resulting into the templates of three categories: floating-point type, integral type, and complex type.
The function checkValidity(), checks the validity of the object of class myClass which right now will be limited to simply checking the finiteness of the data_ by using std::isfinite().
Currently, this function is implemented, as follows:
template<class T>
bool myClass<T>::checkValidity() const noexcept
{
if constexpr(std::is_floating_point_v<T> || std::is_integral_v<T>)
{
return std::isfinite(this->data_);
}
else if constexpr(is_complex<T>{})
{
return (std::isfinite(this->data_.real()) && std::isfinite(this->data_.imag()))
}
else static_assert(assert_false<T>::value , "wrong type");
}
where is_complex<T>{} and assert_false<T> are simple custom written traits that determine if the type is one of the supported complex ones and simply protect from the compilation with the unsupported type of T that has been used for instantiation by mistake, respectively.
Now, I wonder, since integral types are always finite, does it make sense to move the condition from the first constexpr if branch, as follows:
if constexpr(std::is_integral_v<T>)
{
return true;
}
?
Since, as far as I understand std::isfinite(value), where value is of the integral type would always return true.
Pretty much that would boil down to the question:
does it ever make sense to explicitly check the finiteness of the integral type, when it is known to be integral (as in my example)?
would I expect a compiler to optimize my unmodified version for the case of T = int?
Premises:
in reality, data_ is a large array;
many more things are happening in the checkValidity() function;
this function lies on the critical path of the code;
the fact that integral types are always finite and std::isfinite() is supposed to check the finiteness by casting to double gives me some confidence that I will not get any information from actually performing the check.
Over time, you will develop an intuition of what your compiler will optimise into constants. If you are not sure, and also in order to build your intuition, you should use tools like Compiler Explorer to see what the compiler is actually generating.
Here is a very crude mockup of your proposed implementation in Compiler explorer. If you intuitively expect that std::isfinite will evaluate to a constant expression for any integer data types, then the results are not surprising. Also following that intuition, the double case reduces to an inlined std::isfinite call, which you can verify in compiler explorer by looking at the generated call for a trivial method that just calls std::isfinite for a double.
For actual complex classes, you can use the tool to mock out your Complex class more in depth and see what the compiler does with it.

Are there any C++ language obstacles that prevent adopting D ranges?

This is a C++ / D cross-over question. The D programming language has ranges that -in contrast to C++ libraries such as Boost.Range- are not based on iterator pairs. The official C++ Ranges Study Group seems to have been bogged down in nailing a technical specification.
Question: does the current C++11 or the upcoming C++14 Standard have any obstacles that prevent adopting D ranges -as well as a suitably rangefied version of <algorithm>- wholesale?
I don't know D or its ranges well enough, but they seem lazy and composable as well as capable of providing a superset of the STL's algorithms. Given their claim to success for D, it would seem very nice to have as a library for C++. I wonder how essential D's unique features (e.g. string mixins, uniform function call syntax) were for implementing its ranges, and whether C++ could mimic that without too much effort (e.g. C++14 constexpr seems quite similar to D compile-time function evaluation)
Note: I am seeking technical answers, not opinions whether D ranges are the right design to have as a C++ library.
I don't think there is any inherent technical limitation in C++ which would make it impossible to define a system of D-style ranges and corresponding algorithms in C++. The biggest language level problem would be that C++ range-based for-loops require that begin() and end() can be used on the ranges but assuming we would go to the length of defining a library using D-style ranges, extending range-based for-loops to deal with them seems a marginal change.
The main technical problem I have encountered when experimenting with algorithms on D-style ranges in C++ was that I couldn't make the algorithms as fast as my iterator (actually, cursor) based implementations. Of course, this could just be my algorithm implementations but I haven't seen anybody providing a reasonable set of D-style range based algorithms in C++ which I could profile against. Performance is important and the C++ standard library shall provide, at least, weakly efficient implementations of algorithms (a generic implementation of an algorithm is called weakly efficient if it is at least as fast when applied to a data structure as a custom implementation of the same algorithm using the same data structure using the same programming language). I wasn't able to create weakly efficient algorithms based on D-style ranges and my objective are actually strongly efficient algorithms (similar to weakly efficient but allowing any programming language and only assuming the same underlying hardware).
When experimenting with D-style range based algorithms I found the algorithms a lot harder to implement than iterator-based algorithms and found it necessary to deal with kludges to work around some of their limitations. Of course, not everything in the current way algorithms are specified in C++ is perfect either. A rough outline of how I want to change the algorithms and the abstractions they work with is on may STL 2.0 page. This page doesn't really deal much with ranges, however, as this is a related but somewhat different topic. I would rather envision iterator (well, really cursor) based ranges than D-style ranges but the question wasn't about that.
One technical problem all range abstractions in C++ do face is having to deal with temporary objects in a reasonable way. For example, consider this expression:
auto result = ranges::unique(ranges::sort(std::vector<int>{ read_integers() }));
In dependent of whether ranges::sort() or ranges::unique() are lazy or not, the representation of the temporary range needs to be dealt with. Merely providing a view of the source range isn't an option for either of these algorithms because the temporary object will go away at the end of the expression. One possibility could be to move the range if it comes in as r-value, requiring different result for both ranges::sort() and ranges::unique() to distinguish the cases of the actual argument being either a temporary object or an object kept alive independently. D doesn't have this particular problem because it is garbage collected and the source range would, thus, be kept alive in either case.
The above example also shows one of the problems with possibly lazy evaluated algorithm: since any type, including types which can't be spelled out otherwise, can be deduced by auto variables or templated functions, there is nothing forcing the lazy evaluation at the end of an expression. Thus, the results from the expression templates can be obtained and the algorithm isn't really executed. That is, if an l-value is passed to an algorithm, it needs to be made sure that the expression is actually evaluated to obtain the actual effect. For example, any sort() algorithm mutating the entire sequence clearly does the mutation in-place (if you want a version doesn't do it in-place just copy the container and apply the in-place version; if you only have a non-in-place version you can't avoid the extra sequence which may be an immediate problem, e.g., for gigantic sequences). Assuming it is lazy in some way the l-value access to the original sequence provides a peak into the current status which is almost certainly a bad thing. This may imply that lazy evaluation of mutating algorithms isn't such a great idea anyway.
In any case, there are some aspects of C++ which make it impossible to immediately adopt the D-sytle ranges although the same considerations also apply to other range abstractions. I'd think these considerations are, thus, somewhat out of scope for the question, too. Also, the obvious "solution" to the first of the problems (add garbage collection) is unlikely to happen. I don't know if there is a solution to the second problem in D. There may emerge a solution to the second problem (tentatively dubbed operator auto) but I'm not aware of a concrete proposal or how such a feature would actually look like.
BTW, the Ranges Study Group isn't really bogged down by any technical details. So far, we merely tried to find out what problems we are actually trying to solve and to scope out, to some extend, the solution space. Also, groups generally don't get any work done, at all! The actual work is always done by individuals, often by very few individuals. Since a major part of the work is actually designing a set of abstractions I would expect that the foundations of any results of the Ranges Study Group is done by 1 to 3 individuals who have some vision of what is needed and how it should look like.
My C++11 knowledge is much more limited than I'd like it to be, so there may be newer features which improve things that I'm not aware of yet, but there are three areas that I can think of at the moment which are at least problematic: template constraints, static if, and type introspection.
In D, a range-based function will usually have a template constraint on it indicating which type of ranges it accepts (e.g. forward range vs random-access range). For instance, here's a simplified signature for std.algorithm.sort:
auto sort(alias less = "a < b", Range)(Range r)
if(isRandomAccessRange!Range &&
hasSlicing!Range &&
hasLength!Range)
{...}
It checks that the type being passed in is a random-access range, that it can be sliced, and that it has a length property. Any type which does not satisfy those requirements will not compile with sort, and when the template constraint fails, it makes it clear to the programmer why their type won't work with sort (rather than just giving a nasty compiler error from in the middle of the templated function when it fails to compile with the given type).
Now, while that may just seem like a usability improvement over just giving a compilation error when sort fails to compile because the type doesn't have the right operations, it actually has a large impact on function overloading as well as type introspection. For instance, here are two of std.algorithm.find's overloads:
R find(alias pred = "a == b", R, E)(R haystack, E needle)
if(isInputRange!R &&
is(typeof(binaryFun!pred(haystack.front, needle)) : bool))
{...}
R1 find(alias pred = "a == b", R1, R2)(R1 haystack, R2 needle)
if(isForwardRange!R1 && isForwardRange!R2 &&
is(typeof(binaryFun!pred(haystack.front, needle.front)) : bool) &&
!isRandomAccessRange!R1)
{...}
The first one accepts a needle which is only a single element, whereas the second accepts a needle which is a forward range. The two are able to have different parameter types based purely on the template constraints and can have drastically different code internally. Without something like template constraints, you can't have templated functions which are overloaded on attributes of their arguments (as opposed to being overloaded on the specific types themselves), which makes it much harder (if not impossible) to have different implementations based on the genre of range being used (e.g. input range vs forward range) or other attributes of the types being used. Some work has been being done in this area in C++ with concepts and similar ideas, but AFAIK, C++ is still seriously lacking in the features necessary to overload templates (be they templated functions or templated types) based on the attributes of their argument types rather than specializing on specific argument types (as occurs with template specialization).
A related feature would be static if. It's the same as if, except that its condition is evaluated at compile time, and whether it's true or false will actually determine which branch is compiled in as opposed to which branch is run. It allows you to branch code based on conditions known at compile time. e.g.
static if(isDynamicArray!T)
{}
else
{}
or
static if(isRandomAccessRange!Range)
{}
else static if(isBidirectionalRange!Range)
{}
else static if(isForwardRange!Range)
{}
else static if(isInputRange!Range)
{}
else
static assert(0, Range.stringof ~ " is not a valid range!");
static if can to some extent obviate the need for template constraints, as you can essentially put the overloads for a templated function within a single function. e.g.
R find(alias pred = "a == b", R, E)(R haystack, E needle)
{
static if(isInputRange!R &&
is(typeof(binaryFun!pred(haystack.front, needle)) : bool))
{...}
else static if(isForwardRange!R1 && isForwardRange!R2 &&
is(typeof(binaryFun!pred(haystack.front, needle.front)) : bool) &&
!isRandomAccessRange!R1)
{...}
}
but that still results in nastier errors when compilation fails and actually makes it so that you can't overload the template (at least with D's implementation), because overloading is determined before the template is instantiated. So, you can use static if to specialize pieces of a template implementation, but it doesn't quite get you enough of what template constraints get you to not need template constraints (or something similar).
Rather, static if is excellent for doing stuff like specializing only a piece of your function's implementation or for making it so that a range type can properly inherit the attributes of the range type that it's wrapping. For instance, if you call std.algorithm.map on an array of integers, the resultant range can have slicing (because the source range does), whereas if you called map on a range which didn't have slicing (e.g. the ranges returned by std.algorithm.filter can't have slicing), then the resultant ranges won't have slicing. In order to do that, map uses static if to compile in opSlice only when the source range supports it. Currently, map 's code that does this looks like
static if (hasSlicing!R)
{
static if (is(typeof(_input[ulong.max .. ulong.max])))
private alias opSlice_t = ulong;
else
private alias opSlice_t = uint;
static if (hasLength!R)
{
auto opSlice(opSlice_t low, opSlice_t high)
{
return typeof(this)(_input[low .. high]);
}
}
else static if (is(typeof(_input[opSlice_t.max .. $])))
{
struct DollarToken{}
enum opDollar = DollarToken.init;
auto opSlice(opSlice_t low, DollarToken)
{
return typeof(this)(_input[low .. $]);
}
auto opSlice(opSlice_t low, opSlice_t high)
{
return this[low .. $].take(high - low);
}
}
}
This is code in the type definition of map's return type, and whether that code is compiled in or not depends entirely on the results of the static ifs, none of which could be replaced with template specializations based on specific types without having to write a new specialized template for map for every new type that you use with it (which obviously isn't tenable). In order to compile in code based on attributes of types rather than with specific types, you really need something like static if (which C++ does not currently have).
The third major item which C++ is lacking (and which I've more or less touched on throughout) is type introspection. The fact that you can do something like is(typeof(binaryFun!pred(haystack.front, needle)) : bool) or isForwardRange!Range is crucial. Without the ability to check whether a particular type has a particular set of attributes or that a particular piece of code compiles, you can't even write the conditions which template constraints and static if use. For instance, std.range.isInputRange looks something like this
template isInputRange(R)
{
enum bool isInputRange = is(typeof(
{
R r = void; // can define a range object
if (r.empty) {} // can test for empty
r.popFront(); // can invoke popFront()
auto h = r.front; // can get the front of the range
}));
}
It checks that a particular piece of code compiles for the given type. If it does, then that type can be used as an input range. If it doesn't, then it can't. AFAIK, it's impossible to do anything even vaguely like this in C++. But to sanely implement ranges, you really need to be able to do stuff like have isInputRange or test whether a particular type compiles with sort - is(typeof(sort(myRange))). Without that, you can't specialize implementations based on what types of operations a particular range supports, you can't properly forward the attributes of a range when wrapping it (and range functions wrap their arguments in new ranges all the time), and you can't even properly protect your function against being compiled with types which won't work with it. And, of course, the results of static if and template constraints also affect the type introspection (as they affect what will and won't compile), so the three features are very much interconnected.
Really, the main reasons that ranges don't work very well in C++ are the some reasons that metaprogramming in C++ is primitive in comparison to metaprogramming in D. AFAIK, there's no reason that these features (or similar ones) couldn't be added to C++ and fix the problem, but until C++ has metaprogramming capabilities similar to those of D, ranges in C++ are going to be seriously impaired.
Other features such as mixins and Uniform Function Call Syntax would also help, but they're nowhere near as fundamental. Mixins would help primarily with reducing code duplication, and UFCS helps primarily with making it so that generic code can just call all functions as if they were member functions so that if a type happens to define a particular function (e.g. find) then that would be used instead of the more general, free function version (and the code still works if no such member function is declared, because then the free function is used). UFCS is not fundamentally required, and you could even go the opposite direction and favor free functions for everything (like C++11 did with begin and end), though to do that well, it essentially requires that the free functions be able to test for the existence of the member function and then call the member function internally rather than using their own implementations. So, again you need type introspection along with static if and/or template constraints.
As much as I love ranges, at this point, I've pretty much given up on attempting to do anything with them in C++, because the features to make them sane just aren't there. But if other folks can figure out how to do it, all the more power to them. Regardless of ranges though, I'd love to see C++ gain features such as template constraints, static if, and type introspection, because without them, metaprogramming is way less pleasant, to the point that while I do it all the time in D, I almost never do it in C++.

What are the differences between concepts and template constraints?

I want to know what are the semantic differences between the C++ full concepts proposal and template constraints (for instance, constraints as appeared in Dlang or the new concepts-lite proposal for C++1y).
What are full-fledged concepts capable of doing than template constraints cannot do?
The following information is out of date. It needs to be updated according to the latest Concepts Lite draft.
Section 3 of the constraints proposal covers this in reasonable depth.
The concepts proposal has been put on the back burners for a short while in the hope that constraints (i.e. concepts-lite) can be fleshed out and implemented in a shorter time scale, currently aiming for at least something in C++14. The constraints proposal is designed to act as a smooth transition to a later definition of concepts. Constraints are part of the concepts proposal and are a necessary building block in its definition.
In Design of Concept Libraries for C++, Sutton and Stroustrup consider the following relationship:
Concepts = Constraints + Axioms
To quickly summarise their meanings:
Constraint - A predicate over statically evaluable properties of a type. Purely syntactic requirements. Not a domain abstraction.
Axioms - Semantic requirements of types that are assumed to be true. Not statically checked.
Concepts - General, abstract requirements of algorithms on their arguments. Defined in terms of constraints and axioms.
So if you add axioms (semantic properties) to constraints (syntactic properties), you get concepts.
Concepts-Lite
The concepts-lite proposal brings us only the first part, constraints, but this is an important and necessary step towards fully-fledged concepts.
Constraints
Constraints are all about syntax. They give us a way of statically discerning properties of a type at compile-time, so that we can restrict the types used as template arguments based on their syntactic properties. In the current proposal for constraints, they are expressed with a subset of propositional calculus using logical connectives like && and ||.
Let's take a look at a constraint in action:
template <typename Cont>
requires Sortable<Cont>()
void sort(Cont& container);
Here we are defining a function template called sort. The new addition is the requires clause. The requires clause gives some constraints over the template arguments for this function. In particular, this constraint says that the type Cont must be a Sortable type. A neat thing is that it can be written in a more concise form as:
template <Sortable Cont>
void sort(Cont& container);
Now if you attempt to pass anything that is not considered Sortable to this function, you'll get a nice error that immediately tells you that the type deduced for T is not a Sortable type. If you had done this in C++11, you'd have had some horrible error thrown from inside the sort function that makes no sense to anybody.
Constraints predicates are very similar to type traits. They take some template argument type and give you some information about it. Constraints attempt to answer the following kinds of questions about type:
Does this type have such-and-such operator overloaded?
Can these types be used as operands to this operator?
Does this type have such-and-such trait?
Is this constant expression equal to that? (for non-type template arguments)
Does this type have a function called yada-yada that returns that type?
Does this type meet all the syntactic requirements to be used as that?
However, constraints are not meant to replace type traits. Instead, they will work hand in hand. Some type traits can now be defined in terms of concepts and some concepts in terms of type traits.
Examples
So the important thing about constraints is that they do not care about semantics one iota. Some good examples of constraints are:
Equality_comparable<T>: Checks whether the type has == with both operands of that same type.
Equality_comparable<T,U>: Checks whether there is a == with left and right operands of the given types
Arithmetic<T>: Checks whether the type is an arithmetic type.
Floating_point<T>: Checks whether the type is a floating point type.
Input_iterator<T>: Checks whether the type supports the syntactic operations that an input iterator must support.
Same<T,U>: Checks whether the given type are the same.
You can try all this out with a special concepts-lite build of GCC.
Beyond Concepts-Lite
Now we get into everything beyond the concepts-lite proposal. This is even more futuristic than the future itself. Everything from here on out is likely to change quite a bit.
Axioms
Axioms are all about semantics. They specify relationships, invariants, complexity guarantees, and other such things. Let's look at an example.
While the Equality_comparable<T,U> constraint will tell you that there is an operator== that takes types T and U, it doesn't tell you what that operation means. For that, we will have the axiom Equivalence_relation. This axiom says that when objects of these two types are compared with operator== giving true, these objects are equivalent. This might seem redundant, but it's certainly not. You could easily define an operator== that instead behaved like an operator<. You'd be evil to do that, but you could.
Another example is a Greater axiom. It's all well and good to say two objects of type T can be compared with > and < operators, but what do they mean? The Greater axiom says that iff x is greater then y, then y is less than x. The proposed specification such an axiom looks like:
template<typename T>
axiom Greater(T x, T y) {
(x>y) == (y<x);
}
So axioms answer the following types of questions:
Do these two operators have this relationship with each other?
Does this operator for such-and-such type mean this?
Does this operation on that type have this complexity?
Does this result of that operator imply that this is true?
That is, they are concerned entirely with the semantics of types and operations on those types. These things cannot be statically checked. If this needs to be checked, a type must in some way proclaim that it adheres to these semantics.
Examples
Here are some common examples of axioms:
Equivalence_relation: If two objects compare ==, they are equivalent.
Greater: Whenever x > y, then y < x.
Less_equal: Whenever x <= y, then !(y < x).
Copy_equality: For x and y of type T: if x == y, a new object of the same type created by copy construction T{x} == y and still x == y (that is, it is non-destructive).
Concepts
Now concepts are very easy to define; they are simply the combination of constraints and axioms. They provide an abstract requirement over the syntax and semantics of a type.
As an example, consider the following Ordered concept:
concept Ordered<Regular T> {
requires constraint Less<T>;
requires axiom Strict_total_order<less<T>, T>;
requires axiom Greater<T>;
requires axiom Less_equal<T>;
requires axiom Greater_equal<T>;
}
First note that for the template type T to be Ordered, it must also meet the requirements of the Regular concept. The Regular concept is a very basic requirements that the type is well-behaved - it can be constructed, destroyed, copied and compared.
In addition to those requirements, the Ordered requires that T meet one constraint and four axioms:
Constraint: An Ordered type must have an operator<. This is statically checked so it must exist.
Axioms: For x and y of type T:
x < y gives a strict total ordering.
When x is greater than y, y is less than x, and vice versa.
When x is less than or equal to y, y is not less than x, and vice versa.
When x is greater than or equal to y, y is not greater than x, and vice versa.
Combining constraints and axioms like this gives you concepts. They define the syntactic and semantic requirements for abstract types for use with algorithms. Algorithms currently have to assume that the types used will support certain operations and express certain semantics. With concepts, we'll be able to ensure that requirements are met.
In the latest concepts design, the compiler will only check that the syntactic requirements of a concept are fulfilled by the template argument. The axioms are left unchecked. Since axioms denote semantics that are not statically evaluable (or often impossible to check entirely), the author of a type would have to explicitly state that their type meets all the requirements of a concept. This was known as concept mapping in previous designs but has since been removed.
Examples
Here are some examples of concepts:
Regular types are constructable, destructable, copyable, and can be compared.
Ordered types support operator<, and have a strict total ordering and other ordering semantics.
Copyable types are copy constructable, destructable, and if x is equal to y and x is copied, the copy will also compare equal to y.
Iterator types must have associated types value_type, reference, difference_type, and iterator_category which themselves must meet certain concepts. They must also support operator++ and be dereferenceable.
The Road to Concepts
Constraints are the first step towards a full concepts feature of C++. They are a very important step, because they provide the statically enforceable requirements of types so that we can write much cleaner template functions and classes. Now we can avoid some of the difficulties and ugliness of std::enable_if and its metaprogramming friends.
However, there are a number of things that the constraints proposal does not do:
It does not provide a concept definition language.
Constraints are not concept maps. The user does not need to specifically annotate their types as meeting certain constraints. They are statically checked used simple compile-time language features.
The implementations of templates are not constrained by the constraints on their template arguments. That is, if your function template does anything with an object of constrained type that it shouldn't do, the compiler has no way to diagnose that. A fully featured concepts proposal would be able to do this.
The constraints proposal has been designed specifically so that a full concepts proposal can be introduced on top of it. With any luck, that transition should be a fairly smooth ride. The concepts group are looking to introduce constraints for C++14 (or in a technical report soon after), while full concepts might start to emerge sometime around C++17.
See also "what's 'lite' about concepts lite" in section 2.3 of the recent (March 12) Concepts telecon minutes and record of discussion, which were posted the same day here: http://isocpp.org/blog/2013/03/new-paper-n3576-sg8-concepts-teleconference-minutes-2013-03-12-herb-sutter .
My 2 cents:
The concepts-lite proposal is not meant to do "type checking" of template implementation. I.e., Concepts-lite will ensure (notionally) interface compatibility at the template instantiation site. Quoting from the paper: "concepts lite is an extension of C++ that allows the use of predicates to constrain template arguments". And that's it. It does not say that template body will be checked (in isolation) against the predicates. That probably means there is no first-class notion of archtypes when you are talking about concepts-lite. archtypes, if I remember correctly, in concepts-heavy proposal are types that offer no less and no more to satisfy the implementation of the template.
concepts-lite use glorified constexpr functions with a bit of syntax trick supported by the compiler. No changes in the lookup rules.
Programmers are not required to write concepts maps.
Finally, quoting again "The constraints proposal does not directly address the specification or use of semantics; it is targeted only at checking syntax." That would mean axioms are not within the scope (so far).

Does C++11 support types recursion in templates?

I want to explain the question in detail. In many languages with strong type systems (like Felix, Ocaml, Haskell) you can define a polymorphic list by composing type constructors. Here's the Felix definition:
typedef list[T] = 1 + T * list[T];
typedef list[T] = (1 + T * self) as self;
In Ocaml:
type 'a list = Empty | Cons ('a, 'a list)
In C, this is recursive but neither polymorphic nor compositional:
struct int_list { int elt; struct int_list *next; };
In C++ it would be done like this, if C++ supported type recursion:
struct unit {};
template<typename T>
using list<T> = variant< unit, tuple<T, list<T>> >;
given a suitable definition for tuple (aka pair) and variant (but not the broken one used in Boost). Alternatively:
using list<T> = variant< unit, tuple<T, &list<T>> >;
might be acceptable given a slightly different definition of variant. It was not possible to even write this in C++ < C++11 because without template typedefs, there's no way to get polymorphism, and without a sane syntax for typedefs, there's no way to get the target type in scope. The using syntax above solves both these problems, however this does not imply recursion is permitted.
In particular please note that allowing recursion has a major impact on the ABI, i.e. on name mangling (it can't be done unless the name mangling scheme allows for representation of fixpoints).
My question: is required to work in C++11?
[Assuming the expansion doesn't result in an infinitely large struct]
Edit: just to be clear, the requirement is for general structural typing. Templates provide precisely that, for example
pair<int, double>
pair<int, pair <long, double> >
are anonymously (structurally) typed, and pair is clearly polymorphic. However recursion in C++ < C++11 cannot be stated, not even with a pointer. In C++11 you can state the recursion, albeit with a template typedef (with the new using syntax the expression on the LHS of the = sign is in scope on the RHS).
Structural (anonymous) typing with polymorphism and recursion are minimal requirements for a type system.
Any modern type system must support polynomial type functors or the type system is too clumbsy to do any kind of high level programming. The combinators required for this are usually stated by type theoreticians like:
1 | * | + | fix
where 1 is the unit type, * is tuple formation, + is variant formation, and fix is recursion. The idea is simply that:
if t is a type and u is a type then t + u and t * u are also types
In C++, struct unit{} is 1, tuple is *, variant is + and fixpoints might be obtained with the using = syntax. It's not quite anonymous typing because the fixpoint would require a template typedef.
Edit: Just an example of polymorphic type constructor in C:
T* // pointer formation
T (*)(U) // one argument function type
T[2] // array
Unfortunately in C, function values aren't compositional, and pointer formation is subject to lvalue constraint, and the syntactic rules for type composition are not themselves compositional, but here we can say:
if T is a type T* is a type
if T and U are types, T (*)(U) is a type
if T is a type T[2] is a type
so these type constuctors (combinators) can be applied recursively to get new types without having to create a new intermediate type. In C++ we can easily fix the syntactic problem:
template<typename T> using ptr<T> = T*;
template<typename T, typename U> using fun<T,U> = T (*)(U);
template<typename T> using arr2<T> = T[2];
so now you can write:
arr2<fun<double, ptr<int>>>
and the syntax is compositional, as well as the typing.
No, that is not possible. Even indirect recursion through alias templates is forbidden.
C++11, 4.5.7/3:
The type-id in an alias template declaration shall not refer to the alias template being declared. The type produced by an alias template specialization shall not directly or indirectly make use of that specialization. [ Example:
template <class T> struct A;
template <class T> using B = typename A<T>::U;
template <class T> struct A {
typedef B<T> U;
};
B<short> b; // error: instantiation of B<short> uses own type via A<short>::U
— end example ]
If you want this, stick to your Felix, Ocaml, or Haskell. You will easily realize that very few (none?) sucessful languages have type systems as rich as those three. And in my opinion, if all languages were the same, learning new ones wouldn't be worth it.
template<typename T>
using list<T> = variant< unit, tuple<T, list<T>> >;
In C++ doesn't work because an alias template doesn't define a new type. It's purely an alias, a synonym, and it is equivalent to its substitution. This is a feature, btw.
That alias template is equivalent to the following piece of Haskell:
type List a = Either () (a, List a)
GHCi rejects this because "[cycles] in type synonym declarations" are not allowed. I'm not sure if this is outright banned in C++, or if it is allowed but causes infinite recursion when substituted. Either way, it doesn't work.
The way to define new types in C++ is with the struct, class, union, and enum keywords. If you want something like the following Haskell (I insist on Haskell examples, because I don't know the other two languages), then you need to use those keywords.
newtype List a = List (Either () (a, List a))
I think you may need to review your type theory, as several of your assertions are incorrect.
Let's address your main question (and backhanded point) - as others have pointed out type recursion of the type you requested is not allowed. This does not mean that c++ does not support type recursion. It supports it perfectly well. The type recursion you requested is type name recursion, which is a syntactic flair that actually has no consequence on the actual type system.
C++ allows tuple membership recursion by proxy. For instance, c++ allows
class A
{
A * oneOfMe_;
};
That is type recursion that has real consequences. (And obviously no language can do this without internal proxy representation because size is infinitely recursive otherwise).
Also C++ allows translationtime polymorphism, which allow for the creation of objects that act like any type you may create using name recursion. The name recursion is only used to unload types to members or provide translationtime behavior assignments in the type system. Type tags, type traits, etc. are well known c++ idioms for this.
To prove that type name recursion does not add functionality to a type system, it only needs to be pointed out that c++'s type system allows a fully Turing Complete type calculation, using metaprogramming on compiletime constants (and typelists of them), through simple mapping of names to constants. This means there is a function MakeItC++:YourIdeaOfPrettyName->TypeParametrisedByTypelistOfInts that makes any Turing computible typesystem you want.
As you know, being a student of type theory, variants are dual to tuple products. In the type category, any property of variants has a dual property of tuple products with arrows reversed. If you work consistently with the duality, you do not get properties with "new capabilities" (in terms of type calculations). So on the level of type calculations, you obviously don't need variants. (This should also be obvious from the Turing Completeness.)
However, in terms of runtime behavior in an imperative language, you do get different behavior. And it is bad behavior. Whereas products restrict semantics, variants relax semantics. You should never want this, as it provably destroys code correctness. The history of statically typed programming languages has been moving towards greater and greater expression of the semantics in the type system, with the goal that the compiler should be able to understand when the program does not mean what you want it to. The goal has been to turn the compiler into the program verification system.
For instance, with type units, you can express that a particular value isn't just an int but is actually an acceleration measured in meters per square seconds. Assigning a value that is a velocity expressed in feet per hour divided by a timespan of minutes shouldn't just divide the two values - it should note that a conversion is necessary (and either perform it or fail compilation or... do the right thing). Assinging a force should fail compilation. Doing these kinds of checks on program meaning could have given us potentially more martian exploration, for instance.
Variants are the opposite direction. Sure, "if you code correctly, they work correctly", but that's not the point with code verification. They provably add code loci where a different engineer, unfamiliar with current type usage, can introduce the incorrect semantic assumption without translation failure. And, there is always a code transformation that changes an imperative code section from one that uses Variants unsafely to one that use semantically validated non-variant types, so their use is also "always suboptimal".
The majority of runtime uses for variants are typically those that are better encapsulated in runtime polymorphism. Runtime polymorphism has a statically verified semantics that may have associated runtime invariant checking and unlike variants (where the sum type is universally declared in one code locus) actually supports the Open-Closed principle. By needing to declare a variant in one location, you must change that location everytime you add a new functional type to the sum. This means that code never closes to change, and therefore may have bugs introduced. Runtime polymorphism, though, allows new behaviors to be added in separate code loci from the other behaviors.
(And besides, most real language type systems are not distributive anyway. (a, b | c) =/= (a, b) | (a, c) so what is the point here?)
I would be careful making blanket statements about what makes a type system good without getting some experience in the field, particularly if your point is to be provocative and political and enact change. I do not see anything in your post that actually points to healthy changes for any computer language. I do not see features, safety, or any of the other actual real-world concerns being addressed. I totally get the love of type theory. I think every computer scientist should know Cateogry Theory and the denotational semantics of programming languages (domain theory, cartesian categories, all the good stuff). I think if more people understood the Curry-Howard isomorphism as an ontological manifesto, constructivist logics would get more respect.
But none of that provides reasons to attack the c++ type system. There are legitimate attacks for nearly every language - type name recursion and variant availability are not them.
EDIT: Since my point about Turing completeness does not seem to be understood, nor my comment about the c++ way of using type tags and traits to offload type calculations, maybe an example is in order.
Now the OP claims to want this in a usage case for lists, which my earlier point on the layout easily handles. Better, just use std::list. But from other comments and elsewhere, I think they really want this to work on the Felix->C++ translation.
So, what I think the OP thinks they want is something like
template <typename Type>
class SomeClass
{
// ...
};
and then be able to build a type
SomeClass< /*insert the SomeClass<...> type created here*/ >
I've mentioned this is just a naming convention wanted. Nobody wants typenames - they are transients of the translation process. What is actually wanted is what you will do with Type later on in the structural composition of the type. It will be used in typename calculations to produce member data and method signatures.
So, what can be done in c++ is
struct SelfTag {};
Then, when you want to refer to self, just put this type tag there.
When it's meaningful to do the type calculation, you have a template specialisation on SelfTag that will substitute SomeClass<SelfTag> instead of substituting SelfTag in the appropriate place of the type calculation.
My point here is that the c++ type system is Turing Complete - and that means a lot more than what I think the OP is reading everytime I've written that. Any type calculation may be done (given constraints of compiler recursion) and that really does mean that if you have a problem in one type system in a completely different language, you can find a translation here. I hope this makes things even clearer about my point. Coming back and saying "well you still can't do XYZ in the type system" would be clearly missing the point.
C++ does have the "curiously recurring template pattern", or CRTP. It's not specific to C++11, however. It means you can do the following (shamelessly copied from Wikipedia):
template <typename T>
struct base
{
// ...
};
struct derived : base<derived>
{
// ...
};
#jpalcek answered my question. However, my actual problem (as hinted at in the examples) can be solved without recursive aliases like this:
// core combinators
struct unit;
struct point;
template<class T,class U> struct fix;
template<class T, class U> struct tup2;
template<class T, class U> struct var2;
template <> struct
fix<
point,
var2<unit, tup2<int,point> >
>
{
// definition goes here
};
using the fix and point types to represent recursion. I happen not to require any of the templates to be defined, I only need to define the specialisations. What I needed was a name that would be the same in two distinct translation units for external linkage: the name had to be a function of the type structure.
#Ex0du5 prompted thinking about this. The actual solution is also related to a correspondence from Gabriel des Rois many years ago. I want to thank everyone that contributed.