I haven't been coding in some time and I wanted to open up a new project to wipe of the rust.
I go to File New... Project
I press on "Visual C++"
Select an empty project and name it "test"
In the solution explorer I right click on Source Files
I select Add New Item...
I select the C++ file (.cpp) and name it main.cpp (no reason)
I write this simple piece of code right here:
#include <iostream>
using namespace std;
int main()
{
cout << "Hello, world!" << endl;
return 0;
}
I go to Build Build Solution (and here start the problems...)
When it builds it shows this Output:
1>------ Build started: Project: Test, Configuration: Debug Win32 ------
1>LINK : fatal error LNK1104: cannot open file 'kernel32.lib'
1>Done building project "Test.vcxproj" -- FAILED.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
It also goes to the Error List and shows this error:LNK1104
I have no idea what's the problem here because this exact same way always worked and now it suddenly doesn't? Can anybody explain me what am I doing here? I searched all over the neat and found people with similar problems but didn't really understand the solutions.
I had similar problem. Try Properties -> Configuration properties -> Linker -> System -> Set the SubSystem to 'Windows (/SUBSYSTEM:WINDOWS)'.
It helped to me.
Related
I have recently picked up the book Beginning C++ Game Programming. I am following the book as precise as I can. I am a Java dev with about 2 years experience who is looking to pick up C++. I thought it would be fun learning it while learning game programming.
So I am getting the error 1>LINK : fatal error LNK1104: cannot open file 'sfml-graphicsd.lib'. I have added the include to the file, I have added the additional include and libs in the C++, Linker and Debug project properties. I will include the code, there is nothing yet I just wanted to see the window that is being created but already getting compiler errors.
I have noticed that the actual file name is sfml-graphics-d.lib whereas the compiler seems to be trying to open sfml-graphicsd.lib. I have checked the version of SFML that I downloaded and it is Visual C++ 14 (2015) - 32-bit and I am compiling win32.
Code:
// Samurai.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include <SFML\Graphics.hpp>
using namespace sf;
int main()
{
VideoMode vm(1920, 1080);
Window(vm, "Samurai", Style::Fullscreen);
return 0;
}
Output:
1>------ Build started: Project: Samurai, Configuration: Debug Win32 ------
1>LINK : fatal error LNK1104: cannot open file 'sfml-graphicsd.lib'
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Please let me know if any further information is required.
Thank you all so much,
Owen
I found the error. It was a spelling mistake in the properties > debugs > linker > input there was no - in the dll filenames
My IDE is MS Visual Studio C++ 2013, and I use Boost Library for Filesystem Operations.
I have written this code:
// BoostFileSystem.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include <iostream>
#include <boost\filesystem.hpp>
using namespace boost::filesystem;
using namespace std;
int main()
{
cout << "File Size: " << endl;
cout << file_size("as.jpg");
return 0;
}
It throws error. The error is that:
1>------ Build started: Project: BoostFileSystem, Configuration: Debug Win32 ------
1> BoostFileSystem.cpp
1> LINK : C:\...\visual studio 2013\Projects\BoostFileSystem\Debug\BoostFileSystem.exe not found or not built by the last incremental link; performing full link
1> BoostFileSystem.vcxproj -> C:\..\documents\visual studio 2013\Projects\BoostFileSystem\Debug\BoostFileSystem.exe
========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========
'as.jpg' is also included in the Resources folder. When I remove this line:
file_size("as.jpg");
The error is not thrown. Also bear in mind that the compiler reports no failure.
What is the problem? I really cannot figure it out.
Because when I remove file_size() line, the program works fully and also prints the text on the screen ("File Size:"). While when run it as-is, the compiler throws no error, but no text (even the line before the file_size()) is not printer and in the console the following is printed (which is also outputed to the error-area as already pasted above):
UPDATED:
Here is the error shown in the console window:
The system cannot find the file C:\Users\Ali\do
ts\BoostFileSystem\Debug\BoostFileSystem.exe.
The problem is solved. I post it for future visitors.
The problem is with incremental linking enabled in MS-Visual Studio C++. If disable it, then the program works.
Go to the properties of the project, then to the Linker, General and Disable the Incremental Linking.
I'm unclear on how to do this. All I can find on the internet is that you build and then the exe will automatically appear in the project file, but that is not the case for me. I just tried setting up an extremely basic C++ project with one main.cpp of this:
#include <iostream>
int main() {
std::cout << "Hey ho!" << std::endl;
}
It runs all nice and well in Visual Studio, but there is no EXE in the project. Am I doing something wrong? Also, for the record, this is the output I get when I build:
1>------ Build started: Project: ConsoleApplication1, Configuration: Release Win32 ------
1> main.cpp
1> Generating code
1> Finished generating code
1> ConsoleApplication1.vcxproj -> c:\users\oysi\documents\visual studio 2013\Projects\ConsoleApplication1\Release\ConsoleApplication1.exe
========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========
Try F5, it will build and run your project. If you put a breakpoint at the closing bracket (}) of main, you'll even see your output in the console.
The .exe won't be added to the project, but it will be created in the output directory. The output you copied here actually tells you, where you can find the .exe:
c:\users\oysi\documents\visual studio 2013\Projects\ConsoleApplication1\Release\ConsoleApplication1.exe
As Visual tells you, you should look for .EXE file in this directory:
c:\users\<username>\documents\visual studio 2013\Projects\ConsoleApplication1\Release\ConsoleApplication1.exe
I'm using visual studio 2010 express and I'm trying to write a simple program that will repeat a wave file 5 times(I'm running a windows xp sp3).
This is as far as I got:
#include "stdafx.h"
#include <windows.h>
#include <iostream>
using namespace std;
int main ()
{
int a = 5;
while(a >= 1){
cout << "It's a wav file";
PlaySound(L"SomeAudioFile-01.wav", NULL, SND_FILENAME);
--a;
}
return 0;
}
The problem is I keep getting this error message when I'm building it:
1>------ Build started: Project: It's a F**king Country, Configuration: Release Win32 -- ----
1> mycode.cpp
1>..\..\..\..\..\Shaul's documents\Visual Studio 2010\Projects\MyProject\Release\SomeAudioFile-01.wav : fatal error LNK1136: invalid or corrupt file
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
The file is perfectly fine and plays with no problems whatsoever outside visual studio.
Help would be truly appreciated.
Instead of adding the WAV file to the project files, add it to the resources and use SND_RESOURCE instead of SND_FILENAME.
You include the sound file as a object file, so the compiler tries to link with it. But it's a binary file that's not linkable (which is what the error message says).
Don't include the sound file in the project, so the environment won't link with it.
P.S. In the future, please refrain from using "bad" words on a public site like this.
To get rid of the linker error, you need to tell the IDE to link with the winmm.lib library also, so open Project/Properties/Configuration Properties/Linker/Input and append winmm.lib in the Additional Dependencies field.
Also, use the following function profile:
PlaySound(L"audio.wav", NULL, SND_APPLICATION);
I recently decided to start learning Visual Studio so that it replaces my need for CodeBlocks and MinGW for C++ programming.
So, today I made a new Win32 C++ Console Application, wrote down this code in a new .cpp file
#include <iostream>
using namespace std;
int main()
{
int a;
cin >> a;
cout << a << endl;
return 0;
}
and compiled it. The log said
1>------ Build started: Project: CPP_CONSOLE_TEST, Configuration: Debug Win32 ------
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.CppBuild.targets(357,5): warning MSB8004: Output Directory does not end with a trailing slash. This build instance will add the slash as it is required to allow proper evaluation of the Output Directory.
========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========
and I though my code was compiled and my .exe was created.
Then, upon trying to debug my program, Visual Studio said:
Unable to start program 'C:\Users\XYZ\Documents\Visual Studio 2013\Projects\CPP_CONSOLE_TEST\Debug\CPP_CONSOLE_TEST.exe'. The system cannot find the file specified.
I then opened the Debug folder of the project and it was completely empty...
I've been searching around Google for some time and I even tried to "Repair" my Visual Studio build with no results. Any help?
Quick edit: Just tried compiling a C# app, just to see if the IDE itself was the problem. It compiled and ran just fine, so it's some issue with the Visual C++ compiler and its settings...
Turns out I hadn't added the source file to the Project... :|
Visual Studio, has its own vision of c++ projects. By default, it needs a #include "stdafx.h" on top of your cpp file, with the associated stdafx.h and stdafx.cpp files.
Then, in a c++ visual studio project, the real definition of the main function is int _tmain(int argc, _TCHAR* argv[]). But it should work with your definition.
Why don't you try to use Serge Rogatch's solution?
There is a bug in Visual Studio which leads to problems when project has long path.