Here, I tried to make a map that its vertex can be user-defined class. But when I try to add template type element to the unordered_set it gives error. The code is:
#include <iostream>
#include <unordered_set>
#include <string>
#include <vector>
#include <functional>
template<class T> class Edge;
template<class T> class Vertex{ // Made it a class just for its constructor.
public:
template<class A> Vertex(A vert){
A vertex = vert;
std::unordered_set<Edge<A>> adjlist;
}
};
template<class T> class Edge{ // Made it a class just for its constructor.
public:
template<class A> Edge(Vertex<A> vert1, Vertex<A> vert2, int w){
Vertex<A> *origin = &vert1;
Vertex<A> *target = &vert2;
}
};
template<class T>
class WUG{
private:
std::unordered_set<Vertex<T>> vertices;
std::unordered_set<Edge<T>> edges;
int num_of_edges;
int num_of_vertices;
public:
WUG() {
num_of_edges = 0;
num_of_vertices = 0;
}
void addVertex(T newVert) {
Vertex<T> temp = Vertex<T>(newVert);
vertices.emplace(temp); //Problem is here
}
int main(int argc, char** argv) {
WUG<char> g1 = WUG<char>();
g1.addVertex('A');
g1.addVertex('B');
g1.addVertex('C');
return 0;
}
Error: it opens hashtable_policy.h and gives error at
template <typename _Key, typename _Hash>
struct __is_noexcept_hash : std::integral_constant<bool,
noexcept(declval<const _Hash&>()(declval<const _Key&>()))> //Here
{ };
[Error] no match for call to '(const std::hash<Vertex<char> >) (const Vertex<char>&)'
How do you emplace a template type object to unordered_set? How about pair of 2 template?
I believe you need to provide special hashing and comparison functions to make the hash set (or in my example's case, hash map) work. Here is a minimal example. Tested with C++11.
#include <unordered_map>
#include <iostream>
#include <algorithm>
template<typename T>
struct foo {
typedef T value_type;
foo(T x) : x(x) {}
T x;
};
template<typename T>
struct foo_hasher {
int operator()(const T &val) const {
return std::hash<typename T::value_type>()(val.x);
}
};
template<typename T>
struct foo_equality {
bool operator()(const T &left, const T& right) const {
return left.x == right.x;
}
};
int main() {
typedef std::unordered_map<foo<int>, int, foo_hasher<foo<int>>, foo_equality<foo<int>>> Map;
Map mp;
foo<int> x(5);
mp[x] = 10;
mp[foo<int>(10)] = 22;
std::for_each(mp.begin(), mp.end(), [](const Map::value_type &val) {
std::cout << val.first.x << ", " << val.second << "\n";
});
}
Note that both my hashing and equality function are not at all restrictive - they are wrt T rather than foo, but the principal should be the same.
Related
I want to find all objects of given types and add them to vector.
For now I have code:
template<class T>
void fill1(std::vector<Character*> &vec2)
{
for (int i = 0; i < GameObject::allObjects.size(); i++)
{
if (dynamic_cast<T>(GameObject::allObjects[i]))
{
vec2.push_back(dynamic_cast<Character*>(GameObject::allObjects[i]));
}
}
}
template<class First, class ...T>
void fill2(std::vector<Character*> &vec2)
{
fill1<First>(vec2);
fill2<T...>(vec2);
}
template<class ... T>
std::vector<Character*> SpecialList<T...>::get()
{
std::vector<Character*> vec2;
fill2<T...>(vec2);
return vec2;
}
The code doesn't compile at all.
The error we are getting is:
could not deduce template argument for 'First'
I know that all the given types are inherited from class Character and I have a vector of all my objects (GameObject::allObjects).
Instead of recursion use parameter pack expansion inside list initialization of a dummy array e.g.:
#include <vector>
#include <memory>
#include <tuple>
#include <iostream>
#include <algorithm>
template <class... Ts>
struct tag { };
template <class T>
struct Predicate {
template <class U>
bool operator()(std::shared_ptr<U> sp) const {
return std::dynamic_pointer_cast<T>(sp) != nullptr;
}
};
template <class... Ts, class T>
std::vector<std::shared_ptr<T>> all(std::vector<std::shared_ptr<T>> &v, tag<Ts...>) {
std::vector<std::shared_ptr<T>> result;
int dummy[] {(std::copy_if(v.begin(), v.end(), std::back_inserter(result), Predicate<Ts>{}),0)...};
static_cast<void>(dummy);
return result;
}
struct A {
virtual ~A() = default;
};
struct B: A { };
struct C: A { };
int main() {
std::vector<std::shared_ptr<A>> v { std::make_shared<A>(),
std::make_shared<A>(),
std::make_shared<B>(),
std::make_shared<B>(),
std::make_shared<C>(),
std::make_shared<C>() };
std::cout << all(v, tag<B, C>{}).size() << std::endl;
}
[live demo]
If I have definitions like:
typedef map<string, Foo> Foo_map_1
typedef map<string, Foo_map_1> Foo_map_2
typedef map<string, Foo_map_2> Foo_map_3
typedef map<string, Foo_map_3> Foo_map_4
typedef map<string, Foo_map_4> Foo_map_5
Is there anyway I can generalize that so I could do, for example,
Foo_map<10>
and have a 10-fold nested map. I don't need something like boost::recursive_wrapper because the number of levels is always constant.
This is seems easy enough even for the limited C++ metaprogramming power:
#include <map>
#include <string>
template<int N, typename K, typename V>
struct NMap { typedef std::map<K, typename NMap<N-1, K, V>::type> type; };
template<typename K, typename V>
struct NMap<1, K, V> { typedef std::map<K, V> type; };
int main(int argc, const char *argv[]) {
NMap<3, int, std::string>::type m;
m[1][2][3] = "Test";
return 0;
}
This works for me.
#include <iostream>
#include <string>
#include <map>
using namespace std;
struct Foo
{
Foo() : _in(0) {}
Foo(int in) : _in(in) {}
int _in;
};
template <int N> struct Foo_map
{
map<string, Foo_map<N-1> > foo_Map;
Foo_map<N-1>& operator[](string const& key) { return foo_Map[key]; }
};
template <> struct Foo_map<1>
{
map<string, Foo> foo_Map;
Foo& operator[](string const& key) { return foo_Map[key]; }
};
int main()
{
Foo_map<1> map1;
map1["abcd"] = Foo(10);
Foo_map<2> map2;
map2["a"]["b"] = Foo(20);
Foo_map<10> map10;
map10["a"]["b"]["c"]["d"]["e"]["f"]["g"]["h"]["i"]["j"] = Foo(100);
std::cout << map1["abcd"]._in << std::endl;
std::cout << map2["a"]["b"]._in << std::endl;
std::cout << map10["a"]["b"]["c"]["d"]["e"]["f"]["g"]["h"]["i"]["j"]._in << std::endl;
}
The output of running the program:
10
20
100
My class:
template < typename T >
Array<T>{};
(Source data is stored in vector)
I have an object:
Array< string > a;
a.add("test");
And I have an object:
Array< Array< string > > b;
b.add(a);
How can I check:
Is b[0] an instance of Array (regardless of template type)?
Is a[0] an instance of any type except Array?
If you can use C++11, creating your type traits; by example
#include <string>
#include <vector>
#include <iostream>
#include <type_traits>
template <typename T>
struct Array
{
std::vector<T> v;
void add (T const t)
{ v.push_back(t); }
};
template <typename>
struct isArray : public std::false_type
{ };
template <typename T>
struct isArray<Array<T>> : public std::true_type
{ };
template <typename T>
constexpr bool isArrayFunc (T const &)
{ return isArray<T>::value; }
int main()
{
Array<std::string> a;
Array<Array<std::string>> b;
a.add("test");
b.add(a);
std::cout << isArrayFunc(a.v[0]) << std::endl; // print 0
std::cout << isArrayFunc(b.v[0]) << std::endl; // print 1
}
If you can't use C++11 or newer but only C++98, you can simply write isArray as follows
template <typename>
struct isArray
{ static const bool value = false; };
template <typename T>
struct isArray< Array<T> >
{ static const bool value = true; };
and avoid the inclusion of type_traits
--- EDIT ---
Modified (transformed in constexpr) isArrayFunc(), as suggested by Kerrek SB (thanks!).
Below is a shorter version of the solution proposed by max66 that no longer uses struct isArray.
It works in C++98 and later revisions.
#include <string>
#include <vector>
#include <iostream>
template <typename T>
struct Array
{
std::vector<T> v;
void add (T const t)
{ v.push_back(t); }
};
template <typename T>
constexpr bool isArrayFunc (T const &)
{ return false; }
template <typename T>
constexpr bool isArrayFunc (Array<T> const &)
{ return true; }
int main()
{
Array<std::string> a;
Array<Array<std::string>> b;
a.add("test");
b.add(a);
std::cout << isArrayFunc(a.v[0]) << std::endl; // print 0
std::cout << isArrayFunc(b.v[0]) << std::endl; // print 1
}
in c++ you can use
if(typeid(obj1)==typeid(ob2))//or typeid(obj1)==classname
cout <<"obj1 is instance of yourclassname"
in your case you can check that with typeid(obj1)==std::array
I found the following code which I am using as a basis. It describes how to populate a boost::fusion::vector with the values 6:
#include <boost/fusion/algorithm.hpp>
#include <boost/fusion/container.hpp>
struct F {
F(int blah): blah(blah){}
template <typename T>
void operator()(T& t) const {
t = blah;
}
int blah;
};
template <typename T>
void apply_for_each_to_assign(T &t)
{
boost::fusion::for_each(t, F(6));
}
int main() {
boost::fusion::vector<int, double, int> idi;
apply_for_each_to_assign(idi);
}
My question is this, instead of populating every element with the value 6- what would be the neatest way to have every element incrementing by one? So
v[0] = 1
v[1] = 2
etc? I presume I would need to write an increment function but I am not sure how I need to incorporate it in to the above code?
You can use fold.
fold takes a function A f(A, B) where B is your element type, and a intial A value and call it on all the elements. It is rougly equivalent to f(f(f(initial, first_elem), second_elem), third_elem).
You should declare the functor like this:
struct accumulator
{
typedef int result_type;
template<typename T>
int operator()(int value, T& t) const
{
t += value;
return value + 1;
}
};
And here's the usage:
template <typename T>
void apply_for_each_to_assign(T &t)
{
boost::fusion::fold(t, 1, accumulator());
}
Here a whole example with printing:
#include <boost/fusion/algorithm/iteration/fold.hpp>
#include <boost/fusion/algorithm/iteration/for_each.hpp>
#include <boost/fusion/include/fold.hpp>
#include <boost/fusion/container.hpp>
#include <iostream>
struct accumulator
{
typedef int result_type;
template<typename T>
int operator()(int value, T& t) const
{
t += value;
return value + 1;
}
};
struct Print {
template <typename T>
void operator()(T& t) const {
std::cout << t << std::endl;
}
};
template <typename T>
void apply_for_each_to_assign(T &t)
{
boost::fusion::fold(t, 1, accumulator());
boost::fusion::for_each(t, Print());
}
int main()
{
boost::fusion::vector<int, double, int> idi;
apply_for_each_to_assign(idi);
}
I am trying to write an iterator class which returns a getter function return value when it is dereferenced. The code works fine, my only problem is that I would like to write the member_ptr_functor using only one template parameter and not 3, since I am supposed to be able to deduce the types of the argument and return value from the member function type. I think the problematic one is the argument type, I tried using boost::remove_ptr&, but I couldn't compile it.
#include <iostream>
#include <vector>
#include <boost/iterator/transform_iterator.hpp>
#include <boost/iterator/indirect_iterator.hpp>
using namespace boost;
using namespace std;
class CTest
{
private:
int m_x;
public:
CTest(int x) : m_x(x)
{
}
const int& GetX() const
{
return m_x;
}
};
template<typename MemFunType, typename ArgumentType, typename ResultType>
class member_ptr_functor : public unary_function<ArgumentType, ResultType>
{
private:
MemFunType m_MemFun;
public:
typedef ArgumentType argument_type;
typedef ResultType result_type;
member_ptr_functor(MemFunType MemFun) : m_MemFun(MemFun)
{
}
result_type operator() (argument_type arg) const
{
return m_MemFun(&arg);
}
};
template<typename MemFunType, typename ArgumentType, typename ResultType>
member_ptr_functor<MemFunType, ArgumentType, ResultType> make_member_ptr_functor(MemFunType MemFun)
{
return member_ptr_functor<MemFunType, ArgumentType, ResultType>(MemFun);
}
class CPrintFunctor : public unary_function<int, void>
{
public:
void operator() (const int n) const
{
cout << n << endl;
}
};
int main()
{
typedef vector<CTest> Container_t;
Container_t v;
v.push_back(CTest(1));
CPrintFunctor PF;
Container_t::const_iterator itStart = v.begin();
Container_t::const_iterator itEnd = v.end();
typedef member_ptr_functor<const_mem_fun_t<const int&, CTest> , CTest, const int&> member_ptr_functor_t;
member_ptr_functor_t MemberPtrFunctor = member_ptr_functor_t(mem_fun(&CTest::GetX));
typedef transform_iterator<member_ptr_functor_t, Container_t::const_iterator, const int&, const int> transform_iterator_t;
transform_iterator_t itTransformStart = make_transform_iterator(itStart, MemberPtrFunctor);
transform_iterator_t itTransformEnd = make_transform_iterator(itEnd, MemberPtrFunctor);
for_each(itTransformStart, itTransformEnd, PF);
return 0;
}
Hagai.
This does not answer your question directly but rather suggests alternative approach.
You are already using Boost, so why do you not take it one step further, use Boost.Range:
#include <boost/functional.hpp>
#include <boost/range.hpp>
#include <boost/range/algorithm/for_each.hpp>
#include <boost/range/adaptor/transformed.hpp>
// ...
int main ()
{
// ...
boost::range::for_each (
boost::adaptors::transform (v, boost::mem_fun_ref (&CTest::GetX)),
PF);
}
This lets you write the functionality that you want without having to define own functors and without using too many typedefs.