Unordered_map produce secondary key - c++

I'm using strings as a type of key for my unordered_map but is it possible that I could associate a secondary unique key, independent from the primary, so I could perform a find operation with the second key?
I was thinking that the key could be a hash number the internal hash algorithm came up with.
I thought of including an id (increasing by 1 each time) to the structure I'm saving but then again, I would have to look up for the key that is a string first.
Reason behind this: I want to make lists that enlist some of the elements in the unordered_map but saving strings in the list is very inefficient instead of saving int or long long. (I would prefer not to use pointers but rather a bookkeeping style of procedure).

You couldn't use a hash number the internal hash algorithm came up with because it could change the numbers due to the table growth in size. This is called rehashing. Also hashes are not guaranteed to be unique (they certainly won't be).
Keeping pointers to elements in your list will work just fine, since unordered_map doesn't invalidate pointers. But the deletion of the elements will be hard.
Boost has multi_index_container, which provides many useful database-like functions. It will be perfect for your task.
If you don't want to use Boost, you could use unordered_map with unique integer indices, and another unordered_map which keeps string->index pairs for searching by string keys. The deletion will also be hard, because either you will check all your lists each time you delete a record, or you will check if the record still exists each time you are traversing the list.

Related

Use 2 keys in std::map

I was trying to create a std::map with 2 keys. I can do it with std::pair or create a struct and use it as the key.
In my software, there's a search function that is being called a lot. This function searches by the 1st or the 2nd key.
If I had about 1000 items in the map, I'm guessing it will take some time if I wanted to search it. So I thought that if I make another std::map that holds the 2nd key and the value is 1st key, then I can take the value and search in the other map to get the real value.
But my guess is that this will take more memory. What is the best option in this scenario?
This is an engineering decision that you'll have to resolve.
Multiple maps only makes sense (IMHO) if you know that the sets of key1 and key2 keys conflict. Otherwise, why not just insert both keys into the same map, each corresponding value referring to your object?
You don't want to duplicate your object, so you might put them in a vector, and put the vector index as the mapped value. Or use a map of key-to-pointer, etc.
1k items is not really that many, so I'm not concerned about the memory use here, but using a map instead of an unordered_map might be a concern (rb-tree vs. hash table).
Also, if you remove items from the map, you'll need to be able to remove both keys together, so be sure to account for that.
Brute force approach
You can store your items in std::vector and have two maps: the first with your first key and pointers (or indices) to vector items and the second with your second key and pointers (or indices) to vector items. The problem is to maintain all three containers when your set is modified.
Pointers vs. indices: Pointers are dangerous as pointed correctly in the comment, but simpler if you're going to delete items from the vector. Otherwise indices are safer.
Smart approach
You can use Boost.MultiIndex container that was designed for cases exactly like yours.

C++/STL Structure for Indexed Linked List (Indices in Hash Table)

I'm looking for a way to remember locations in a doubly-linked list (in hash tables or other data structures).
In C, I would add prev and next pointers to my struct. Then, I could store references to elements of my struct wherever I wanted, and refer to them later. I need only maintain these prev/next pointers to manipulate my linked list, and stored references to locations in the list will stay updated.
What is the C++ approach to this problem?
The end goal is an data structure (which is sequenced, but not ordered, i.e. no comparison function exists, but they are relatively sequenced based on where they are inserted). I need to cheaply insert, delete, move objects as the structure grows. But I also need to cheaply look up each element by some key unrelated to the ordering, and I look up meaningful locations (like head, tail, and various checkpoints in the structure called slices). I need to be able to traverse the sequenced list after looking up a starting place by key or by slice.
Head and tail will be free. I was planning a hash table that maps the keys to list elements, and another hash table that maps slices to list elements.
I asked a more specific question related to this here:
Using Both Map and List for Same Objects
The conclusion I made was that I would need to maintain both a List and various Maps pointing to the same data to get the performance I need. But doing this by storing iterators in C++ seemed subpar. Instead it seemed easier to reimplement linked list (building it into my class) and using STL maps to point to data.
I was hoping for some input about which is a more fruitful route, or if there is some third plan that better meets my needs. My assumption is that the STL implementation of unordered_map is faster than anything I would implement, but I could match or beat the performance of list since I'm only using a subset of its functionality.
Thanks!
More precise description of my data/performance requirements:
Data will come in with a unique key. I will add it into a queue.
I'll need to update/move/remove/delete this data in O(1) based on its unique key.
I'll need to insert new data/read data based on metadata stored in other data structures.
I was speaking imprecisely when I said very large list above. The list will definitely fit into memory. Space is cheap enough that it is worth using other data structures to index this list.
I understand your requirements as being:
the data has a unique key
update/move/remove/delete this data in constant time, using its unique key
According to this the best fit would be the unodered_map: It works with a key, and uses a hash table to access the elements. In average insert, find, update is constant time (thanks to the hash table), unless the hash function is not appropriate (i.e. worst case if all elements would yield the same hash value, you would have linear time, as in a list, due to the colisions).
This seems also to match your initial intention:
Head and tail will be free. I was planning a hash table that maps the
keys to list elements, and another hash table that maps slices to list
elements.
Edit: If you need also to master sequencing of elements, independently of their key, you'd need to build a combined container, based on a list and an unordered_map which associates the key to an iterator to the element in the list. You'd then have to manage synchronisation, for example:
insert element: get iterator by inserting element into list, then add the iterator to the unordered_map using the element's key.
remove element: find iterator to element by searching for the key in the unordered_map, erase element in the list using this iterator, and finally erase the key in the unordered_map.
find element: find iterator to element by searching for the key in the unordered_map
sequential iteration: use the iterator to the begin of the list.
I'd route you to STL containers to browse... but when you write word 'very large' (and I'm currently Big Data professional) everything changes.
Nobody usually gives you good advice for scalability but ... here are points.
What is 'very large' in your case? Does std::list fit your needs? Before 3rd paragraph everything looks suitable if you are not too large. Do your structure fits in memory?
How about your structure aligned to memory manager? Simply C-like list with 'prev' and 'next' has serious disadvantage - every element usually is allocated from memory manager. If you are large, this matters and gives your memory over-usage.
What do you expect to be element external reference? If you use pointers - you loose ability to perform optimization on your structure. But probably you don't need it.
Actually you definitely need to consider some 'pools' management if you are really large and indices in such pools can be pretty good references if you modify your structure intensively.
Please consider about large twice. If you mean really large - you need special solution. Especially if your data is larger than your memory. If you are not so large - why not start with just std:list? When you answer to this question, probably your life could be much more easy ;-).

C++ Data Structure that would be best to hold a large list of names

Can you share your thoughts on what the best STL data structure would be for storing a large list of names and perform searches on these names?
Edit:
The names are not unique and the list can grow as new names can continuously added to it. And by large I am talking of from 1 million to 10 million names.
Since you want to search names, you want a structure that support fast random access. That means vector, deque and list are all out of the question. Also, vector/array are slow on random adds/inserts for sorted sets because they have to shift items to make room for each inserted item. Adding to end is very fast, though.
Consider std::map, std::unordered_map or std::unordered_multimap (or their siblings std::set, std::unordered_set and std::unordered_multiset if you are only storing keys).
If you are purely going to do unique, random access, I'd start with one of the unordered_* containers.
If you need to store an ordered list of names, and need to do range searches/iteration and sorted operations, a tree based container like std::map or std::set should do better with the iteration operation than a hash based container because the former will store items adjacent to their logical predecessors and successors. For random access, it is O(log N) which is still decent.
Prior to std::unordered_*, I used std::map to hold large numbers of objects for an object cache and though there are faster random access containers, it scaled well enough for our uses. The newer unordered_map has O(1) access time so it is a hashed structure and should give you the near best access times.
You can consider the possibility of using concatenation of those names using a delimiter but the searching might take a hit. You would need to come up with a adjusted binary searching.
But you should try the obvious solution first which is a hashmap which is called unordered_map in stl. See if that meets your needs. Searching should be plenty fast there but at a cost of memory.

Is there a linked hash set in C++?

Java has a LinkedHashSet, which is a set with a predictable iteration order. What is the closest available data structure in C++?
Currently I'm duplicating my data by using both a set and a vector. I insert my data into the set. If the data inserted successfully (meaning data was not already present in the set), then I push_back into the vector. When I iterate through the data, I use the vector.
If you can use it, then a Boost.MultiIndex with sequenced and hashed_unique indexes is the same data structure as LinkedHashSet.
Failing that, keep an unordered_set (or hash_set, if that's what your implementation provides) of some type with a list node in it, and handle the sequential order yourself using that list node.
The problems with what you're currently doing (set and vector) are:
Two copies of the data (might be a problem when the data type is large, and it means that your two different iterations return references to different objects, albeit with the same values. This would be a problem if someone wrote some code that compared the addresses of the "same" elements obtained in the two different ways, expecting the addresses to be equal, or if your objects have mutable data members that are ignored by the order comparison, and someone writes code that expects to mutate via lookup and see changes when iterating in sequence).
Unlike LinkedHashSet, there is no fast way to remove an element in the middle of the sequence. And if you want to remove by value rather than by position, then you have to search the vector for the value to remove.
set has different performance characteristics from a hash set.
If you don't care about any of those things, then what you have is probably fine. If duplication is the only problem then you could consider keeping a vector of pointers to the elements in the set, instead of a vector of duplicates.
To replicate LinkedHashSet from Java in C++, I think you will need two vanilla std::map (please note that you will get LinkedTreeSet rather than the real LinkedHashSet instead which will get O(log n) for insert and delete) for this to work.
One uses actual value as key and insertion order (usually int or long int) as value.
Another ones is the reverse, uses insertion order as key and actual value as value.
When you are going to insert, you use std::map::find in the first std::map to make sure that there is no identical object exists in it.
If there is already exists, ignore the new one.
If it does not, you map this object with the incremented insertion order to both std::map I mentioned before.
When you are going to iterate through this by order of insertion, you iterate through the second std::map since it will be sorted by insertion order (anything that falls into the std::map or std::set will be sorted automatically).
When you are going to remove an element from it, you use std::map::find to get the order of insertion. Using this order of insertion to remove the element from the second std::map and remove the object from the first one.
Please note that this solution is not perfect, if you are planning to use this on the long-term basis, you will need to "compact" the insertion order after a certain number of removals since you will eventually run out of insertion order (2^32 indexes for unsigned int or 2^64 indexes for unsigned long long int).
In order to do this, you will need to put all the "value" objects into a vector, clear all values from both maps and then re-insert values from vector back into both maps. This procedure takes O(nlogn) time.
If you're using C++11, you can replace the first std::map with std::unordered_map to improve efficiency, you won't be able to replace the second one with it though. The reason is that std::unordered map uses a hash code for indexing so that the index cannot be reliably sorted in this situation.
You might wanna know that std::map doesn't give you any sort of (log n) as in "null" lookup time. And using std::tr1::unordered is risky business because it destroys any ordering to get constant lookup time.
Try to bash a boost multi index container to be more freely about it.
The way you described your combination of std::set and std::vector sounds like what you should be doing, except by using std::unordered_set (equivalent to Java's HashSet) and std::list (doubly-linked list). You could also use std::unordered_map to store the key (for lookup) along with an iterator into the list where to find the actual objects you store (if the keys are different from the objects (or only a part of them)).
The boost library does provide a number of these types of combinations of containers and look-up indices. For example, this bidirectional list with fast look-ups example.

Dynamic array width id?

I need some sort of dynamic array in C++ where each element have their own id represented by an int.
The datatype needs these functions:
int Insert() - return ID
Delete(int ID)
Get(ID) - return Element
What datatype should I use? I'we looked at Vector and List, but can't seem to find any sort of ID. Also I'we looked at map and hastable, these may be usefull. I'm however not sure what to chose.
I would probably use a vector and free id list to handle deletions, then the index is the id. This is really fast to insert and get and fairly easy to manage (the only trick is the free list for deleted items).
Otherwise you probably want to use a map and just keep track of the lowest unused id and assign it upon insertion.
A std::map could work for you, which allows to associate a key to a value. The key would be your ID, but you should provide it yourself when adding an element to the map.
An hash table is a sort of basic mechanism that can be used to implement an unordered map. It corresponds to std::unordered_map.
It seems that the best container to use is unordered_map.
It is based on hash. You can insert, delete or searche for elements in O(n).
Currently unordered_map is not in STL. If you want to use STL container use std::map.
It is based on tree. Inserts, deletes and searches for elements in O(n*log(n)).
Still the container choice depends much on the usage intensity. For example, if you will find for elements rare, vector and list could be ok. These containers do not have find method, but <algorithm> library include it.
A vector gives constant-time random access, the "id" can simply be the offset (index) into the vector. A deque is similar, but doesn't store all items contiguously.
Either of these would be appropriate, if the ID values can start at 0 (or a known offset from 0 and increment monotonically). Over time if there are a large amount of removals, either vector or deque can become sparsely populated, which may be detrimental.
std::map doesn't have the problem of becoming sparsely populated, but look ups move from constant time to logarithmic time, which could impact performance.
boost::unordered_map may be the best yet, as the best case scenario as a hash table will likely have the best overall performance characteristics given the question. However, usage of the boost library may be necessary -- but there are also unordered container types in std::tr1 if available in your STL implementation.