direct access to HDD - c++

I want to print out boot sector using code below, but there is mistake.
#include <windows.h>
#include <stdio.h>
#include <iostream>
#include <math.h>
using namespace std;
short ReadSect
(const char * _dsk, // disk to access
char *&_buff, // buffer where sector will be stored
unsigned int _nsect // sector number, starting with 0
)
{
DWORD dwRead;
HANDLE
hDisk=CreateFile(_dsk,GENERIC_READ,FILE_SHARE_READ,0,OPEN_EXISTING,0,0);
if(hDisk==INVALID_HANDLE_VALUE) // this may happen if another program is
already reading from disk
{
CloseHandle(hDisk);
return 1;
}
SetFilePointer(hDisk,_nsect*512,0,FILE_BEGIN); // which sector to read
ReadFile(hDisk,_buff,512,&dwRead,0); // read sector
CloseHandle(hDisk);
return 0;
}
int main()
{
char * drv="\\\\.\\C:";
char *dsk=" \\\\.\\PhysicalDrive0";
int sector=0;
int b = 1;
char *buff=new char[512];
ReadSect(dsk,buff,sector);
if((unsigned char)buff[510]==0x55 && (unsigned char)buff[511]==0xaa) cout
<<"Disk is bootable!"<<endl;
else printf("%02hhX\n",(unsigned int)(unsigned char)buff[511]);
printf("\n");
while (b<513)
{
if (b%16==0)
printf(" %02hhX\n",(unsigned int)(unsigned char)buff[b-1]);
else
printf (" %02hhX ",(unsigned int)(unsigned char)buff[b-1]);
b++;
}
getchar();
}
Instead of printing hexadecimal digits of boot sectors, microsoft visual studio prints out stream of "CDs". What is the mistake and how to fix the problem? Can anyone help?
Photo of output

First of all, start it as Administrator
remove space from
char *dsk=" \\\\.\\PhysicalDrive0";
must be
char *dsk="\\\\.\\PhysicalDrive0";
And, if you use char *dsk, make modification in:
hDisk=CreateFile(_dsk,GENERIC_READ,FILE_SHARE_READ,0,OPEN_EXISTING,0,0);
must be:
CreateFileA (......)
#include <windows.h>
#include <stdio.h>
#include <iostream>
#include <math.h>
using namespace std;
short ReadSect
(const char * _dsk, // disk to access
char *&_buff, // buffer where sector will be stored
unsigned int _nsect // sector number, starting with 0
)
{
DWORD dwRead;
HANDLE
hDisk = CreateFileA( _dsk, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, 0, 0);
//CreateFile()
if (hDisk == INVALID_HANDLE_VALUE) // this may happen if another program is already reading from disk
{
CloseHandle(hDisk);
return 1;
}
SetFilePointer(hDisk, _nsect * 512, 0, FILE_BEGIN); // which sector to read
ReadFile(hDisk, _buff, 512, &dwRead, 0); // read sector
CloseHandle(hDisk);
return 0;
}
int main()
{
char * drv = "\\\\.\\C:";
char *dsk = "\\\\.\\PhysicalDrive0";
int sector = 0;
int b = 1;
char *buff = new char[512];
ReadSect(dsk, buff, sector);
if ((unsigned char)buff[510] == 0x55 && (unsigned char)buff[511] == 0xaa) cout
<< "Disk is bootable!" << endl;
else printf("%02hhX\n", (unsigned int)(unsigned char)buff[511]);
printf("\n");
while (b<513)
{
if (b % 16 == 0)
printf(" %02hhX\n", (unsigned int)(unsigned char)buff[b - 1]);
else
printf(" %02hhX ", (unsigned int)(unsigned char)buff[b - 1]);
b++;
}
getchar();
}
WinAPI Unicode and ANSI functions

Related

Weird characters in COM Serial Port echo of HELLO WORLD

I have code that sends HELLO WORLD:$ from my PC to COM6 to a TIVAC board. I have confirmed through IAR that the board receives the right message. Note that $ is the terminating character.
I have it set up on the TIVAC board to echo the same message through UART and have confirmed manually through Putty that the echo is correct. However when using this following program which sends the same message and listens for the echo I get weird characters in the echo as shown in this image:
It might be an error in the encoding but how do I fix that?
#include <string>
#include <windows.h>
#include <conio.h>
#include <stdio.h>
#include <io.h>
#include <stdlib.h>
#include <iostream>
#include <winbase.h>
#include <tchar.h>
HANDLE GetSerialPort(char *);
void delay();
int main(void)
{
//
COMMTIMEOUTS timeouts;
HANDLE h1;
char h1_buffer[] = {"HELLO WORLD:$"};
char h2_buffer[24];
DWORD byteswritten, bytesread;
char c1[] = {"COM6"};
char c2[] = {"COM6"};
h1 = GetSerialPort(c1);
timeouts.ReadIntervalTimeout = 1;
timeouts.ReadTotalTimeoutMultiplier = 1;
timeouts.ReadTotalTimeoutConstant = 1;
timeouts.WriteTotalTimeoutMultiplier = 1;
timeouts.WriteTotalTimeoutConstant = 1;
WriteFile(h1, h1_buffer, strlen(h1_buffer), &byteswritten, NULL);
do
{
bool exit = FALSE;
ReadFile(h1, h2_buffer, strlen(h2_buffer) + 1, &bytesread, NULL);
if(bytesread)
{
h2_buffer[strlen(h2_buffer)] = '\0';
std::string mystring(h2_buffer);
std::cout << "String is : " << mystring << "\n" ;
printf("GOT IT %d\n", strlen(h2_buffer));
ReadFile(h1, h2_buffer, strlen(h2_buffer) + 1, &bytesread, NULL);
printf("%s\n", h2_buffer);
printf("GOT IT %d\n", strlen(h2_buffer));
}
else
{
char stop;
printf("Nothing read\n");
printf("Do you want to exit? ");
scanf(" %c", stop);
if(stop == 'N' || stop == 'n')
{
exit = TRUE;
}
}
}while(1);
printf("EXIT ");
CloseHandle(h1);
}
HANDLE GetSerialPort(char *p)
{
HANDLE hSerial;
hSerial = CreateFile(p,GENERIC_READ | GENERIC_WRITE, 0,0,OPEN_EXISTING,0, 0);
DCB dcbSerialParams = {0};
dcbSerialParams.DCBlength=sizeof(dcbSerialParams);
dcbSerialParams.BaudRate=CBR_115200;
dcbSerialParams.StopBits=ONESTOPBIT;
dcbSerialParams.Parity=NOPARITY;
dcbSerialParams.fParity = 0;
dcbSerialParams.ByteSize=DATABITS_8;
dcbSerialParams.fDtrControl = 0;
dcbSerialParams.fRtsControl = 0;
return hSerial;
}
void delay ()
{
int i = 1000000000;
printf("In delay\n");
while(i>0)
{
i--;
}
}
Many problems in this code.
Calling strlen() on uninitialised memory will give undefined behaviour.
You don't check for a partial write on the WriteFile() call.
Don't check the return value on ReadFile()
Call strlen() on the data received from ReadFile() instead of using bytesread.
Etc.
You should not be using strlen() on data you get from somewhere else like this -- you should be checking your data and paying attention to the byte counts from your I/O calls.

linux writing string value as hex to serial

here's my problem
i have a string with hex value such as
std::string str ="8C000002008E"
and i want to write this as hex to serial out by using the
write()
I have a sony Display which i want to control with.
Passing a
unsigned char test[6] = {0x8c, 0x00, 0x00, 0x02, 0x00, 08E};
to the write method works.
But i dont know how to convert the string to such a char array especially that the size of the char array has to be calculated on runtime.
Thanks for your help.
Here is my full code
#include <stdio.h>
#include <iostream>
#include <cstring>
#include <fcntl.h>
#include <termios.h>
#include <sstream>
using namespace std;
#define TERM_DEVICE "/dev/ttyUSB0"
#define TERM_SPEED "B9600"
int main() {
std::string teststr = "8C000002008E";
int fd, old_flags;
ssize_t length;
char buffer[16];
struct termios term_attr;
fd_set input_fdset;
if ((fd = open(TERM_DEVICE, O_RDWR)) == -1)
{
perror("terminal: Can't open device " TERM_DEVICE);
return(1);
}
/* RS232 konfigurieren */
if (tcgetattr(fd, &term_attr) != 0)
{
perror("terminal: tcgetattr() failed");
return(1);
}
cfsetispeed(&term_attr, B9600);
cfsetospeed(&term_attr, B9600);
term_attr.c_cflag &= ~PARENB;
term_attr.c_cflag &= CS8;
term_attr.c_cflag &= CSIZE;
term_attr.c_cflag &= CSTOPB;
term_attr.c_iflag = 0;
term_attr.c_oflag = OPOST | ONLCR;
term_attr.c_lflag = 0;
if (tcsetattr(fd, TCSAFLUSH, &term_attr) != 0)
perror("terminal: tcsetattr() failed");
if (tcgetattr(STDIN_FILENO, &term_attr) != 0)
{
perror("terminal: tcgetattr() failed");
return(1);
}
old_flags = term_attr.c_lflag;
term_attr.c_lflag &= ~(ICANON | ECHO);
if (tcsetattr(STDIN_FILENO, TCSAFLUSH, &term_attr) != 0)
perror("terminal: tcsetattr() failed");
while (1)
{
FD_ZERO(&input_fdset);
FD_SET(STDIN_FILENO, &input_fdset);
FD_SET(fd, &input_fdset);
if (select(fd+1, &input_fdset, NULL, NULL, NULL) == -1)
perror("terminal: select() failed");
unsigned char test[6] = {0x8c, 0x00, 0x00, 0x02, 0x00, 0x8E};
if (FD_ISSET(STDIN_FILENO, &input_fdset)){
if ((length = read(STDIN_FILENO, buffer, 16)) == -1)
perror("terminal: read() failed");
else
if (buffer[0] == '\33')
break;
else{
write(fd, test , sizeof(test));
}
}
if (FD_ISSET(fd, &input_fdset))
{
if ((length = read(fd, buffer, 16)) == -1)
perror("terminal: read() failed");
else
cout << std::hex << buffer<< endl;
}
}
term_attr.c_lflag = old_flags;
if (tcsetattr(STDIN_FILENO, TCSAFLUSH, &term_attr) != 0)
perror("terminal: tcsetattr() failed");
printf("Aborted.\n");
close(fd);
return 0;
}
If the problem is only one of converting the string to a char array, you can try the following:
#include <iostream>
#include <sstream>
int main(int argc, char **argv)
{
const std::string str ="8C000002008E";
// count the number of character pairs (i.e. bytes) in the string
// and dynamically allocate an array of the required size
const int numBytes = str.size() / 2;
unsigned char* bytes = new unsigned char[numBytes];
for (int i = 0; i < numBytes; ++i)
{
// grab two characters from the string...
std::string twoChars = str.substr(2 * i, 2);
// ...and convert them to an integer using a stringstream
int byte;
std::stringstream ss(twoChars);
ss >> std::hex >> byte;
// store the result in our char array
bytes[i] = byte;
}
//
// do something with the byte array here
//
// deallocate array before exiting
delete[] bytes;
}
Please note that this assumes that the initial string always contains an even number of characters. Some extra code would be needed for handling input strings of an odd size.
Probably fast solution I can't offer to you, but you may try this:
std::string str ="8C000002008E"
std::vector<unsigned char> vect;
vect.resize(str.length() / 2);
for (size_t i = 0; i < str.length(); ++i)
{
vect[i] = str[2*i] - ('0' - 7 * (str[2*i] >= '9')); //it is possible to optimize this
vect[i] <<= 4;
vect[i] = str[2*i+1] - ('0' - 7 * (str[2*i+1] >= '9')); //it is possible to optimize this
}
Didn't tried that, but should work, however, code is really not optimized, I have left this part for yourself.
Also this assumes that the initial string always contains an even number of characters.

Why is MD5Sum so fast

I've been studying hashing in C/C++ and tried to replicate the md5sum command in Linux. After analysing the source code, it seems that md5sum relies on the md5 library's md5_stream. I've approximated the md5_stream function from the md5.h library into the code below, and it runs in ~13-14 seconds. I've tried to call the md5_stream function directly and got ~13-14 seconds. The md5sum runs in 4 seconds. What have the GNU people done to get the speed out of the code?
The md5.h/md5.c code is available in the CoreUtils source code.
#include <QtCore/QCoreApplication>
#include <QtCore/QDebug>
#include <iostream>
#include <iomanip>
#include <fstream>
#include "md5.h"
#define BLOCKSIZE 32784
int main()
{
FILE *fpinput, *fpoutput;
if ((fpinput = fopen("/dev/sdb", "rb")) == 0) {
throw std::runtime_error("input file doesn't exist");
}
struct md5_ctx ctx;
size_t sum;
char *buffer = (char*)malloc (BLOCKSIZE + 72);
unsigned char *resblock = (unsigned char*)malloc (16);
if (!buffer)
return 1;
md5_init_ctx (&ctx);
size_t n;
sum = 0;
while (!ferror(fpinput) && !feof(fpinput)) {
n = fread (buffer + sum, 1, BLOCKSIZE - sum, fpinput);
if (n == 0){
break;
}
sum += n;
if (sum == BLOCKSIZE) {
md5_process_block (buffer, BLOCKSIZE, &ctx);
sum = 0;
}
}
if (n == 0 && ferror (fpinput)) {
free (buffer);
return 1;
}
/* Process any remaining bytes. */
if (sum > 0){
md5_process_bytes (buffer, sum, &ctx);
}
/* Construct result in desired memory. */
md5_finish_ctx (&ctx, resblock);
free (buffer);
for (int x = 0; x < 16; ++x){
std::cout << std::setfill('0') << std::setw(2) << std::hex << static_cast<uint16_t>(resblock[x]);
std::cout << " ";
}
std::cout << std::endl;
free(resblock);
return 0;
}
EDIT: Was a default mkspec problem in Fedora 19 64-bit.
fread() is convenient, but don't use fread() if you care about performance. fread() will copy from the OS to a libc buffer, then to your buffer. This extra copying cost CPU cycles and cache.
For better performance use open() then read() to avoid the extra copy. Make sure your read() calls are multiples of the block size, but lower than your CPU cache size.
For best performance use mmap() map the disk directly to RAM.
If you try something like the below code, it should go faster.
// compile gcc mmap_md5.c -lgcrypt
#include <sys/mman.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <gcrypt.h>
#include <linux/fs.h> // ioctl
#define handle_error(msg) \
do { perror(msg); exit(EXIT_FAILURE); } while (0)
int main(int argc, char *argv[])
{
char *addr;
int fd;
struct stat sb;
off_t offset, pa_offset;
size_t length;
ssize_t s;
unsigned char digest[16];
char digest_ascii[32+1] = {0,};
int digest_length = gcry_md_get_algo_dlen (GCRY_MD_MD5);
int i;
if (argc < 3 || argc > 4) {
fprintf(stderr, "%s file offset [length]\n", argv[0]);
exit(EXIT_FAILURE);
}
fd = open(argv[1], O_RDONLY);
if (fd == -1)
handle_error("open");
if (fstat(fd, &sb) == -1) /* To obtain file size */
handle_error("fstat");
offset = atoi(argv[2]);
pa_offset = offset & ~(sysconf(_SC_PAGE_SIZE) - 1);
if (sb.st_mode | S_IFBLK ) {
// block device. use ioctl to find length
ioctl(fd, BLKGETSIZE64, &length);
} else {
/* offset for mmap() must be page aligned */
if (offset >= sb.st_size) {
fprintf(stderr, "offset is past end of file size=%zd, offset=%d\n", sb.st_size, (int) offset);
exit(EXIT_FAILURE);
}
if (argc == 4) {
length = atoi(argv[3]);
if (offset + length > sb.st_size)
length = sb.st_size - offset;
/* Canaqt display bytes past end of file */
} else { /* No length arg ==> display to end of file */
length = sb.st_size - offset;
}
}
printf("length= %zd\n", length);
addr = mmap(NULL, length + offset - pa_offset, PROT_READ,
MAP_PRIVATE, fd, pa_offset);
if (addr == MAP_FAILED)
handle_error("mmap");
gcry_md_hash_buffer(GCRY_MD_MD5, digest, addr + offset - pa_offset, length);
for (i=0; i < digest_length; i++) {
sprintf(digest_ascii+(i*2), "%02x", digest[i]);
}
printf("hash=%s\n", digest_ascii);
exit(EXIT_SUCCESS);
}
It turned out to be an error in the Qt mkspecs regarding an optimization flag not being set properly.

How can I find the size of all files located inside a folder?

Is there any API in c++ for getting the size of a specified folder?
If not, how can I get the total size of a folder including all subfolders and files?
How about letting OS do it for you:
long long int getFolderSize(string path)
{
// command to be executed
std::string cmd("du -sb ");
cmd.append(path);
cmd.append(" | cut -f1 2>&1");
// execute above command and get the output
FILE *stream = popen(cmd.c_str(), "r");
if (stream) {
const int max_size = 256;
char readbuf[max_size];
if (fgets(readbuf, max_size, stream) != NULL) {
return atoll(readbuf);
}
pclose(stream);
}
// return error val
return -1;
}
Actually I don't want to use any third party library. Just want to
implement in pure c++.
If you use MSVC++ you have <filesystem> "as standard C++".
But using boost or MSVC - both are "pure C++".
If you don’t want to use boost, and only the C++ std:: library this answer is somewhat close. As you can see here, there is a Filesystem Library Proposal (Revision 4). Here you can read:
The Boost version of the library has been in widespread use for ten
years. The Dinkumware version of the library, based on N1975
(equivalent to version 2 of the Boost library), ships with Microsoft
Visual C++ 2012.
To illustrate the use, I adapted the answer of #Nayana Adassuriya , with very minor modifications (OK, he forgot to initialize one variable, and I use unsigned long long, and most important was to use: path filePath(complete (dirIte->path(), folderPath)); to restore the complete path before the call to other functions). I have tested and it work well in windows 7.
#include <iostream>
#include <string>
#include <filesystem>
using namespace std;
using namespace std::tr2::sys;
void getFoldersize(string rootFolder,unsigned long long & f_size)
{
path folderPath(rootFolder);
if (exists(folderPath))
{
directory_iterator end_itr;
for (directory_iterator dirIte(rootFolder); dirIte != end_itr; ++dirIte )
{
path filePath(complete (dirIte->path(), folderPath));
try{
if (!is_directory(dirIte->status()) )
{
f_size = f_size + file_size(filePath);
}else
{
getFoldersize(filePath,f_size);
}
}catch(exception& e){ cout << e.what() << endl; }
}
}
}
int main()
{
unsigned long long f_size=0;
getFoldersize("C:\\Silvio",f_size);
cout << f_size << endl;
system("pause");
return 0;
}
You may use boost in this way. You can try to optimize it some deeper.
#include <iostream>
#include <string>
#include <boost/filesystem.hpp>
#include <boost/filesystem/operations.hpp>
#include <boost/algorithm/string.hpp>
using namespace std;
namespace bsfs = boost::filesystem;
void getFoldersize(string rootFolder,long & file_size){
boost::replace_all(rootFolder, "\\\\", "\\");
bsfs::path folderPath(rootFolder);
if (bsfs::exists(folderPath)){
bsfs::directory_iterator end_itr;
for (bsfs::directory_iterator dirIte(rootFolder); dirIte != end_itr; ++dirIte )
{
bsfs::path filePath(dirIte->path());
try{
if (!bsfs::is_directory(dirIte->status()) )
{
file_size = file_size + bsfs::file_size(filePath);
}else{
getFoldersize(filePath.string(),file_size);
}
}catch(exception& e){
cout << e.what() << endl;
}
}
}
}
int main(){
long file_size =0;
getFoldersize("C:\\logs",file_size);
cout << file_size << endl;
system("pause");
return 0;
}
Something like this would be better to avoid adding symbolic(soft) links:
std::uintmax_t directorySize(const std::filesystem::path& directory)
{
std::uintmax_t size{ 0 };
for (const auto& entry : std::filesystem::recursive_directory_iterator(directory))
{
if (entry.is_regular_file() && !entry.is_symlink())
{
size += entry.file_size();
}
}
return size;
}
Size of files in a folder
Please have a look at this link
#include <iostream>
#include <windows.h>
#include <string>
using namespace std;
__int64 TransverseDirectory(string path)
{
WIN32_FIND_DATA data;
__int64 size = 0;
string fname = path + "\\*.*";
HANDLE h = FindFirstFile(fname.c_str(),&data);
if(h != INVALID_HANDLE_VALUE)
{
do {
if( (data.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) )
{
// make sure we skip "." and "..". Have to use strcmp here because
// some file names can start with a dot, so just testing for the
// first dot is not suffient.
if( strcmp(data.cFileName,".") != 0 &&strcmp(data.cFileName,"..") != 0)
{
// We found a sub-directory, so get the files in it too
fname = path + "\\" + data.cFileName;
// recurrsion here!
size += TransverseDirectory(fname);
}
}
else
{
LARGE_INTEGER sz;
// All we want here is the file size. Since file sizes can be larger
// than 2 gig, the size is reported as two DWORD objects. Below we
// combine them to make one 64-bit integer.
sz.LowPart = data.nFileSizeLow;
sz.HighPart = data.nFileSizeHigh;
size += sz.QuadPart;
}
}while( FindNextFile(h,&data) != 0);
FindClose(h);
}
return size;
}
int main(int argc, char* argv[])
{
__int64 size = 0;
string path;
size = TransverseDirectory("c:\\dvlp");
cout << "\n\nDirectory Size = " << size << "\n";
cin.ignore();
return 0;
}
For more detail PLease CLick Here
The file system functions are integral part of each operative system, written mostly in C and assembler, not C++, each C++ library implementation for this are in one way or another a wrapper of this functions. Taking on count the effort and if you will not use your implementation in different OS, maybe is a good idea to use this functions directly and save some overhead and time.
Best regards.
I have my types definition file with:
typedef std::wstring String;
typedef std::vector<String> StringVector;
typedef unsigned long long uint64_t;
and code is:
uint64_t CalculateDirSize(const String &path, StringVector *errVect = NULL, uint64_t size = 0)
{
WIN32_FIND_DATA data;
HANDLE sh = NULL;
sh = FindFirstFile((path + L"\\*").c_str(), &data);
if (sh == INVALID_HANDLE_VALUE )
{
//if we want, store all happened error
if (errVect != NULL)
errVect ->push_back(path);
return size;
}
do
{
// skip current and parent
if (!IsBrowsePath(data.cFileName))
{
// if found object is ...
if ((data.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) == FILE_ATTRIBUTE_DIRECTORY)
// directory, then search it recursievly
size = CalculateDirSize(path + L"\\" + data.cFileName, NULL, size);
else
// otherwise get object size and add it to directory size
size += (uint64_t) (data.nFileSizeHigh * (MAXDWORD ) + data.nFileSizeLow);
}
} while (FindNextFile(sh, &data)); // do
FindClose(sh);
return size;
}
bool IsBrowsePath(const String& path)
{
return (path == _T(".") || path == _T(".."));
}
This uses UNICODE and returns failed dirs if you want that.
To call use:
StringVector vect;
CalculateDirSize(L"C:\\boost_1_52_0", &vect);
CalculateDirSize(L"C:\\boost_1_52_0");
But never pass size
//use FAT32
#undef UNICODE // to flag window deactive unicode
#include<Windows.h> //to use windows api
#include<iostream>
#include<iomanip>
#include<cstring>
#include<string>
#include<algorithm>
using namespace std;
#pragma pack(1) //tell compiler do'nt do prag
struct BPB
{
BYTE JMP[3];
BYTE OEM[8];
WORD NumberOfBytesPerSector;
BYTE NumberOfSectorsPerCluster;
WORD NumberOfReservedSectors;
BYTE NumberOfFATs;
WORD NumberOfRootEntries16;
WORD LowNumbferOfSectors;
BYTE MediaDescriptor;
WORD NumberOfSectorsPerFAT16;
WORD NumberOfSectorsPerTrack;
WORD NumberOfHeads;
DWORD NumberOfHiddenSectors;
DWORD HighNumberOfSectors;
DWORD NumberOfSectorsPerFAT32;
WORD Flags;
WORD FATVersionNumber;
DWORD RootDirectoryClusterNumber;
WORD FSInfoSector;
WORD BackupSector;
BYTE Reserver[12];
BYTE BiosDrive;
BYTE WindowsNTFlag;
BYTE Signature;
DWORD VolumeSerial;
BYTE VolumeLabel[11];
BYTE SystemID[8];
BYTE CODE[420];
WORD BPBSignature;
};
//-----------------------------------------------------------
struct DirectoryEntry
{
BYTE Name[11];
BYTE Attributes;
BYTE Reserved;
BYTE CreationTimeTenth;
WORD CreationTime;
WORD CreationDate;
WORD LastAccessTime;
WORD HiClusterNumber;
WORD WriteTime;
WORD WriteDate;
WORD LowClusterNumber;
DWORD FileSize; //acual size of file
};
//---------------------------------------------------
void dirFunction(string s){
string path = "\\\\.\\" + s + ":";
HANDLE hFile = CreateFile(path.c_str(), GENERIC_READ|GENERIC_WRITE,
FILE_SHARE_WRITE, 0, OPEN_EXISTING, 0, 0);//open partition
BPB bootSector;//var from bootSector structure
DWORD readBytes = 0;
if (hFile == INVALID_HANDLE_VALUE)
{
cout << "Error " << GetLastError()<<endl;
return;
}
ReadFile(hFile, (BYTE*)&bootSector, sizeof(bootSector), &readBytes, 0);//read partition and load bootSector information inside our structure
LONG t = 0;
ULONG distance = bootSector.NumberOfReservedSectors +
bootSector.NumberOfFATs*bootSector.NumberOfSectorsPerFAT32;//distance from begine until Root Directory or content of partetion
distance *= bootSector.NumberOfBytesPerSector;//convert distance number to bytes value
SetFilePointer(hFile, distance, &t, FILE_BEGIN);//set pointer to root directory begine or begine of data
int clusterSize = bootSector.NumberOfBytesPerSector*bootSector.NumberOfSectorsPerCluster; //cluster size
int NumberOfEntries = clusterSize / sizeof(DirectoryEntry); //number of record inside cluster
DirectoryEntry* root = new DirectoryEntry[NumberOfEntries];//descripe the partetion
ReadFile(hFile, (BYTE*)root, clusterSize, &readBytes, 0);
DWORD clusterNumber;
for (int i = 0; i < NumberOfEntries; i++)
{
if (root[i].Name[0] == 0)//there no entery after this
break;
if (root[i].Name[0] == 0xE5)
continue;
if ((root[i].Attributes & 0xF) == 0xF)
continue;
for (int j = 0; j < 8; j++)
cout << root[i].Name[j];
if((root[i].Attributes & 0x10) != 0x10){
cout<<".";
for (int j = 8; j < 11; j++)
cout << root[i].Name[j];
}
if ((root[i].Attributes & 0x10) == 0x10){
cout << "\t<Folder>" ;
}else{
cout<<"\t<File>" ;
}
clusterNumber = root[i].HiClusterNumber << 16;
clusterNumber |= root[i].LowClusterNumber;
cout <<"\t"<<root[i].FileSize<<"bytes" << "\t" << clusterNumber<<"cluster" << endl;
}
CloseHandle(hFile);
}
//---------------------------------------------------------------
string convertLowerToUpper(string f){
string temp = "";
for (int i = 0; i < f.size(); i++){
temp += toupper(f[i]);
}
return temp;
}
//---------------------------------------------------------------
string getFileName(BYTE filename[11]){
string name = "";
for (int i = 0; i < 8; i++){
if (filename[i] != ' ')
name += filename[i];
}
return (name);
}
//------------------------------------------------------------------
int findEntryNumber(DirectoryEntry* root, int NumberOfEntries, string required){
string n;
int j = 0;
for (int i = 0; i < NumberOfEntries; i++){
if (strcmp((getFileName(root[i].Name).c_str()), convertLowerToUpper(required).c_str()) == 0){
return i;
}
}
return -1;
}
//---------------------------------------------------------------
void typeFunction(string fileName, string s){
string path = "\\\\.\\" + s + ":";
HANDLE hFile = CreateFile(path.c_str(), GENERIC_READ|GENERIC_WRITE,
FILE_SHARE_WRITE, 0, OPEN_EXISTING, 0, 0);//open partition
BPB bootSector;//var from bootSector structure
DWORD readBytes = 0;
if (hFile == INVALID_HANDLE_VALUE)
{
cout << "Error " << GetLastError()<<endl;
return;
}
ReadFile(hFile, (BYTE*)&bootSector, sizeof(bootSector), &readBytes, 0);//read partition and load bootSector information inside our structure
LONG t = 0;
ULONG distance = bootSector.NumberOfReservedSectors +
bootSector.NumberOfFATs*bootSector.NumberOfSectorsPerFAT32;//distance from begine until Root Directory or content of partetion
distance *= bootSector.NumberOfBytesPerSector;//convert distance number to bytes value
SetFilePointer(hFile, distance, &t, FILE_BEGIN);//set pointer to root directory begine or begine of data
int clusterSize = bootSector.NumberOfBytesPerSector*bootSector.NumberOfSectorsPerCluster; //cluster size
int NumberOfEntries = clusterSize / sizeof(DirectoryEntry); //number of record inside cluster
DirectoryEntry* root = new DirectoryEntry[NumberOfEntries];//descripe the partetion
ReadFile(hFile, (BYTE*)root, clusterSize, &readBytes, 0);
DWORD clusterNumber;
int index = findEntryNumber(root, NumberOfEntries, fileName);
if (index == -1){
cout << "File is not found" << endl;
return;
}
if (((root[index].Attributes & 0x10) == 0x10) ){
cout << "Is not file name" << endl;
return;
}
clusterNumber = root[index].HiClusterNumber << 16;
clusterNumber |= root[index].LowClusterNumber;
ULONG temp = (clusterNumber - 2) * clusterSize;
distance += temp;
t = 0;
SetFilePointer(hFile, distance, &t, FILE_BEGIN);
BYTE* buffer = new BYTE[clusterSize];
readBytes = 0;
ReadFile(hFile, (BYTE*)buffer, clusterSize, &readBytes, 0);
for (int i = 0; i < root[index].FileSize; i++){
cout << buffer[i];
}
cout << endl;
CloseHandle(hFile);
}
//----------------------------------------------------------------------
void delFunction(string filename, string s){
string path = "\\\\.\\" + s + ":";
HANDLE hFile = CreateFile(path.c_str(), GENERIC_READ|GENERIC_WRITE,
FILE_SHARE_WRITE, 0, OPEN_EXISTING, 0, 0);//open partition
BPB bootSector;//var from bootSector structure
DWORD readBytes = 0;
if (hFile == INVALID_HANDLE_VALUE)
{
cout << "Error " << GetLastError()<<endl;
return;
}
ReadFile(hFile, (BYTE*)&bootSector, sizeof(bootSector), &readBytes, 0);//read partition and load bootSector information inside our structure
LONG t = 0;
ULONG distance = bootSector.NumberOfReservedSectors +
bootSector.NumberOfFATs*bootSector.NumberOfSectorsPerFAT32;//distance from begine until Root Directory or content of partetion
distance *= bootSector.NumberOfBytesPerSector;//convert distance number to bytes value
SetFilePointer(hFile, distance, &t, FILE_BEGIN);//set pointer to root directory begine or begine of data
int clusterSize = bootSector.NumberOfBytesPerSector*bootSector.NumberOfSectorsPerCluster; //cluster size
int NumberOfEntries = clusterSize / sizeof(DirectoryEntry); //number of record inside cluster
DirectoryEntry* root = new DirectoryEntry[NumberOfEntries];//descripe the partetion
ReadFile(hFile, (BYTE*)root, clusterSize, &readBytes, 0);
DWORD clusterNumber;
readBytes = 0;
t = 0;
int index = findEntryNumber(root, NumberOfEntries, filename);
if (index == -1){
cout << "FIle is not found" << endl;
return;
}
if ((root[index].Attributes & 0x10) == 0x10){
cout << "Is not file name" << endl;
return;
}
//delete file
root[index].Name[0] = 0xE5;
SetFilePointer(hFile, distance, &t, FILE_BEGIN);
WriteFile(hFile, (BYTE*)root, clusterSize, &readBytes, 0);
cout<<filename<<" is deleted\n";
CloseHandle(hFile);
}
//----------------------------------------------------------------------
string removeExtention(string s){
string t = "";
for (int i = 0; i < s.size(); i++){
if (s[i] == '.')break;
t += s[i];
}
return t;
}
//-------------------------------------------------------------------
void main()
{
string swich_value;
string directory;
string file_name;
//dirFunction("G");
cout<<"plz, Enter single Partition character ------> example E or G\n\n";
cin>>directory;
string path = "\\\\.\\" + directory + ":";
cout<<"current directory is "<<path<<endl;
cout<<"Enter Options: \n1- dir \n2- type file_name.extention \n3- del file_name.extention\n\n";
again:
cin>>swich_value;
if(swich_value.at(1)!='i')
cin>>file_name;
string answer;
switch(swich_value.at(1)){
case 'i':
dirFunction(directory);
cout<<"\nare you want to do another process: y or n?";
cin>>answer;
if (answer.at(0)=='y')
goto again;
break;
case 'y':
typeFunction(removeExtention(file_name), directory);
cout<<"\nare you want to do another process: y or n?";
cin>>answer;
if (answer.at(0)=='y')
goto again;
break;
case 'e':
delFunction(removeExtention(file_name), directory);
cout<<"\nare you want to do another process: y or n?";
cin>>answer;
if (answer.at(0)=='y')
goto again;
break;
}
}
You can use "boost::filesystem"
#include <boost/filesystem.hpp>
namespace fs = boost::filesystem;
unsigned long long int get_directory_size(const fs::path& directory){
if (!fs::exists(directory)) return 0;
if (fs::is_directory(directory)){
unsigned long long int ret_size = 0;
fs::directory_iterator m_dir_itr(directory);
for (m_dir_itr = fs::begin(m_dir_itr); m_dir_itr != fs::end(m_dir_itr); ++m_dir_itr){
fs::directory_entry m_dir_entry = *m_dir_itr;
if (fs::is_regular_file(m_dir_entry.path())){
ret_size += fs::file_size(m_dir_entry.path());
}else if (fs::is_directory(m_dir_entry.path())){
ret_size += get_directory_size(m_dir_entry.path());
}
}
return ret_size;
} else if (fs::is_regular_file(directory)){
return fs::file_size(directory);
}
return 0;
}
#include <stdio.h>
int main(int /*argc*/, char** /*argv*/) {
// Assuming 'C:/Folder' be any directory then its size can be found using
auto folder_size = get_directory_size("C:/Folder");
printf("Size of 'C:/Folder' is %d\n",folder_size);
return 0;
}
With the introduction of std::filesystem, you no more have to use any system APIs or any external libraries.
#include <filesystem>
namespace n_fs = ::std::filesystem;
double archive::getFolderSize(std::string path)
{
double r = 0.0;
try{
if (!n_fs::is_directory(path))
{
r += (double)n_fs::file_size(path);
}
else
{
for(auto entry: n_fs::directory_iterator(path))
getFolderSize(entry.path().string());
}
}
catch(exception& e)
{
std::cout << e.what() << std::endl();
}
return r;
}
int main(){
double folderSize = getFolderSize("~/dev/"); //Replace with your path
std::cout << "Size of Folder: " << folderSize;
}
Try using GetFileSizeEx function. Following is some sample code for this. You need to get the size from the LARGE_INTEGER union though.
#include <iostream>
#include <windows.h>
#include <stdio.h>
#include <io.h>
using namespace std;
int main()
{
FILE *fp;
fp = fopen("C:\test.txt","r");
int fileNo = _fileno(fp);
HANDLE cLibHandle = (HANDLE)_get_osfhandle(fileNo);
long int fileSize = 0;
LARGE_INTEGER fileSizeL;
GetFileSizeEx(cLibHandle, &fileSizeL);
return 0;
}
5 years and not a simple solution with standard C++, that's why I would like to contribute my solution to this question:
uint64_t GetDirSize(const std::string &path)
{
uint64_t size = 0;
for (const auto & entry : std::experimental::filesystem::directory_iterator(path))
{
if(entry.status().type() == std::experimental::filesystem::file_type::regular)
size += std::experimental::filesystem::file_size(entry.path());
if (entry.status().type() == std::experimental::filesystem::file_type::directory)
size += GetDirSize(entry.path().generic_string());
}
return size;
}
Use it for example by calling
GetDirSize("C:\\dir_name")
if you're using Windows.
Calculating a folder size in bytes on Windows.
size_t GetFolderSizeInBytes(std::wstring path)
{
size_t result = 0;
WIN32_FIND_DATA findData;
HANDLE hFileHandle;
std::wstring sourcePath(path);
if (GetFileAttributes(sourcePath.c_str()) & FILE_ATTRIBUTE_DIRECTORY)
sourcePath.push_back(L'\\');
std::wstring fileName(sourcePath);
fileName.append(L"*");
hFileHandle = FindFirstFileEx(
fileName.data(),
FindExInfoStandard,
&findData,
FindExSearchNameMatch,
NULL,
FIND_FIRST_EX_ON_DISK_ENTRIES_ONLY);
if (hFileHandle != INVALID_HANDLE_VALUE)
{
do
{
if (!wcscmp(findData.cFileName, L".") || !wcscmp(findData.cFileName, L".."))
continue;
if ((findData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) != 0)
{
// Folder
std::wstring newPath = path + L"\\" + findData.cFileName;
result += GetFolderSizeInBytes(newPath);
}
else
{
// File
unsigned long high = findData.nFileSizeHigh;
unsigned long low = findData.nFileSizeLow;
size_t size = size_t(high * (MAXWORD + 1)) + low;
result += size;
}
} while (FindNextFile(hFileHandle, &findData));
FindClose(hFileHandle);
}
return result;
}

Espeak SAPI/dll usage on Windows?

Question: I am trying to use the espeak text-to-speech engine.
So for I got it working wounderfully on linux (code below).
Now I wanted to port this basic program to windows, too, but it's nearly impossible...
Part of the problem is that the windows dll only allows for AUDIO_OUTPUT_SYNCHRONOUS, which means it requires a callback, but I can't figure out how to play the audio from the callback... First it crashed, then I realized, I need a callback function, now I get the data in the callback function, but I don't know how to play it... as it is neither a wav file nor plays automatically as on Linux.
The sourceforge site is rather useless, because it basically says use the SAPI version, but then there is no example on how to use the sapi espeak dll...
Anyway, here's my code, can anybody help?
#ifdef __cplusplus
#include <cstdio>
#include <cstdlib>
#include <cstring>
#else
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#endif
#include <assert.h>
#include <ctype.h>
//#include "speak_lib.h"
#include "espeak/speak_lib.h"
// libespeak-dev: /usr/include/espeak/speak_lib.h
// apt-get install libespeak-dev
// apt-get install libportaudio-dev
// g++ -o mine mine.cpp -lespeak
// g++ -o mine mine.cpp -I/usr/include/espeak/ -lespeak
// gcc -o mine mine.cpp -I/usr/include/espeak/ -lespeak
char voicename[40];
int samplerate;
int quiet = 0;
static char genders[4] = {' ','M','F',' '};
//const char *data_path = "/usr/share/"; // /usr/share/espeak-data/
const char *data_path = NULL; // use default path for espeak-data
int strrcmp(const char *s, const char *sub)
{
int slen = strlen(s);
int sublen = strlen(sub);
return memcmp(s + slen - sublen, sub, sublen);
}
char * strrcpy(char *dest, const char *source)
{
// Pre assertions
assert(dest != NULL);
assert(source != NULL);
assert(dest != source);
// tk: parentheses
while((*dest++ = *source++))
;
return(--dest);
}
const char* GetLanguageVoiceName(const char* pszShortSign)
{
#define LANGUAGE_LENGTH 30
static char szReturnValue[LANGUAGE_LENGTH] ;
memset(szReturnValue, 0, LANGUAGE_LENGTH);
for (int i = 0; pszShortSign[i] != '\0'; ++i)
szReturnValue[i] = (char) tolower(pszShortSign[i]);
const espeak_VOICE **voices;
espeak_VOICE voice_select;
voices = espeak_ListVoices(NULL);
const espeak_VOICE *v;
for(int ix=0; (v = voices[ix]) != NULL; ix++)
{
if( !strrcmp( v->languages, szReturnValue) )
{
strcpy(szReturnValue, v->name);
return szReturnValue;
}
} // End for
strcpy(szReturnValue, "default");
return szReturnValue;
} // End function getvoicename
void ListVoices()
{
const espeak_VOICE **voices;
espeak_VOICE voice_select;
voices = espeak_ListVoices(NULL);
const espeak_VOICE *v;
for(int ix=0; (v = voices[ix]) != NULL; ix++)
{
printf("Shortsign: %s\n", v->languages);
printf("age: %d\n", v->age);
printf("gender: %c\n", genders[v->gender]);
printf("name: %s\n", v->name);
printf("\n\n");
} // End for
} // End function getvoicename
int main()
{
printf("Hello World!\n");
const char* szVersionInfo = espeak_Info(NULL);
printf("Espeak version: %s\n", szVersionInfo);
samplerate = espeak_Initialize(AUDIO_OUTPUT_PLAYBACK,0,data_path,0);
strcpy(voicename, "default");
// espeak --voices
strcpy(voicename, "german");
strcpy(voicename, GetLanguageVoiceName("DE"));
if(espeak_SetVoiceByName(voicename) != EE_OK)
{
printf("Espeak setvoice error...\n");
}
static char word[200] = "Hello World" ;
strcpy(word, "TV-fäns aufgepasst, es ist 20 Uhr 15. Zeit für Rambo 3");
strcpy(word, "Unnamed Player wurde zum Opfer von GSG9");
int speed = 220;
int volume = 500; // volume in range 0-100 0=silence
int pitch = 50; // base pitch, range 0-100. 50=normal
// espeak.cpp 625
espeak_SetParameter(espeakRATE, speed, 0);
espeak_SetParameter(espeakVOLUME,volume,0);
espeak_SetParameter(espeakPITCH,pitch,0);
// espeakRANGE: pitch range, range 0-100. 0-monotone, 50=normal
// espeakPUNCTUATION: which punctuation characters to announce:
// value in espeak_PUNCT_TYPE (none, all, some),
espeak_VOICE *voice_spec = espeak_GetCurrentVoice();
voice_spec->gender=2; // 0=none 1=male, 2=female,
//voice_spec->age = age;
espeak_SetVoiceByProperties(voice_spec);
espeak_Synth( (char*) word, strlen(word)+1, 0, POS_CHARACTER, 0, espeakCHARS_AUTO, NULL, NULL);
espeak_Synchronize();
strcpy(voicename, GetLanguageVoiceName("EN"));
espeak_SetVoiceByName(voicename);
strcpy(word, "Geany was fragged by GSG9 Googlebot");
strcpy(word, "Googlebot");
espeak_Synth( (char*) word, strlen(word)+1, 0, POS_CHARACTER, 0, espeakCHARS_AUTO, NULL, NULL);
espeak_Synchronize();
espeak_Terminate();
printf("Espeak terminated\n");
return EXIT_SUCCESS;
}
/*
if(espeak_SetVoiceByName(voicename) != EE_OK)
{
memset(&voice_select,0,sizeof(voice_select));
voice_select.languages = voicename;
if(espeak_SetVoiceByProperties(&voice_select) != EE_OK)
{
fprintf(stderr,"%svoice '%s'\n",err_load,voicename);
exit(2);
}
}
*/
The above code is for Linux.
The below code is about as far as I got on Vista x64 (32 bit emu):
#ifdef __cplusplus
#include <cstdio>
#include <cstdlib>
#include <cstring>
#else
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#endif
#include <assert.h>
#include <ctype.h>
#include "speak_lib.h"
//#include "espeak/speak_lib.h"
// libespeak-dev: /usr/include/espeak/speak_lib.h
// apt-get install libespeak-dev
// apt-get install libportaudio-dev
// g++ -o mine mine.cpp -lespeak
// g++ -o mine mine.cpp -I/usr/include/espeak/ -lespeak
// gcc -o mine mine.cpp -I/usr/include/espeak/ -lespeak
char voicename[40];
int iSampleRate;
int quiet = 0;
static char genders[4] = {' ','M','F',' '};
//const char *data_path = "/usr/share/"; // /usr/share/espeak-data/
//const char *data_path = NULL; // use default path for espeak-data
const char *data_path = "C:\\Users\\Username\\Desktop\\espeak-1.43-source\\espeak-1.43-source\\";
int strrcmp(const char *s, const char *sub)
{
int slen = strlen(s);
int sublen = strlen(sub);
return memcmp(s + slen - sublen, sub, sublen);
}
char * strrcpy(char *dest, const char *source)
{
// Pre assertions
assert(dest != NULL);
assert(source != NULL);
assert(dest != source);
// tk: parentheses
while((*dest++ = *source++))
;
return(--dest);
}
const char* GetLanguageVoiceName(const char* pszShortSign)
{
#define LANGUAGE_LENGTH 30
static char szReturnValue[LANGUAGE_LENGTH] ;
memset(szReturnValue, 0, LANGUAGE_LENGTH);
for (int i = 0; pszShortSign[i] != '\0'; ++i)
szReturnValue[i] = (char) tolower(pszShortSign[i]);
const espeak_VOICE **voices;
espeak_VOICE voice_select;
voices = espeak_ListVoices(NULL);
const espeak_VOICE *v;
for(int ix=0; (v = voices[ix]) != NULL; ix++)
{
if( !strrcmp( v->languages, szReturnValue) )
{
strcpy(szReturnValue, v->name);
return szReturnValue;
}
} // End for
strcpy(szReturnValue, "default");
return szReturnValue;
} // End function getvoicename
void ListVoices()
{
const espeak_VOICE **voices;
espeak_VOICE voice_select;
voices = espeak_ListVoices(NULL);
const espeak_VOICE *v;
for(int ix=0; (v = voices[ix]) != NULL; ix++)
{
printf("Shortsign: %s\n", v->languages);
printf("age: %d\n", v->age);
printf("gender: %c\n", genders[v->gender]);
printf("name: %s\n", v->name);
printf("\n\n");
} // End for
} // End function getvoicename
/* Callback from espeak. Directly speaks using AudioTrack. */
#define LOGI(x) printf("%s\n", x)
static int AndroidEspeakDirectSpeechCallback(short *wav, int numsamples, espeak_EVENT *events)
{
char buf[100];
sprintf(buf, "AndroidEspeakDirectSpeechCallback: %d samples", numsamples);
LOGI(buf);
if (wav == NULL)
{
LOGI("Null: speech has completed");
}
if (numsamples > 0)
{
//audout->write(wav, sizeof(short) * numsamples);
sprintf(buf, "AudioTrack wrote: %d bytes", sizeof(short) * numsamples);
LOGI(buf);
}
return 0; // continue synthesis (1 is to abort)
}
static int AndroidEspeakSynthToFileCallback(short *wav, int numsamples,espeak_EVENT *events)
{
char buf[100];
sprintf(buf, "AndroidEspeakSynthToFileCallback: %d samples", numsamples);
LOGI(buf);
if (wav == NULL)
{
LOGI("Null: speech has completed");
}
// The user data should contain the file pointer of the file to write to
//void* user_data = events->user_data;
FILE* user_data = fopen ( "myfile1.wav" , "ab" );
FILE* fp = static_cast<FILE *>(user_data);
// Write all of the samples
fwrite(wav, sizeof(short), numsamples, fp);
return 0; // continue synthesis (1 is to abort)
}
int main()
{
printf("Hello World!\n");
const char* szVersionInfo = espeak_Info(NULL);
printf("Espeak version: %s\n", szVersionInfo);
iSampleRate = espeak_Initialize(AUDIO_OUTPUT_SYNCHRONOUS, 4096, data_path, 0);
if (iSampleRate <= 0)
{
printf("Unable to initialize espeak");
return EXIT_FAILURE;
}
//samplerate = espeak_Initialize(AUDIO_OUTPUT_PLAYBACK,0,data_path,0);
//ListVoices();
strcpy(voicename, "default");
// espeak --voices
//strcpy(voicename, "german");
//strcpy(voicename, GetLanguageVoiceName("DE"));
if(espeak_SetVoiceByName(voicename) != EE_OK)
{
printf("Espeak setvoice error...\n");
}
static char word[200] = "Hello World" ;
strcpy(word, "TV-fäns aufgepasst, es ist 20 Uhr 15. Zeit für Rambo 3");
strcpy(word, "Unnamed Player wurde zum Opfer von GSG9");
int speed = 220;
int volume = 500; // volume in range 0-100 0=silence
int pitch = 50; // base pitch, range 0-100. 50=normal
// espeak.cpp 625
espeak_SetParameter(espeakRATE, speed, 0);
espeak_SetParameter(espeakVOLUME,volume,0);
espeak_SetParameter(espeakPITCH,pitch,0);
// espeakRANGE: pitch range, range 0-100. 0-monotone, 50=normal
// espeakPUNCTUATION: which punctuation characters to announce:
// value in espeak_PUNCT_TYPE (none, all, some),
//espeak_VOICE *voice_spec = espeak_GetCurrentVoice();
//voice_spec->gender=2; // 0=none 1=male, 2=female,
//voice_spec->age = age;
//espeak_SetVoiceByProperties(voice_spec);
//espeak_SetSynthCallback(AndroidEspeakDirectSpeechCallback);
espeak_SetSynthCallback(AndroidEspeakSynthToFileCallback);
unsigned int unique_identifier;
espeak_ERROR err = espeak_Synth( (char*) word, strlen(word)+1, 0, POS_CHARACTER, 0, espeakCHARS_AUTO, &unique_identifier, NULL);
err = espeak_Synchronize();
/*
strcpy(voicename, GetLanguageVoiceName("EN"));
espeak_SetVoiceByName(voicename);
strcpy(word, "Geany was fragged by GSG9 Googlebot");
strcpy(word, "Googlebot");
espeak_Synth( (char*) word, strlen(word)+1, 0, POS_CHARACTER, 0, espeakCHARS_AUTO, NULL, NULL);
espeak_Synchronize();
*/
// espeak_Cancel();
espeak_Terminate();
printf("Espeak terminated\n");
system("pause");
return EXIT_SUCCESS;
}
Have you tried passing the buffer you obtain in your callback to sndplaysnd()??
Declare Function sndPlaySound Lib "winmm.dll" Alias "sndPlaySoundA" (ByVal lpszSoundName As String, ByVal uFlags As Long) As Long
Its standard winAPI is as follows:
sndPlaySound(buffer[0], SND_ASYNC | SND_MEMORY)
Alternately, if you have a wav-file that has the audio to play:
sndPlaySound(filename, SND_ASYNC)
playsound has a ASYNC mode that wouldn't block your program's execution while the audio is being played.
NOTE: I have used it in VB and the above snippets are for use in VB. If you are coding in VC++, you might have to modify them accordingly. But the basic intention remains the same; to pass the buffer to sndPlaySound with the ASYNC flag set.
Good LUCK!!
Several changes in source code are needed to make the windows library have the same functionality as the one on Linux. I listed the changes here. The ready to use binary is also available.
All the patches and the description were also sent to espeak maintainer (publicly, through the mailing list and patches tracker), so maybe in future it will be available directly.