Basically I have in my program -
team[0].game[2] = loadvar[1];
team[0].game[3] = loadvar[2];
team[0].game[4] = loadvar[3];
team[0].game[5] = loadvar[4];
team[0].game[6] = loadvar[5];
team[0].game[7] = loadvar[6];
team[0].game[8] = loadvar[7];
team[0].game[9] = loadvar[8];
team[0].game[10] = loadvar[9];
team[0].game[11] = loadvar[10];
team[0].game[12] = loadvar[11];
team[1].game[1] = loadvar[13];
team[1].game[2] = loadvar[14];
team[1].game[3] = loadvar[15];
team[1].game[4] = loadvar[16];
team[1].game[5] = loadvar[17];
team[1].game[6] = loadvar[18];
team[1].game[7] = loadvar[19];
team[1].game[8] = loadvar[20];
team[1].game[9] = loadvar[21];
team[1].game[10] = loadvar[22];
team[1].game[11] = loadvar[23];
team[1].game[12] = loadvar[24];
team[2].game[1] = loadvar[26];
team[2].game[2] = loadvar[27];
team[2].game[3] = loadvar[28];
team[2].game[4] = loadvar[29];
team[2].game[5] = loadvar[30];
team[2].game[6] = loadvar[31];
team[2].game[7] = loadvar[32];
team[2].game[8] = loadvar[33];
team[2].game[9] = loadvar[34];
team[2].game[10] = loadvar[35];
team[2].game[11] = loadvar[36];
team[2].game[12] = loadvar[37];
team[3].game[1] = loadvar[39];
team[3].game[2] = loadvar[40];
team[3].game[3] = loadvar[41];
team[3].game[4] = loadvar[42];
team[3].game[5] = loadvar[43];
team[3].game[6] = loadvar[44];
team[3].game[7] = loadvar[45];
team[3].game[8] = loadvar[46];
team[3].game[9] = loadvar[47];
team[3].game[10] = loadvar[48];
team[3].game[11] = loadvar[49];
team[3].game[12] = loadvar[50];
team[4].game[1] = loadvar[52];
team[4].game[2] = loadvar[53];
team[4].game[3] = loadvar[54];
team[4].game[4] = loadvar[55];
team[4].game[5] = loadvar[56];
team[4].game[6] = loadvar[57];
team[4].game[7] = loadvar[58];
team[4].game[8] = loadvar[59];
team[4].game[9] = loadvar[60];
team[4].game[10] = loadvar[61];
team[4].game[11] = loadvar[62];
team[4].game[12] = loadvar[63];
I'm retrieving the data from a text file.
Basically, in the program, I'm having to copy and paste the same thing over and over again, and increasing the array number for the team and loadvar. Is there anyway I can copy and paste it, and it do the number increasing for me?
Simply don't copy + paste, rather use loops to do the incrementing numbers, e.g. for
int v = 1;
for (int t = 0; t < 5; ++t)
{
for (int g = 1; g <= 12; ++g)
{
team[t].game[g] = loadvar[v++];
}
}
I've kept game indexed from 1-12 as in your question, but I suspect you might mean to index from 0-11. Be careful of this common source of bug for beginner programming.
If you really want to copy and paste, you can write something like this
int i = 0;
int j = 2;
int k = 1;
team[i].game[j++] = loadvar[k++];
team[i].game[j++] = loadvar[k++];
and so on. However the shorter and less error prone way would be two nested for loops.
Currently I am error trapping in my program that if my webscraper is sent a link that shows "Quote Not Found Page For WSJ Market Data" in the source of the page that it will set all my variables to 0, but when I run my code even if i type in a website that I know should work it sets all my variables to 0, im assuming thats because my if statement is always being true but i cant figure out the work around to tell it to only be true if it finds that string, my code is below, I know string::npos is something that can be used to determine if it finds the string im looking for with .find().
if(html.find("Quote Not Found page for WSJ Market Data") != string::npos)
{
peRatio = 0;
pcfRatio = 0;
pbRatio = 0;
psRatio = 0;
qtrEpsEstimate = 0;
annEpsEst = 0;
qtrLastYear = 0;
annLastYear = 0;
totalCash = "";
totalDebt = "";
totalLiabilites = "";
bookValueTotal = 0;
totalDebtEquity = 0;
totalDebtCapital = 0;
totalDebtAssets = 0;
interestCoverage = 0;
lastReport = "";
nextReport = "";
fiscalEnd = "";
}
else
{
I have an assignment for one of my classes where I need to sort a string alphabetically without using any commands besides the simple ones that are already in here. Whenever I use it, it works for the most part except it will leave words like Fred & Eric, or Hazel & Ian (first letter's are next to each other in the alphabet). The string that is being compared to the others is set as "two" then all others are compared against it. The B string is just one that is being changed with the A string. If anyone knows why this is, that would be greatly appreciated!
for (int ct = 0; ct < kh; ct++){
hold = A[ct];
bool pass = false;
for (int ct2 = ct+1; ct2 < kh; ct2++){
two = A[ct2];
if (two[0] < hold[0]){
save = A[ct2];
A[ct2] = A[ct];
A[ct] = save;
hold = two;
save = B[ct2];
B[ct2] = B[ct];
B[ct] = save;
}
else if (two[0] == hold[0]){
if (two[1] < hold [1]){
save = A[ct2];
A[ct2] = A[ct];
A[ct] = save;
hold = two;
save = B[ct2];
B[ct2] = B[ct];
B[ct] = save;
}
}
else if (two[1] == hold[1]){
if (two[2] < hold [2]){
save = A[ct2];
A[ct2] = A[ct];
A[ct] = save;
hold = two;
save = B[ct2];
B[ct2] = B[ct];
B[ct] = save;
}
}
}
}
I have panel data and want to do Hausman test for fixed and random effect.
Here is my code:
Proc glm DATA=Sampledata_adjvol;
absorb TRD_STCK_CD;
class TRD_EVENT_ROUFOR;
model adjusted_volume_5 = TRD_EVENT_ROUFOR / solution;
run;
Without using PROC PANEL or the panel procedure, how can I do that test?
Thanks in advance.
proc panel data = Sampledata_adjvol3;
id TRD_STCK_CD DateTime;
class TRD_EVENT_ROUFOR;
model adjusted_volume_5 = TRD_EVENT_ROUFOR / fixone;
run;
* Regression with dummy variables in approach 2;
* Creating dummy variables manually;
data Sampledata_adjvol3_1;
set Sampledata_adjvol3;
if TRD_EVENT_ROUNDED = 34200 then TRD_EVENT_ROUNDED_1 = 1;
else TRD_EVENT_ROUNDED_1 = 0;
if TRD_EVENT_ROUNDED = 36000 then TRD_EVENT_ROUNDED_2 = 1;
else TRD_EVENT_ROUNDED_2 = 0;
if TRD_EVENT_ROUNDED = 37800 then TRD_EVENT_ROUNDED_3 = 1;
else TRD_EVENT_ROUNDED_3 = 0;
if TRD_EVENT_ROUNDED = 39600 then TRD_EVENT_ROUNDED_4 = 1;
else TRD_EVENT_ROUNDED_4 = 0;
if TRD_EVENT_ROUNDED = 41400 then TRD_EVENT_ROUNDED_5 = 1;
else TRD_EVENT_ROUNDED_5 = 0;
if TRD_EVENT_ROUNDED = 43200 then TRD_EVENT_ROUNDED_6 = 1;
else TRD_EVENT_ROUNDED_6 = 0;
run;
proc sort data=Sampledata_adjvol3_1 out=Sampledata_adjvol3_1;
by TRD_STCK_CD DateTime;
run;
proc tscsreg data= Sampledata_adjvol3_1;
model adjusted_volume_5 = TRD_EVENT_ROUNDED_1 TRD_EVENT_ROUNDED_2 TRD_EVENT_ROUNDED_3 TRD_EVENT_ROUNDED_4
TRD_EVENT_ROUNDED_5 TRD_EVENT_ROUNDED_6/ fixone;
id TRD_STCK_CD datetime;
run;
Here s what I'm doing in a nutshell.
In my class's cpp file I have:
std::vector<std::vector<GLdouble>> ThreadPts[4];
The thread proc looks like this:
unsigned __stdcall BezierThreadProc(void *arg)
{
SHAPETHREADDATA *data = (SHAPETHREADDATA *) arg;
OGLSHAPE *obj = reinterpret_cast<OGLSHAPE*>(data->objectptr);
for(unsigned int i = data->start; i < data->end - 1; ++i)
{
obj->SetCubicBezier(
obj->Contour[data->contournum].UserPoints[i],
obj->Contour[data->contournum].UserPoints[i + 1],
data->whichVector);
}
_endthreadex( 0 );
return 0;
}
SetCubicBezier looks like this:
void OGLSHAPE::SetCubicBezier(USERFPOINT &a,USERFPOINT &b, int ¤tvector )
{
std::vector<GLdouble> temp;
if(a.RightHandle.x == a.UserPoint.x && a.RightHandle.y == a.UserPoint.y
&& b.LeftHandle.x == b.UserPoint.x && b.LeftHandle.y == b.UserPoint.y )
{
temp.clear();
temp.push_back((GLdouble)a.UserPoint.x);
temp.push_back((GLdouble)a.UserPoint.y);
ThreadPts[currentvector].push_back(temp);
temp.clear();
temp.push_back((GLdouble)b.UserPoint.x);
temp.push_back((GLdouble)b.UserPoint.y);
ThreadPts[currentvector].push_back(temp);
}
}
The code that calls the threads looks like this:
for(int i = 0; i < Contour.size(); ++i)
{
Contour[i].DrawingPoints.clear();
if(Contour[i].UserPoints.size() < 2)
{
break;
}
HANDLE hThread[4];
SHAPETHREADDATA dat;
dat.objectptr = (void*)this;
dat.start = 0;
dat.end = floor((Contour[i].UserPoints.size() - 1) * 0.25);
dat.whichVector = 0;
dat.contournum = i;
hThread[0] = (HANDLE)_beginthreadex(NULL,0,&BezierThreadProc,&dat,0,0);
dat.start = dat.end;
dat.end = floor((Contour[i].UserPoints.size() - 1) * 0.5);
dat.whichVector = 1;
hThread[1] = (HANDLE)_beginthreadex(NULL,0,&BezierThreadProc,&dat,0,0);
dat.start = dat.end;
dat.end = floor((Contour[i].UserPoints.size() - 1) * 0.75);
dat.whichVector = 2;
hThread[2] = (HANDLE)_beginthreadex(NULL,0,&BezierThreadProc,&dat,0,0);
dat.start = dat.end;
dat.end = Contour[i].UserPoints.size();
dat.whichVector = 3;
hThread[3] = (HANDLE)_beginthreadex(NULL,0,&BezierThreadProc,&dat,0,0);
WaitForMultipleObjects(4,hThread,true,INFINITE);
}
Is there something wrong with this?
I'd expect it to fill ThreadPts[4]; ... There should never be any conflicts the way I have it set up. I usually get error writing at... on the last thread where dat->whichvector = 3. If I remove:
dat.start = dat.end;
dat.end = Contour[i].UserPoints.size();
dat.whichVector = 3;
hThread[3] = (HANDLE)_beginthreadex(NULL,0,&BezierThreadProc,&dat,0,0);
Then it does not seem to crash, what could be wrong?
Thanks
The problem is that you're passing the same dat structure to each thread as the argument to the threadproc.
For example, When you start thread 1, there's no guarantee that it will have read the information in the dat structure before your main thread starts loading that same dat structure with the information for thread 2 (and so on). In fact, you're constantly directly using that dat structure throughout the thread's loop, so the thread won't be finished with the structure passed to it until the thread is basically done with all its work.
Also note that currentvector in SetCubicBezier() is a reference to data->whichVector, which is referring to the exact same location in a threads. So SetCubicBezier() will be performing push_back() calls on the same object in separate threads because of this.
There's a very simple fix: you should use four separate SHAPETHREADDATA instances - one to initialize each thread.