QML Rectangle as an Icon for a toolbox in Qt - c++

I have designed an Image using Rectangle in QML in the Qt platform. I would like to take this QML file and add it on to my other Project in Visual Studio with Qt.
I have added my QML file in the resources of my Qt project in Visual Studio and have used the following code but gives me several external unresolved errors.
QQuickView *view = new QQuickView();
view->setSource(QUrl("main.qml"));
I would be glad if someone could help me out in using this QML Image as an Icon to the toolBox.
Severity Code Description Project File Line Suppression State
Error LNK2019 unresolved external symbol "__declspec(dllimport)
public: __cdecl QQuickView::QQuickView(class QWindow *)"
(__imp_??0QQuickView##QEAA#PEAVQWindow###Z) referenced in function
"public: __cdecl QtGuiApplication1::QtGuiApplication1(class QWidget
*)" (??0QtGuiApplication1##QEAA#PEAVQWidget###Z) QtGuiApplication1 C:\Users\Desktop\QtGuiApplication1\QtGuiApplicatio
n1\QtGuiApplication1.obj 1 Error LNK2019 unresolved external symbol
"__declspec(dllimport) public: virtual __cdecl
QQuickView::~QQuickView(void)" (__imp_??1QQuickView##UEAA#XZ)
referenced in function "public: virtual void * __cdecl
QQuickView::`scalar deleting destructor'(unsigned int)"
(??_GQQuickView##UEAAPEAXI#Z) QtGuiApplication1
C:\Users\Desktop\QtGuiApplication1\QtGuiApplicatio
n1\QtGuiApplication1.obj 1 Error LNK2019 unresolved external symbol
"__declspec(dllimport) public: void __cdecl
QQuickView::setSource(class QUrl const &)"
(__imp_?setSource#QQuickView##QEAAXAEBVQUrl###Z) referenced in
function "public: __cdecl QtGuiApplication1::QtGuiApplication1(class
QWidget *)"
(??0QtGuiApplication1##QEAA#PEAVQWidget###Z) QtGuiApplication1 C:\Users\Desktop\QtGuiApplication1\QtGuiApplicatio
n1\QtGuiApplication1.obj 1 Error LNK2001 unresolved external symbol
"public: virtual class QAccessibleInterface * __cdecl
QQuickWindow::accessibleRoot(void)const "
(?accessibleRoot#QQuickWindow##UEBAPEAVQAccessible
Interface##XZ) QtGuiApplication1 C:\Users\Desktop\QtGuiApplication1\QtGuiApplicatio
n1\QtGuiApplication1.obj 1
I am using Visual Studio with Qt and I think I need not add anything to .pro file.

Related

Unresolved external symbol ATL::IAtlMemMgr after upgrading to Visual Studio 2019

I am currently upgrading our source code from VS2012 to VS2019. One project which uses MFC does not link successfully:
fatal error LNK1120: 4 unresolved externals
error LNK2001: unresolved external symbol "public: void * __cdecl ATL::IAtlMemMgr::Allocate(unsigned __int64)" referenced in function "public: virtual struct ATL::CStringData * __cdecl ATL::CAtlStringMgr::Allocate(int,int)"
error LNK2001: unresolved external symbol "public: void __cdecl ATL::IAtlMemMgr::Free(void *)" referenced in function "public: virtual void __cdecl ATL::CAtlStringMgr::Free(struct ATL::CStringData *)"
error LNK2001: unresolved external symbol "public: void * __cdecl ATL::IAtlMemMgr::Reallocate(void *,unsigned __int64)" referenced in function "public: virtual struct ATL::CStringData * __cdecl ATL::CAtlStringMgr::Reallocate(struct ATL::CStringData *,int,int)"
error LNK2001: unresolved external symbol "public: virtual struct ATL::CStringData * __cdecl ATL::IAtlStringMgr::Reallocate(struct ATL::CStringData *,int,int)"
We are building with Multi-Byte Character Set (MBCS). My first thought was, that we are missing the the mbcs libraries. But as mentioned here, the libraries are installed by default, "when you select MFC and ATL support".
I added atlbase.h in the code and added atls.lib manually as additional dependency, but that did not solve the problem.
How can I figure out which library is missing?
Edit 1:
Let's take a look into atlmem.h:
__interface __declspec(uuid("654F7EF5-CFDF-4df9-A450-6C6A13C622C0")) IAtlMemMgr{
public:
_Ret_maybenull_ _Post_writable_byte_size_(nBytes) void* Allocate(_In_ size_t nBytes) throw();
As far as I see, this is one of the symbols which is not found. As can be red about the __interface keyword, it implicitly makes the functions pure virtual. These kind of linker errors might be caused by non pure virtual function declarations.
Might there be a bug which makes the functions in the __interface not pure virtual?
After excluding nearly all source files and commenting out a lot of functionality, I could see that the linker errors are correlated to <afxwin.h>. Moving <afxwin.h> to the top of each source files removed the linker errors.
However, I am interested to know why compiling with VS2012 gives another behavior compared to VS2019.

OpenCV via NuGet packages with Visual Studio 2015, how to configure?

I'm trying to use OpenCV via NuGet packages with Visual Studio 2015 and I can't seem to get everything configured. I'm not sure if I'm making a mistake somewhere or what I'm trying is not supported.
A little background, I made this tutorial a while back:
https://www.youtube.com/watch?v=7SM5OD2pZKY
https://github.com/MicrocontrollersAndMore/OpenCV_3_Windows_10_Installation_Tutorial
And I'd like to update this to use NuGets if possible. I use NuGets on the job every day so I'm familiar with the concept, but I've only previously used NuGets with .Net (Visual Basic or C#) applications.
I'm trying to make this work with plane jane C++ OpenCV, not within a .NET or UWP app.
For the record, in a separate .Net test project, I tried the EmguCV NuGet package:
With Visual Studio 2015 and everything worked as expected (for those not familiar, Emgu CV is probably the oldest/best known/most stable .Net wrapper for OpenCV)
Here are the steps I tried to get regular C++ OpenCV to work within Visual Studio 2015 using NuGets:
Start Visual Studio 2015, make an Empty Project:
Bring up the NuGet package manager:
I choose OpenCV.Win.ImgProc as that seemed to be the only OpenCV 3.x NuGet available, this also auto imported Core as expected:
Then I added a .cpp file and copied/pasted in known-good OpenCV code, the OpenCV libraries are not recognized:
I tried Build -> Clean, Build -> Build, same concern. I also tried "Solution Configurations" and "Solution Platforms" set to Debug / Release / x86 / x64, same concern.
Am I missing a step here? Do NuGets only work within a managed environment such as .Net or UWP, or can they work with regular C++ as well? I did notice the mention in the Description about UWP:
But I'm not using VideoIO, so I'm not sure that should matter.
Has anybody had any success with this? I can always go back to the "old school" way of directly referencing libraries in Project -> (project name) Properties as shown in my tutorial linked to above, but I'd like to use NuGets if possible.
----------- Edit ---------------
I had to place my response to Leo-MSFT here to allow for enough characters and screenshots. Thanks for the suggestion Leo-MSFT, but two problems with that. For one, that package is OpenCV 2.4.10, very outdated by now:
2nd, if I use that package the red underlines are gone, but I get the following linker errors when I try to build and run:
1>------ Build started: Project: Test2, Configuration: Debug x64 ------
1> test.cpp
1>test.obj : error LNK2019: unresolved external symbol "void __cdecl cv::fastFree(void *)" (?fastFree#cv##YAXPEAX#Z) referenced in function "public: __cdecl cv::Mat::~Mat(void)" (??1Mat#cv##QEAA#XZ)
1>test.obj : error LNK2019: unresolved external symbol "public: __cdecl cv::_InputArray::_InputArray(class cv::Mat const &)" (??0_InputArray#cv##QEAA#AEBVMat#1##Z) referenced in function main
1>test.obj : error LNK2019: unresolved external symbol "public: __cdecl cv::_OutputArray::_OutputArray(class cv::Mat &)" (??0_OutputArray#cv##QEAA#AEAVMat#1##Z) referenced in function main
1>test.obj : error LNK2019: unresolved external symbol "public: void __cdecl cv::Mat::deallocate(void)" (?deallocate#Mat#cv##QEAAXXZ) referenced in function "public: void __cdecl cv::Mat::release(void)" (?release#Mat#cv##QEAAXXZ)
1>test.obj : error LNK2019: unresolved external symbol "public: void __cdecl cv::Mat::copySize(class cv::Mat const &)" (?copySize#Mat#cv##QEAAXAEBV12##Z) referenced in function "public: class cv::Mat & __cdecl cv::Mat::operator=(class cv::Mat const &)" (??4Mat#cv##QEAAAEAV01#AEBV01##Z)
1>test.obj : error LNK2019: unresolved external symbol "int __cdecl cv::_interlockedExchangeAdd(int *,int)" (?_interlockedExchangeAdd#cv##YAHPEAHH#Z) referenced in function "public: class cv::Mat & __cdecl cv::Mat::operator=(class cv::Mat const &)" (??4Mat#cv##QEAAAEAV01#AEBV01##Z)
1>test.obj : error LNK2019: unresolved external symbol "void __cdecl cv::namedWindow(class std::basic_string,class std::allocator > const &,int)" (?namedWindow#cv##YAXAEBV?$basic_string#DU?$char_traits#D#std##V?$allocator#D#2##std##H#Z) referenced in function main
1>test.obj : error LNK2019: unresolved external symbol "int __cdecl cv::waitKey(int)" (?waitKey#cv##YAHH#Z) referenced in function main
1>test.obj : error LNK2019: unresolved external symbol "void __cdecl cv::imshow(class std::basic_string,class std::allocator > const &,class cv::_InputArray const &)" (?imshow#cv##YAXAEBV?$basic_string#DU?$char_traits#D#std##V?$allocator#D#2##std##AEBV_InputArray#1##Z) referenced in function main
1>test.obj : error LNK2019: unresolved external symbol "class cv::Mat __cdecl cv::imread(class std::basic_string,class std::allocator > const &,int)" (?imread#cv##YA?AVMat#1#AEBV?$basic_string#DU?$char_traits#D#std##V?$allocator#D#2##std##H#Z) referenced in function main
1>test.obj : error LNK2019: unresolved external symbol "void __cdecl cv::GaussianBlur(class cv::_InputArray const &,class cv::OutputArray const &,class cv::Size,double,double,int)" (?GaussianBlur#cv##YAXAEBV_InputArray#1#AEBV_OutputArray#1#V?$Size_#H#1#NNH#Z) referenced in function main
1>test.obj : error LNK2019: unresolved external symbol "void __cdecl cv::Canny(class cv::_InputArray const &,class cv::_OutputArray const &,double,double,int,bool)" (?Canny#cv##YAXAEBV_InputArray#1#AEBV_OutputArray#1#NNH_N#Z) referenced in function main
1>test.obj : error LNK2019: unresolved external symbol "void __cdecl cv::cvtColor(class cv::_InputArray const &,class cv::_OutputArray const &,int,int)" (?cvtColor#cv##YAXAEBV_InputArray#1#AEBV_OutputArray#1#HH#Z) referenced in function main
1>C:\Users\cdahms\Documents\Test2\x64\Debug\Test2.exe : fatal error LNK1120: 13 unresolved externals
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
After trying various options, I've settled on this package:
Which seems to work, although it's not very confidence inspiring that it is clearly labeled "not an official package" and also that it's slightly out of date (not many changes from OpenCV 3.1.0 to 3.2.0 however). I suppose I'll use this until a proper updated package is released.
The OpenCV libraries package is OpenCV3.1 rather than OpenCV.Win.ImgProc for your test OpenCV code.
Below is my test result, so you just need to install the OpenCV3.1 NuGet package instead of OpenCV.Win.ImgProc for that OpenCV code.
Note that: OpenCV3.1 is not an official package.

Building and Linking V8 in Visual Studio

I'm having a really hard time trying to figure out how to build Google's V8 on Windows.
So far I have:
Installed depot_tools
Fetched v8: fetch v8
Created the project files: gn gen --ide=vs2015 out/Default
Built the entire solution in VS2015
My issue is that this only produces a large number of .obj files and no .lib files.
I have set the projects (v8, v8_base, v8_libbase, etc.) to Configuration type: Static library (.lib):
I'm not sure how to get Visual Studio to generate the library files. Any help appreciated!
Update
I have managed to produce library files using the following steps:
Open VS Developer Command Line
Navigate to the directories containing obj files for v8_base, v8_libbase, v8_external_snapshot and v8_libplatform.
For each of these, build a .lib manually using the lib command e.g. lib /o:v8_base *.obj
Copy all these lib files into a directory along with icui18n.lib and icuuc.lib (these were created fine during the build.)
I'm now trying to actually use the libraries and have a new problem which I would appreciate help with.
I have linked the following libraries in VS: v8_base.lib; v8_libbase.lib; v8_external_snapshot.lib; v8_libplatform.lib; icui18n.lib; icuuc.lib; winmm.lib;, however I am having an issue with a few unresolved symbols:
unresolved external symbol "public: static void __cdecl v8::sampler::Sampler::TearDown(void)" (?TearDown#Sampler#sampler#v8##SAXXZ) referenced in function "public: static void __cdecl v8::internal::V8::TearDown(void)" (?TearDown#V8#internal#v8##SAXXZ) TriviaBot v8_base.lib(v8.obj)
unresolved external symbol "public: void __cdecl v8::sampler::Sampler::Stop(void)" (?Stop#Sampler#sampler#v8##QEAAXXZ) referenced in function "private: void __cdecl v8::internal::Isolate::Deinit(void)" (?Deinit#Isolate#internal#v8##AEAAXXZ) v8_base.lib(isolate.obj)
unresolved external symbol "public: void __cdecl v8::sampler::Sampler::Stop(void)" (?Stop#Sampler#sampler#v8##QEAAXXZ) v8_base.lib(log.obj)
unresolved external symbol "public: __cdecl v8::sampler::Sampler::Sampler(class v8::Isolate *)" (??0Sampler#sampler#v8##QEAA#PEAVIsolate#2##Z) referenced in function "public: __cdecl v8::internal::Ticker::Ticker(class v8::internal::Isolate *,int)" (??0Ticker#internal#v8##QEAA#PEAVIsolate#12#H#Z) v8_base.lib(log.obj)
unresolved external symbol "public: __cdecl v8::sampler::Sampler::Sampler(class v8::Isolate *)" (??0Sampler#sampler#v8##QEAA#PEAVIsolate#2##Z) v8_base.lib(cpu-profiler.obj)
unresolved external symbol "public: virtual __cdecl v8::sampler::Sampler::~Sampler(void)" (??1Sampler#sampler#v8##UEAA#XZ) referenced in function "public: virtual void * __cdecl v8::internal::Ticker::`scalar deleting destructor'(unsigned int)" (??_GTicker#internal#v8##UEAAPEAXI#Z)
unresolved external symbol "public: virtual __cdecl v8::sampler::Sampler::~Sampler(void)" (??1Sampler#sampler#v8##UEAA#XZ) v8_base.lib(cpu-profiler.obj)
unresolved external symbol "public: void __cdecl v8::sampler::Sampler::Start(void)" (?Start#Sampler#sampler#v8##QEAAXXZ) referenced in function "public: void __cdecl v8::internal::Profiler::Engage(void)" (?Engage#Profiler#internal#v8##QEAAXXZ) v8_base.lib(log.obj)
unresolved external symbol "public: void __cdecl v8::sampler::Sampler::IncreaseProfilingDepth(void)" (?IncreaseProfilingDepth#Sampler#sampler#v8##QEAAXXZ) referenced in function "public: void __cdecl v8::internal::Profiler::Engage(void)" (?Engage#Profiler#internal#v8##QEAAXXZ) v8_base.lib(log.obj)
unresolved external symbol "public: void __cdecl v8::sampler::Sampler::IncreaseProfilingDepth(void)" (?IncreaseProfilingDepth#Sampler#sampler#v8##QEAAXXZ) v8_base.lib(cpu-profiler.obj)
unresolved external symbol "public: void __cdecl v8::sampler::Sampler::DecreaseProfilingDepth(void)" (?DecreaseProfilingDepth#Sampler#sampler#v8##QEAAXXZ) referenced in function "public: void __cdecl v8::internal::Profiler::Disengage(void)" (?Disengage#Profiler#internal#v8##QEAAXXZ) v8_base.lib(log.obj)
unresolved external symbol "public: void __cdecl v8::sampler::Sampler::DecreaseProfilingDepth(void)" (?DecreaseProfilingDepth#Sampler#sampler#v8##QEAAXXZ) v8_base.lib(cpu-profiler.obj)
unresolved external symbol "public: void __cdecl v8::sampler::Sampler::DoSample(void)" (?DoSample#Sampler#sampler#v8##QEAAXXZ) referenced in function "public: virtual void __cdecl v8::internal::SamplingThread::Run(void)" (?Run#SamplingThread#internal#v8##UEAAXXZ) v8_base.lib(log.obj)
unresolved external symbol "public: void __cdecl v8::sampler::Sampler::DoSample(void)" (?DoSample#Sampler#sampler#v8##QEAAXXZ) v8_base.lib(cpu-profiler.obj)
unresolved external symbol "public: static void __cdecl v8::sampler::Sampler::SetUp(void)" (?SetUp#Sampler#sampler#v8##SAXXZ) referenced in function "private: static void __cdecl v8::internal::V8::InitializeOncePerProcessImpl(void)" (?InitializeOncePerProcessImpl#V8#internal#v8##CAXXZ) v8_base.lib(v8.obj)
All of the error seem to be related to v8::sampler - any help is again appreciated!
And it looks like I'm answering my own question again. I hope the info I listed in the question will be useful for anyone who struggles with the out-of-date documentation like me.
My update covers everything required except for the fact I didn't even notice the v8_libsampler project and forgot to generate the library file for it. Once I did that and linked it, I was up and running!
Just like you, I was trying different settings to get the lib building. And here are my steps:
After gn gen, run gn args out/Default, uncomment is_component_build, that's the equivalent of component=shared_library I guess.
While I also have problem building all.sln in vs.net I realized msbuild can give me some of the dll/lib files.
Good luck.
I have done similar config but for VS2013 and runned ninja to build everything. Build has produced me set of DLLs, including v8.dll, which I am completely fine with.

Linker error when user defined dll is refering another userdefined dll

I was trying to implement a protocol stack using Protocol Layer Design Pattern :
http://www.eventhelix.com/realtimemantra/patterncatalog/protocol_layer.htm
In our project,I have all the layers as separate dlls.
The layers that i have are:
Application Layer dll
LLC Layer dll
MAC Layer dll
Physical Layer dll
I have another project in the same solution which implements the Design Pattern and
has the implementations of the General functionalities of a protocol Layer.
All my layers are inheriting from the Protocol Layer Base class. The dependency between
projects is as follows:
Protocol Layer Design Pattern dll: No dependency
Physical Layer dll: Protocol Design Pattern dll
MAC Layer dll: Protocol Design Pattern dll and Physical Layer dll
LLC Layer dll: Protocol Design Pattern dll and MAC Layer dll
Application Layer dll: Protocol Design Pattern dll and LLC Layer dll
Based on the design pattern, each of our layer has pointers to the layer above and below it.
And the flow that we designed is like: In application layer constructor we create an object of
LLC Layer then LLC Layer creates Mac layer and MAC layer inturn creates physical Layer. They all are linked
using pointers.
My Protocol Design Pattern project dll and Physical Layer dll builds properly. But other dll builds are giving
linker error. Saying unresolved externals to the constructor of the underlying layer.
These are the errors which i am getting.
==================================
1>phLayer.obj : error LNK2019: unresolved external symbol "public:
virtual __thiscall CProtocolLayer::~CProtocolLayer(void)"
(??1CProtocolLayer##UAE#XZ) referenced in function
__unwindfunclet$??0CPhysicalLayer##QAE#PAVCProtocolLayer###Z$0 1>phLayer.obj : error LNK2019: unresolved external symbol "public:
__thiscall CReceiveProtocolHandler::CReceiveProtocolHandler(class CProtocolLayer *)"
(??0CReceiveProtocolHandler##QAE#PAVCProtocolLayer###Z) referenced
in function "public: __thiscall
CPhysicalLayer::CPhysicalLayer(class CProtocolLayer *)"
(??0CPhysicalLayer##QAE#PAVCProtocolLayer###Z) 1>phLayer.obj :
error LNK2019: unresolved external symbol "public: __thiscall
CTransmitProtocolHandler::CTransmitProtocolHandler(class
CProtocolLayer *)"
(??0CTransmitProtocolHandler##QAE#PAVCProtocolLayer###Z) referenced
in function "public: __thiscall CPhysicalLayer::CPhysicalLayer(class
CProtocolLayer *)" (??0CPhysicalLayer##QAE#PAVCProtocolLayer###Z)
1>phLayer.obj : error LNK2019: unresolved external symbol "public:
__thiscall CProtocolLayer::CProtocolLayer(class CProtocolLayer *,class CProtocolLayer *)" (??0CProtocolLayer##QAE#PAV0#0#Z) referenced in function "public: __thiscall
CPhysicalLayer::CPhysicalLayer(class CProtocolLayer *)"
(??0CPhysicalLayer##QAE#PAVCProtocolLayer###Z) 1>phLayer.obj : error
LNK2019: unresolved external symbol "public: int __thiscall
CProtocolPacket::getBodyLength(void)"
(?getBodyLength#CProtocolPacket##QAEHXZ) referenced in function
"public: virtual void __thiscall CPhysicalLayer::Data_req(class
CProtocolPacket *)"
(?Data_req#CPhysicalLayer##UAEXPAVCProtocolPacket###Z) 1>phLayer.obj
: error LNK2019: unresolved external symbol "public: void __thiscall
CReceiveProtocolHandler::Handle_Receive(class CProtocolPacket *)"
(?Handle_Receive#CReceiveProtocolHandler##QAEXPAVCProtocolPacket###Z)
referenced in function "private: void __thiscall
CPhysicalLayer::dataRead(void)" (?dataRead#CPhysicalLayer##AAEXXZ)
1>phLayer.obj : error LNK2019: unresolved external symbol "public:
void __thiscall CProtocolPacket::AddTrailer(int,char *)"
(?AddTrailer#CProtocolPacket##QAEXHPAD#Z) referenced in function
"private: class CProtocolPacket __thiscall
CPhysicalLayer::convertToProtocolPacket(class
std::basic_string,class
std::allocator >)"
(?convertToProtocolPacket#CPhysicalLayer##AAE?AVCProtocolPacket##V?$basic_string#DU?$char_traits#D#std##V?$allocator#D#2##std###Z)
1>phLayer.obj : error LNK2019: unresolved external symbol "public:
void __thiscall CProtocolPacket::AddHeader(int,char *)"
(?AddHeader#CProtocolPacket##QAEXHPAD#Z) referenced in function
"private: class CProtocolPacket __thiscall
CPhysicalLayer::convertToProtocolPacket(class
std::basic_string,class
std::allocator >)"
(?convertToProtocolPacket#CPhysicalLayer##AAE?AVCProtocolPacket##V?$basic_string#DU?$char_traits#D#std##V?$allocator#D#2##std###Z)
How are you building the exe? I see that, you are facing only linker issues. Either you must be linking in the wrong order or there must be something, which went wrong. Try to link them in a correct order. This should solve the problem. If not, please provide more information.

Bullet Physics Engine static library installation issues

hey so i just downloaded bullet 2.78, and took the following steps:
unziped and found this tutorial
followed the steps exactly for Cmake, except i found the pictures in the tutorial had some things checked like INSTALL LIBS and i didn't so I ended up checking EVERYTHING possible.
Went into the newly generated BULLET_PHYSICS.vcxproj and built it under debug and release
Saw i had a bunch of new libs in the lib folder in msvn/BulletBuild/lib but did nothing with them
Followed the rest of the steps in the tutorial exactly for setting up the actual project
Tried to build the last line of code: FAIL
Wondered Do i NEED the dlls, because only .libs and pdbs showed up in the lib folder, and the tutorial didn't mention em
My only experience in rebuilding libraries is through SFML by building its msvn files included in the download and using the resulting dynamic lib and dll files. The instructions in the tutorial are very different however. (If someone could explain to me how this works it would be GREAT)
I followed the instructions exactly, multiple times but i'm not sure what i'm missing. The build works if i comment out the line of code in main but keep the include, but when i keep it i get this:
1>BulletTestApp.obj : error LNK2001: unresolved external symbol "void * __cdecl btAlignedAllocInternal(unsigned int,int)" (?btAlignedAllocInternal##YAPAXIH#Z)
1>BulletTestApp.obj : error LNK2001: unresolved external symbol "void __cdecl btAlignedFreeInternal(void *)" (?btAlignedFreeInternal##YAXPAX#Z)
1>BulletTestApp.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall btConvexInternalShape::getAabbSlow(class btTransform const &,class btVector3 &,class btVector3 &)const " (?getAabbSlow#btConvexInternalShape##UBEXABVbtTransform##AAVbtVector3##1#Z)
1>BulletTestApp.obj : error LNK2001: unresolved external symbol "public: virtual char const * __thiscall btCollisionShape::serialize(void *,class btSerializer *)const " (?serialize#btCollisionShape##UBEPBDPAXPAVbtSerializer###Z)
1>BulletTestApp.obj : error LNK2001: unresolved external symbol "public: __thiscall btPolyhedralConvexShape::btPolyhedralConvexShape(void)" (??0btPolyhedralConvexShape##QAE#XZ)
1>BulletTestApp.obj : error LNK2001: unresolved external symbol "public: virtual __thiscall btPolyhedralConvexShape::~btPolyhedralConvexShape(void)" (??1btPolyhedralConvexShape##UAE#XZ)
1>BulletTestApp.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall btConvexInternalShape::setLocalScaling(class btVector3 const &)" (?setLocalScaling#btConvexInternalShape##UAEXABVbtVector3###Z)
1>BulletTestApp.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall btCollisionShape::getBoundingSphere(class btVector3 &,float &)const " (?getBoundingSphere#btCollisionShape##UBEXAAVbtVector3##AAM#Z)
1>BulletTestApp.obj : error LNK2001: unresolved external symbol "public: virtual float __thiscall btCollisionShape::getAngularMotionDisc(void)const " (?getAngularMotionDisc#btCollisionShape##UBEMXZ)
1>BulletTestApp.obj : error LNK2001: unresolved external symbol "public: virtual float __thiscall btCollisionShape::getContactBreakingThreshold(float)const " (?getContactBreakingThreshold#btCollisionShape##UBEMM#Z)
1>BulletTestApp.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall btCollisionShape::serializeSingleShape(class btSerializer *)const " (?serializeSingleShape#btCollisionShape##UBEXPAVbtSerializer###Z)
1>BulletTestApp.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall btBoxShape::getAabb(class btTransform const &,class btVector3 &,class btVector3 &)const " (?getAabb#btBoxShape##UBEXABVbtTransform##AAVbtVector3##1#Z)
1>BulletTestApp.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall btBoxShape::calculateLocalInertia(float,class btVector3 &)const " (?calculateLocalInertia#btBoxShape##UBEXMAAVbtVector3###Z)
1>BulletTestApp.obj : error LNK2001: unresolved external symbol "public: virtual bool __thiscall btPolyhedralConvexShape::initializePolyhedralFeatures(void)" (?initializePolyhedralFeatures#btPolyhedralConvexShape##UAE_NXZ)
1>C:\Libraries and Headers\Bullet\bullet-2.78\msvc\BulletTestApp\Release\BulletTestApp.exe : fatal error LNK1120: 14 unresolved externals
I know there's a link problem somewhere but i followed the instructions exactly so i don't know how to fix it. I don't see any additional dependencies when looking at the properties of the added projects if that's not how it's supposed to be... but I guess i don't understand this method of using a library in the first place though so that knowledge would help.
Alright, so apparently right clicking my TestBulletApp project and clicking 'Project Dependencies' was where i went wrong. msVS++ 2010 left the option there for some reason even though it
doesn't work to do it that way.
Instead to make the project dependent on the other projects in the solution you have to right click on your project like my "TestBulletApp" and go to Properties->Common Properties->Framework and References->Add New Reference" and add the depended on static library projects already added to the sollution such as 'bulletCollision' or whatever; also check that "Link Library Dependencies" is True on the right hand side.
So yeah thanks for the heads up guys..... 'cough' 'cough' =)