I'm quite new to work with cmake, and there is a problem I can't find the solution to:
I use the vtk library and specify this in the CMakeLists.txt file:
cmake_minimum_required (VERSION 2.6 FATAL_ERROR)
cmake_policy(SET CMP0053 OLD)
project (pcl-visualizer)
find_package (Qt4 REQUIRED)
find_package (VTK REQUIRED)
find_package (PCL 1.7.1 REQUIRED)
include_directories (${PCL_INCLUDE_DIRS})
link_directories (${PCL_LIBRARY_DIRS})
add_definitions (${PCL_DEFINITIONS})
set (project_SOURCES main.cpp pclviewer.cpp)
set (project_HEADERS pclviewer.h)
set (project_FORMS pclviewer.ui)
set (VTK_LIBRARIES vtkRendering vtkGraphics vtkHybrid QVTK)
QT4_WRAP_CPP (project_HEADERS_MOC ${project_HEADERS})
QT4_WRAP_UI (project_FORMS_HEADERS ${project_FORMS})
INCLUDE (${QT_USE_FILE})
ADD_DEFINITIONS (${QT_DEFINITIONS})
ADD_EXECUTABLE (pcl_visualizer ${project_SOURCES}
${project_FORMS_HEADERS}
${project_HEADERS_MOC})
TARGET_LINK_LIBRARIES (pcl_visualizer ${QT_LIBRARIES} ${PCL_LIBRARIES} ${VTK_LIBRARIES})
cmake also runs fine. It gives no error so I assume it can find all libraries, including the vtk library?
When I run make though, I get this error message:
[ 16%] Linking CXX executable pcl_visualizer
/usr/bin/ld: cannot find -lvtkRendering
/usr/bin/ld: cannot find -lvtkGraphics
/usr/bin/ld: cannot find -lvtkHybrid
/usr/bin/ld: cannot find -lQVTK
/usr/bin/ld: cannot find -lvtkRendering
/usr/bin/ld: cannot find -lvtkGraphics
/usr/bin/ld: cannot find -lvtkHybrid
/usr/bin/ld: cannot find -lQVTK
collect2: error: ld returned 1 exit status
make[2]: *** [CMakeFiles/pcl_visualizer.dir/build.make:410: pcl_visualizer] Error 1
make[1]: *** [CMakeFiles/Makefile2:68: CMakeFiles/pcl_visualizer.dir/all] Error 2
make: *** [Makefile:84: all] Error 2
I installed the vtk library via the package manager (pacman, I run arch linux), so it should be in one of the standard directories?
I checked if the right libraries are installed via pacman -Q vtk and it lists all needed libraries in the `/usr/lib/`` directory.
Related
I am trying to use target_link_libraries in a project on clion, but when i run the project the following error is printed:
/usr/bin/ld: cannot find -lctop_common
/usr/bin/ld: cannot find -lctop_log
/usr/bin/ld: cannot find -lctop_util
/usr/bin/ld: cannot find -leigen
/usr/bin/ld: cannot find -lcrl
/usr/bin/ld: cannot find -lcrl-algorithm
/usr/bin/ld: cannot find -lcrl-loader
/usr/bin/ld: cannot find -lcrl-tsplib
collect2: error: ld returned 1 exit status
ninja: build stopped: subcommand failed.
This is what my cmakelist file includes:
cmake_minimum_required(VERSION 2.8.3)
project(planner_standalone_grasp)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O0")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-diagnostics-color")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++17")
# find all cpp files in currect directory (where CMakeLists.txt is)
file(GLOB SOURCE_FILES FILES_MATCHING PATTERN "./src/*.cpp")
include_directories(src)
add_executable(${PROJECT_NAME} main.cpp ${SOURCE_FILES})
set(EXE_LIBS
ctop_common
ctop_log
ctop_util
eigen
crl
crl-algorithm
crl-loader
crl-tsplib
yaml-cpp
)
target_link_libraries(${PROJECT_NAME} ${EXE_LIBS})
... Any help would be highly appreciated.
target_link_libraries tells cmake what libraries to link against (the -l flag that is). You have to specify where to find said libraries too! this can be done with target_link_directories... (the -L flag).
If you have these libraries in the lib folder, make sure they are compiled for the same platform as the executable you are trying to build.
I believe on linux you can also drop the libraries in the lib folder and not use the target_link_directories inc make, not sure...
so:
target_link_libraries specifies the names of the libraries,
target_link_directories specifies the directories of these libraries.
My CMakeLists.txt
cmake_minimum_required(VERSION 3.0 FATAL_ERROR)
project(test_includes)
#find_package(Boost COMPONENTS system filesystem REQUIRED)
#include_directories( ${Boost_INCLUDE_DIRS} )
set(Torch_DIR "${CMAKE_CURRENT_SOURCE_DIR}/libtorch/share/cmake/Torch")
find_package(Boost COMPONENTS system filesystem REQUIRED)
find_package(Threads REQUIRED)
find_package(Torch REQUIRED)
find_package(yaml-cpp REQUIRED)
include_directories( ${Boost_INCLUDE_DIRS}
${EIGEN3_INCLUDE_DIR}
${yaml-cpp_INCLUDE_DIR}
${Torch_INCLUDE_DIRS}
include)
set(CMAKE_CXX_FLAGS_DEBUG "-g3")
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "-O3 -g3 -gdwarf -fno-omit-frame-pointer -DNDEBUG")
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra")
add_subdirectory(include)
#link_directories(libraries)
set( LIBS_TO_LINK
Domains
Agents
Planning
yaml-cpp
${TORCH_LIBRARIES}
${CMAKE_THREAD_LIBS_INIT})# -llapack)
add_executable(testWarehouse testWarehouse.cpp)
target_link_libraries(testWarehouse ${LIBS_TO_LINK})
The error message i am getting:
...
[100%] Linking CXX executable testWarehouse
/usr/bin/ld: CMakeFiles/testWarehouse.dir/testWarehouse.cpp.o: in function `WarehouseSimulation(std::string const&, unsigned long)':
testWarehouse.cpp:(.text+0x13af): undefined reference to `YAML::LoadFile(std::string const&)'
/usr/bin/ld: CMakeFiles/testWarehouse.dir/testWarehouse.cpp.o: in function `YAML::detail::node_ref::set_scalar(std::string const&)':
testWarehouse.cpp:(.text._ZN4YAML6detail8node_ref10set_scalarERKSs[_ZN4YAML6detail8node_ref10set_scalarERKSs]+0x2a): undefined reference to `YAML::detail::node_data::set_scalar(std::string const&)'
/usr/bin/ld: CMakeFiles/testWarehouse.dir/testWarehouse.cpp.o: in function `YAML::Node::Scalar() const':
testWarehouse.cpp:(.text._ZNK4YAML4Node6ScalarEv[_ZNK4YAML4Node6ScalarEv]+0x79): undefined reference to `YAML::detail::node_data::empty_scalar()'
collect2: error: ld returned 1 exit status
make[2]: *** [CMakeFiles/testWarehouse.dir/build.make:109: testWarehouse] Error 1
make[1]: *** [CMakeFiles/Makefile2:152: CMakeFiles/testWarehouse.dir/all] Error 2
make: *** [Makefile:91: all] Error 2
note: i do have yamp-cpp installed
my full project:
i have tried manually adding -lyaml-cpp to the compile commands, with no effect.
can someone please check my CMakeLists.txt and tell my if am linking yaml-cpp properly, Thanks. (i am 99% sure that it is correct)
i have tried yaml-cpp versions 7.0, 6.3, 5.3 all with the same result
looking at .../build/CMakeCache.txt it includes:
//The directory containing a CMake configuration file for yaml-cpp.
yaml-cpp_DIR:PATH=/usr/share/cmake/yaml-cpp
which looks correct to me
if you need any more info please ask
Thank you
it was pre C++11 ABI issue
the solution can be found at:
https://github.com/pytorch/pytorch/issues/19353#issuecomment-652314883
I am using MacBook with M1 and I try to create a project with SFML.
I downloaded a snapshot of SFML with files built for arm64
I verified it using file command
Example:
libsfml-graphics.dylib: Mach-O 64-bit dynamically linked shared library arm64
I placed these files in ~/Library/Frameworks along with extlibs directory content.
I set a CMake flag: -DCMAKE_OSX_ARCHITECTURES=arm64
But I still am unable to run this project.
Error:
[ 50%] Linking CXX executable myProject
Undefined symbols for architecture arm64:
"__ZN2sf6StringC1EPKcRKSt6locale", referenced from:
_main in main.cpp.o
ld: symbol(s) not found for architecture arm64
collect2: error: ld returned 1 exit status
make[3]: *** [myProject] Error 1
make[2]: *** [CMakeFiles/myProject.dir/all] Error 2
make[1]: *** [CMakeFiles/myProject.dir/rule] Error 2
make: *** [myProject] Error 2
This is my whole CMakeLists.txt file:
cmake_minimum_required(VERSION 3.19)
project(myProject)
add_executable(myProject main.cpp)
set(CMAKE_CXX_COMPILER "/opt/homebrew/bin/g++-11" CACHE STRING "C++ compiler" FORCE)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DCMAKE_OSX_ARCHITECTURES=arm64")
include_directories(/usr/local/include)
find_package(SFML 2.5 COMPONENTS system window graphics network audio REQUIRED)
include_directories(${SFML_INCLUDE_DIRS})
target_link_libraries(myProject sfml-system sfml-window sfml-graphics sfml-audio sfml-network)
I also tried to use dylib instead of framework, but it was unsuccessful also. I'd be grateful for any help, I can't figure out what I did wrong.
I have a project with the following structure
/cmake_modules/
FindSFML.cmake
/includes/
car.hpp
motor.hpp
tires.hpp
/sources/
car.cpp
motor.cpp
tires.cpp
/main.cpp
/main.hpp
I have the following CMakeFiles.txt file:
cmake_minimum_required(VERSION 2.8)
project (MYGAME)
set (MYGAME_VERSION_MAJOR 1)
set (MYGAME_VERSION_MINOR 0)
set (EXECUTABLE_NAME "mygame")
include_directories ("${MYGAME_BINARY_DIR}")
include_directories ("${MYGAME_BINARY_DIR}/includes")
link_directories ("${MYGAME_BINARY_DIR}/sources")
add_executable(${EXECUTABLE_NAME} main.cpp)
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake_modules" ${CMAKE_MODULE_PATH})
find_package(SFML 2.0 REQUIRED system window graphics network audio)
target_link_libraries(${EXECUTABLE_NAME} ${SFML_LIBRARIES})
When I try to execute make I get this:
[100%] Building CXX object CMakeFiles/mygame.dir/main.cpp.o
Linking CXX executable mygame
CMakeFiles/mygame.dir/main.cpp.o: In function `main':
main.cpp:(.text+0x11): undefined reference to `mynamespace::Car::Instance()'
main.cpp:(.text+0x21): undefined reference to `mynamespace::Car::start()'
collect2: error: ld returned 1 exit status
make[2]: *** [mygame] Error 1
make[1]: *** [CMakeFiles/mygame.dir/all] Error 2
make: *** [all] Error 2
How do I fix it?
You need to include the rest of your sources (car.cpp, motor.cpp and tires.cpp) in the build in some way.
You can either add them along with main.cpp in the executable directly:
set(MySources sources/car.cpp sources/motor.cpp sources/tires.cpp main.cpp)
add_executable(${EXECUTABLE_NAME} ${MySources})
or you can make these into a library and link that:
set(MyLibSources sources/car.cpp sources/motor.cpp sources/tires.cpp)
add_library(MyLib ${MyLibSources})
add_executable(${EXECUTABLE_NAME} main.cpp)
...
target_link_libraries(${EXECUTABLE_NAME} MyLib ${SFML_LIBRARIES})
A couple of other points to note:
You should avoid the use of link_directories if possible (its own documentation discourages its use), and it's often helpful to include the headers in the list of files added via add_executable or add_library since these then show up in IDEs like MS Visual Studio.
I am trying to build the hello.c example from http://www.glprogramming.com/red/chapter01.html (look for "Example 1-2").
My CMakeLists.txt is as follows:
cmake_minimum_required (VERSION 2.8)
project (GLUTEX)
find_package(OpenGL REQUIRED)
find_package(GLUT REQUIRED)
include_directories(${GLUT_INCLUDE_DIRS})
include_directories(${OpenGL_INCLUDE_DIRS})
add_executable (glutex glutex.c)
target_link_libraries (glutex ${OpenGL_LIBRARIES})
target_link_libraries (glutex ${GLUT_LIBRARIES})
The CMake call succeeds in generating the required Makefile. But when I call make, I encounter the following:
Scanning dependencies of target glutex
[100%] Building C object CMakeFiles/glutex.dir/glutex.c.o
Linking C executable glutex
/usr/bin/ld: CMakeFiles/glutex.dir/glutex.c.o: undefined reference to symbol 'glOrtho'
/usr/bin/ld: note: 'glOrtho' is defined in DSO /usr/lib64/libGL.so.1 so try adding it to the linker command line
/usr/lib64/libGL.so.1: could not read symbols: Invalid operation
collect2: ld returned 1 exit status
make[2]: *** [glutex] Error 1
make[1]: *** [CMakeFiles/glutex.dir/all] Error 2
make: *** [all] Error 2
How do I fix this?
Try changing
target_link_libraries (glutex ${OpenGL_LIBRARIES})
to
target_link_libraries (glutex ${OPENGL_LIBRARIES})