deleting pointer and use a field of the deleted object [closed] - c++

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Here is the snippet of code that confuses me :
T* pop(){
if(head == 0)
return 0;
T* result = head->data;
Link* oldHead = head;
head = head->next;
delete oldHead;
return result;
}
The result pointer is maked to point to the "data field" of head's object. After that, head is deleted. Does not result have to point to null or a blank space since the data field is deleted together with head ?

Does not result have to point to null or a blank space since the data field is deleted together with head?
When you execute
delete oldHead;
the memory for oldHead is deallocated. However, unless you also delete data in the destructor of Link, data continues to be a valid pointer. Hence, it's ok to return result and continue to use the return value in the calling function.
If you have
Link::~Link() {}
there is no problem.
However, if you have
Link::~Link() { delete data; }
there is a problem.

Related

Compiler says that "head" is not declared: LinkedList [closed]

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I define my Node as a struct and trying to get it. But when I run my code compiler says that "head", "tail" was not declared. Am I define it wrongly?
Tried to use template but it didn't work;
You are having head and tail declared inside class List as it's private member fields. But you are accessing them from methods outside the class. The compiler is throwing errors because of that.
In the insertFront function, you have coded
head = node
node->next = head;
This is wrong. head is the only access you have to the remaining linked list. By doing head = node, you lose access to the rest of the list. and doing node->next = head after that essentially points the node to itself. It should be done in reverse.
node->next = head;
head = node;
Another mistake in the insertBack function. prev is not declared in struct Node. The right way to insert at tail is
tail->next = node;
tail = node;

Why am I not getting any output, for my code on insertion in linked list? [closed]

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I am trying to create a singly linked list by inserting nodes at end, and despite having no errors I am unable to print my linked list. Please help me debug my code.
I tried online compiler on codechef and it shows SIGSEGV Runtime error. What is this supposed to mean?
struct node
{
int data;
struct node *next;
};
void insert(struct node *root,int data)
{
struct node *temp=new(struct node);
if(root==NULL)
{
temp->data=data;
temp->next=NULL;
}
root->next=temp;
temp->data=data;
temp->next=NULL;
}
void print(struct node *root)
{
struct node *temp;
temp=root;
while(temp!=NULL)
{
cout<<temp->data;
temp=temp->next;
}
}
int main()
{
struct node *root=NULL;
insert(root,1);
insert(root,2);
insert(root,3);
insert(root,4);
print(root);
return 0;
}
Please help me debug my code.
OK lets try a dry run.
Imagine your list is empty and you are inserting your first item. So root equals NULL and we call insert.
1) first thing
struct node *temp=new(struct node);
You allocate a new node, and set temp equal to it, so far so good.
2) next thing
if(root==NULL)
this is true as explained in the preamble, so we enter the if statement
3) next thing
temp->data=data;
temp->next=NULL;
these statements in the if body get executed and initialise the newly allocated object. It's not clear why you only want to do this when root == NULL, I would think you would want to initialise the newly allocated node always. But anyway, so far no errors.
4) next thing
root->next=temp;
Now here's the error. Ask yourself, what is the value of root at this point? When we started it was NULL, has anything changed it since? The answer of course is no, so you are dereferencing a NULL pointer. That explains the error.
You need to be able to look at the code you've written and see it for what it really does. The ability to dry run your code like I did above is a very valuable skill to have.
Unfortunately your code really is not very close to being correct. So I think the best thing would be to look at some working code and see how it operates and then start again.

Circular Linked List [closed]

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Context: Create a circular, doubly linked list from a file (input.txt), containing a list of names. The number of names is unknown.
Prompt the user for the number of nodes to delete and then delete accordingly from the list.
Assumption: The number inputted by the user will not exceed the actual number of nodes in the list.
Question: My delete node function is not working, as when I go to display what is in the node that was supposedly deleted, the data is still there. Any Help?
My code: http://www.cplusplus.com/forum/general/210015/
(I am linking to this other website because it was easier to format there.)
My delete node function is not working, as when I go to display what is in the node that was supposedly deleted, the data is still there.
Accessing a destroyed (deleted) object has undefined behaviour.
You cannot expect how the program behaves when the behaviour is undefined. Therefore your expectation that "data shouldn't be there" was ill-founded. A correct expectation is that data might, or might not be there, and that the program might or might not crash and that daemons might or might not fly out of the users nose.
Your code for void deleteNode(struct node *&head) has a lot of bugs.
you don't check if head is nullptr
you don't check if current->next and/or current->prev are nullptr
accessing nullptr pointers is undefined behaviour, that may mean a crash or unexpected results or whatever.
Try using following delete function to delete the node.
Note: assuming delete starts from the head.
void deleteNode(struct node *&head,int deleteCount)
{
if(head != NULL){
struct node *current=head; //copy of head.
struct node *temp,*headPrev,*headNext;
headPrev = head->prev;
headNext = head->next;
int count = 0;
while(count++ < deleteCount)
{
//add code to free current node from me
temp = current; //get rid of this node
currrent = current->next; //skip all the nodes you want delete
}
current->prev = headPrev;
headPrev->next = current;
head = current;
}
}

Why did my C++mprogram stop working after being compiled? [closed]

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I'm a computer science student and have been coding with Java for the past year. Now I'm interested in learning C++. The first program that I wanted to code with C++ is an implementation of stack using linked list, which I have coded before using java. I pretty much have no idea what I'm doing and basically just writing what I thought was right until I got no compile error. So I finally did it, my program got no compile error, but when I ran it, a pop-up appeared saying that my 'Stack.exe has stopped working'
Here's my code:`
#include <iostream>
using namespace std;
class Stack;
class Node;
class Node
{
public:
string element;
Node *next;
Node(string, Node);
};
Node::Node(string element, Node next)
{
this -> element = element;
*(this -> next) = next;
}
class Stack
{
private:
Node *tos;
public:
Stack()
{
tos = NULL;
}
void push(string str)
{
tos = new Node(str, *tos);
}
string peek()
{
return tos->element;
}
string pop()
{
string temp = tos->element;
tos = (tos->next);
return temp;
}
};
int main(void)
{
Stack bob;
bob.push("Wow");
bob.push("Wiw");
cout << bob.peek();
return 0;
}
Can someone tell me what I did wrong? I did it like this because this was how I did it with Java.
Thank you :D
You're dereferencing null or undefined pointers in a couple places. First let's look at your Node constructor:
*(this -> next) = next;
Since next hasn't been defined yet, dereferencing it leads to undefined behavior. In practice, next will point to some random place in memory that you probably don't own, so writing to it will cause a program crash. Your Node constructor should take a pointer to Node as its second parameter instead of taking a Node by value:
Node::Node(string element, Node* next)
: element{element},
next{next}
{}
Note that I've also initialized Node's members instead of default-initializing them and then assigning to them in the constructor's body.
After fixing Node's constructor, you'll also need to fix Stack::push to pass a pointer instead of an object:
void push(string str)
{
tos = new Node(str, tos);
}
Note that even after fixing the crashing problem, you'll still leak memory when you pop from your Stack (or when a Stack is destroyed). You need to delete anything you new, or better yet use std::shared_ptr<Node> instead of raw Node*s.

Pop function and linked list implementation [closed]

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Alright guys, so I know how the pop function works obviously. I also know that I need to set a LinkNode * top = head and that if top == NULL that you need to return NULL. I'm just not sure what I'm honestly supposed to do after that. The return is supposed to remove and return a value and the data type of the function is a pointer.
I'm not going to post my code on here unless people are honestly going to help me out because I've already been criticized greatly once and it was quite discouraging. :\
“I … know that I need to set a LinkNode * top = head and that if top == NULL that you need to
return NULL. I'm just not sure what I'm honestly supposed to do after that.”
Well, the things you mention have nothing to do with pop.
For a linked list, pop is about unlinking the first node. Depending on the level of abstraction the function might return (a pointer to) that node, or the node’s “value”, or nothing. At the lowest level of abstraction you want just the unlink functionality, which can go like this:
struct Node
{
Node* next;
double value;
};
Node* unlinked( Node*& p )
{
Node* const result = p;
p = p->next;
return result;
}
Then, as an example, a pop that destroys the node goes like this:
void pop( Node*& first )
{
delete unlinked( first );
}
while a pop that returns the value in the node goes like this:
double pop( Node*& first )
{
std::unique_ptr<Node> p( unlinked( first ) );
return p->value;
}
A subtle point here is whether the value is guaranteed to be copied before the node is destroyed. I'm just assuming it is. I leave it to the lawyers to find the standardese for that.
Cheers & hth.