FireMonkey drawing with tPath does not fill the shape - drawing

I want to use a TPathData to draw shapes and fill them with an arbitrary color. I'm using the following code, at Button1Click, wich I extracted from a sample at Embarcadero documentation:
procedure TformPathDrawing.Button1Click(Sender: TObject);
var path: TPathData;
begin
Image1.Bitmap.Canvas.Fill.Color := TAlphaColorRec.Blue;
path := TPathData.Create;
path.Data := 'M 01,00 L 02,01 L 01,02 L 00,01 L 01,00';
Image1.Bitmap.Clear ($FFFFFF);
Image1.Bitmap.Canvas.BeginScene;
Image1.Bitmap.Canvas.FillPath (path, 200);
Image1.Bitmap.Canvas.EndScene;
end;
When this code is executed, as expected, a romboid is rendered, but it is not filled up with the color set in the first command. Anyone knows what is wrong? Thanks.

Here is right code. You can find another details in FMX.Objects.pas procedure TCustomPath.UpdateCurrent and other; or just Debug TPath visual component.
{aPath - is vector path of image;
aStretch - how to draw vector data - true - stretch draw, false = fit to bitmap
aBitmap - must be created. In bitmap you should specify:
Width, Height, Bitmap.Canvas.Fill.Color, Bitmap.Canvas.Stroke.Color
and, if you need, another drawing stuff like Gradient, stroke thikness,
background texture) }
procedure TForm1.DrawVectorPath(const aPath: string; aBitmap: TBitmap; aStretch: boolean);
var
vPath: TPathData;
R: TRectF;
begin
Assert(aBitmap <> nil);
vPath := TPathData.Create;
try
vPath.Data := aPath;
aBitmap.Clear($FFFFFF);
if aStretch then
begin
R := vPath.GetBounds;
vPath.Translate(-R.Left, -R.Top);
vPath.Scale(aBitmap.Width / R.Width, aBitmap.Height / R.Height);
end
else // Fit image
begin
R := TRect.Create(0, 0, aBitmap.Width, aBitmap.Height);
vPath.FitToRect(R);
end;
aBitmap.Canvas.BeginScene;
aBitmap.Canvas.FillPath(vPath, 1);
aBitmap.Canvas.DrawPath(vPath, 1);
aBitmap.Canvas.EndScene;
finally
vPath.Free;
end;
end;

Because comments can't have code (at least not formatted). Here is my code, that works.
procedure TForm7.RadioButton6Click(Sender: TObject);
var path: TPathData;
begin
Image1.Bitmap.Canvas.Fill.Color := TAlphaColorRec.Blue;
Image1.Bitmap.Canvas.Stroke.Color := TAlphaColorRec.black;
path := TPathData.Create;
try
path.Data := 'M 01,00 L 20,01 L 10,20 L 00,10 L 01,00';
Image1.Bitmap.Clear ($FFFFFF);
Image1.Bitmap.Canvas.BeginScene;
Image1.Bitmap.Canvas.FillPath (path, 200);
Image1.Bitmap.Canvas.EndScene;
finally
path.Free;
end;
end;
Note that the stroke color is set as well. That's the only difference I can make out here.

Follows code that works (in my case):
procedure TformPathDrawing.Button1Click(Sender: TObject);
begin
Image1.Bitmap.Canvas.Fill.Color := TAlphaColorRec.Blue;
path.Clear;
path.Data := 'M 01,00 L 02,01 L 01,02 L 00,01 L 01,00';
Image1.Bitmap.Canvas.BeginScene;
Image1.Bitmap.Canvas.FillPath (path, 1);
Image1.Bitmap.Canvas.EndScene;
end;
In my code, variable path is created outside the painting code. Since path.Data; is additive, it is mandatory, before adding the current path.Data;, to place a path.Clear; statement, to clean out whatever remains into the point array. Hope this help other people.

Related

How do I combine FreeArc compression with Inno Setup? [duplicate]

I've been trying to make an installer by Inno Setup which only supports zip/bzip/lzma/lzma2 compression methods. I packed my archive by FreeArc (output file extension is .arc but renamed it to .bin) but Inno Setup is not able to extract it. I searched on internet how to implant arc decompression into Inno Setup but all sites refer to FreeArc official website which is dead for a while.
All I need is the code to use the necessary dll files to give Inno Setup the ability to decompress arc archives plus the list of those dll files needed to do so.
I appreciate any help.
This answer has been superseded by Inno Setup - How to add cancel button to decompressing page? that uses unarc.dll instead of driving the console Arc.exe.
I'm keeping this answer, as its concept can be useful for other archive types.
See the example below. It:
takes an ARC file, embeds it to the installer
during installation, the ARC file is extracted to a temporary folder
the files from the ARC file is extracted to the target folder
#define ArcArchive "test.arc"
[Files]
Source: {#ArcArchive}; DestDir: "{tmp}"; Flags: nocompression deleteafterinstall
Source: Arc.exe; Flags: dontcopy
[Code]
function BufferToAnsi(const Buffer: string): AnsiString;
var
W: Word;
I: Integer;
begin
SetLength(Result, Length(Buffer) * 2);
for I := 1 to Length(Buffer) do
begin
W := Ord(Buffer[I]);
Result[(I * 2)] := Chr(W shr 8); // high byte
Result[(I * 2) - 1] := Chr(Byte(W)); // low byte
end;
end;
function SetTimer(
Wnd: LongWord; IDEvent, Elapse: LongWord; TimerFunc: LongWord): LongWord;
external 'SetTimer#user32.dll stdcall';
function KillTimer(hWnd: LongWord; uIDEvent: LongWord): BOOL;
external 'KillTimer#user32.dll stdcall';
var
ProgressPage: TOutputProgressWizardPage;
ProgressFileName: string;
procedure UpdateProgressProc(
H: LongWord; Msg: LongWord; Event: LongWord; Time: LongWord);
var
S: AnsiString;
L: Integer;
P: Integer;
Max: Integer;
Progress: string;
Buffer: string;
Stream: TFileStream;
Percent: Integer;
Found: Boolean;
begin
Found := False;
if not FileExists(ProgressFileName) then
begin
Log(Format('Progress file %s does not exist', [ProgressFileName]));
end
else
begin
try
// Need shared read as the output file is locked for writting,
// so we cannot use LoadStringFromFile
Stream :=
TFileStream.Create(ProgressFileName, fmOpenRead or fmShareDenyNone);
try
L := Stream.Size;
Max := 100*2014;
if L > Max then
begin
Stream.Position := L - Max;
L := Max;
end;
SetLength(Buffer, (L div 2) + (L mod 2));
Stream.ReadBuffer(Buffer, L);
S := BufferToAnsi(Buffer);
finally
Stream.Free;
end;
if S = '' then
begin
Log(Format('Progress file %s is empty', [ProgressFileName]));
end;
except
Log(Format('Failed to read progress from file %s - %s', [
ProgressFileName, GetExceptionMessage]));
end;
end;
if S <> '' then
begin
P := Pos('Extracted', S);
if P > 0 then
begin
Log('Extraction done');
Percent := 100;
Found := True;
end
else
begin
P := Pos('%', S);
if P > 0 then
begin
repeat
Progress := Copy(S, 1, P - 1);
Delete(S, 1, P);
P := Pos('%', S);
until (P = 0);
P := Length(Progress);
while (P > 0) and
(((Progress[P] >= '0') and (Progress[P] <= '9')) or
(Progress[P] = '.')) do
begin
Dec(P);
end;
Progress := Copy(Progress, P + 1, Length(Progress) - P);
P := Pos('.', Progress);
if P > 0 then
begin
Progress := Copy(Progress, 1, P - 1);
end;
Percent := StrToInt(Progress);
Log(Format('Percent: %d', [Percent]));
Found := True;
end;
end;
end;
if not Found then
begin
Log('No new data found');
// no new progress data, at least pump the message queue
ProgressPage.SetProgress(ProgressPage.ProgressBar.Position, 100);
end
else
begin
ProgressPage.SetProgress(Percent, 100);
ProgressPage.SetText(Format('Extracted: %d%%', [Percent]), '');
end;
end;
procedure ExtractArc;
var
ArcExtracterPath: string;
ArcArchivePath: string;
TempPath: string;
CommandLine: string;
Timer: LongWord;
ResultCode: Integer;
S: AnsiString;
Message: string;
begin
ExtractTemporaryFile('Arc.exe');
ProgressPage :=
CreateOutputProgressPage('Decompression', 'Decompressing archive...');
ProgressPage.SetProgress(0, 100);
ProgressPage.Show;
try
Timer := SetTimer(0, 0, 250, CreateCallback(#UpdateProgressProc));
TempPath := ExpandConstant('{tmp}');
ArcExtracterPath := TempPath + '\Arc.exe';
ArcArchivePath := TempPath + '\{#ArcArchive}';
ProgressFileName := ExpandConstant('{tmp}\progress.txt');
Log(Format('Expecting progress in %s', [ProgressFileName]));
CommandLine :=
Format('"%s" x -y -o+ -dp"%s" "%s" > "%s"', [
ArcExtracterPath, ExpandConstant('{app}'), ArcArchivePath,
ProgressFileName]);
Log(Format('Executing: %s', [CommandLine]));
CommandLine := Format('/C "%s"', [CommandLine]);
if not Exec(ExpandConstant('{cmd}'), CommandLine, '', SW_HIDE,
ewWaitUntilTerminated, ResultCode) then
begin
RaiseException('Cannot start extracter');
end
else
if ResultCode <> 0 then
begin
LoadStringFromFile(ProgressFileName, S);
Message :=
Format('Arc extraction failed failed with code %d', [ResultCode]);
Log(Message);
Log('Output: ' + S);
RaiseException(Message);
end
else
begin
Log('Arc extraction done');
end;
finally
// Clean up
Log('Arc extraction cleanup');
KillTimer(0, Timer);
ProgressPage.Hide;
DeleteFile(ProgressFileName);
end;
Log('Arc extraction end');
end;
procedure CurStepChanged(CurStep: TSetupStep);
begin
if CurStep = ssPostInstall then
begin
ExtractArc;
end;
end;
The code needs arc.exe (I've taken it from PeaZip portable package).
For CreateCallback function, you need Inno Setup 6. If you are stuck with Inno Setup 5, you can use WrapCallback function from InnoTools InnoCallback library (and you need Unicode version of Inno Setup 5).
Alternatively, to avoid double extraction, you can distribute the arc file along the installer.
Just use {src} to resolve its path:
ArcArchivePath := ExpandConstant('{src}\{#ArcArchive}');
And remove the {#ArcArchive} entry from the [Files] section.
It would be more robust to implement the extraction using unarc.dll, like seen in the FreeArc+InnoSetup package ISFreeArcExtract v.4.0.rar.
Freearc Actually Comes with Inno Extraction Example
http://freearc2.azurewebsites.net/InnoSetup.aspx

BeginPath Textout EndPath draws inverted text

here is the code that I have in OnPaint event of my form:
int elementCount;
String tStr = L"15:00";
::BeginPath(Canvas->Handle);
::TextOut(Canvas->Handle, 5, 5, tStr.c_str(), tStr.Length());
::EndPath(Canvas->Handle);
elementCount = ::GetPath(Canvas->Handle, NULL, NULL, 0);
Canvas->Brush->Color = clBlue;
Canvas->Pen->Color = clYellow;
Canvas->Pen->Width = 4;
if(0 < elementCount)
{
boost::scoped_array<TPoint> mPoints(new TPoint[elementCount]);
boost::scoped_array<BYTE> mTypes(new BYTE[elementCount]);
::GetPath(Canvas->Handle, mPoints.get(), mTypes.get(), elementCount);
::FillPath(Canvas->Handle);
::PolyDraw(Canvas->Handle, mPoints.get(), mTypes.get(), elementCount);
}
else
::StrokeAndFillPath(Canvas->Handle);
but here is what I get on the form:
as you can see the text comes out inverted (the text has to be blue and background gray but it is the other way around and the yellow line is around the background instead of text). Does anyone know how I can fix this?
I am using C++ Builder 10 Seattle but if anyone knows that Delphi or pure C++ trick, I can work with that as well.
Thank you
This is explained in TextOut's documentation:
When the TextOut function is placed inside a path bracket, the
system generates a path for the TrueType text that includes each
character plus its character box. The region generated is the
character box minus the text, rather than the text itself. You can
obtain the region enclosed by the outline of the TrueType text by
setting the background mode to transparent before placing the
TextOut function in the path bracket. Following is sample code that demonstrates this procedure.
The below is a Delphi adaption of the mentioned sample code and your snippet, draws yellow outlined blue text:
procedure TForm1.FormPaint(Sender: TObject);
var
elementCount: Integer;
mPoints: array of TPoint;
mTypes: array of Byte;
const
tStr = '15:00';
begin
BeginPath(Canvas.Handle);
Canvas.Brush.Style := bsClear;
TextOut(Canvas.Handle, 5, 5, PChar(tStr), Length(tStr));
EndPath(Canvas.Handle);
Canvas.Brush.Color := clBlue;
Canvas.Pen.Color := clYellow;
Canvas.Pen.Width := 4;
elementCount := GetPath(Canvas.Handle, Pointer(nil)^, Pointer(nil)^, 0);
if elementCount > 0 then begin
SetLength(mPoints, elementCount);
SetLength(mTypes, elementCount);
GetPath(Canvas.Handle, mPoints[0], mTypes[0], elementCount);
Canvas.Brush.Style := bsSolid;
SelectClipPath(Canvas.Handle, RGN_AND);
Canvas.FillRect(ClientRect);
SelectClipRgn(Canvas.Handle, 0);
PolyDraw(Canvas.Handle, mPoints[0], mTypes[0], elementCount);
end else
StrokeAndFillPath(Canvas.Handle);
end;

Delphi - ValueListEditor not adding new row

I have a procedure which needs to read data from an ini file with the following format:
'Prices', [integer], [data to be read]
The data read consists of two pieces of information split by a '/' symbol. The data is split successfully when I call my procedure below.
I have a TValueListEditor (called ledtPrices) placed on the form and would like to add the values from the ini file to the List Editor. If I call ledtPrices.InsertRow via a button click, the values I enter into to add to the row are added and the list editor is refreshed.
However, when I call the same function from my RefreshPList procedure, the values are not added as new rows (the list editor is blank). I have tested my code with ShowMessage dialogues to ensure each part of the procedure is functioning when it should. My code is as follows:
procedure RefreshPList;
var
l: TValueListEditor;
xFile: TINIFile;
temprow, tl, tp: string;
tempr: TStringList;
i: integer;
begin
i := 0;
l := frmSettings.ledtPrices;
try
tempr := TStringList.Create;
tempr.StrictDelimiter := True;
tempr.Delimiter := '/';
xFile := TIniFIle.Create('C:\MData.ini');
try
temprow := xFile.ReadString('Prices', '0', 'xx');
if temprow = 'xx' then
ShowMessage('no prices saved')
else
begin
repeat
temprow := xFile.ReadString('Prices', IntToStr(i), 'xx');
if temprow <> 'xx' then
begin
tempr.DelimitedText := temprow;
tl := tempr[0];
tp := tempr[1];
l.InsertRow(tl,tp,true);
//ShowMessage(tl);
Inc(i);
end
else
ShowMessage('End of list');
until (temprow = 'xx');
//l.Refresh;
end;
finally
xFile.Free;
end;
LastLine := i;
finally
tempr.Free;
end;
end;
LastLine is a global integer value to be used later. I'm trying to add, remove and edit data within the list editor, without editing the cells directly. The procedure to add new data to the ini file has been written and runs successfully.
UPDATE
I've come to realise that any procedure that I create which tries to edit a components values does not edit the components values. Am I missing something simple here?
For example, I created a memo on the form and created a procedure which adds the contents of an array to the memo.lines. This procedure did not execute when called from a buttonclick. However, if I copy the contents of the procedure directly into the buttonclick and execute it, it works.
The procedures are called from buttonclick commands. The form is created from a mainform. The components all sit within a pagecontrol tabsheet.
A quick test application (XE5, VCL Forms) cannot reproduce the problem.
I start with a new blank application, drop a TValueListEditor and a TButton on the form, and use the Object Inspector to add two key/value combinations:
Key Value
--- -----
A Aaaaaaa
C Ccccccc
In the TButton.OnClick event, I use the following code:
procedure TForm1.Button1Click(Sender: TObject);
var
NewKey, NewValue: string;
begin
NewKey := 'B';
NewValue := 'Bbbbbbb';
ValueListEditor1.InsertRow(NewKey, NewValue, True);
end;
I run the application:
I click Button1, and the code successfully adds the new item at the end (bottom) of the TValueListEditor.
I change the last parameter to InsertRow to False, and it inserts it at the start (top) of the TValueListEditor.
This indicates that either you're not getting the values you expect from your ini file, or the code that inserts the new row isn't executing.
Here's the full code of the test app I created:
Unit1.dfm
object Form4: TForm1
Left = 0
Top = 0
Caption = 'Form4'
ClientHeight = 178
ClientWidth = 447
Color = clBtnFace
Font.Charset = DEFAULT_CHARSET
Font.Color = clWindowText
Font.Height = -11
Font.Name = 'Tahoma'
Font.Style = []
OldCreateOrder = False
PixelsPerInch = 96
TextHeight = 13
object ValueListEditor1: TValueListEditor
Left = 40
Top = 16
Width = 306
Height = 137
Strings.Strings = (
'A=Aaaaaaa'
'C=Ccccccc')
TabOrder = 0
end
object Button1: TButton
Left = 352
Top = 16
Width = 75
Height = 25
Caption = 'Button1'
TabOrder = 1
OnClick = Button1Click
end
end
Unit1.pas
unit Unit1;
interface
uses
Winapi.Windows, Winapi.Messages, System.SysUtils, System.Variants, System.Classes, Vcl.Graphics,
Vcl.Controls, Vcl.Forms, Vcl.Dialogs, Vcl.StdCtrls, Vcl.Grids, Vcl.ValEdit;
type
TForm1 = class(TForm)
ValueListEditor1: TValueListEditor;
Button1: TButton;
procedure Button1Click(Sender: TObject);
private
{ Private declarations }
public
{ Public declarations }
end;
var
Form1: TForm1;
implementation
{$R *.dfm}
procedure TForm1.Button1Click(Sender: TObject);
var
NewKey, NewValue: string;
begin
NewKey := 'B';
NewValue := 'Bbbbbbb';
ValueListEditor1.InsertRow(NewKey, NewValue, True);
end;
end.

Inno Setup/Pascal Scripting - Casting Returning Nil

I'm trying to write some Pascal script for a installer I'm making with Inno Setup Compiler 5.5.1. I'm currently trying to add a custom wizard page that executes a command, taking user input from text fields (TEdit components). I defined the NextButtonClick function, and it checks that the Page ID is the custom page I defined and attempts to retrieve the user input from the field. When I get it from the components of the Page's Surface property, it gets returned as a TComponent. To get the next I need to cast it to a TEdit, so I tried casting it and it seems to be returning nil. Besides the scripting for Inno I've been doing for the past few days, I don't have much experience with Pascal, so I could possibly be doing something wrong. But I'd appreciate the help!
Here's the chunk of code giving me an issue for reference (with debugging lines left in):
function NextButtonClick(CurPageID: Integer): Boolean;
var
ResultCode: Integer;
CurrPage: TWizardPage;
Server : TComponent;
Server2: TEdit;
SurfacePage : TNewNotebookPage;
ServerStr : String;
begin
if CurPageID = 100 then
begin
CurrPage := PageFromID(100);
SurfacePage := CurrPage.Surface;
Server := SurfacePage.Controls[0];
Server2 := TEdit(Server); // RETURNS NIL HERE
if Server2 = nil then
MsgBox('', mbInformation, MB_OK);
ServerStr := Server2.Text;
MsgBox(ServerStr, mbInformation, MB_OK);
//ShellExec('', 'sqlcmd', '-S ' + ServerStr + ' -Q ":r setMemUsage.sql"', ExpandConstant('{app}') + '\sql', SW_SHOW, ewWaitUntilTerminated, ResultCode);
end;
Result := True;
end;
I can't simulate your problem. I've used this minimalistic code:
[Code]
var
CustomPageID: Integer;
procedure InitializeWizard;
var
EditBox: TEdit;
CustomPage: TWizardPage;
begin
CustomPage := CreateCustomPage(wpWelcome, '', '');
CustomPageID := CustomPage.ID;
EditBox := TEdit.Create(WizardForm);
EditBox.Parent := CustomPage.Surface;
end;
procedure CurPageChanged(CurPageID: Integer);
var
EditBox: TEdit;
Component: TComponent;
CustomPage: TWizardPage;
begin
if (CurPageID = CustomPageID) then
begin
CustomPage := PageFromID(CustomPageID);
Component := CustomPage.Surface.Controls[0];
if (Component is TEdit) then
begin
MsgBox('Controls[0] is assigned and is TEdit', mbInformation, MB_OK);
EditBox := TEdit(Component);
EditBox.Text := 'Hi, I''m just a modified edit text!';
end;
end;
end;

Converting LTR to RTL?

As you know many ui components and dev tools doesn't support rtl , we can call it flipping text , cause result is same example :
LTR
سلام salam متن راهنما word
RTL
word متن راهنما salam سلام
is there anyway to convert this LTR to RTL , i don't have any idea and language doesn't matter
Actually i am seeking for a solution to get this done in RAD Studio Firemonkey Application , as you may know firemonkey apps doesn't support rtl it's in roadmap of rad studio but not implemented yet
Under Windows, you can do that via the UniScribe API.
I've used this to convert Unicode text into set of glyphs, for our Open Source PDF writer.
You have source code sample in SynPdf.pas unit. See the TPdfWrite.AddUnicodeHexTextUniScribe method:
function TPdfWrite.AddUnicodeHexTextUniScribe(PW: PWideChar;
WinAnsiTTF: TPdfFontTrueType; NextLine: boolean; Canvas: TPdfCanvas): boolean;
var L, i,j: integer;
res: HRESULT;
max, count, numSp: integer;
Sp: PScriptPropertiesArray;
W: PWideChar;
items: array of TScriptItem;
level: array of byte;
VisualToLogical: array of integer;
psc: pointer; // opaque Uniscribe font metric cache
complex,R2L: boolean;
complexs: array of byte;
glyphs: array of TScriptVisAttr;
glyphsCount: integer;
OutGlyphs, LogClust: array of word;
procedure Append(i: Integer);
// local procedure used to add glyphs from items[i] to the PDF content stream
var L: integer;
W: PWideChar;
procedure DefaultAppend;
var tmpU: array of WideChar;
begin
SetLength(tmpU,L+1); // we need the text to be ending with #0
move(W^,tmpU[0],L*2);
AddUnicodeHexTextNoUniScribe(pointer(tmpU),WinAnsiTTF,false,Canvas);
end;
begin
L := items[i+1].iCharPos-items[i].iCharPos; // length of this shapeable item
if L=0 then
exit; // nothing to append
W := PW+items[i].iCharPos;
if not GetBit(complexs[0],i) then begin
// not complex items are rendered as fast as possible
DefaultAppend;
exit;
end;
res := ScriptShape(0,psc,W,L,max,#items[i].a,
pointer(OutGlyphs),pointer(LogClust),pointer(glyphs),glyphsCount);
case res of
E_OUTOFMEMORY: begin // max was not big enough (should never happen)
DefaultAppend;
exit;
end;
E_PENDING, USP_E_SCRIPT_NOT_IN_FONT: begin // need HDC and a selected font object
res := ScriptShape(Canvas.FDoc.GetDCWithFont(WinAnsiTTF),
psc,W,L,max,#items[i].a,
pointer(OutGlyphs),pointer(LogClust),pointer(glyphs),glyphsCount);
if res<>0 then begin // we won't change font if necessary, sorry
// we shall implement the complex technic as stated by
// http://msdn.microsoft.com/en-us/library/dd374105(v=VS.85).aspx
DefaultAppend;
exit;
end;
end;
0: ; // success -> will add glyphs just below
else exit;
end;
// add glyphs to the PDF content
// (NextLine has already been handled: not needed here)
AddGlyphs(pointer(OutGlyphs),glyphsCount,Canvas);
end;
begin
result := false; // on UniScribe error, handle as Unicode
// 1. Breaks a Unicode string into individually shapeable items
L := StrLenW(PW)+1; // include last #0
max := L+2; // should be big enough
SetLength(items,max);
count := 0;
if ScriptItemize(PW,L,max,nil,nil,pointer(items),count)<>0 then
exit; // error trying processing Glyph Shaping -> fast return
// 2. guess if requiring glyph shaping or layout
SetLength(complexs,(count shr 3)+1);
ScriptGetProperties(sP,numSp);
complex := false;
R2L := false;
for i := 0 to Count-2 do // don't need Count-1 = Terminator
if fComplex in sP^[items[i].a.eScript and (1 shl 10-1)]^.fFlags then begin
complex := true;
SetBit(complexs[0],i);
end else
if fRTL in items[i].a.fFlags then
R2L := true;
if not complex then begin
// no glyph shaping -> fast append as normal Unicode Text
if R2L then begin
// handle Right To Left but not Complex text
W := pointer(items); // there is enough temp space in items[]
W[L] := #0;
dec(L);
for i := 0 to L do
W[i] := PW[L-i];
AddUnicodeHexTextNoUniScribe(W,WinAnsiTTF,NextLine,Canvas);
result := true; // mark handled here
end;
exit;
end;
// 3. get Visual Order, i.e. how to render the content from left to right
SetLength(level,count);
for i := 0 to Count-1 do
level[i] := items[i].a.s.uBidiLevel;
SetLength(VisualToLogical,count);
if ScriptLayout(Count,pointer(level),pointer(VisualToLogical),nil)<>0 then
exit;
// 4. now we have enough information to start drawing
result := true;
if NextLine then
Canvas.MoveToNextLine; // manual NextLine handling
// 5. add glyphs for all shapeable items
max := (L*3)shr 1+32; // should be big enough - allocate only once
SetLength(glyphs,max);
SetLength(OutGlyphs,max);
SetLength(LogClust,max);
psc := nil; // cached for the same character style used
if Canvas.RightToLeftText then
// append from right to left visual order
for j := Count-2 downto 0 do // Count-2: ignore last ending item
Append(VisualToLogical[j]) else
// append from left to right visual order
for j := 0 to Count-2 do // Count-2: ignore last ending item
Append(VisualToLogical[j]);
end;
Of course, this is under Windows only. So it won't work on Mac OS X. You'll have to use another library under Mac OS X...
It's complicated. If you want to do it correctly, you must use the Bidi Library from the International Components for Unicode.
If you use MFC, here is how to set both righting direction and alignment. Assuming your CEdit control is named m_TextEdit:
void MyDialog::SetLangDirection(bool RTL)
{
DWORD w_dwStyle;
w_dwStyle = GetWindowLong(m_TextEdit.GetSafeHwnd(), GWL_EXSTYLE);
if (RTL)
{
w_dwStyle -= WS_EX_LEFT | WS_EX_LTRREADING;
w_dwStyle |= WS_EX_RIGHT | WS_EX_RTLREADING;
}
else
{
w_dwStyle -= WS_EX_RIGHT | WS_EX_RTLREADING;
w_dwStyle |= WS_EX_LEFT | WS_EX_LTRREADING;
}
SetWindowLong(m_TextEdit.GetSafeHwnd(), GWL_EXSTYLE, w_dwStyle);
}
See my tip.