Should I use assert to verify a third party function? - c++

I use some third party function which based on the filter returns specified number of objects:
//void GetObjects(std::vector<T>&, Filter, int /*objectsNumber*/)
GetObjects(vec, filter, 1);
if(vec.empty())
{
throw ObjectNotFound();
}
assert(vec.size() == 1);
Should I use assert like above ? Is it a typical assert scenario ?

How to handle errors in your program depends on you, and on your program nature.
In a production environment, you usually try not to assert because then it means your application dies. In other cases, the process that executes your program would realize your program died and then restart it.
If it's just for learning/training, asserting with a proper message is a good way to find your problem easily and fast.
Bottom line - it's really up to you. There's no right or wrong here.
If you do want to assert, usually you do it only when some very basic invariant/condition is not met, when your program just cannot know how to proceed from this point.

Well, assert() is a macro that allows the checking code to be disabled for production code, so ensuring that the foreign function complies to the interface contract, it's a good custom to use assert to ensure the function specification are met.
Anyway, using mock instances and some Unit testing framework will give you better results, as it allows you to ensure the interface contract with finer exposure to foreign mistakes. I recommend you both, and happy to see those ideas circulating over these environments :)

Related

Should it be "Arrange-Assert-Act-Assert"?

Regarding the classic test pattern of Arrange-Act-Assert, I frequently find myself adding a counter-assertion that precedes Act. This way I know that the passing assertion is really passing as the result of the action.
I think of it as analogous to the red in red-green-refactor, where only if I've seen the red bar in the course of my testing do I know that the green bar means I've written code that makes a difference. If I write a passing test, then any code will satisfy it; similarly, with respect to Arrange-Assert-Act-Assert, if my first assertion fails, I know that any Act would have passed the final Assert - so that it wasn't actually verifying anything about the Act.
Do your tests follow this pattern? Why or why not?
Update Clarification: the initial assertion is essentially the opposite of the final assertion. It's not an assertion that Arrange worked; it's an assertion that Act hasn't yet worked.
This is not the most common thing to do, but still common enough to have its own name. This technique is called Guard Assertion. You can find a detailed description of it on page 490 in the excellent book xUnit Test Patterns by Gerard Meszaros (highly recommended).
Normally, I don't use this pattern myself, since I find it more correct to write a specific test that validates whatever precondition I feel the need to ensure. Such a test should always fail if the precondition fails, and this means that I don't need it embedded in all the other tests. This gives a better isolation of concerns, since one test case only verifies one thing.
There may be many preconditions that need to be satisfied for a given test case, so you may need more than one Guard Assertion. Instead of repeating those in all tests, having one (and one only) test for each precondition keeps your test code more mantainable, since you will have less repetition that way.
It could also be specified as Arrange-Assume-Act-Assert.
There is a technical handle for this in NUnit, as in the example here:
http://nunit.org/index.php?p=theory&r=2.5.7
Here's an example.
public void testEncompass() throws Exception {
Range range = new Range(0, 5);
assertFalse(range.includes(7));
range.encompass(7);
assertTrue(range.includes(7));
}
It could be that I wrote Range.includes() to simply return true. I didn't, but I can imagine that I might have. Or I could have written it wrong in any number of other ways. I would hope and expect that with TDD I actually got it right - that includes() just works - but maybe I didn't. So the first assertion is a sanity check, to ensure that the second assertion is really meaningful.
Read by itself, assertTrue(range.includes(7)); is saying: "assert that the modified range includes 7". Read in the context of the first assertion, it's saying: "assert that invoking encompass() causes it to include 7. And since encompass is the unit we're testing, I think that's of some (small) value.
I'm accepting my own answer; a lot of the others misconstrued my question to be about testing the setup. I think this is slightly different.
An Arrange-Assert-Act-Assert test can always be refactored into two tests:
1. Arrange-Assert
and
2. Arrange-Act-Assert
The first test will only assert on that which was set up in the Arrange phase, and the second test will only assert for that which happened in the Act phase.
This has the benefit of giving more precise feedback on whether it's the Arrange or the Act phase that failed, while in the original Arrange-Assert-Act-Assert these are conflated and you would have to dig deeper and examine exactly what assertion failed and why it failed in order to know if it was the Arrange or Act that failed.
It also satisfies the intention of unit testing better, as you are separating your test into smaller independent units.
I am now doing this. A-A-A-A of a different kind
Arrange - setup
Act - what is being tested
Assemble - what is optionally needed to perform the assert
Assert - the actual assertions
Example of an update test:
Arrange:
New object as NewObject
Set properties of NewObject
Save the NewObject
Read the object as ReadObject
Act:
Change the ReadObject
Save the ReadObject
Assemble:
Read the object as ReadUpdated
Assert:
Compare ReadUpdated with ReadObject properties
The reason is so that the ACT does not contain the reading of the ReadUpdated is because it is not part of the act. The act is only changing and saving. So really, ARRANGE ReadUpdated for assertion, I am calling ASSEMBLE for assertion. This is to prevent confusing the ARRANGE section
ASSERT should only contain assertions. That leaves ASSEMBLE between ACT and ASSERT which sets up the assert.
Lastly, if you are failing in the Arrange, your tests are not correct because you should have other tests to prevent/find these trivial bugs. Because for the scenario i present, there should already be other tests which test READ and CREATE. If you create a "Guard Assertion", you may be breaking DRY and creating maintenance.
I don't use that pattern, because I think doing something like:
Arrange
Assert-Not
Act
Assert
May be pointless, because supposedly you know your Arrange part works correctly, which means that whatever is in the Arrange part must be tested aswell or be simple enough to not need tests.
Using your answer's example:
public void testEncompass() throws Exception {
Range range = new Range(0, 5);
assertFalse(range.includes(7)); // <-- Pointless and against DRY if there
// are unit tests for Range(int, int)
range.encompass(7);
assertTrue(range.includes(7));
}
Tossing in a "sanity check" assertion to verify state before you perform the action you're testing is an old technique. I usually write them as test scaffolding to prove to myself that the test does what I expect, and remove them later to avoid cluttering tests with test scaffolding. Sometimes, leaving the scaffolding in helps the test serve as narrative.
I've already read about this technique - possibly from you btw - but I do not use it; mostly because I'm used to the triple A form for my unit tests.
Now, I'm getting curious, and have some questions: how do you write your test, do you cause this assertion to fail, following a red-green-red-green-refactor cycle, or do you add it afterwards ?
Do you fail sometimes, perhaps after you refactor the code ? What does this tell you ? Perhaps you could share an example where it helped. Thanks.
I have done this before when investigating a test that failed.
After considerable head scratching, I determined that the cause was the methods called during "Arrange" were not working correctly. The test failure was misleading. I added a Assert after the arrange. This made the test fail in a place which highlighted the actual problem.
I think there is also a code smell here if the Arrange part of the test is too long and complicated.
In general, I like "Arrange, Act, Assert" very much and use it as my personal standard. The one thing it fails to remind me to do, however, is to dis-arrange what I have arranged when the assertions are done. In most cases, this doesn't cause much annoyance, as most things auto-magically go away via garbage collection, etc. If you have established connections to external resources, however, you will probably want to close those connections when you're done with your assertions or you many have a server or expensive resource out there somewhere holding on to connections or vital resources that it should be able to give away to someone else. This is particularly important if you're one of those developers who does not use TearDown or TestFixtureTearDown to clean up after one or more tests. Of course, "Arrange, Act, Assert" is not responsible for my failure to close what I open; I only mention this "gotcha" because I have not yet found a good "A-word" synonym for "dispose" to recommend! Any suggestions?
Have a look at Wikipedia's entry on Design by Contract. The Arrange-Act-Assert holy trinity is an attempt to encode some of the same concepts and is about proving program correctness. From the article:
The notion of a contract extends down to the method/procedure level; the
contract for each method will normally contain the following pieces of
information:
Acceptable and unacceptable input values or types, and their meanings
Return values or types, and their meanings
Error and exception condition values or types that can occur, and their meanings
Side effects
Preconditions
Postconditions
Invariants
(more rarely) Performance guarantees, e.g. for time or space used
There is a tradeoff between the amount of effort spent on setting this up and the value it adds. A-A-A is a useful reminder for the minimum steps required but shouldn't discourage anyone from creating additional steps.
Depends on your testing environment/language, but usually if something in the Arrange part fails, an exception is thrown and the test fails displaying it instead of starting the Act part. So no, I usually don't use a second Assert part.
Also, in the case that your Arrange part is quite complex and doesn't always throw an exception, you might perhaps consider wrapping it inside some method and writing an own test for it, so you can be sure it won't fail (without throwing an exception).
If you really want to test everything in the example, try more tests... like:
public void testIncludes7() throws Exception {
Range range = new Range(0, 5);
assertFalse(range.includes(7));
}
public void testIncludes5() throws Exception {
Range range = new Range(0, 5);
assertTrue(range.includes(5));
}
public void testIncludes0() throws Exception {
Range range = new Range(0, 5);
assertTrue(range.includes(0));
}
public void testEncompassInc7() throws Exception {
Range range = new Range(0, 5);
range.encompass(7);
assertTrue(range.includes(7));
}
public void testEncompassInc5() throws Exception {
Range range = new Range(0, 5);
range.encompass(7);
assertTrue(range.includes(5));
}
public void testEncompassInc0() throws Exception {
Range range = new Range(0, 5);
range.encompass(7);
assertTrue(range.includes(0));
}
Because otherwise you are missing so many possibilities for error... eg after encompass, the range only inlcudes 7, etc...
There are also tests for length of range (to ensure it didn't also encompass a random value), and another set of tests entirely for trying to encompass 5 in the range... what would we expect - an exception in encompass, or the range to be unaltered?
Anyway, the point is if there are any assumptions in the act that you want to test, put them in their own test, yes?
I use:
1. Setup
2. Act
3. Assert
4. Teardown
Because a clean setup is very important.

Testing for assert in the Boost Test framework

I use the Boost Test framework to unit test my C++ code and wondered if it is possible to test if a function will assert? Yes, sounds a bit strange but bear with me! Many of my functions check the input parameters upon entry, asserting if they are invalid, and it would be useful to test for this. For example:
void MyFunction(int param)
{
assert(param > 0); // param cannot be less than 1
...
}
I would like to be able to do something like this:
BOOST_CHECK_ASSERT(MyFunction(0), true);
BOOST_CHECK_ASSERT(MyFunction(-1), true);
BOOST_CHECK_ASSERT(MyFunction(1), false);
...
You can check for exceptions being thrown using Boost Test so I wondered if there was some assert magic too...
Having the same problem, I digged through the documentation (and code) and
found a "solution".
The Boost UTF uses boost::execution_monitor (in
<boost/test/execution_monitor.hpp>). This is designed with the aim to catch
everything that could happen during test execution. When an assert is found
execution_monitor intercepts it and throws boost::execution_exception. Thus,
by using BOOST_REQUIRE_THROW you may assert the failure of an assert.
so:
#include <boost/test/unit_test.hpp>
#include <boost/test/execution_monitor.hpp> // for execution_exception
BOOST_AUTO_TEST_CASE(case_1)
{
BOOST_REQUIRE_THROW(function_w_failing_assert(),
boost::execution_exception);
}
Should do the trick. (It works for me.)
However (or disclaimers):
It works for me. That is, on Windows XP, MSVC 7.1, boost 1.41.0. It might
be unsuitable or broken on your setup.
It might not be the intention of the author of Boost Test.
(although it seem to be the purpose of execution_monitor).
It will treat every form of fatal error the same way. I e it could be
that something other than your assert is failing. In this case you
could miss e g a memory corruption bug, and/or miss a failed failed assert.
It might break on future boost versions.
I expect it would fail if run in Release config, since the assert will be
disabled and the code that the assert was set to prevent will
run. Resulting in very undefined behavior.
If, in Release config for msvc, some assert-like or other fatal error
would occur anyway it would not be caught. (see execution_monitor docs).
If you use assert or not is up to you. I like them.
See:
http://www.boost.org/doc/libs/1_41_0/libs/test/doc/html/execution-monitor/reference.html#boost.execution_exception
the execution-monitor user-guide.
Also, thanks to Gennadiy Rozental (Author of Boost Test), if you happen to
read this, Great Work!!
There are two kinds of errors I like to check for: invariants and run-time errors.
Invariants are things that should always be true, no matter what. For those, I use asserts. Things like you shouldn't be passing me a zero pointer for the output buffer you're giving me. That's a bug in the code, plain and simple. In a debug build, it will assert and give me a chance to correct it. In a retail build, it will cause an access violation and generate a minidump (Windows, at least in my code) or a coredump (Mac/unix). There's no catch that I can do that makes sense to deal with dereferencing a zero pointer. On Windows catch (...) can suppress access violations and give the user a false sense of confidence that things are OK when they've already gone horribly, horribly wrong.
This is one reason why I've come to believe that catch (...) is generally a code smell in C++ and the only reasonable place where I can think of that being present is in main (or WinMain) right before you generate a core dump and politely exit the app.
Run-time errors are things like "I can't write this file because of permissions" or "I can't write this file because the disk is full". For these sorts of errors throwing an exception makes sense because the user can do something about it like change the permission on a directory, delete some files or choose an alternate location to save the file. These run-time errors are correctable by the user. A violation of an invariant can't be corrected by the user, only by a programmer. (Sometimes the two are the same, but typically they aren't.)
Your unit tests should force code to throw the run-time error exceptions that your code could generate. You might also want to force exceptions from your collaborators to ensure that your system under test is exception safe.
However, I don't believe there is value in trying to force your code to assert against invariants with unit tests.
I don't think so. You could always write your own assert which throws an exception and then use BOOST_CHECK_NOTHROW() for that exception.
I think this question, and some of replies, confuse run-time errors detection with bug detection. They also confuse intent and mechanism.
Run-time error is something that can happen in a 100% correct program. It need detection, and it needs proper reporting and handling, and it should be tested. Bugs also happen, and for programmer's convenience it's better to catch them early using precondition checks or invariant checks or random assert. But this is programmer's tool. The error message will make no sense for ordinary user, and it does not seem reasonable to test function behaviour on the data that properly written program will never pass to it.
As for intent and mechanism, it should be noted that exception is nothing magic. Some time ago, Peter Dimov said on Boost mailing list (approximately) that "exceptions are just non-local jump mechanism". And this is very true. If you have application where it's possible to continue after some internal error, without the risk that something will be corrupted before repair, you can implement custom assert that throws C++ exception. But it would not change the intent, and won't make testing for asserts much more reasonable.
At work I ran into the same problem. My solution is to use a compile flag. When my flag GROKUS_TESTABLE is on my GROKUS_ASSERT is turned into an exception and with Boost you can test code paths that throw exceptions. When GROKUS_TESTABLE is off, GROKUS_ASSERT is translated to c++ assert().
#if GROKUS_TESTABLE
#define GROKUS_ASSERT ... // exception
#define GROKUS_CHECK_THROW BOOST_CHECK_THROW
#else
#define GROKUS_ASSERT ... // assert
#define GROKUS_CHECK_THROW(statement, exception) {} // no-op
#endif
My original motivation was to aid debugging, i.e. assert() can be debugged quickly and exceptions often are harder to debug in gdb. My compile flag seems to balance debuggability and testability pretty well.
Hope this helps
Sorry, but you're attacking your problem the wrong way.
"assert" is the spawn of the devil (a.k.a. "C") and is useless with any language that has proper exceptions. It's waaaaaay better to reimplement an assert-like functionality with exceptions. This way you actually get a chance of handling errors the right way (incl proper cleanup procedures) or triggering them at will (for unit testing).
Besides, if your code ever runs in Windows, when you fail an assertion you get a useless popup offering you to debug/abort/retry. Nice for automated unit tests.
So do yourself a favor and re-code an assert function that throws exceptions. There's one here:
How can I assert() without using abort()?
Wrap it in a macro so you get _ _FILE _ _ and _ _ LINE _ _ (useful for debug) and you're done.

What are assertions? and why would you use them?

How are assertions done in c++? Example code is appreciated.
Asserts are a way of explicitly checking the assumptions that your code makes, which helps you track down lots of bugs by narrowing down what the possible problems could be. They are typically only evaluated in a special "debug" build of your application, so they won't slow down the final release version.
Let's say you wrote a function that took a pointer as an argument. There's a good chance that your code will assume that the pointer is non-NULL, so why not explicitly check that with an assertion? Here's how:
#include <assert.h>
void function(int* pointer_arg)
{
assert(pointer_arg != NULL);
...
}
An important thing to note is that the expressions you assert must never have side effects, since they won't be present in the release build. So never do something like this:
assert(a++ == 5);
Some people also like to add little messages into their assertions to help give them meaning. Since a string always evaulates to true, you could write this:
assert((a == 5) && "a has the wrong value!!");
Assertion are boolean expressions which should typically always be true.
They are used to ensure what you expected is also what happens.
void some_function(int age)
{
assert(age > 0);
}
You wrote the function to deal with ages, you also 'know' for sure you're always passing sensible arguments, then you use an assert. It's like saying "I know this can never go wrong, but if it does, I want to know", because, well, everyone makes mistakes.
So it's not to check for sensible user input, if there are scenario's where something can go wrong, don't use an assert. Do real checks and deal with the errors.
Asserts are typically only for debug builds, so don't put code with side effects in asserts.
Assertions are used to verify design assumptions, usually in terms of input parameters and return results. For example
// Given customer and product details for a sale, generate an invoice
Invoice ProcessOrder(Customer Cust,Product Prod)
{
assert(IsValid(Cust));
assert(IsValid(Prod);
'
'
'
assert(IsValid(RetInvoice))
return(RetInvoice);
}
The assert statements aren't required for the code to run, but they check the validity of the input and output. If the input is invalid, there is a bug in the calling function. If the input is valid and output is invalid, there is a bug in this code. See design by contract for more details of this use of asserts.
Edit: As pointed out in other posts, the default implementation of assert is not included in the release run-time. A common practice that many would use, including myself, is to replace it with a version that is included in the release build, but is only called in a diagnostics mode. This enables proper regression testing on release builds with full assertion checking. My version is as follows;
extern void _my_assert(void *, void *, unsigned);
#define myassert(exp) \
{ \
if (InDiagnostics) \
if ( !(exp) ) \
_my_assert(#exp, __FILE__, __LINE__); \
} \
There is a small runtime overhead in this technique, but it makes tracking any bugs that have made it into the field much easier.
Use assertions to check for "can't happen" situations.
Typical usage: check against invalid/impossible arguments at the top of a function.
Seldom seen, but still useful: loop invariants and postconditions.
Assertions are statements allowing you to test any assumptions you might have in your program. This is especially useful to document your program logic (preconditions and postconditions). Assertions that fail usually throw runtime errors, and are signs that something is VERY wrong with your program - your assertion failed because something you assumed to be true was not. The usual reasons are: there is a flaw in your function's logic, or the caller of your function passed you bad data.
An assertion is something you add to your program that causes the program to stop immediately if a condition is met, and display an error message. You generally use them for things which you believe can never happen in your code.
This doesn't address the assert facility which has come down to us from early C days, but you should also be aware of Boost StaticAssert functionality, in the event that your projects can use Boost.
The standard C/C++ assert works during runtime. The Boost StaticAssert facility enables you to make some classes of assertions at compile time, catching logic errors and the like even earlier.
Here is a definition of what an assertion is and here is some sample code. In a nutshell an assertion is a way for a developer to test his (or her) assumptions about the state of the code at any given point. For example, if you were doing the following code:
mypointer->myfunct();
You probably want to assert that mypointer is not NULL because that's your assumption--that mypointer will never be NULL before the call.

Is Assert.Fail() considered bad practice?

I use Assert.Fail a lot when doing TDD. I'm usually working on one test at a time but when I get ideas for things I want to implement later I quickly write an empty test where the name of the test method indicates what I want to implement as sort of a todo-list. To make sure I don't forget I put an Assert.Fail() in the body.
When trying out xUnit.Net I found they hadn't implemented Assert.Fail. Of course you can always Assert.IsTrue(false) but this doesn't communicate my intention as well. I got the impression Assert.Fail wasn't implemented on purpose. Is this considered bad practice? If so why?
#Martin Meredith
That's not exactly what I do. I do write a test first and then implement code to make it work. Usually I think of several tests at once. Or I think about a test to write when I'm working on something else. That's when I write an empty failing test to remember. By the time I get to writing the test I neatly work test-first.
#Jimmeh
That looks like a good idea. Ignored tests don't fail but they still show up in a separate list. Have to try that out.
#Matt Howells
Great Idea. NotImplementedException communicates intention better than assert.Fail() in this case
#Mitch Wheat
That's what I was looking for. It seems it was left out to prevent it being abused in another way I abuse it.
For this scenario, rather than calling Assert.Fail, I do the following (in C# / NUnit)
[Test]
public void MyClassDoesSomething()
{
throw new NotImplementedException();
}
It is more explicit than an Assert.Fail.
There seems to be general agreement that it is preferable to use more explicit assertions than Assert.Fail(). Most frameworks have to include it though because they don't offer a better alternative. For example, NUnit (and others) provide an ExpectedExceptionAttribute to test that some code throws a particular class of exception. However in order to test that a property on the exception is set to a particular value, one cannot use it. Instead you have to resort to Assert.Fail:
[Test]
public void ThrowsExceptionCorrectly()
{
const string BAD_INPUT = "bad input";
try
{
new MyClass().DoSomething(BAD_INPUT);
Assert.Fail("No exception was thrown");
}
catch (MyCustomException ex)
{
Assert.AreEqual(BAD_INPUT, ex.InputString);
}
}
The xUnit.Net method Assert.Throws makes this a lot neater without requiring an Assert.Fail method. By not including an Assert.Fail() method xUnit.Net encourages developers to find and use more explicit alternatives, and to support the creation of new assertions where necessary.
It was deliberately left out. This is Brad Wilson's reply as to why is there no Assert.Fail():
We didn't overlook this, actually. I
find Assert.Fail is a crutch which
implies that there is probably an
assertion missing. Sometimes it's just
the way the test is structured, and
sometimes it's because Assert could
use another assertion.
I've always used Assert.Fail() for handling cases where you've detected that a test should fail through logic beyond simple value comparison. As an example:
try
{
// Some code that should throw ExceptionX
Assert.Fail("ExceptionX should be thrown")
}
catch ( ExceptionX ex )
{
// test passed
}
Thus the lack of Assert.Fail() in the framework looks like a mistake to me. I'd suggest patching the Assert class to include a Fail() method, and then submitting the patch to the framework developers, along with your reasoning for adding it.
As for your practice of creating tests that intentionally fail in your workspace, to remind yourself to implement them before committing, that seems like a fine practice to me.
I use MbUnit for my Unit Testing. They have an option to Ignore tests, which show up as Orange (rather than Green or Red) in the test suite. Perhaps xUnit has something similar, and would mean you don't even have to put any assert into the method, because it would show up in an annoyingly different colour making it hard to miss?
Edit:
In MbUnit it is in the following way:
[Test]
[Ignore]
public void YourTest()
{ }
This is the pattern that I use when writting a test for code that I want to throw an exception by design:
[TestMethod]
public void TestForException()
{
Exception _Exception = null;
try
{
//Code that I expect to throw the exception.
MyClass _MyClass = null;
_MyClass.SomeMethod();
//Code that I expect to throw the exception.
}
catch(Exception _ThrownException)
{
_Exception = _ThrownException
}
finally
{
Assert.IsNotNull(_Exception);
//Replace NullReferenceException with expected exception.
Assert.IsInstanceOfType(_Exception, typeof(NullReferenceException));
}
}
IMHO this is a better way of testing for exceptions over using Assert.Fail(). The reason for this is that not only do I test for an exception being thrown at all but I also test for the exception type. I realise that this is similar to the answer from Matt Howells but IMHO using the finally block is more robust.
Obviously it would still be possible to include other Assert methods to test the exceptions input string etc. I would be grateful for your comments and views on my pattern.
Personally I have no problem with using a test suite as a todo list like this as long as you eventually get around to writing the test before you implement the code to pass.
Having said that, I used to use this approach myself, although now I'm finding that doing so leads me down a path of writing too many tests upfront, which in a weird way is like the reverse problem of not writing tests at all: you end up making decisions about design a little too early IMHO.
Incidentally in MSTest, the standard Test template uses Assert.Inconclusive at the end of its samples.
AFAIK the xUnit.NET framework is intended to be extremely lightweight and yes they did cut Fail deliberately, to encourage the developer to use an explicit failure condition.
Wild guess: withholding Assert.Fail is intended to stop you thinking that a good way to write test code is as a huge heap of spaghetti leading to an Assert.Fail in the bad cases. [Edit to add: other people's answers broadly confirm this, but with quotations]
Since that's not what you're doing, it's possible that xUnit.Net is being over-protective.
Or maybe they just think it's so rare and so unorthogonal as to be unnecessary.
I prefer to implement a function called ThisCodeHasNotBeenWrittenYet (actually something shorter, for ease of typing). Can't communicate intention more clearly than that, and you have a precise search term.
Whether that fails, or is not implemented (to provoke a linker error), or is a macro that doesn't compile, can be changed to suit your current preference. For instance when you want to run something that is finished, you want a fail. When you're sitting down to get rid of them all, you may want a compile error.
With the good code I usually do:
void goodCode() {
// TODO void goodCode()
throw new NotSupportedOperationException("void goodCode()");
}
With the test code I usually do:
#Test
void testSomething() {
// TODO void test Something
Assert.assert("Some descriptive text about what to test")
}
If using JUnit, and don't want to get the failure, but the error, then I usually do:
#Test
void testSomething() {
// TODO void test Something
throw new NotSupportedOperationException("Some descriptive text about what to test")
}
Beware Assert.Fail and its corrupting influence to make developers write silly or broken tests. For example:
[TestMethod]
public void TestWork()
{
try {
Work();
}
catch {
Assert.Fail();
}
}
This is silly, because the try-catch is redundant. A test fails if it throws an exception.
Also
[TestMethod]
public void TestDivide()
{
try {
Divide(5,0);
Assert.Fail();
} catch { }
}
This is broken, the test will always pass whatever the outcome of the Divide function. Again, a test fails if and only if it throws an exception.
If you're writing a test that just fails, and then writing the code for it, then writing the test. This isn't Test Driven Development.
Technically, Assert.fail() shouldn't be needed if you're using test driven development correctly.
Have you thought of using a Todo List, or applying a GTD methodology to your work?
MS Test has Assert.Fail() but it also has Assert.Inconclusive(). I think that the most appropriate use for Assert.Fail() is if you have some in-line logic that would be awkward to put in an assertion, although I can't even think of any good examples. For the most part, if the test framework supports something other than Assert.Fail() then use that.
I think you should ask yourselves what (upfront) testing should do.
First, you write a (set of) test without implmentation.
Maybe, also the rainy day scenarios.
All those tests must fail, to be correct tests:
So you want to achieve two things:
1) Verify that your implementation is correct;
2) Verify that your unit tests are correct.
Now, if you do upfront TDD, you want to execute all your tests, also, the NYI parts.
The result of your total test run passes if:
1) All implemented stuff succeeds
2) All NYI stuff fails
After all, it would be a unit test ommision if your unit tests succeeds whilst there is no implementation, isnt it?
You want to end up with something of a mail of your continous integration test that checks all implemented and not implemented code, and is sent if any implemented code fails, or any not implemented code succeeds. Both are undesired results.
Just write an [ignore] tests wont do the job.
Neither, an asserts that stops an the first assert failure, not running other tests lines in the test.
Now, how to acheive this then?
I think it requires some more advanced organisation of your testing.
And it requires some other mechanism then asserts to achieve these goals.
I think you have to split up your tests and create some tests that completly run but must fail, and vice versa.
Ideas are to split your tests over multiple assemblies, use grouping of tests (ordered tests in mstest may do the job).
Still, a CI build that mails if not all tests in the NYI department fail is not easy and straight-forward.
Why would you use Assert.Fail for saying that an exception should be thrown? That is unnecessary. Why not just use the ExpectedException attribute?
This is our use case for Assert.Fail().
One important goal for our Unit tests is that they don't touch the database.
Sometimes mocking doesn't happen properly, or application code is modified and a database call is inadvertently made.
This can be quite deep in the call stack. The exception may be caught so it won't bubble up, or because the tests are running initially with a database the call will work.
What we've done is add a config value to the unit test project so that when the database connection is first requested we can call Assert.Fail("Database accessed");
Assert.Fail() acts globally, even in different libraries. This therefore acts as a catch-all for all of the unit tests.
If any one of them hits the database in a unit test project then they will fail.
We therefore fail fast.

Test Cases VS ASSERTION statement

In my most C++ project I heavily used ASSERTION statement as following:
int doWonderfulThings(const int* fantasticData)
{
ASSERT(fantasticData);
if(!fantasticData)
return -1;
// ,,,
return WOW_VALUE;
}
But TDD community seems like to enjoy doing something like this:
int doMoreWonderfulThings(const int* fantasticData)
{
if(!fantasticData)
return ERROR_VALUE;
// ...
return AHA_VALUE;
}
TEST(TDD_Enjoy)
{
ASSERT_EQ(ERROR_VALUE, doMoreWonderfulThings(0L));
ASSERT_EQ(AHA_VALUE, doMoreWonderfulThings("Foo"));
}
Just with my experiences first approaches let me remove so many subtle bugs.
But TDD approaches are very smart idea to handle legacy codes.
"Google" - they compare "FIRST METHOD" to "Walk the shore with life-vest, swim ocean without any safe guard".
Which one is better?
Which one makes software robust?
In my (limited) experience the first option is quite a bit safer. In a test-case you only test predefined input and compare the outcome, this works well as long as every possible edge-case has been checked. The first option just checks every input and thus tests the 'live' values, it filters out bugs real quickly, however it comes with a performance penalty.
In Code Complete Steve McConnell learns us the first method can be used successfully to filter out bugs in a debug build. In release build you can filter-out all assertions (for instance with a compiler flag) to get the extra performance.
In my opinion the best way is to use both methods:
Method 1 to catch illegal values
int doWonderfulThings(const int* fantasticData)
{
ASSERT(fantasticData);
ASSERTNOTEQUAL(0, fantasticData)
return WOW_VALUE / fantasticData;
}
and method 2 to test edge-cases of an algorithm.
int doMoreWonderfulThings(const int fantasticNumber)
{
int count = 100;
for(int i = 0; i < fantasticNumber; ++i) {
count += 10 * fantasticNumber;
}
return count;
}
TEST(TDD_Enjoy)
{
// Test lower edge
ASSERT_EQ(0, doMoreWonderfulThings(-1));
ASSERT_EQ(0, doMoreWonderfulThings(0));
ASSERT_EQ(110, doMoreWonderfulThings(1));
//Test some random values
ASSERT_EQ(350, doMoreWonderfulThings(5));
ASSERT_EQ(2350, doMoreWonderfulThings(15));
ASSERT_EQ(225100, doMoreWonderfulThings(150));
}
Both mechanisms have value. Any decent test framework will catch the standard assert() anyway, so a test run that causes the assert to fail will result in a failed test.
I typically have a series of asserts at the start of each c++ method with a comment '// preconditions'; it's just a sanity check on the state I expect the object to have when the method is called. These dovetail nicely into any TDD framework because they not only work at runtime when you're testing functionality but they also work at test time.
There is no reason why your test package cannot catch asserts such as the one in doMoreWonderfulThings. This can be done either by having your ASSERT handler support a callback mechanism, or your test asserts contain a try/catch block.
I don't know which particlar TDD subcommunity you're refering to but the TDD patterns I've come across either use Assert.AreEqual() for positive results or otherwise use an ExpectedException mechanism (e.g., attributes in .NET) to declare the error that should be observed.
In C++, I prefer method 2 when using most testing frameworks. It usually makes for easier to understand failure reports. This is invaluable when a test months to years after the test was written.
My reason is that most C++ testing frameworks will print out the file and line number of where the assert occurred without any kind of stack trace information. So most of the time you will get the reporting line number inside of the function or method and not inside of the test case.
Even if the assert is caught and re-asserted from the caller the reporting line will be with the catch statement and may not be anywhere close to the test case line which called the method or function that asserted. This can be really annoying when the function that asserted may have been used on multiple times in the test case.
There are exceptions though. For example, Google's test framework has a scoped trace statement which will print as part of the trace if an exception occurs. So you can wrap a call to generalized test function with the trace scope and easily tell, within a line or two, which line in the exact test case failed.