how to produce glare on an image with opencv - c++

Is there a way to produce a glare on an image? Given an image with an object, I want to produce a glare on a portion of an image. If I have an image that is 256x256, I want to produce glare on the first 64x64 patch. Is there a function in opencv I can use for that? If not, what is a good way to go about this problem?

I think that this example does what you need. Each time it saves a face, it gives a flash in the part of the screen where the face was recognised. So, the glares changes every time of place and size.
You can found it here:
https://github.com/MasteringOpenCV/code/tree/master/Chapter8_FaceRecognition
Seek this part in the main.cpp:
// Make a white flash on the face, so the user knows a photo has been taken.
Mat displayedFaceRegion = displayedFrame(faceRect);
displayedFaceRegion += CV_RGB(90,90,90);

Related

How do you get rid of the blank gap left after cropping an image in opencv c++?

I am writing a program to analyze pictures and crop them around an object in the picture. The program crops the images well, but it leaves a weird gap on the side.
I copied the code from the approved answer on this question:
Opencv c++ detect and crop white region on image
The image I start with looks like this on a larger canvas. I get this result, but I want to get rid of the extra white space on the left side in order to crop super close to the phone case. It can be seen better if you open the image in a new tab.
Please help. I am using opencv and c++ in Visual Studio 2015.
This picture is not correctly cropped because of salt-and-pepper noise. To get rid of it you'd use median blur. You can use blurred image to fill nonBlackList and use this list to correctly crop original image. Since it appears the image was slightly magnified after the noise appeared, you should probably try aperture size at least 5 to get rid of it completly.
cv::Mat in = cv::imread("CropWhite.jpg");
cv::Mat blurred;
cv::medianBlur(in, blurred, 5);
...
if(blurred.at<cv::Vec3b>(j,i) != cv::Vec3b(255,255,255))
{
nonBlackList.push_back(cv::Point(i,j));
}

Taking a screenshot of a particular area

Looking for a way for taking a screenshot of a particular area on the screen in C++. (So not the whole screen) Then it should save it as .png .jpg whatever to use it with another function afterwards.
Also, I am going to use it, somehow, with openCV. Thought i'd mention that, maybe it's a helpful detail.
OpenCV cannot take screenshots from your computer directly. You will need a different framework/method to do this. #Ben is correct, this link would be worth investigating.
Once you have read this image in, you will need to store it into a cv:Mat so that you are able to perform OpenCV operations on it.
In order to crop an image in OpenCV the following code snippet would help.
CVMat * imagesource;
// Transform it into the C++ cv::Mat format
cv::Mat image(imagesource);
// Setup a rectangle to define your region of interest
cv::Rect myROI(10, 10, 100, 100);
// Crop the full image to that image contained by the rectangle myROI
// Note that this doesn't copy the data
cv::Mat croppedImage = image(myROI);

How to zoom an image and keep its clearance?

I have an image. I resized it i obtain another with a size greater than the first .
resize(roi,zoom,Size(2274,70),(0.0),(0.0),3);
i also test all the method of interpplation but it don't give a good result.
CV_INTER_NN (default)
CV_INTER_LINEAR
CV_INTER_CUBIC
CV_INTER_AREA
The image contain text when i zoomed it it becomes so fuzzy and i can not recognize the text.
I ask for an algorithm or method to make the image more clear
Thanks for the help

How to detect image location before stitching with OpenCV / C++

I'm trying to merge/stitch 2 images together but found that the default stitcher class in OpenCV could not handle my images.
So I started to write my own..
Unfortunately the images are too large to attach to this message (they are both 12600x9000 pixels in size).. so I'll try to explain as good as possible.
The 2 images are not pictures takes by a camera but are tiff files extracted from a PDF file.
The images themselves were actually CAD drawings, so not much gradients in there and therefore I think the default stitcher class could not handle them.
So far, I managed to extract the features and match them.
Also I used the following well known example to stitch them together:
Mat WarpedImage;
cv::warpPerspective(img_2,WarpedImage,homography,cv::Size(2*img_2.cols,2*img_2.rows));
Mat half(WarpedImage,Rect(0,0,img_1.cols,img_1.rows));
img_1.copyTo(half);
I sort of made it fit.. because my problem is that in my case the 2 images could be aligned vertically or horizontally.
By default, all stitch examples on the internet assume the first image is the left image and the 2nd image is the right image.
So my first question would be:
How can I detect if the image is to the left, right, above or below the first image and create a proper sized new image?
Secondly..
Currently I'm getting the proper image.. however, because I'm not having some decent code to check the ideal width and height of the new image, I have a lot of black/empty space in the new image.
What would be the best C++ code to remove those black area's?
(I'm seeing a lot of Python scripts on the net.. but no C++ examples of this.. and I have 0 Python skills....)
Thank you very much in advance for your help.
Greetings,
Floris.
You can reproject the corners of the second image with perspectiveTransform. With the transformed points you can find the relative position of your image and calculate the new image size that will fit both images. This will also let you deal with the black areas, since you have the boundaries of the two images.

Comparing Sprites?

For a game I'm working on, I'd like to compare two sprites in SFML2, such as with an if() statement. For example, I could have a large 1280x1024 image with one gray pixel among all black pixels. I would then have 2 separate sprites, one is the gray pixel alone, and the other is the map. I would crop only the gray pixel from the map and compare the two, if true, do other things.
Do you see what I'm getting at here? Is this possible? If so, how?
Im with Alex in saying there are smarter ways to check sprites.
Compare the file names not, don't reference a single pixel within an image, because you have to load the entire image into memory to do that atm you are loading 1.3MBytes into memory just to check a single pixel?
Store all of your resources in a Resource Manager and reference them via a UID, if a resource has UID then use that resource.
Number 2 is preferable above all else, but there are many other ways
Edit: As per comments, you wouldn't "crop" out the pixel, you would just load image into memory and use the Image class to get the colour of a pixel at a location. The following would be an example
sf::Image* map = MapSprite->GetTexture()->CopyToImage()
if (map->GetPixel(666,666) == sf::Color::Black)
{
//Funky stuff here
}
NOTE: You mentioned SFML2 so this is from that set of Documentation, may be different for 1.6
Edit2: Its been a while since I've used SMFL so hopefully the code snippet will at least give you direction