Non-intrusive design of generic C++ class - c++

Using C++ 14, templates and a Bridge pattern, I'm trying to create a generic way of adding objects to a container named Shapes (vector of Shape objects). I would like to be able to automatically support new datatypes which are added to the container and print them without modifying the original implementation of the Shape class. Instead, I would like to only provide a new print(T) function, and everything should work out-of-the-box.
Below is my code, I still have some problems getting it to compile. Can anyone please help me out? Many thanks.
#include <iostream>
#include <memory>
#include <vector>
#include <map>
#include <string>
using namespace std;
void print(const int toPrint) {
cout << " " << toPrint;
cout << endl;
}
void print(const double toPrint) {
cout << " " << toPrint;
cout << endl;
}
void print(const vector<int> & toPrint) {
for (auto & it : toPrint) {
cout << " " << it;
}
cout << endl;
}
void print(const map<int, string> & toPrint) {
for (auto & it : toPrint) {
cout << " " << it.first << " : " << it.second << endl;
}
cout << endl;
}
class Shape {
public:
template<typename T>
Shape(T &&t) {
pimpl_ = make_unique<Specialization<T>>(t);
}
void print() const {
pimpl_->print();
}
private:
struct Base {
virtual void print() const = 0;
virtual ~Base() = default;
};
template<typename T>
struct Specialization: public Base {
Specialization(T &t) :
internalObject_ { std::move(t) } {
}
void print() const override {
::print(internalObject_);
}
T internalObject_;
};
unique_ptr<Base> pimpl_;
};
typedef vector<Shape> Shapes;
void print(Shapes const & shapes) {
for (auto & shape : shapes) {
shape.print();
}
}
int main() {
Shapes shapes;
shapes.push_back(1);
shapes.push_back(2.0);
shapes.push_back(0.3);
shapes.push_back(vector<int> { 10, 11, 12 });
shapes.push_back(map<int, string> { { 0, "elmo" }, { 1, "leom" } });
print(shapes);
return 0;
}

Here is a patched up version of your code which compiles (on clang). As pointed out in the comments there are several issues that need to be addressed (this code leaks memory for example), but this should get you back on track.
#include <iostream>
#include <vector>
using namespace std;
void print(int toPrint) {
cout << " " << toPrint;
cout << endl;
}
void print(double toPrint) {
cout << " " << toPrint;
cout << endl;
}
void print(vector<int> toPrint) {
for (auto & it : toPrint) {
cout << " " << it;
}
cout << endl;
}
class Shape {
public:
template<typename T>
Shape(T t) {
pimpl_ = new Specialization<T>(t);
}
void print() const{
pimpl_->print();
}
private:
struct Base {
virtual void print() const = 0;
};
template<typename T>
struct Specialization: public Base {
Specialization(T t) {
internalObject_ = new T(t);
}
void print() const{
::print(*internalObject_);
}
T* internalObject_;
};
Base * pimpl_;
};
typedef vector<Shape> Shapes;
void print(Shapes const & shapes) {
for (auto & shape : shapes) {
shape.print();
}
}
int main() {
Shapes shapes;
shapes.push_back(1);
shapes.push_back(2.0);
shapes.push_back(0.3);
shapes.push_back(vector<int> { 10, 11, 12 });
print(shapes);
return 0;
}

Related

Output of map of set custom objects c++

So I have a map that has user defined keys and the values in it are sets of objects too. So I'm trying to write some print function but I have no idea how to do that. (I'm kind of new to maps and sets).
My problem function:
void print() const
{
for (auto& itr : my_mmap)
{
std::cout << "Key for this set:" << itr.first << "\n\n";
for (int i = 0; i< itr.second.size(); i++)
{
std::cout << itr.second[i] << std::endl;
}
}
}
Here's my class:
#include <iostream>
#include <map>
#include <string>
#include <tuple>
#include <utility>
#include <set>
class Enclosing {
private:
class Key {
int m_number;
std::string m_name;
public:
Key(int num, std::string name) :m_number(num), m_name(std::move(name)) {};
bool operator<(const Key& rhs) const {
return std::tie(m_number, m_name) < std::tie(rhs.m_number, rhs.m_name);
}
friend std::ostream& operator<<(std::ostream& os, const Key& k) {
return os << '{' << k.m_number << ',' << k.m_name << '}';
}
};
class Nested {
std::string m_str;
double m_dbl;
bool m_boolean;
public:
Nested(std::string str, double dbl, bool boolean) :m_str(std::move(str)), m_dbl(dbl), m_boolean(boolean) {};
friend std::ostream& operator<<(std::ostream& os, const Nested& n) {
return os << '{' << n.m_str << ',' << n.m_dbl << ',' << n.m_boolean << '}';
}
};
std::multimap<Key, std::set<Nested>> my_mmap;
public:
template <class... Args>
void add_new_object_to_mmap(Args&&... args) {
my_mmap.emplace(std::piecewise_construct, std::forward<Args>(args)...);
}
/*
THAT PROBLEM FUNCTION
*/
void print() const
{
for (auto& itr : my_mmap)
{
std::cout << "Key for this set:" << itr.first << "\n\n";
for (int i = 0; i< itr.second.size(); i++)
{
std::cout << itr.second[i] << std::endl;
}
}
}
static Enclosing& get_singleton() {
static Enclosing instance;
return instance;
}
};
}
So the problem is that I am getting an error "no operator "[]" match these operands". How can I output my map and set in the best way?
The problem is that we cannot use indexing on a std::set. Thus itr.second[i] is not valid because itr.second is an std::set.
To solve this you can use a range-based for loop as shown below:
for (const auto&elem:itr.second)
{
std::cout << elem << std::endl;
}

A class that contains a member of the same class

I would Like to construct a class that contains itself but I have to avoid an endless loop. For example I started of my class
#include <iostream>
#include <vector>
#include <memory>
using namespace std;
class box {
protected:
int id;
vector<box*> intmega;
int n = 10;
public:
box(box const& autre, int id) : n(autre.n), id(id) {
for (auto& element : autre.get_intmega()) {
intmega.push_back(new box(*element, id + 100));
}
cout << "A new object has seen light" << endl;
}
box(int id) : n(10), id(id) { cout << "Created Box" << endl; }
void ajoute2(box& autre) { intmega.push_back(new box(autre)); }
int size_() const { return intmega.size(); }
int number() const { return n; }
box* get() { return intmega[0]; }
vector<box*> get_intmega() const { return intmega; }
int getId() const { return id; }
~box() {
cout << this << endl;
for (auto element : this->intmega)
delete element;
}
};
void affichel(box const& autre) {
cout << "Box :" << autre.getId() << endl;
cout << "Box :" << &autre << endl;
}
void affiche(box& autre) {
for (auto* element : autre.get_intmega()) {
affichel(*element);
affiche(*element);
cout << endl;
}
}
int main() {
box box1(1);
box box2(2);
box box3(3);
box2.ajoute2(box3);
box1.ajoute2(box2);
box box4(box1, 4);
affiche(box1);
cout << "Box1 Address : " << &box1 << endl;
affiche(box4);
cout << "Box4 Address : " << &box4 << endl;
return 0;
}
Everything works fine but upon calling the destructor disaster.
It deletes all objects but it gets into an endless loop of deleting an object that has already been deleted. Any suggestions help?
I made those slight modifications and now my program works just fine.
#include <iostream>
#include <vector>
#include <memory>
using namespace std;
class box
{
protected:
vector<box*> intmega;
int n = 10;
public:
box(box const &autre) : n(autre.n)
{
for (auto &element : autre.get_intmega())
{
intmega.push_back(new box(*element));
}
cout << "A new object has seen light" << endl;
cout<<this<<endl;
}
box()
{
cout << "Created Box" << endl;
cout<<this<<endl;
}
void ajoute2(box & autre){
intmega.push_back(new box(autre));
}
int size_() const
{
return intmega.size();
}
int number() const
{
return n;
}
vector<box *> get_intmega() const
{
return intmega;
}
~box()
{
cout<<this<<endl;
for(auto element: this->intmega){
delete element;
}
}
};
void affichel(box const &autre)
{
cout << "Box :" << &autre<< endl;
}
void affiche(box &autre)
{
for (auto *element : autre.get_intmega())
{
affichel(*element);
affiche(*element);
cout << endl;
}
}
int main()
{
box box1;
box box2;
box box3;
box box4;
box3.ajoute2(box4);
box2.ajoute2(box3);
box1.ajoute2(box2);
box box5(box1);
affiche(box1);
cout << "Box1 Address : " << &box1 << endl ;
affiche(box5);
cout << "Box5 Address : " << &box4 << endl ;
return 0;
}

Function compiling even though it doesn't accept integer [duplicate]

This question already has answers here:
What is a converting constructor in C++ ? What is it for?
(3 answers)
Closed 3 years ago.
I am confused how can we pass an integer when the parameter of a function only accept a class of type enemy ( void foo(const Enemy& inKlep ).
Yet when we pass to it an int (300) it compiles. Why is this?
#include <iostream>
using namespace std;
class Enemy {
public:
Enemy() { cout << "E ctor" << endl; }
Enemy(int i) { cout << "E ctor " << i << endl; }
Enemy(const Enemy& src) {cout << "E copy ctor"<< endl;}
Enemy& operator=(const Enemy& rhs) {cout<<"E="<<endl;}
virtual ~Enemy() { cout << "E dtor" << endl; }
void hornet(int i=7) const { // Not virtual!
cout << "E::hornet " << i << endl;
}
};
class Scott : public Enemy {
public:
Scott() : Enemy(1) { cout << "S ctor" << endl; }
Scott& operator=(const Scott& rhs) {cout<<"S="<<endl;}
virtual ~Scott() { cout << "S dtor" << endl; }
void hornet(int i=7) const {
cout<<"S::hornet " << i << endl;
}
};
void foo(const Enemy& inKlep) {
Enemy theEnemy;
inKlep.hornet(2);
}
int main(int argc, char** argv) {
foo(300);
cout << "Done!" << endl; // Don't forget me!
}
In C++, it is valid code for an input parameter to implicitly construct an object if the function expects an object that can be constructed from that parameter. So, for example:
struct CustomInt {
int val;
CustomInt() : CustomInt(0) {}
CustomInt(int value) : val(value) {}
};
void func(CustomInt obj) {
std::cout << obj.val << std::endl;
}
int main() {
func(5); //Valid; will print '5' to the console
}
If you don't want to allow this, you need to add the keyword explicit to the constructor to prevent this.
struct CustomInt {
int val;
CustomInt() : CustomInt(0) {}
explicit CustomInt(int value) : val(value) {}
};
void func(CustomInt obj) {
std::cout << obj.val << std::endl;
}
int main() {
//func(5); //Invalid; will cause a compile-time error
func(CustomInt(5)); //Valid; will print '5' to the console
}

How to check which objects in vector in C++

Well, Hospital is the class which has vector of patients.
FemaleIn, FemaleOut, MaleIn, MaleOut are derived classes from patients(Base class). Those classes have toString function(method). What I am trying to do is, in display method in Hospital class, I just want to display only in case of Outpatient which is parent class of FemaleOut and Maleout or Inpatient which is parent class of FemaleIn and MaleIn. From what I am thinking to call only specific method from, for example, Outpatient, I will have to know which objects in which index of vector for automatically. Is there any idea to call only toString for specific class which is, for example, FemaleIn and MaleIn where parent class is Inpatient. Thank you for your any help or suggestion.
void Hospital::determinePatientType()
{
int selection;
cout << endl;
cout << "What is the patient type?" << endl;
cout << "1. Female Inpatient" << endl;
cout << "2. Female Outpatient" << endl;
cout << "3. Male Inpatient" << endl;
cout << "4. Male Outpatient" << endl;
cout << endl;
cin >> selection;
switch(selection)
{
case 1:
patients.push_back(new FemaleIn());
cout << patients.back() << endl;
patients[totalPatients]->enterPatientData();
totalPatients++;
break;
case 2:
patients.push_back(new FemaleOut());
cout << patients.back() << endl;
patients[totalPatients]->enterPatientData();
totalPatients++;
break;
case 3:
patients.push_back(new MaleIn());
cout << patients.back() << endl;
patients[totalPatients]->enterPatientData();
totalPatients++;
break;
case 4:
patients.push_back(new MaleOut());
cout << patients.back() << endl;
patients[totalPatients]->enterPatientData();
totalPatients++;
break;
default:
return;
}
}
void Hospital::display(string type)
{
cout << "Patient Name Spouse Name Sex Patient Type Unit/Appt. Date Diagnosis" << endl;
cout << "===================================================================================" << endl;
if(type=="All")
{
for(int i=0;i<patients.size();i++)
{
patients[i]->toString();
}
}
else if(type=="Outpatient")
{
for(int i=0;i<patients.size();i++)
{
patients[i]->toString();
}
}
else
{
for(int i=0;i<patients.size();i++)
{
patients[i]->toString();
}
}
}
I think this question might be similar to How do I check if an object's type is a particular subclass in C++? .
I would propose something like:
Class Patient{
virtual bool display(string filter);
};
Class OutPatient : Patient {
bool display(string filter) override;
};
bool OutPatient::display(string filter) {
if (filter != "OutPatient")
return false;
//Do stuff
return true;
}
Class InPatient : Patient {
bool display(string filter) override;
};
// You could just make this the default definition on display on Patient
bool InPatient::display(string filter) {
return false;
}
And then:
void Hospital::display(string type)
{
for(auto& patient: patients)
patient->display(type);
}
As quick and dirty way you can use dynamic_cast to certain class pointer to detect whether given instance is of that class:
if (type == "Outpatient")
{
for(int i=0; i<patients.size(); ++i)
{
// try to cast parent class pointer to one of child class
// if one is pointer to that child class p is not nullptr
// otherwise p is nullptr
Outpatient * p = dynamic_cast<Outpatient *>(patients[i]);
if (p) {
p->toString();
}
}
}
For clean way you could use Visitor pattern
Visitor pattern implementation:
#include <iostream>
#include <vector>
#include <string>
#include <functional>
#include <utility>
class AbstractDirectionPatientsDispatcher;
class AbstractGenderPatientDispatcher;
class Patient
{
public:
virtual void accept(AbstractDirectionPatientsDispatcher &dispatcher) = 0;
virtual void accept(AbstractGenderPatientDispatcher &dispatcher) = 0;
std::string name;
};
class InPatient;
class OutPatient;
class AbstractDirectionPatientsDispatcher {
public:
virtual void dispatch(InPatient &patient) = 0;
virtual void dispatch(OutPatient &patient) = 0;
};
class FemalePatient;
class MalePatient;
class AbstractGenderPatientDispatcher {
public:
virtual void dispatch(FemalePatient &patient) = 0;
virtual void dispatch(MalePatient &patient) = 0;
};
template <typename PatientClass, typename Dispatcher>
class CRTPDispatchApplier : virtual public Patient
{
public:
void accept(Dispatcher &dispatcher) override {
dispatcher.dispatch(static_cast<PatientClass &>(*this));
}
};
class InPatient : public CRTPDispatchApplier<InPatient, AbstractDirectionPatientsDispatcher>
{
};
class OutPatient : public CRTPDispatchApplier<OutPatient, AbstractDirectionPatientsDispatcher>
{
};
class FemalePatient : public CRTPDispatchApplier<FemalePatient, AbstractGenderPatientDispatcher>
{
};
class MalePatient : public CRTPDispatchApplier<MalePatient, AbstractGenderPatientDispatcher>
{
};
class InFemale : public FemalePatient, public InPatient
{
};
class OutFemale : public FemalePatient, public OutPatient
{
};
class InMale : public MalePatient, public InPatient
{
};
class OutMale : public MalePatient, public OutPatient
{
};
class DummyDirectionDispatecher : public AbstractDirectionPatientsDispatcher
{
public:
void dispatch(InPatient & ) override {
}
void dispatch(OutPatient & ) override {
}
};
class DummyGenderDispatcher : public AbstractGenderPatientDispatcher
{
public:
void dispatch(FemalePatient &) override {
}
void dispatch(MalePatient &) override {
}
};
template <typename Direction>
class DispatchByDirection : public DummyDirectionDispatecher
{
public:
DispatchByDirection(std::function<void(Direction &)> action) :
m_action(std::move(action))
{}
void dispatch(Direction & p) override {
m_action(p);
}
private:
std::function<void(Direction &)> m_action;
};
template <typename Gender>
class DispatchByGender : public DummyGenderDispatcher
{
public:
DispatchByGender(std::function<void(Gender &)> action) :
m_action(std::move(action))
{}
void dispatch(Gender & p) override {
m_action(p);
}
private:
std::function<void(Gender &)> m_action;
};
int main() {
InFemale f1;
OutFemale f2;
InMale m1;
OutMale m2;
f1.name = "Eve";
f2.name = "Alice";
m1.name = "Bob";
m2.name = "Charlie";
std::vector<Patient *> patients;
patients.push_back(&f1);
patients.push_back(&f2);
patients.push_back(&m1);
patients.push_back(&m2);
DispatchByDirection<InPatient> print_in_patients{[](InPatient &patient){
std::cout << "in: " << patient.name << std::endl;
}};
for (auto p : patients) {
p->accept(print_in_patients);
}
std::cout << std::endl;
DispatchByDirection<OutPatient> print_out_patients{[](OutPatient &patient) {
std::cout << "out: " << patient.name << std::endl;
}};
for (auto p : patients) {
p->accept(print_out_patients);
}
std::cout << std::endl;
DispatchByGender<FemalePatient> print_female{[](FemalePatient &patient) {
std::cout << "female: " << patient.name << std::endl;
}};
for (auto p : patients) {
p->accept(print_female);
}
std::cout << std::endl;
DispatchByGender<MalePatient> print_male{[](MalePatient &patient) {
std::cout << "male: " << patient.name << std::endl;
}};
for (auto p : patients) {
p->accept(print_male);
}
std::cout << std::endl;
}

How to template calls involving member functions and derived classes

I have a state machine sort of thing encapsulated in a class. This is done by calling a sequence of member functions in turn to do the actions. I also have several derived classes, and I want to do the same sequence on them. Is there a way I can template this code?
#include <iostream>
class MyClass {
std::string name;
public:
typedef void (MyClass::*Function)(std::ostream &ostr);
void Func1(std::ostream &ostr) { ostr << "F1" << name << std::endl; };
void Func2(std::ostream &ostr) { ostr << "F2" << std::endl; };
static Function printers[];
void Print(std::ostream &ostr);
};
MyClass::Function MyClass::printers[] = {
&MyClass::Func1,
&MyClass::Func2,
NULL
};
void MyClass::Print(std::ostream &ostr)
{
// various stuff to do before
// ...
int i = 0;
for (Function *fp = printers; *fp; fp++, i++) {
std::cerr << "Calling function " << i << std::endl;
((this)->*(*fp))(ostr);
std::cerr << "Called function " << i << std::endl;
}
// other stuff here...
}
class DerClass: public MyClass {
int index;
public:
typedef void (DerClass::*Function)(std::ostream &ostr);
void Func3(std::ostream &ostr) { ostr << "F3" << index << std::endl; };
static Function printers[];
void Print(std::ostream &ostr);
};
DerClass::Function DerClass::printers[] = {
&DerClass::Func1,
&DerClass::Func3,
NULL
};
// I'd rather not repeat all this stuff, can I template it??
void DerClass::Print(std::ostream &ostr)
{
// various stuff to do before
// ...
int i = 0;
for (Function *fp = printers; *fp; fp++, i++) {
std::cerr << "Calling function " << i << std::endl;
((this)->*(*fp))(ostr);
std::cerr << "Called function " << i << std::endl;
}
// other stuff here...
}
int main()
{
MyClass cl1;
cl1.Print(std::cout);
DerClass cl2;
cl2.Print(std::cout);
}
The code runs, and works, but I'd like to write the Print routine just once, rather than for each new class, is there a way to do that, templates? Other classes?
I was hoping for something like
template <class T>
void T::Print(std::ostream &str) {
int i = 0;
for (Function *fp = printers; *fp; fp++, i++) {
std::cerr << "Calling function " << i << std::endl;
((this)->*(*fp))(ostr);
std::cerr << "Called function " << i << std::endl;
}
}
That doesn't compile though.
error: invalid use of template type parameter ‘T’ void
T::Print(std::ostream &str) {
I would rather write this as a comment, but the amount of code wouldn't be readable at all.
Below you can find a possible solution on how to "inherit" your Print.
This should only be taken as suggestion or hint. Especially the initialization of the printers is not really done in "a good way".
Hope it helps you nonetheless
#include <iostream>
#include <string>
template <class Derived>
class MyClass {
std::string name;
protected:
typedef void (Derived::*Function)(std::ostream &ostr);
Function* printers;
public:
MyClass()
:printers(nullptr)
{
}
~MyClass()
{
delete[] printers;
}
virtual void initPrinters()
{
if (printers == nullptr)
{
printers = new Function[3];
printers[0] = &MyClass<Derived>::Func1;
printers[1] = &MyClass<Derived>::Func2;
printers[2] = NULL;
}
}
void destroyPrinters()
{
if (printers != nullptr)
{
delete[] printers;
}
}
void Print(std::ostream &ostr)
{
initPrinters();
// various stuff to do before
// ...
int i = 0;
for (Function *fp = printers; *fp; fp++, i++) {
std::cerr << "Calling function " << i << std::endl;
(((Derived*)this)->*(*fp))(ostr);
std::cerr << "Called function " << i << std::endl;
}
// other stuff here...
}
void Func1(std::ostream &ostr) { ostr << "F1" << name << std::endl; };
void Func2(std::ostream &ostr) { ostr << "F2" << std::endl; };
};
template <>
class MyClass<void> : public MyClass<MyClass<void>>
{
};
class DerClass : public MyClass<DerClass> {
int index;
public:
virtual void initPrinters() override
{
if (printers == nullptr)
{
printers = new Function[3];
printers[0] = &DerClass::Func1;
printers[1] = &DerClass::Func3;
printers[2] = NULL;
}
}
void Func3(std::ostream &ostr) { ostr << "F3" << index << std::endl; };
};
int main()
{
MyClass<void> cl1;
cl1.Print(std::cout);
DerClass cl2;
cl2.Print(std::cout);
}
EDIT: Second Approach
This one is prettier in my opinion. Also it is less code and it can be optimized by the compiler:
#include <iostream>
#include <string>
class MyClass {
std::string name;
protected:
template <class T>
void print(std::ostream &ostr, void(T::*printFunc)(std::ostream&))
{
(((T*)this)->*printFunc)(ostr);
}
template <class T, typename... PrintFunctions>
void print(std::ostream &ostr, void(T::*printFunc)(std::ostream&), PrintFunctions... printFuncs)
{
(((T*)this)->*printFunc)(ostr);
print(ostr, printFuncs...);
}
public:
virtual void Print(std::ostream &ostr)
{
print(ostr, &MyClass::Func1, &MyClass::Func2);
}
void Func1(std::ostream &ostr) { ostr << "F1" << name << std::endl; };
void Func2(std::ostream &ostr) { ostr << "F2" << std::endl; };
};
class DerClass : public MyClass {
int index;
public:
virtual void Print(std::ostream &ostr) override
{
print(ostr, &DerClass::Func1, &DerClass::Func3);
}
void Func3(std::ostream &ostr) { ostr << "F3" << index << std::endl; };
};
int main()
{
MyClass cl1;
cl1.Print(std::cout);
DerClass cl2;
cl2.Print(std::cout);
}
If "various stuff" and "other stuff" are different, you can make those parts virtual.
But you can't call a member function of a subclass in the base class, the functions all need to have the same type.
One suggestion might be to indirect through free functions.
class MyClass;
typedef void (*Printer)(MyClass*, std::ostream&);
class MyClass {
std::string name;
public:
MyClass();
void Func1(std::ostream &ostr) { ostr << "F1" << name << std::endl; };
void Func2(std::ostream &ostr) { ostr << "F2" << std::endl; };
void Print(std::ostream &ostr);
protected:
MyClass(Printer* ps) : myprinters(ps) {}
virtual void PrePrint() { /* Various stuff... */ }
virtual void PostPrint() { /* Other stuff... */ }
private:
Printer* myprinters;
};
void MyFunc1(MyClass* obj, std::ostream& os) { obj->Func1(os); }
void MyFunc2(MyClass* obj, std::ostream& os) { obj->Func2(os); }
Printer myclassprinters[] = {
&MyFunc1,
&MyFunc2,
NULL
};
MyClass::MyClass()
: myprinters(myclassprinters)
{
}
void MyClass::Print(std::ostream &ostr)
{
PrePrint();
int i = 0;
for (Printer *fp = myprinters; *fp; fp++, i++) {
std::cerr << "Calling function " << i << std::endl;
(*fp)(this, ostr);
std::cerr << "Called function " << i << std::endl;
}
PostPrint();
}
class DerClass: public MyClass {
public:
DerClass();
void Func3(std::ostream &ostr) { ostr << "F3" << index << std::endl; };
protected:
void PrePrint() { /* More stuff... */ }
};
// C-cast for conciseness only. Use something safer in the real world.
void DerFunc(MyClass* obj, std::ostream& ostr) { ((DerClass*)obj)->Func3(ostr); }
Printer derclassprinters[] = {
&MyFunc1,
&DerFunc,
NULL
};
DerClass::DerClass()
: MyClass(derclassprinters)
{
}
This uses a pointer member for each instance - I'm assuming you don't want to store the entire function table for every instance.