Compute FFT in frequency axis when signal is in rawData in Matlab - c++

I have a signal of frequency 10 MHz sampled at 100 MS/sec. How to compute FFT in matlab in terms of frequency when my signal is in rawData (length of this rawData is 100000), also
what should be the optimum length of NFFT.(i.e., on what factor does NFFT depend)
why does my Amplitude (Y axis) change with NFFT
whats difference between NFFT, N and L. How to compute length of a signal
How to separate Noise and signal from a single signal (which is in rawData)
Here is my code,
t=(1:40);
f=10e6;
fs=100e6;
NFFT=1024;
y=abs(rawData(:1000,2));
X=abs(fft(y,NFFT));
f=[-fs/2:fs/NFFT:(fs/2-fs/NFFT)];
subplot(1,1,1);
semilogy(f(513:1024),X(513:1024));
axis([0 10e6 0 10]);

As you can find the corresponding frequencies in another post, I will just answer your other questions:
Including all your data is most of the time the best option. fft just truncates your input data to the requested length, which is probably not what you want. If you known the period of your input single, you can truncate it to include a whole number of periods. If you don't know it, a window (ex. Hanning) may be interesting.
If you change NFFT, you use more data in your fft calculation, which may change the amplitude for a given frequency slightly. You also calculate the amplitude at more frequencies between 0 and Fs/2 (half of the sampling frequency).
Question is not clear, please provide the definition of N and L.
It depends on your application. If the noise is at the same frequency as your signal, you are not able to separate it. Otherwise, you can a filter (ex. bandpass) to extract the frequencies of interest.

Related

C++ mathematical function generation

In working on a project I came across the need to generate various waves, accurately. I thought that a simple sine wave would be the easiest to begin with, but it appears that I am mistaken. I made a simple program that generates a vector of samples and then plays those samples back so that the user hears the wave, as a test. Here is the relevant code:
vector<short> genSineWaveSample(int nsamples, float freq, float amp) {
vector<short> samples;
for(float i = 0; i <= nsamples; i++) {
samples.push_back(amp * sinx15(freq*i));
}
return samples;
}
I'm not sure what the issue with this is. I understand that there could be some issue with the vector being made of shorts, but that's what my audio framework wants, and I am inexperienced with that kind of library and so do not know what to expect.
The symptoms are as follows:
frequency not correct
ie: given freq=440, A4 is not the note played back
strange distortion
Most frequencies do not generate a clean wave. 220, 440, 880 are all clean, most others are distorted
Most frequencies are shifted upwards considerably
Can anyone give advice as to what I may be doing wrong?
Here's what I've tried so far:
Making my own sine function, for greater accuracy.
I used a 15th degree Taylor Series expansion for sin(x)
Changed the sample rate, anything from 256 to 44100, no change can be heard given the above errors, the waves are simply more distorted.
Thank you. If there is any information that can help you, I'd be obliged to provide it.
I suspect that you are passing incorrect values to your sin15x function. If you are familiar with the basics of signal processing the Nyquist frequency is the minimum frequency at which you can faithful reconstruct (or in your case construct) a sampled signal. The is defined as 2x the highest frequency component present in the signal.
What this means for your program is that you need at last 2 values per cycle of the highest frequency you want to reproduce. At 20Khz you'd need 40,000 samples per second. It looks like you are just packing a vector with values and letting the playback program sort out the timing.
We will assume you use 44.1Khz as your playback sampling frequency. This means that a snipet of code producing one second of a 1kHz wave would look like
DataStructure wave = new DataStructure(44100) // creates some data structure of 44100 in length
for(int i = 0; i < 44100; i++)
{
wave[i] = sin(2*pi * i * (frequency / 44100) + pi / 2) // sin is in radians, frequency in Hz
}
You need to divide by the frequency, not multiply. To see this, take the case of a 22,050 Hz frequency value is passed. For i = 0, you get sin(0) = 1. For i = 1, sin(3pi/2) = -1 and so on are so forth. This gives you a repeating sequence of 1, -1, 1, -1... which is the correct representation of a 22,050Hz wave sampled at 44.1Khz. This works as you go down in frequency but you get more and more samples per cycle. Interestingly though this does not make a difference. A sinewave sampled at 2 samples per cycle is just as accurately recreated as one that is sampled 1000 times per second. This doesn't take into account noise but for most purposes works well enough.
I would suggest looking into the basics of digital signal processing as it a very interesting field and very useful to understand.
Edit: This assumes all of those parameters are evaluated as floating point numbers.
Fundamentally, you're missing a piece of information. You don't specify the amount of time over which you want your samples taken. This could also be thought of as the rate at which the samples will be played by your system. Something roughly in this direction will get you closer, for now, though.
samples.push_back(amp * std::sin(M_PI / freq *i));

Length of FFT and IFFT

I have some signals which I add up to a larger signal, where each signal is located in a different frequency region.
Now, I perform the FFT operation on the big signal with FFTW and cut the concrete FFT bins (where the signals are located) out.
For example: The big signal is FFT transformed with 1024 points,
the sample rate of the signal is fs=200000.
I calculate the concrete bin positions for given start and stop frequencies in the following way:
tIndex.iStartPos = (int64_t) ((tFreqs.i64fstart) / (mSampleRate / uFFTLen));
and e.g. I get for the first signal to be cut out 16 bins.
Now I do the IFFT transformation again with FFTW and get the 16 complex values back (because I reserved the vector for 16 bins).
But when I compare the extracted signal with the original small signal in MATLAB, then I can see that the original signal (is a wav-File) has xxxxx data and my signal (which I saved as raw binary file) has only 16 complex values.
So how do I obtain the length of the IFFT operation to be correctly transformed? What is wrong here?
EDIT
The logic itself is split over 3 programs, each line is in a multithreaded environment. For that reason I post here some pseudo-code:
ReadWavFile(); //returns the signal data and the RIFF/FMT header information
CalculateFFT_using_CUFFTW(); //calculates FFT with user given parameters, like FFT length, polyphase factor, and applies polyphased window to reduce leakage effect
GetFFTData(); //copy/get FFT data from CUDA device
SendDataToSignalDetector(); //detects signals and returns center frequency and bandwith for each sigal
Freq2Index(); // calculates positions with the returned data from the signal detector
CutConcreteBins(position);
AddPaddingZeroToConcreteBins(); // adds zeros till next power of 2
ApplyPolyphaseAndWindow(); //appends the signal itself polyphase-factor times and applies polyphased window
PerformIFFT_using_FFTW();
NormalizeFFTData();
Save2BinaryFile();
-->Then analyse data in MATLAB (is at the moment in work).
If you have a real signal consisting of 1024 samples, the contribution from the 16 frequency bins of interest could be obtained by multiplying the frequency spectrum by a rectangular window then taking the IFFT. This essentially amounts to:
filling a buffer with zeros before and after the frequency bins of interest
copying the frequency bins of interest at the same locations in that buffer
if using a full-spectrum representation (if you are using fftw_plan_dft_1d(..., FFTW_BACKWARD,... for the inverse transform), computing the Hermitian symmetry for the upper half of the spectrum (or simply use a half-spectrum representation and perform the inverse transform through fftw_plan_dft_c2r_1d).
That said, you would get a better frequency decomposition by using specially designed filters instead of just using a rectangular window in the frequency domain.
The output length of the FT is equal to the input length. I don't know how you got to 16 bins; the FT of 1024 inputs is 1024 bins. Now for a real input (not complex) the 1024 bins will be mirrorwise identical around 512/513, so your FFT library may return only the lower 512 bins for a real input. Still, that's more than 16 bins.
You'll probably need to fill all 1024 bins when doing the IFFT, as it generally doesn't assume that its output will become a real signal. But that's just a matter of mirroring the lower 512 bins then.

Drawing audio spectrum with Bass library

How can I draw an spectrum for an given audio file with Bass library?
I mean the chart similar to what Audacity generates:
I know that I can get the FFT data for given time t (when I play the audio) with:
float fft[1024];
BASS_ChannelGetData(chan, fft, BASS_DATA_FFT2048); // get the FFT data
That way I get 1024 values in array for each time t. Am I right that the values in that array are signal amplitudes (dB)? If so, how the frequency (Hz) is associated with those values? By the index?
I am an programmer, but I am not experienced with audio processing at all. So I don't know what to do, with the data I have, to plot the needed spectrum.
I am working with C++ version, but examples in other languages are just fine (I can convert them).
From the documentation, that flag will cause the FFT magnitude to be computed, and from the sounds of it, it is the linear magnitude.
dB = 10 * log10(intensity);
dB = 20 * log10(pressure);
(I'm not sure whether audio file samples are a measurement of intensity or pressure. What's a microphone output linearly related to?)
Also, it indicates the length of the input and the length of the FFT match, but half the FFT (corresponding to negative frequencies) is discarded. Therefore the highest FFT frequency will be one-half the sampling frequency. This occurs at N/2. The docs actually say
For example, with a 2048 sample FFT, there will be 1024 floating-point values returned. If the BASS_DATA_FIXED flag is used, then the FFT values will be in 8.24 fixed-point form rather than floating-point. Each value, or "bin", ranges from 0 to 1 (can actually go higher if the sample data is floating-point and not clipped). The 1st bin contains the DC component, the 2nd contains the amplitude at 1/2048 of the channel's sample rate, followed by the amplitude at 2/2048, 3/2048, etc.
That seems pretty clear.

FIR filter design: how to input sine wave form

I am currently taking a class in school and I have to code FIR/IIR filter in C/C++.
As an input to the filter, 2kHz sine wave with white noise is used. Then, by inputting the sine wave to the C/C++ code, I need to observe the clean sine wave output. It's all done in software level.
My problem is that I don't know how to deal with this input/output of sine wave. For example, I don't know what type of file format I can use or need to use, I don't know how to make the sine wave form and etc.
This might be a very trivial question, but I have no clue where to begin.
Does anyone have any experience in this type of question or have any tips?
Any help would be really appreciated.
Generating the sine wave at 2kHz means that you want to generate values over time that, when graphed, follow a sine wave. Pick an amplitude (you didn't mention one), and pick your sample rate. See the graph here (http://en.wikipedia.org/wiki/Sine_wave); you want values that when plotted follow the sine wave graphed in 2D with the X axis being time, and the Y axis being the amplitude of the value you are measuring.
amplitude (volts, degrees, pascals, milliamps, etc)
frequency (2kHz, that is 2000 sine waves/second)
sample rate (how many samples do you want per second)
Suppose you generate a file that has a time value and an amplitude measurement, which you would want to scale to your amplitude (more on this later). So a device might give an 8-bit or 16-bit digital reading which represents either an absolute, or logarithmic measurement against some scale.
struct sample
{
long usec; //microseconds (1/1,000,000 second)
short value; //many devices give a value between 0 and 255
}
Suppose you generate exactly 2000 samples/second. If you were actually measuring an external value, you would get the same value every time (see that?), which when graphed would look like a straight line.
So you want a sample rate higher than the frequency. Suppose you sample as 2x the frequency. Then you would see points 180deg off on the sine wave, which might be peaks, up or down slope, or where sine wave crosses zero. A sample rate 4x the frequency would show a sawtooth pattern. And as you increase the number of samples, your graph looks closer to the actual sine wave. This is similar to the pixelization you see in 8-bit game sprites.
How many samples for any given sine wave would you think would give you a good approximation of a sine wave? 8? 16? 100? 500? Suppose you sampled 1,000,000 times per second, then you would have 1,000,000/2,000 = 500 samples per sine wave.
pick your sample rate (500)
define your frequency (2000)
decide how long to record your samples (5 seconds?)
define your amplitude (device measures 0-255, but what is measured max?)
Here is code to generate some samples,
#define MAXJITTER (10)
#define MAXNOISE (20)
int
generate_samples( long duration, //duration in microseconds
int amplitude, //scaled peak measurement from device
int frequency, //Hz > 0
int samplerate ) //how many samples/second > 0
{
long ts; //timestamp in microseconds, usec
long sdelay; //sample delay in usec
if(frequency<1) frequency1=1; //avoid division by zero
if(samplerate<1) samplerate=1; //avoid division by zero
sdelay = 1000000/samplerate; //usec delay between each sample
sample m;
int jitter, noise; //introduce noise here
for( long ts=0; ts<duration; ts+=sdelay ) // //in usec (microseconds)
{
//jitter, sample not exactly sdelay
jitter = drand48()*MAXJITTER - (MAXJITTER/2); // +/-1/2 MAXJITTER
//noise is mismeasurement
noise = drand48()*MAXNOISE - (MAXNOISE/2); // +/-1/2 MAXNOISE
m.usec = ts + jitter;
//2PI in a full sine wave
float period = 2*PI * (ts*1.0/frequency);
m.value = sin( period );
//write m to file or save me to array/vector
}
return 0; //return number of samples, or sample array, etc
}
First generate some samples,
generate_samples( 5*1000000, 100, 2000, 2000*50 );
You could graph the samples generated as a view of the noisy signal.
The above certainly answers many of your questions about how to record measurements, and what format is typically used. And it shows how transit through the period of multiple sine waves, generate random samples with jitter and noise, and record samples over some time duration.
Building your filter is a second issue. Writing the code to emulate the filter(s) described below is left as an exercise, or a second question as you glean more understanding,
http://en.wikipedia.org/wiki/Finite_impulse_response
http://en.wikipedia.org/wiki/Infinite_impulse_response
The generated sample of the signal (above) would be fed into the code you write to build the filter. Expect that the output of the filter would be a new set of samples, perhaps with jitter, but expect that your filter would eliminate at least some of the noise. You would then be able to graph the samples produced by the filter.
You might consider that converting the samples into a comma delimited file would enable you to load them into excel and graph them. And it might help if you elucidated your electronics background, your trig knowledge, and how much you know about filters, etc.
Good luck!

Converting an FFT to a spectogram

I have an audio file and I am iterating through the file and taking 512 samples at each step and then passing them through an FFT.
I have the data out as a block 514 floats long (Using IPP's ippsFFTFwd_RToCCS_32f_I) with real and imaginary components interleaved.
My problem is what do I do with these complex numbers once i have them? At the moment I'm doing for each value
const float realValue = buffer[(y * 2) + 0];
const float imagValue = buffer[(y * 2) + 1];
const float value = sqrt( (realValue * realValue) + (imagValue * imagValue) );
This gives something slightly usable but I'd rather some way of getting the values out in the range 0 to 1. The problem with he above is that the peaks end up coming back as around 9 or more. This means things get viciously saturated and then there are other parts of the spectrogram that barely shows up despite the fact that they appear to be quite strong when I run the audio through audition's spectrogram. I fully admit I'm not 100% sure what the data returned by the FFT is (Other than that it represents the frequency values of the 512 sample long block I'm passing in). Especially my understanding is lacking on what exactly the compex number represents.
Any advice and help would be much appreciated!
Edit: Just to clarify. My big problem is that the FFT values returned are meaningless without some idea of what the scale is. Can someone point me towards working out that scale?
Edit2: I get really nice looking results by doing the following:
size_t count2 = 0;
size_t max2 = kFFTSize + 2;
while( count2 < max2 )
{
const float realValue = buffer[(count2) + 0];
const float imagValue = buffer[(count2) + 1];
const float value = (log10f( sqrtf( (realValue * realValue) + (imagValue * imagValue) ) * rcpVerticalZoom ) + 1.0f) * 0.5f;
buffer[count2 >> 1] = value;
count2 += 2;
}
To my eye this even looks better than most other spectrogram implementations I have looked at.
Is there anything MAJORLY wrong with what I'm doing?
The usual thing to do to get all of an FFT visible is to take the logarithm of the magnitude.
So, the position of the output buffer tells you what frequency was detected. The magnitude (L2 norm) of the complex number tells you how strong the detected frequency was, and the phase (arctangent) gives you information that is a lot more important in image space than audio space. Because the FFT is discrete, the frequencies run from 0 to the nyquist frequency. In images, the first term (DC) is usually the largest, and so a good candidate for use in normalization if that is your aim. I don't know if that is also true for audio (I doubt it)
For each window of 512 sample, you compute the magnitude of the FFT as you did. Each value represents the magnitude of the corresponding frequency present in the signal.
mag
/\
|
| ! !
| ! ! !
+--!---!----!----!---!--> freq
0 Fs/2 Fs
Now we need to figure out the frequencies.
Since the input signal is of real values, the FFT is symmetric around the middle (Nyquist component) with the first term being the DC component. Knowing the signal sampling frequency Fs, the Nyquist frequency is Fs/2. And therefore for the index k, the corresponding frequency is k*Fs/512
So for each window of length 512, we get the magnitudes at specified frequency. The group of those over consecutive windows form the spectrogram.
Just so people know I've done a LOT of work on this whole problem. The main thing I've discovered is that the FFT requires normalisation after doing it.
To do this you average all the values of your window vector together to get a value somewhat less than 1 (or 1 if you are using a rectangular window). You then divide that number by the number of frequency bins you have post the FFT transform.
Finally you divide the actual number returned by the FFT by the normalisation number. Your amplitude values should now be in the -Inf to 1 range. Log, etc, as you please. You will still be working with a known range.
There are a few things that I think you will find helpful.
The forward FT will tend to give larger numbers in the output than in the input. You can think of it as all of the intensity at a certain frequency being displayed at one place rather than being distributed through the dataset. Does this matter? Probably not because you can always scale the data to fit your needs. I once wrote an integer based FFT/IFFT pair and each pass required rescaling to prevent integer overflow.
The real data that are your input are converted into something that is almost complex. As it turns out buffer[0] and buffer[n/2] are real and independent. There is a good discussion of it here.
The input data are sound intensity values taken over time, equally spaced. They are said to be, appropriately enough, in the time domain. The output of the FT is said to be in the frequency domain because the horizontal axis is frequency. The vertical scale remains intensity. Although it isn't obvious from the input data, there is phase information in the input as well. Although all of the sound is sinusoidal, there is nothing that fixes the phases of the sine waves. This phase information appears in the frequency domain as the phases of the individual complex numbers, but often we don't care about it (and often we do too!). It just depends upon what you are doing. The calculation
const float value = sqrt((realValue * realValue) + (imagValue * imagValue));
retrieves the intensity information but discards the phase information. Taking the logarithm essentially just dampens the big peaks.
Hope this is helpful.
If you are getting strange results then one thing to check is the documentation for the FFT library to see how the output is packed. Some routines use a packed format where real/imaginary values are interleaved, or they may begin at the N/2 element and wrap around.
For a sanity check I would suggest creating sample data with known characteristics, eg Fs/2, Fs/4 (Fs = sample frequency) and compare the output of the FFT routine with what you'd expect. Try creating both a sine and cosine at the same frequency, as these should have the same magnitude in the spectrum, but have different phases (ie the realValue/imagValue will differ, but the sum of squares should be the same.
If you're intending on using the FFT though then you really need to know how it works mathematically, otherwise you're likely to encounter other strange problems such as aliasing.