I want to copy preloaded realm file, so I do:
Copied my file to project navigator named default.realm. Then check if fileExists::
let bundlePath = Bundle.main.path(forResource: "default", ofType: "realm")
let destPath = Realm.Configuration.defaultConfiguration.fileURL?.path
let fileManager = FileManager.default
if fileManager.fileExists(atPath: destPath!) {
//File exist, do nothing
print("File exist")
} else {
do {
//Copy file from bundle to Realm default path
try fileManager.copyItem(atPath: bundlePath!, toPath: destPath!)
print("Copied")
} catch {
print("\n",error)
}
}
And it always returns true, so I can't copy my realm file.
I ran your code in Simulator after resetting the contents and settings (Simulator > Reset Content and Settings...) and it appeared to execute as intended.
If you've previously used Realm in your project (i.e. testing), it's probably seeing the old default.realm file.
Related
I've added support to import backup files from my app, and I try to show file importer as this:
.fileImporter(isPresented: $showFilePicker, allowedContentTypes: [UTType.init(filenameExtension: "mybackup")!], onCompletion: { (res) in
do {
let fileUrl = try res.get()
if fileUrl.startAccessingSecurityScopedResource() {
onRestoreBackup(file: fileUrl)
fileUrl.stopAccessingSecurityScopedResource()
}
} catch {
...
}
})
It works fine for local files, but if I browse the iCloud folder, all files of "mybackup" extension are grayed out.
What else do I need to do to be able to open those files with the file importer? I've seen others with the same problem, but not any solution.
I've come across a similar issue, but found it wasn't related to an iCloud folder.
I found that by adding a second random UTType it could be coaxed into working:
.fileImporter(isPresented: $showFilePicker, allowedContentTypes: [UTType.init(filenameExtension: "mybackup")!, UTType.init(filenameExtension: "bla")!], onCompletion: { (res) in
do {...
BTW I also included the conforming UUType, because it was a package type file. Something like:
.fileImporter(isPresented: $showFilePicker, allowedContentTypes: [UTType.init(filenameExtension: "mybackup", conformingTo: .package)!, UTType.init(filenameExtension: "bla")!], onCompletion: { (res) in
do {...
Yes - I real hack. Definitely not the best for production code. I had raised with Apple sometime ago...perhaps I will re-send again, with some further clarity: FB8583257
I have made a SwiftUI DocumentApp that reads large media files but doesn't need to write them. In my document, I just want to store the file's URL, so that I can load it using e.g. AVAudioFile. I can't work out how to do this without creating a temporary copy of the file, as the author does here, because there is no way to the file URL from the fileWrapper
I have attempted to create a pipe using the configuration.file.regularFileContents (Data), but so far I had no success reading from that pipe.
init(configuration: ReadConfiguration) throws {
let tempURL = makeTemporaryFileURL()
FileManager.default.createFile(atPath: tempURL.path, contents: configuration.file.regularFileContents, attributes: nil)
audioFileUrl = tempURL
}
You can get fileURL via document configuration, like
#main
struct MyApp: App {
var body: some Scene {
DocumentGroup(viewing: MyDocument.self) { fileConfig in
// here fileConfig has `fileURL` of opened document, so
MyViewer(content: fileConfig.document, url: fileConfig.fileURL)
}
}
}
I'm working on integrating a C++ library (the GRT, a machine learning toolkit, to be specific) inside of an iOS app.
I've built the GRT as a framework, including using some Objective-C++ wrapper functions to call between my app and the framework.
At the moment, I'm trying to troubleshoot something involving file loading. Specifically, I'm trying to load a file from my app bundle into a GRT module.
Here's where I get the file I want access to, and initialize the GRT wrapper:
func loadTrainingData(){
let documentsUrl = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask)[0]
let fileUrl = documentsUrl.appendingPathComponent("train.grt")
let pipeline = GestureRecognitionPipeline()
let test:Bool = pipeline.load(fileUrl.path)
print(test)
}
And here's the Obj-C++ wrapper code that's called when pipeline.load is called:
- (BOOL)load:(NSString *) path
{
BOOL result = self.instance->load(std::string(path.UTF8String));
if (result) {
std::cout << "GRT config";
std::cout << self.instance->getModelAsString();
std::cout << "GRT info: " << self.instance->getInfo();
}
return result;
}
Finally, here's the actual C++ code that's part of the GRT library, where file loading is handled:
bool GestureRecognitionPipeline::load(const std::string &filename){
std::fstream file;
//Clear any previous setup
clear();
file.open(filename.c_str(), std::iostream::in );
if( !file.is_open() ){
errorLog << __GRT_LOG__ << " Failed to open file with filename: " << filename << std::endl;
return false;
}
...
}
Currently, I'm always failing to have my pipeline object successfully import a file. I don't think it's necessarily something to do with the way I'm accessing the file on the iOS side (though, I could be wrong). Does anyone have any insight? Any appreciated - thanks!
EDIT: I was able to verify that I am loading my file is being loaded properly by this check:
let path = Bundle.main.path(forResource: "acc-orientation", ofType: "grt")
print(path as Any!)
But, I'm still getting the same issues as before.
EDIT 2 I verified that the path is being loaded correctly in the the Obj-C++ wrapper too; which leads me to think it may be something related to the way that is handled in iOS....totally lost here now...
EDIT 3 As suggested by a colleague, I tried using the absoluteString of the file url to pass to my wrapper and the underlying C++ code, since the C++ doesn't have access to the sandboxed environment of iOS. Still the same result:
let documentsUrl = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask)[0]
let fileUrl = documentsUrl.appendingPathComponent("acc-orientation.grt")
let pipeline = GestureRecognitionPipeline()
let test:Bool = pipeline.load(fileUrl.absoluteString)
EDIT 4 As suggested in the comments, I tried using fileSystemRepresentation, but this also didn't bring success.
- (BOOL)load:(NSURL *) url {
BOOL result = self.instance->load(std::string([url fileSystemRepresentation]));
...
}
EDIT 5: I made a simple test project that attempts to only access the file and load it using Swift->Obj-C++->C++ (no framework files, in other words). Here's a link where it can be downloaded. Any help appreciated!
Well, you are almost there. I have downloaded your sample project and got it working. Your problem has to do with the actual location of the file you want to open. At the moment you are trying to open the file from the Documents folder but you never actually copy the file from the App Bundle to the Documents folder. So there are two solutions:
Solution 1: App Bundle
Alter the loadTrainingData method in ViewController.swift to access the file from the App Bundle:
func loadTrainingData(){
let path = Bundle.main.url(forResource: "acc-orientation", withExtension: "grt")
let wrapper = Wrapper()
let test:Bool = wrapper.load(path)
print(test)
}
Solution 2: Documents folder
Copy the file from your App Bundle to your Documents folder right after the first launch. Therefore, copy the following code snippet to your AppDelegate.swift:
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
do {
let url = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first!.appendingPathComponent("acc-orientation.grt")
let bundleURL = Bundle.main.url(forResource: "acc-orientation", withExtension: "grt")
try FileManager.default.copyItem(at: bundleURL!, to: url)
} catch {
print("File already exists")
}
return true
}
With either of these solutions your FileLoader::load method will return true.
Hope that helps.
I'm newbie, plz help me to solve this out, I still have lots of other things to work on, really thank you thank you very much!
This is a further question after How to use FMDB on the generic iOS device instead of simulator?
When I execute the app on my device and the error threw out: "no such table: Student info", I've print all the path and they all pointed to the same file so I assumed the database has already copied? Console shows like this:
file:///var/mobile/Containers/Data/Application/B5E42F3C-524E-4BBF-8667-1EED0C963A77/Documents/
file:///var/mobile/Containers/Data/Application/B5E42F3C-524E-4BBF-8667-1EED0C963A77/Documents/Data.db
/var/mobile/Containers/Data/Application/B5E42F3C-524E-4BBF-8667-1EED0C963A77/Documents/Data.db
file:///var/mobile/Containers/Data/Application/B5E42F3C-524E-4BBF-8667-1EED0C963A77/Documents/
file:///var/mobile/Containers/Data/Application/B5E42F3C-524E-4BBF-8667-1EED0C963A77/Documents/Data.db
/var/mobile/Containers/Data/Application/B5E42F3C-524E-4BBF-8667-1EED0C963A77/Documents/Data.db
/var/mobile/Containers/Data/Application/B5E42F3C-524E-4BBF-8667-1EED0C963A77/Documents/Data.db
<NSFileManager: 0x17401c1b0>
2017-03-13 16:43:25.446039 Test1.3[16360:5045427] [MC] System group container for systemgroup.com.apple.configurationprofiles path is /private/var/containers/Shared/SystemGroup/systemgroup.com.apple.configurationprofiles
2017-03-13 16:43:25.457278 Test1.3[16360:5045427] [MC] Reading from public effective user settings.
Insert failed:
Optional("no such table: Student info")
The Data.db is in my bundle resources in target; and the contents in my device is a blank Data.db;
The 2nd question: If you look at the Utility.Swift in the previous question, although the app works good on simulator but after it was loaded, there should be an alertView said "Your database copy successfully", but it didn't. Following is that part of the code:
class func copyFile(_ fileName: NSString){
let dbPath: String = getPath(fileName as String)
let fileManager = FileManager.default
print(dbPath)
print(fileManager)
if !fileManager.fileExists(atPath: dbPath) {
let documentsURL = Bundle.main.resourceURL
let fromPath = documentsURL!.appendingPathComponent(fileName as String)
var error : NSError?
do {
try fileManager.copyItem(atPath: fromPath.path, toPath: dbPath)
}
catch let error1 as NSError {
error = error1
}
if(error != nil){
self.invokeAlertMethod("Error Occured", strBody: "\(error?.localizedDescription)" as NSString, delegate: nil)
}
else{
self.invokeAlertMethod("Successed", strBody: "Your database copy successfully", delegate: nil)
}
}
}
Okay for answering this question I went through your demo.
Where I found couple of mistakes. Let me go through one by one.
1) Your class Utility have a getPath method. What it does it will
keep copying db every time although db is already present in documents
directory and your documents directory db will be replaced with the sample structure. You should always check that if db is already present in documents directory or not.
2) Your db was getting copied into documents directory but structure
wasn't. There was no Student info table in db of documents directory.
3) Please avoid using space or any special characters in table names.
So what I did just corrected your method getPath in utility class.
Please replace your method with this one
class func getPath(_ fileName: String) -> String {
let bundlePath = Bundle.main.path(forResource: "Data", ofType: ".db")
let destPath = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)[0]
let fileManager = FileManager.default
let fullDestPath = URL(fileURLWithPath: destPath).appendingPathComponent("Data.db")
if fileManager.fileExists(atPath: fullDestPath.path){
print("Database file is exist")
print(fileManager.fileExists(atPath: bundlePath!))
}else{
do{
try fileManager.copyItem(atPath: bundlePath!, toPath: fullDestPath.path)
}catch{
print("\n",error)
}
}
print(fullDestPath.path)
return fullDestPath.path
}
After changing this piece of code I tried to run in my device and inserted couple of records.
Let me know if you have any more questions.
If you find this answer helpful just accept it.
First trying delete your app and then reinstall it.
OR
I have created a project over FMDB in Swift which you can use to solve your issue. FMDB Wrapper class you can use in Objective C project as well.
https://github.com/LalitKY/Swift-FMDB
Hope this helps.
I am trying to open a xml file from my Assets folder, but unfortunately I am only able to open my xml file by using a FileOpenPicker which is not the most ideal situation when I have to constantly fetch my xml file, without disturbing the user of course.
FileOpenPicker^ openPicker = ref new FileOpenPicker();
openPicker->ViewMode = PickerViewMode::List;
openPicker->SuggestedStartLocation = PickerLocationId::Desktop;
openPicker->FileTypeFilter->Append(".xml");
task<StorageFile^>(
openPicker->PickSingleFileAsync()).then([this](StorageFile^ file) {
if (nullptr != file) {
task<Streams::IRandomAccessStream^>(file->OpenAsync(FileAccessMode::Read)).then([this](Streams::IRandomAccessStream^ stream)
{
IInputStream^ deInputStream = stream->GetInputStreamAt(0);
DataReader^ reader = ref new DataReader(deInputStream);
reader->LoadAsync(stream->Size);
String^ strXml = reader->ReadString(stream->Size);
});
}
});
I am now trying to reconstruct this code into a code which loads up my xml file without letting the user choose. I tried the following approach:
String^ xmlFile = "Assets\MyXmlFile.xml";
StorageFolder^ InstallationFolder = Windows::ApplicationModel::Package::Current->InstalledLocation;
task<StorageFile^>(
InstallationFolder->GetFileAsync(xmlFile)).then([this](StorageFile^ file) {
if (nullptr != file) {
task<Streams::IRandomAccessStream^>(file->OpenAsync(FileAccessMode::Read)).then([this](Streams::IRandomAccessStream^ stream)
{
IInputStream^ deInputStream = stream->GetInputStreamAt(0);
DataReader^ reader = ref new DataReader(deInputStream);
reader->LoadAsync(stream->Size);
String^ strXml = reader->ReadString(stream->Size);
stream->FlushAsync();
});
}
});
I think I get errors at the GetFileAsync which I am not able to solve and I am asking you, the community to try and help me.
Your code worked for me with one modification: the xmlFile string contains a backslash that needs to be escaped:
String^ xmlFile = "Assets\\MyXmlFile.xml";
Note also that if you just right-clicked "Assets" in your project and chose "Add new item", that item may have ended up in your root project folder (which is the default). If you want it to be deployed to the Assets subfolder it will need to physically live there on disk in the assets subdirectory, not just be in the Assets filter. (Unlike in C#, the C++ project "folders" are actually filters and do not reflect physical directory location.)