How Can I migrate my large C++ project from Netbeans to Eclipse which include multiple flags,library etc.
Try to install Visual Studio 2017, it will help you migrate both from netbeans and from eclipse at the same time.
Follow This Steps...
1.In Eclipse, Go to File -> New -> Java Project
2.Give a name for your project and click finish to create your project
3.When the project is created find the source folder in NetBeans project, drag and drop all the source files from the NetBeans project to 'src' folder of your new created project in eclipse.
4.Move the java source files to respective package (if required)
Now you should be able to run your NetBeans project in Eclipse.
Related
I have ms visual studio solution with qt project. When I working from visual studio all works fine. When I try to run *.exe file from building folder I see message that say Qt5Guid.dll(and other dll's) is not found.
What settings need to be changed that QT dll's moves to general building folder ?
You can find in Qt installation dir application windeployqt.
Run it like this:
windeployqt --debug <path-to-app-binary>
It will deploy all needed Qt files to your application's folder. You can read more about deploying here: https://doc.qt.io/qt-5/windows-deployment.html
Also you can try to add directory of Qt to PATH variable
(Thanks king_nak and drescherjm)
Basically, I've got the same question as in
How to configure CMake so that the generated Visual Studio project finds the executable?. None of the answers there worked for me.
I have a CMake project, and I just want to create a Visual Studio 2019 Project from it:
So I just run cmake . from the root directory.
Then I have a *.sln file in my root directory.
After opening it with Visual Studio 2019, I press the "Local Widows Debugger" button, it compiles successfully but then the IDE complains with:
Unable to start program 'C:\Users...\x64\Debug\ALL_BUILD'. The system is unable to find the specified file.
Using travis everything compiles fine, too: https://travis-ci.com/Necktschnagge/markov_chain_analyzer/builds/144941090
You can see the code here: https://github.com/Necktschnagge/markov_chain_analyzer/tree/old
What do I need to do so that CMake creates a VS solution, that is well-configured so that I can run the debugger?
When you create a Visual Studio solution with CMake, it automatically sets the Startup Project to ALL_BUILD. This is a CMake pre-defined target, which builds all of the projects in the solution. It is not a project containing an executable that can be debugged.
You must change the Startup Project in your Solution Explorer to one of your executable projects before debugging. You can do this by right-clicking on the project you want to debug, and selecting Set as Startup Project. There are some more instructions here if you're using VS with CMake integration.
You can also tell CMake to set a different Startup Project by default when building CMake from scratch, using VS_STARTUP_PROJECT. Put something like this in your top-level CMake file:
set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT MyExeTarget)
Now, CMake will set MyExeTarget as the Startup Project in Visual Studio, instead of ALL_BUILD.
I have a project which works perfectly in code:blocks with the MinGW compiler.
I go to open the project in netbeans and only the "bin" and "obj" directories are showing.
Is there a proper way to open code:block projects in netbeans?
At first step You can use cdb2make to generate Makefile's,
and in Netbeans IDE create the new project this existing sources... :)
I've done a whole tutorial about making a 3D Rendering Engine in OpenGL with Java and lwjgl and the guy who made the tutorial also wrote the engine in C++
To increase my knowledge about programming I wanted to take a look at the C++ version too. Also I believe (and I might be totally wrong) that I'm actually able to do a lot more with C++ than with java. The main problem I have is that I cannot get the engine running despite the included instructions and I would really appreciate if someone can help me out.
this is the engine i want to setup: https://github.com/BennyQBD/3DEngineCpp
I want to use CodeBlocks for this project since it was recommended and unlike Visual Studio it is free.. I also already downloaded glew, assimp and sdl and I installed CMake which are needed for this to run. Now I have to put that together according to this instruction here:
###Windows/MinGW###
- Make sure CMake is both installed and added to the system PATH.
- Open a Terminal and run:
```Shell
# install dependencies
# Install GLEW in %PROGRAMFILES%/GLEW or SET %GLEW_ROOT_DIR% to where GLEW is on your machine (Example: D:\PATH_TO_GLEW)
# Install SDL2 in %PROGRAMFILES%/SDL2 or SET %SDL2_ROOT_DIR% to where SDL2 is on your machine (Example: D:\PATH_TO_SDL2)
# Install ASSIMP in %PROGRAMFILES%/ASSIMP or SET %ASSIMP_ROOT_DIR% to where ASSIMP is on your machine (Example: D:\PATH_TO_ASSIMP)
cd build
# REPLACE "Visual Studio 12" with your preferred build toolchain (Maybe you want "Codeblocks - MinGW Makefiles")
# BTW VS 10 is VS 2010, VS 11 is VS 2012 and VS 12 is VS 2013, BLAME MicroSoft for the naming! LOL!
cmake -G "Visual Studio 12" ../
# open the generated SLN file (or cbp file if using CodeBlocks) and build!
```
- Copy the DLLs in /lib/_bin/ to /build/Debug/ and /build/Release/
- In Visual Studio, set the Startup project to 3DEngineCpp
- Move the res folder into the build folder
- Run
Major problem is, since I've only done java coding in eclipse I'm a bit confused..
What does he mean by "Open a Terminal and run: '''Shell" ?? and how am I supposed to install glew, sdl2 and assimp? what's cd build? and why do I need CMake, it isn't really mentioned what it does..?
Maybe someone can elaborate (step by step if possible) what I need to do in order to get this running, thanks a lot!
No guarantees my steps will work flawlessly as external dependencies in C++ is still very painful to deal with for me, but I'll give you some leads and hope you make some progress. Also, I've never used Code::Blocks, so I'm not sure if Visual Studio projects are compatible with it. This is the only way I know how to do things on Windows.
First, you'll need to install CMake. CMake is a utility that generates project files so that the project can be easily compiled on certain platforms. It generates Visual Studio project files on Windows, which will allow you to open the project in Visual Studio, and compile them from there.
In order to build the project, you'll have to sort out its dependencies first.
GLEW:
Download GLEW's sources and extract everything. It comes with Visual Studio project files
Open up Visual Studio with Administrator permissions
Open up GLEW's project
Build everything
Run the install "project" to get Visual Studio to install GLEW
Assimp:
Download Assimp's source from GitHub
Extract the project root directory somewhere. The root directory is the directory where CMakeLists.txt is in
Open CMake's GUI utility
Click Browse Source, and select that directory
Select an output directory by clicking Browse Build
Click Configure, when that's done click Generate. This will generate a Visual Studio project file for you
Open project with Visual Studio, build everything. Run install like you did before to install Assimp
SDL2: SDL's sources come with Visual Studio project files, so you can repeat the steps for GLEW to install it.
Now you can finally start attempting to get the engine to work. No guarantees that it'll work, but I'd try the same thing I suggested for Assimp as they're both CMake projects. Once the project files are generated, you can open it up in Visual Studio. Except this time, you won't really be installing it. You can modify the sources and run it like you would any other C++ project.
I am new to C# and I am in my first Hello World program... it runs fine in VS2015 Community Edition (Win 7). Now, I want to generate an .exe file for my project, but when I click Build be it in Release or in Debug I get the message Build Succeeded but I cannot find the .exe file for my project. I am searching in the same directory where my project resides: I can see the "source" subdirectory and the "artifacts" subdirectory; but cannot see an "release" or nor an "debug" or nor an "bin" subdirectories.
Thank you!
Not sure if you are trying to setup a Console Application under the File -> New Project -> Visual C# -> Web Template -> Console (Package). If you are, you need to use the Visual C# -> Windows -> Console Application.
That will create an .exe file for you.