Win32/Gdigrab - How to set another process window as borderless? - c++

I am currently using GDIGRAB to capture a window. The problem is, because of the border, the mouse cursor has an offset on its position.
The idea is to put a window as borderless so the offset won't appear anymore. Given the handle of the aimed process, how can I change a window from windowed to borderless ?

Don't tinker with another process' windows. Instead, get the border offset.
HWND window = ...;
RECT wndRect, clientRect;
GetWindowRect(window,&wndRect);
GetClientRect(window,&clientRect);
POINT borderOffset={clientRect.left,clientRect.top};
ClientToScreen(window,&borderOffset);
borderOffset.x-=wndRect.left;
borderOffset.y-=wndRect.top;
// borderOffset now contains the x and y offsets for the window

Related

how to get window's position when the window is moving in xlib / xcb

on Ubuntu 18.04 KDE desktop, I can not get exactly window's position when window is moving.
Using xcb_get_geomerty() function, I can get window's position.
But when window is moving, the position of window is still the same as before,there is no change. When released mouse and completed window movement, then I can get exactly window's position.
auto geom = xcb_get_geometry(xcb_connection(), window);
auto offset = xcb_translate_coordinate(xcb_connection(), window, rootwin, geom->x, geom->y);
offset->dst_x // top-level window's x offset on the screen
offset->dst_y // top-level window's y offset on the screen
geom->width // top-level window's width
geom->height // top-level window's height
Get the window's position correctly when window moving in other desktop enviroment(ie. gnome, xfce) but KDE. Is there any other way or xwindow property can get window's position when moving?

setwindowplacement doesn't work for maximized window

I have a multi monitor setup. When the window is maximized in secondary monitor, I maximize the window to half of the monitor size in OnSysCommand()
by doing the following:
MONITORINFO monitorInfo = { sizeof(MONITORINFO) };
GetMonitorInfo(hMonitor, &monitorInfo);
CRect rc = monitorInfo.rcMonitor;
rc.left = rc.left / 2;
SetWindowPos(hWnd, rc.left, rc.right, rc.Width(), rc.Height(),0);
This works fine.
But,when the process is stopped and when the window is opened after process startup, the window is maximized to full monitor size, though the window placement is saved on process exit.(flags of WindowPlacement is WPF_RESTORETOMAXIMIZED , showCmd is SW_MAXIMIZE)
In OnShowWindow(), SetWindowPlacement() is used.
Maximized always ignore the size inside the windows placement structure.
This is completely by design.
The windows placement structure holds only the size of the none maximized / normal window. Only the top left corner of the maximized window is saved. And this cords are in screen coordinates to support multiple terminals.
So you get what you want, if you tell the system to restore the window maximized.
If you want to limit the maximization of the window you have to use a different approach. May be WM_GETMINMAXINFO will do it (I am not sure if it is also consulted, when the window is maximized).

Troubles with ::MoveWindow - leaving blank space

I am quite desperate to resolve this very annoying issue :(
I am trying to display a child window on parent window. Some time the window need to be resized. But for some reason, when I using MoveWindow function it leaves blank space on the top of the parent window. I would like to present a picture here but I can not post a picture.
Here is the code example:
HWND hwnd // Comes from external function. Was defined as WS_CHILD previously
HWND hwndParent = ::GetParent(hwnd);
RECT parentRect = {0,0,0,0};
RECT childRect = {0,0,0,0};
::GetClientRect(hwndParent, &parentRect); // Suppose it returns {0,0,600,300}
BOOL ok = ::MoveWindow(hwnd, 0, 0, 600, 300, true);
::GetClientRect(hwnd, &childRect); // Will return {0,0,584,297}
WHY ?????
What am I doing wrong? Did I forgot some flags with window initialization?!
Rather than use GetClientRect, use GetWindowRect and MapWindowPoints(NULL,hwndParent,&parentRect,2) to adjust it to the parent window coordinates. GetWindowRect will include the non-client area that MoveWindow requires.
Edit: If you want a window that doesn't have a non-client area so the window rect and the client rect are the same size, you need to trim the window styles that you apply to the window. Avoid the WS_BORDER, WS_CAPTION, WS_DLGFRAME, WS_OVERLAPPED, WS_SIZEBOX, and WS_THICKFRAME styles.
MoveWindow updates window position, while GetClientRect gets a client-area part of the window, which does not have to be the same. If your window has non-client area, then everything is fine and works as expected.
If you are still under impression that child window does not fully cover parent's client area, then the spacing belongs to the child control/window, and you need to look for ways to remove it there (control flags, parameters etc).
MoveWindow operates on window coordinates -- including non-client area (borders, title bar, etc).
GetClientRect gets the area of the client portion of the window, ignoring borders, title bar, etc.
This is where the mismatch is. If you want to MoveWindow to a desired client size, you need to just AdjustWindowRect to try and predict what to pass into MoveWindow. Note that it's not always possible, and not always accurate. For example minimum / maximum sizes of windows, menus (which can wrap to multiple lines), etc.
The problem was WS_POPUP flag to the parent window.
Very strange. As far as I know it was not suppose to have such an effect.
Thanks for everyone!

Reposition dialog controls when resizing a dialog so that they are consistent between operating systems using mfc C++

Currently I'm repositioning dialog controls when the dialog is resized like this:
// Get the list control rect.
CRect listRect;
list->GetWindowRect(&listRect);
ScreenToClient(listRect);
// Get the dialog Rect.
CRect dialogRect;
GetWindowRect(&dialogRect);
ScreenToClient(dialogRect);
list->MoveWindow(listRect.left, listRect.top,
dialogRect.right - (2 * listRect.left), dialogRect.bottom - 100);
This works great in Windows XP, but when I tried in Windows Vista the positioning was off. I think this must be down to larger dialog borders and captions in Windows Vista dialogs, and the fact that GetWindowRect has the following entry in the documentation:
The dimensions are given in screen coordinates relative to the upper-left corner of the display screen. The dimensions of the caption, border, and scroll bars, if present, are included.
So my question is, how do I reposition dialog controls when resizing a dialog so that they are consistent between operating systems? Thanks
You should use GetClientRect instead of GetWindowRect followed by ScreenToClient -- the former returns the extents of the client part of the window (i.e. without borders), whereas the latter retrieves the extents of the whole window including non-client parts (albeit in client coordinates).
// Get the list control rect.
CRect listRect;
list->GetWindowRect(&listRect);
dlg->ScreenToClient(&listRect);
// Get the dialog Rect.
CRect dialogRect;
dlg->GetClientRect(&dialogRect);
list->MoveWindow(listRect.left, listRect.top, dialogRect.right - (2 * listRect.left), dialogRect.bottom - 100);

Use DrawText to update label

I am currently writing a program in c++ (no MFC) and want to update a label (win32 static control) using the win32 DrawText function. However when i call the function nothing is written to the label. I use the following code:
HDC devCon = ::GetDC(GetDlgItem(IDC_TITLE).m_hWnd);
RECT rect = {10, 10, 100, 15};
::DrawText(devCon, _T("TEST DC TEXT!!!"), -1, &rect, DT_NOCLIP);
::ReleaseDC(GetDlgItem(IDC_TITLE).m_hWnd, devCon);
As you see with the GetDlgItem(...) I am using ATL but that should not be a problem in my opinion. When I specify NULL in the GetDC method the text is drawn in the upper left corner of the screen as it is supossed to be since the method return the DC to the entire screen.
Why doesn't this work with the DC of the label?
Hope you folks can help me.
If you want to draw the text manually because setting the control text doesn't do what you want, then you need to tell Windows that you're doing that. Otherwise the control will draw itself over whatever you do whenever it needs to be redrawn.
To draw it yourself, mark your control as owner draw by setting the SS_OWNERDRAW style, and then handle the WM_DRAWITEM message to draw it in the window procedure of the parent window, or subclass the window and handle the WM_PAINT message in your new window procedure.
I guess that the text is drawn but at the next window message is set to the default text.
Try to set the text with SendMessage(..,WM_SETTEXT,...);
Use SetDlgItemText() to set the text for the control.
You are trying to paint directly onto the static control's device context.
This is not going to be so simple, because:
the control will repaint itself whenever it's update region is invalidated
usually the controls share the device context with the parent window, so what you are getting in GetDC(...) is actually your dialog's device context.
So, use SetDlgItemText, or SetWindowText to set the text of the window.
To use a custom font (or set the text/background color), handle the WM_CTLCOLORSTATIC message in your WindowProc.