Autocomplete using Trie - c++

I'm attempting to make some sort of autocomplete feature in c++. First by using a Trie and once that works (and most importantly, I know HOW it all works) I'll try it using a Ternary tree. But as for now I get a segmentation fault when ever I add words starting with a different characte than those already in the Trie.
Eg. we add "abc", "abcd" and "abcde" this is no problem. Later when I want to add (while the "abc" etc are still in the Trie) "xfce", "xfced" a segmentation fault occurs.
I've been debugging this for some while now and can't seem to find the problem.
I think the problem resides somewhere in Trie.cpp so that's the file I'll provide here. However it might be in the main function aswell but I don't wanna get yelled at for posting to much code...
#include "Trie.h"
#include <iostream>
Trie::Trie()
{
this->root = new Node(false);
}
Trie::~Trie()
{
}
Trie::Node::Node(bool isLeaf)
{
this->isLeaf = isLeaf;
}
void Trie::insert(const std::string& word)
{
Node* crawler = this->root;
int index;
for(int i = 0; i < word.length(); ++i)
{
index = CHAR_TO_INDEX(word.at(i));
if(!crawler->children[index])
{
crawler->children[index] = new Node(false);
}
crawler = crawler->children[index];
}
crawler->isLeaf = true;
}
int Trie::contains(const std::string& word)
{
int index;
Node* crawler = this->root;
for(int i = 0; i < word.length(); ++i)
{
index = CHAR_TO_INDEX(word.at(i));
if(!crawler->children[index])
{
return -1;
}
crawler = crawler->children[index];
}
return (crawler != NULL && crawler->isLeaf);
}
std::vector<std::string> Trie::possibleSuffixes(std::string& prefix)
{
Node* crawler = this->root;
int index;
std::vector<std::string> result;
for(int i = 0; i < prefix.length(); ++i)
{
index = CHAR_TO_INDEX(prefix.at(i));
crawler = crawler->children[index];
}
traverse(prefix, crawler, result);
return result;
}
void Trie::traverse(std::string prefix, Node* node, std::vector<std::string>& v)
{
if(node->isLeaf)
{
v.push_back(prefix);
}
for(int i = 0; i < ALPHABET; ++i)
{
if(node->children[i])
{
traverse(prefix + (char)('a' + i), node->children[i], v);
}
}
}
Entire Trie class:
#ifndef TRIE_H
#define TRIE_H
#include <string>
#include <vector>
#define ARRAYSIZE(a) sizeof(a / sizeof(a[0]))
#define ALPHABET 26
#define CHAR_TO_INDEX(c) ((int)c - (int)'a')
class Trie
{
private:
struct Node
{
Node(bool isLeaf);
struct Node *children[ALPHABET];
bool isLeaf;
};
Node *root;
void traverse(std::string prefix, Node* node, std::vector<std::string>& v);
public:
Trie();
~Trie();
int contains(const std::string& word); //Checks the existance of a specific word in the trie
void insert(const std::string& word); //Inserts new word in the trie if not already there
std::vector<std::string> possibleSuffixes(std::string& prefix);
};

Though you didn't mention about your Node class, I am assuming this -
class Node {
public:
bool isLeaf;
// must be >= 25 as you're inserting lowercase letters
// assuming your CHAR_TO_INDEX(ch) returns 0 based index
// e.g. 'a' => 0, 'b' => 1 ... 'z' => 25
Node* children[30];
// default constructor should be like this
Node(): isLeaf(false) {
for(int i = 0; i < 26; i++) {
children[i] = NULL;
}
}
~Node() {
for(int i = 0; i < 26; i++) {
if(children[i]) {
delete children[i];
children[i] = NULL;
}
}
delete this;
}
};
Please compare your Node class/struct whether its something like this.

Related

How to insert elements from a structure into a min heap priority queue

I am making a file compressor using Huffman Algorithm in C++. I have calculated the character frequency, but now I am having difficulty in pushing it into a min heap priority queue. I want to sort the inserted elements by frequency. Every time I execute the code, it gives the error:
Error C2676 binary '>': 'const _Ty' does not define this operator or a conversion to a type acceptable to the predefined operator
I have tried almost every way mentioned on this website, yet I still cannot get rid of this error.
Here is my code:
#include<iostream>
#include<string>
#include<queue>
#include<vector>
#include<functional>
#include<algorithm>
using namespace std;
struct node
{
char c; //character in the string
int f; //Frequency of character in the string
node* next;
node* left, * right; //left and right child of binary tree respectively
node()
{
f = 0;
left = NULL;
right = NULL;
c = NULL;
next = NULL;
}
bool operator>(const node& a)
{
return a.f > f;
}
};
class Huffman
{
string text; //The text that will be encoded
priority_queue <node> pq;
public:
Huffman()
{
}
void StringInput()
{
cout << "Enter the string you want to encode:";
getline(cin, text);
}
//Function which will calculate the frequency of characters in the string entered by the user
void CharacterFrequency()
{
for (int i = 0; i < text.length(); i++)
{
int sum = 0;
for (int j = 0; j < text.length(); j++)
{
if (j < i and text[i] == text[j])
{
break;
}
if (text[i] == text[j])
{
sum++;
}
}
if (sum != 0)
{
PriorityQueue(text[i], sum);
}
}
}
void PriorityQueue(char ch, int freq)
{
node n;
n.c = ch;
n.f = freq;
pq.push(n);
}
};
int main()
{
Huffman obj;
obj.StringInput();
obj.CharacterFrequency();
return 0;
}
I will be grateful for any help in this regard.
There are two issues:
Issue 1: You are not declaring the priority queue correctly.
If you want to add a custom comparison, you need to specify that in the template:
std::priority_queue <node, std::vector<node>, std::greater<node>> pq;
Now the node::operator > will be used.
Issue 2: The operator > should be a const function:
bool operator>(const node& a) const
{
return a.f > f;
}

Syntax error for the code found in a tutorial?

I was learning to do a program online and found this solution and I wanted to execute and learn from it.
I am keep getting syntax error, can someone help with formatting it? I tried but couldn't understand the code that much to see where we need to provide indentation etc.,
I couldn't find a python example online for that question, I could only find c++ answer.
class Node {
public:
virtual int Compute() = 0;
inline void SetLeft(Node* left) {
left_ = left;
}
inline void SetRight(Node* right) {
right_ = right;
}
protected:
Node* left_ = nullptr;
Node* right_ = nullptr;
};
class SumNode : public Node {
public:
inline int Compute() override {
return left_->Compute() + right_->Compute();
}
};
class SubNode : public Node {
public:
inline int Compute() override {
return left_->Compute() - right_->Compute();
}
};
class MulNode : public Node {
public:
inline int Compute() override {
return left_->Compute() * right_->Compute();
}
};
class NumNode : public Node {
public:
NumNode(int num) : num_(num) {}
inline int Compute() override {
return num_;
}
private:
int num_;
};
class Solution {
public:
vector<int> diffWaysToCompute(string expression) {
vector<Node*> nodes;
// parse the expression
for(int i = 0; i < expression.size(); ++i) {
switch(expression[i]) {
case '+':
nodes.emplace_back(new SumNode());
break;
case '-':
nodes.emplace_back(new SubNode());
break;
case '*':
nodes.emplace_back(new MulNode());
break;
default:
int num = 0;
while(expression[i] >= '0' && expression[i] <= '9') {
num = num * 10 + expression[i] - '0';
++i;
}
--i;
nodes.emplace_back(new NumNode(num));
break;
}
}
vector<Node*> trees = GenerateAllTrees(nodes, 0, nodes.size() - 1);
for(Node* node : nodes) {
delete node;
}
vector<int> results;
for(Node* tree : trees) {
results.emplace_back(tree->Compute());
delete tree;
}
return results;
}
vector<Node*> GenerateAllTrees(const vector<Node*> nodes, int beg, int end) {
if(beg == end) {
return {new NumNode(nodes[beg]->Compute())};
}
vector<Node*> results;
for(int i = beg; i <= end; i++) {
// assuming the expression is well formed, operators will be in odd positions
if((i & 1) == 0) continue;
vector<Node*> left_trees = GenerateAllTrees(nodes, beg, i - 1);
vector<Node*> right_trees = GenerateAllTrees(nodes, i + 1, end);
for(Node* left : left_trees) {
for(Node* right : right_trees) {
nodes[i]->SetLeft(left);
nodes[i]->SetRight(right);
Node* result = new NumNode(nodes[i]->Compute());
results.emplace_back(result);
}
}
for(Node* t : left_trees) {
delete t;
}
for(Node* t : right_trees) {
delete t;
}
}
return results;
}
};
You just need to import the modules you are using, exactly like Python, except the syntax is different:
#include <vector>
#include <string>
using namespace std;
class Node {
public:
...
And because it is using emplace_back, if you are using g++, you'll need to specify -std=c++11 on the command line.
Also, you need to understand this is not a runnable example. These are just classes you could use in your own code. To run this, you'll need to supply a main() function. Maybe:
#include <iostream>
int main()
{
Solution s;
vector<int> result = s.diffWaysToCompute( "3+9*7-16" );
for( auto i : result )
cout << i << "\n";
}

Getting a segmentation fault while implementing Trie in c++

Another day another seg fault I don't understand, I'm trying to implement tries for the first time and it is proving to be quite some challenge, I think it would be very helpful if someone could tell me what I'm doing wrong, would probably help me understand OOP better too I suppose, because I think the error is related to that.
The fault happens while searching and I wasn't able to understand it using the debugger myself.
Here is the code:
#include <vector>
#include <iostream>
using std::string, std::cout, std::vector;
class TrieNode {
private:
bool isLeaf;
vector<TrieNode*> ar = vector<TrieNode*>(26);
public:
TrieNode() {
isLeaf = false;
for(int i = 0; i < 26; i++) ar[i] = nullptr;
}
void insert(TrieNode *root, string key) {
TrieNode *crawl = root;
for(int i = 0; i < key.size(); i++) {
if(!crawl->ar[key[i]]) {
crawl->ar[key[i]] = new TrieNode();
}
crawl = crawl->ar[key[i]];
}
crawl->isLeaf = true;
}
bool search(TrieNode *root, string key) {
TrieNode *crawl = root;
for(int i = 0; i < key.size(); i++) {
if(!crawl->ar[key[i]]) {
return false;
}
crawl = crawl->ar[key[i]];
}
return crawl->isLeaf;
}
};
int main() {
TrieNode* head = new TrieNode();
head->insert(head, "hello");
cout << head->search(head, "hello");
}
Make your ar[key[i]] to something like ar[key[i]-'a'] if your string is say always lower-case.
Basically, key[i] is a char in the range of ['a'-'z']. When it's implicitly converted to an int, it's not in the range of [0,25], but rather equal to their ascii values.

AVL Tree Memory issues with destructor

I'm trying to implement AVL Tree in C++, but I'm stuck with the insertion, I have changed some things but nothing seemed to effectively solve the problem. I used Xcode's Address Sanitizer and I'm getting that error after inserting a second element into the tree:
Thread 1: Use of deallocated memory detected.
==3822==ERROR: AddressSanitizer: heap-use-after-free on address.....
This is the implementation of the tree so far:
RoadTree.hpp
#ifndef RoadTree_hpp
#define RoadTree_hpp
#include "Road.hpp"
class RoadTree {
private:
struct TreeNode {
Road *key;
TreeNode *rightChild;
TreeNode *leftChild;
int height;
TreeNode() : key(NULL), rightChild(NULL), leftChild(NULL), height(0) { }
TreeNode(Road *r) : key(r), rightChild(NULL), leftChild(NULL), height(0) { }
};
TreeNode *root;
int numberOfRoads;
int GetHeight(TreeNode *n) const;
void SimpleRightRotation(TreeNode *&n);
void DoubleRightRotation(TreeNode *&n);
void SimpleLeftRotation(TreeNode *&n);
void DoubleLeftRotation(TreeNode *&n);
void Insert(TreeNode *&n, Road *r);
void ClearTree(TreeNode *&n);
void PreOrder(TreeNode *n) const;
public:
RoadTree();
~RoadTree();
void Insert(Road *r);
Road *FindRoad(string destination);
void ListRoads();
void ClearTree();
void PreOrder();
inline int RoadCount() {
return numberOfRoads;
}
};
#endif /* RoadTree_hpp */
RoadTree.cpp
#include "RoadTree.hpp"
RoadTree::RoadTree() : root(NULL), numberOfRoads(0) { }
RoadTree::~RoadTree() {
ClearTree(root);
}
void RoadTree::Insert(Road *r) {
Insert(root, r);
}
int RoadTree::GetHeight(TreeNode *n) const {
if (n == NULL)
return -1;
else
return n->height;
}
void RoadTree::SimpleRightRotation(TreeNode *&n) {
TreeNode *tempNode = n->rightChild;
n->rightChild = tempNode->leftChild;
tempNode->leftChild = n;
n->height = 1 + max(GetHeight(n->leftChild), GetHeight(n->rightChild));
n = tempNode;
tempNode->height = 1 + max(n->height, GetHeight(tempNode->rightChild));
}
void RoadTree::DoubleRightRotation(TreeNode *&n) {
SimpleLeftRotation(n->rightChild);
SimpleRightRotation(n);
}
void RoadTree::SimpleLeftRotation(TreeNode *&n) {
TreeNode *tempNode = n->leftChild;
n->leftChild = tempNode->rightChild;
tempNode->rightChild = n;
n->height = 1 + max(GetHeight(n->leftChild), GetHeight(n->rightChild));
n = tempNode;
tempNode->height = 1 + max(n->height, GetHeight(n->leftChild));
}
void RoadTree::DoubleLeftRotation(TreeNode *&n) {
SimpleRightRotation(n->leftChild);
SimpleLeftRotation(n);
}
void RoadTree::ClearTree(TreeNode *&n) {
if (n != NULL) {
ClearTree(n->rightChild);
ClearTree(n->leftChild);
delete n;
}
n = NULL;
}
void RoadTree::Insert(TreeNode *&n, Road *r) {
if (n == NULL) {
n = new TreeNode(r);
numberOfRoads++;
} else {
if (r->GetDestination() < n->key->GetDestination()) {
Insert(n->leftChild, r);
if ((GetHeight(n->leftChild) - GetHeight(n->rightChild)) == 2) {
if (r->GetDestination() < n->leftChild->key->GetDestination())
SimpleLeftRotation(n);
else
DoubleLeftRotation(n);
}
} else if (r->GetDestination() > n->key->GetDestination()) {
Insert(n->rightChild, r);
if ((GetHeight(n->rightChild) - GetHeight(n->leftChild)) == 2) {
if (r->GetDestination() > n->rightChild->key->GetDestination())
SimpleRightRotation(n);
else
DoubleRightRotation(n);
}
} else if (r->GetDestination() == n->key->GetDestination())
n->key->SetRoad(r->GetDestination(), r->GetCost(), r->GetInfo());
}
n->height = 1 + max(GetHeight(n->leftChild), GetHeight(n->rightChild));
}
Road *RoadTree::FindRoad(string destination) {
TreeNode *n = root;
while (n != NULL) {
string current = n->key->GetDestination();
if (destination < current)
n = n->leftChild;
else if (destination > current)
n = n->rightChild;
else if (destination == current)
return n->key;
}
return NULL;
}
void RoadTree::PreOrder(TreeNode *n) const {
if (n != NULL) {
cout << " " << n->key->GetDestination() << " ";
PreOrder(n->leftChild);
PreOrder(n->rightChild);
}
}
void RoadTree::PreOrder() {
PreOrder(root);
}
void RoadTree::ListRoads() {
}
void RoadTree::ClearTree() {
ClearTree(root);
}
And this is the implementation of Road:
Road.hpp
#ifndef Road_hpp
#define Road_hpp
#include <iostream>
using namespace std;
class Road {
private:
string destination;
int cost;
string info;
public:
Road();
Road(string destination, int cost, string info);
inline string GetDestination() {
return destination;
}
inline int GetCost() {
return cost;
}
inline string GetInfo() {
return info;
}
};
#endif /* Road_hpp */
Road.cpp
#include "Road.hpp"
Road::Road() {
destination = "";
cost = 0;
info = "";
}
Road::Road(string destination, int cost, string info) {
this->destination = destination;
this->cost = cost;
this->info = info;
}
The only way I can insert more than 1 element is leaving the destructor blank, then no error shows, so I don't know what's causing it to fail. The error is showing up at the Insertion method, in the line that compares the elements in order to advance in the tree.
Update: Since this is part of a bigger project, I'm almost 100% sure that the problem isn't from the tree's implementation (I put the tree and Road class in a separate project and everything worked as intended). The full project has a class called Place, it has a name and info, as well as an AVL Tree for each place (where I store the place's roads). Those places are stored in a Hash Table (that I have implemented myself).
This is the implementation of the Place class:
Place.hpp
#ifndef Place_hpp
#define Place_hpp
#include <iostream>
#include "Road.hpp"
#include "RoadTree.hpp"
using namespace std;
class Place {
private:
string name;
string info;
RoadTree adjacentRoads;
public:
Place();
Place(string name, string info);
void InsertRoad(Road *r);
Road *FindRoad(string destination);
void ListRoads();
inline string GetName() {
return name;
}
inline string GetInfo() {
return info;
}
inline void SetPlace(string newName, string newInfo) {
name = newName;
info = newInfo;
}
inline void Write() {
cout << name << endl;
cout << "Info: " << info << endl;
}
};
Place.cpp
#include "Place.hpp"
Place::Place() {
name = "";
info = "";
}
Place::Place(string name, string info) {
this->name = name;
this->info = info;
}
void Place::InsertRoad(Road *r) {
adjacentRoads.Insert(r);
}
Road *Place::FindRoad(string destination) {
return adjacentRoads.FindRoad(destination);
}
void Place::ListRoads() {
adjacentRoads.ListRoads();
}
This is how I get a pointer from the Hash Table (if the full code is needed tell me):
Place *HashTable::Find(string key) {
unsigned long hashedKey = HashFunction(key);
list<Place>::iterator current;
for (current = table[hashedKey].begin(); current != table[hashedKey].end(); current++) {
Place currentPlace = *current;
if (currentPlace.GetName() == key)
return &*current;
}
return NULL;
}
And this is an example of a main that gives me the Thread 1: Use of deallocated memory detected. error
int main(int argc, const char * argv[]) {
//Declare a HashTable to store Places
HashTable map;
//Declare some places
Place p1("Murcia", "10");
Place p2("Lorca", "11");
Place p3("Cartagena", "12");
Place p4("Zaragoza", "13");
Place p5("Madrid", "14");
Place p6("Galicia", "15");
//Insert those places into the HashTable
map.Insert(p1);
map.Insert(p2);
map.Insert(p3);
map.Insert(p4);
map.Insert(p5);
map.Insert(p6);
//Declare some roads
Road *r1 = new Road(p2.GetName(), 20, "asdgasdg");
Road *r2 = new Road(p3.GetName(), 61, "asdgsw2");
//Get a pointer of a place from the HashTable to insert roads in it
Place *p1f = map.Find(p1.GetName());
//Check if it's not null, if it's not then insert the first road,
//get a pointer of it and print the name
if (p1f != NULL) {
p1f->InsertRoad(r1);
Road *r1f = p1f->FindRoad(p2.GetName());
cout << r1f->GetDestination() << endl;
}
//Get pointer of a place again (each time you want to insert a road
//in a place you must get it's pointer from the HashTable
Place *p2f = map.Find(p1.GetName());
//Checks again and insert second road, then throws error after that
if (p2f != NULL) {
p2f->InsertRoad(r2);
Road *r2f = p1f->FindRoad(p3.GetName());
cout << r2f->GetDestination() << endl;
}
return 0;
Update 2: Added HashTable implementation
HashTable.hpp
#ifndef HashTable_hpp
#define HashTable_hpp
#include "Place.hpp"
#include <list>
class HashTable {
private:
list<Place> *table;
int numberOfEntries;
int currentTableSize;
float maxLoadFactor;
unsigned int HashFunction(string key);
bool LoadFactorExceeded();
void ResizeTable();
bool IsPrime(int number);
int NextPrime(int number);
public:
HashTable();
~HashTable();
void Insert(Place p);
Place *Find(string key);
void EmptyTable();
void ListPlaces();
inline int Count() {
return numberOfEntries;
}
};
#endif /* HashTable_hpp */
HashTable.cpp
#include "HashTable.hpp"
#include <algorithm>
const int START_SIZE = 101;
HashTable::HashTable() {
table = new list<Place>[START_SIZE];
numberOfEntries = 0;
maxLoadFactor = 2.0f;
currentTableSize = START_SIZE;
for (int i = 0; i < START_SIZE; i++) {
table[i].clear();
}
}
HashTable::~HashTable() {
delete [] table;
}
unsigned int HashTable::HashFunction(string key) {
unsigned long hashValue = 0;
for (int i = 0; i < key.length(); i++)
hashValue = 47 * hashValue + key[i];
return (hashValue % currentTableSize);
}
bool HashTable::LoadFactorExceeded() {
float currentLoadFactor = numberOfEntries / currentTableSize;
if (currentLoadFactor > maxLoadFactor)
return true;
else
return false;
}
void HashTable::ResizeTable() {
list<Place> *oldTable = table;
int oldTableSize = currentTableSize;
currentTableSize *= 2;
currentTableSize = NextPrime(currentTableSize);
table = new list<Place>[currentTableSize];
for (int i = 0; i < currentTableSize; i++)
table[i].clear();
numberOfEntries = 0;
for (int i = 0; i < oldTableSize; i++) {
list<Place>::iterator current;
for (current = oldTable[i].begin(); current != oldTable[i].end(); current++)
Insert(*current);
}
delete [] oldTable;
}
bool HashTable::IsPrime(int number) {
if (number % 2 == 0 || number % 3 == 0)
return false;
int divisor = 6;
while (divisor * divisor - 2 * divisor + 1 <= number) {
if (number % (divisor - 1) == 0)
return false;
if (number % (divisor + 1) == 0)
return false;
divisor += 6;
}
return true;
}
int HashTable::NextPrime(int number) {
while (!IsPrime(++number)) {}
return number;
}
void HashTable::Insert(Place p) {
unsigned long hashedKey = HashFunction(p.GetName());
list<Place>::iterator current = table[hashedKey].begin();
if (!table[hashedKey].empty()) {
for (current = table[hashedKey].begin(); current != table[hashedKey].end(); current++) {
Place &currentPlace = *current;
if (currentPlace.GetName() == p.GetName()) {
currentPlace.SetPlace(p.GetName(), p.GetInfo());
break;
} else if (current == --table[hashedKey].end()) {
table[hashedKey].push_back(p);
numberOfEntries++;
}
}
} else {
table[hashedKey].push_back(p);
numberOfEntries++;
}
if (LoadFactorExceeded())
ResizeTable();
}
Place *HashTable::Find(string key) {
unsigned long hashedKey = HashFunction(key);
list<Place>::iterator current;
for (current = table[hashedKey].begin(); current != table[hashedKey].end(); current++) {
Place currentPlace = *current;
if (currentPlace.GetName() == key)
return &*current;
}
return NULL;
}
void HashTable::EmptyTable() {
for (int i = 0; i < currentTableSize; i++) {
table[i].clear();
}
table = new list<Place>[START_SIZE];
numberOfEntries = 0;
currentTableSize = START_SIZE;
}
void HashTable::ListPlaces() {
list<string> places;
for (int i = 0; i < currentTableSize; i++) {
list<Place>::iterator current;
for (current = table[i].begin(); current != table[i].end(); current++)
places.push_back(current->GetName());
}
places.sort();
for (list<string>::iterator current = places.begin(); current != places.end(); current++)
cout << *current << endl;
cout << "Total: " << numberOfEntries << " lugares" << endl;
}
What could be causing the problem?
I'm not sure if this is it, but I noticed something: it looks like a linked list, and your recursive ClearTree function will attempt to free items repeatedly:
void RoadTree::ClearTree(TreeNode *&n) {
if (n != NULL) {
ClearTree(n->rightChild);
ClearTree(n->leftChild);
delete n;
}
n = NULL;
}
Assuming there are 2 elements in the list, and we call it with the first element:
ClearTree( firstElement );
It will then first
ClearTree(n->rightChild); // 2nd element
which in turn will first call
ClearTree(n->rightChild); // non-existing 3rd element: NOP
and proceed with
ClearTree(n->leftChild); // first element again
Maybe if you didn't get the error, this would recurse until you get a stack overflow?
You could simply remove the call to ClearTree(n->leftChild) to fix it; the function will recurse across the rightChild until it reaches the end, then delete the nodes from last to first when it backtracks.
Perhaps it's better to just iterate over the list: (untested, hope this works)
TreeNode * cur = n;
while ( cur != NULL )
TreeNode * next = n->rightChild;
delete cur;
cur = next;
}
n = NULL;
UPDATE
I've found the problem. Here's my debug output:
> g++ -O0 -g *cpp && gdb ./a.out
(gdb) r
Starting program: /home/kenney/roadtree/a.out
= INITIALIZING PLACES =
--> RoadTree[0x7fffffffe1a0] CONSTRUCTOR root: 0
--> RoadTree[0x7fffffffe1c0] CONSTRUCTOR root: 0
--> RoadTree[0x7fffffffe1e0] CONSTRUCTOR root: 0
--> RoadTree[0x7fffffffe200] CONSTRUCTOR root: 0
--> RoadTree[0x7fffffffe220] CONSTRUCTOR root: 0
--> RoadTree[0x7fffffffe240] CONSTRUCTOR root: 0
= INSERTING PLACES =
<-- RoadTree[0x7fffffffe340] DESTRUCTOR! root: 0
<-- RoadTree[0x7fffffffe360] DESTRUCTOR! root: 0
<-- RoadTree[0x7fffffffe380] DESTRUCTOR! root: 0
<-- RoadTree[0x7fffffffe3a0] DESTRUCTOR! root: 0
<-- RoadTree[0x7fffffffe3c0] DESTRUCTOR! root: 0
<-- RoadTree[0x7fffffffe3e0] DESTRUCTOR! root: 0
= CREATING ROADS =
These are the p1..p6 and the map.Insert(p1..p6). There's already a hint that something is wrong. Next this code is run:
cout << "= p1 =\n";
Place *p1f = map.Find(p1.GetName());
cout << "found " << p1f << " for " << p1.GetName() << "\n";
Producing this debug output:
= p1 =
<-- RoadTree[0x7fffffffe110] DESTRUCTOR! root: 0
found 0x6098f0 for Murcia
Then,
if (p1f != NULL) {
p1f->InsertRoad(r1);
Road *r1f = p1f->FindRoad(p2.GetName());
cout << r1f->GetDestination() << endl;
}
outputting this debug from RoadTree::Insert, indicating that the first if statement's 'then' is executed, assigning a new TreeNode to n:
n null, allocating.
--> TreeNode[0x609ad0] CONSTRUCTOR
allocated TreeNode 0x609ad0 key: 0x609a60 dest: Lorca
Lorca
So far so good, now the same again for p2. First the output of map.Find:
= p2 =
FINDING Murcia
<-- RoadTree[0x7fffffffe110] DESTRUCTOR! root: 0x609ad0
!!! RoadTree::ClearTree:: delete 0x609a60
<-- TreeNode[0x609ad0] DESTRUCTOR
found 0x6098f0 for Murcia
Next we continue to p2f->InsertRoad(r2); which is basically Place.adjacentroads.Insert aka RoadTree.insert:
n not null: 0x609ad0 key: 0x609af0
Note the address of n: this is the deleted TreeNode.
Here, the 'else' of the 'if' in RoadTree::Insert is taken since n != NULL:
if (r->GetDestination() < n->key->GetDestination()) {
is executed, causing:
Program received signal SIGSEGV, Segmentation fault.
0x00007ffff7b9126b in std::basic_string<char, std::char_traits<char>, std::allocator<char> >::basic_string(std::string const&) ()
from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
(gdb) bt
#0 0x00007ffff7b9126b in std::basic_string<char, std::char_traits<char>, std::allocator<char> >::basic_string(std::string const&) ()
from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
#1 0x00000000004046b3 in Road::GetDestination (this=0x609af0) at Road.hpp:20
#2 0x0000000000405121 in RoadTree::Insert (this=0x609900, n=#0x609900: 0x609ad0, r=0x609ab0) at RoadTree.cpp:75
#3 0x0000000000404c0d in RoadTree::Insert (this=0x609900, r=0x609ab0) at RoadTree.cpp:15
#4 0x0000000000404845 in Place::InsertRoad (this=0x6098f0, r=0x609ab0) at Place.cpp:14
#5 0x000000000040401d in main (argc=1, argv=0x7fffffffe5f8) at main.cpp:63
(gdb)
The fault is apparent in the n->key->GetDestination() which attempts to return a copy of a string that is already deleted, causing a segfault because some pointers are already overwritten.
The problem is in HashTable::Find, which does this:
Place currentPlace = *current;
if (currentPlace.GetName() == key)
return &*current;
which constructs a Place copy on the stack that gets destroyed when the method returns. The private fields of Place also get destroyed, including the string name, which was attempted to be returned by Road::GetDestination().
Replacing it with this with this solves it:
if (current->GetName() == key)
return &*current;
I'm not sure this is the only fix needed, but it's a step.

Disjoint set data structure : track size of each tree

Below is my implementation to keep track of the size of each tree in the disjoint set forest.
Can you please tell me what is wrong with it ? I am trying to solve UVa problem https://uva.onlinejudge.org/index.php?option=com_onlinejudge&Itemid=8&page=show_problem&problem=3638
#include <iostream>
#include <cstdio>
#include <unordered_map>
using namespace std;
class Node {
public :
int id;
Node *parent;
unsigned long long rank;
Node(int id) {
this->id = id;
// this->data = data;
this->rank =1; //size here
this->parent = this;
}
friend class DisjointSet;
};
class DisjointSet {
unordered_map<int,Node*> nodesMap;
Node *find_set_helper(Node *aNode) {
if (aNode == aNode->parent) {
return aNode->parent;
}
return find_set_helper(aNode->parent);
}
void link(Node *xNode,Node *yNode) {
if( xNode->rank > yNode->rank) {
yNode->parent = xNode;
xNode->rank += yNode->rank;
}
// else if(xNode-> rank < yNode->rank){
// xNode->parent = yNode;
// yNode->rank += xNode->rank;
// }
else {
xNode->parent = yNode;
yNode->rank += xNode->rank;
}
}
public:
DisjointSet() {
}
void AddElements(int sz) {
for(int i=0;i<sz;i++)
this->make_set(i);
}
void make_set(int id) {
Node *aNode = new Node(id);
this->nodesMap.insert(make_pair(id,aNode));
}
void Union(int xId, int yId) {
Node *xNode = find_set(xId);
Node *yNode = find_set(yId);
if(xNode && yNode)
link(xNode,yNode);
}
Node* find_set(int id) {
unordered_map<int,Node*> :: iterator itr = this->nodesMap.find(id);
if(itr == this->nodesMap.end())
return NULL;
return this->find_set_helper(itr->second);
}
~DisjointSet(){
unordered_map<int,Node*>::iterator itr;
for(itr = nodesMap.begin(); itr != nodesMap.end(); itr++) {
delete (itr->second);
}
}
};
int main() {
int n,m,k,first,cur;
//freopen("in.in","r",stdin);
scanf("%d %d",&n,&m);
while(n != 0 || m != 0) {
DisjointSet *ds = new DisjointSet();
ds->AddElements(n); // 0 to n-1
//printf("\n n = %d m = %d",n,m);
for(int i=1;i<=m;i++) {
scanf("%d",&k);
//printf("\nk=%d",k);
if ( k > 0 ) {
scanf("%d",&first);
for(int j=2;j<=k;j++) {
scanf("%d",&cur);
ds->Union(first,cur);
}
}
}
Node *zeroSet = ds->find_set(0);
// unsigned long long count = ds->getCount(zeroSet->id);
printf("%llu\n",zeroSet->rank);
delete ds;
scanf("%d %d",&n,&m);
}
return 0;
}
The link function in the above code does the job of updating the tree size.
The solution to the problem is to find the set which elements 0 belongs to and get the size of the representative element of the set.
But I am getting wrong answer with this code.
Can you please help me
In your Union function, check if both nodes are already in the same set.
if(xNode && yNode && xNode != yNode)
link(xNode,yNode);