Acumatica customization with Stopwatch - customization

I want to create stopwatch in CRCase screen as below picture:
I add new buttons as: Start, Pause, Stop and Label of running time. But I have no idea about how to create stopwatch event handle?

You can find sample here. Check it out and see if that helps.

Related

CWnd::SetRedraw(False) make mouse go throught window

So I have a MFC application which flick when we do some action.
So I figured I would set SetRedraw(false) and set it to true at the end of the function.
The application doesn't refresh anymore but if I click on it while SetRedraw(false), my cursor is not catched by my application, it goes throught it and set focus on the application below.
Anyone has some kind of idea how I could fix that.
I ended up using CWnd::LockWindowUpdate instead after some research.
It freezes the update but doesn't act if the window was transparent.

How can I change the information from my window in QT after clicking a push button

I want to have two buttons PREVIOUS and NEXT and I would like to have the same window but every time the NEXT button is clicked I want the information to be changed and something new to appear.
How can I do something like this?
You should write 2 slot functions and connect with buttons. For example slotPrevious() and slotNext() and connect them with connect(ui->pushButtonNext, SIGNAL(clicked()), this,SLOT(slotNext()));. And update your information widget with these functions.
well in order to help what do you want to be changing? Text labels, input fields,buttons?
Please tell what do you want to change to make you a sample...

Focus for UI that is used in 3d app

I have a UI that I have made which is to perform tasks within 3ds max. When I open the ui in Max via a python.ExecuteFile call in a toolbar maxscript, focus and keyboard entries are given to the ui elements, using the max command DisableAccelerators(), so that fields can be entered and then run via an execute button. If I click onto the main max window to do something before I have finished the input to the ui, the focus is lost and keyboard shortcuts are restored to max. If I then click on the UI again to continue editing/updating, the focus remains with Max and I cannot continue using the UI.
I am using PySide and have tried setting the UI window to have strong focus ( setFocusPolicy(Qt.StrongFocus) ), but this has not worked so far, so does anybody know what I need to research or look up to help me with this? I just need to understand how to shift focus back and forth between the App window and the UI I have created.
Thanks
I have been looking into mouse events to identify the window that I click on to run a function that sets a boolean if the right window name is returned, Would this be a good idea?
The following link should help. I doubt you'll be able to do your work with PySide, as the proposed solution assumes using a PyQt4 build supplied by Blur Studio as part of their 3ds Max tool set. That being said, PyQt4 and PySide are substantially similar, so unless there's a very specific reason why you need to use PySide over PyQt4, you should be fine.
http://area.autodesk.com/blogs/chris/pyqt-ui-in-3ds-max-2014-extension

Wait cursor not getting dislpalyed in mfc?

I need a wait cursor to be loaded when the second page OnWizardNext of a property sheet is clicked .This is how I had done.Actually I designed a property sheet and now when I Click on the Next button I had activated the hourglass ,till this point everything works fine ,here arises the actual problem i.e,during that wait cursor period if I click again on Next button the dialog is getting dismissed .So,my intention is even if I click Next during the wait cursor it should not react to the click event.
LResult OnWizardNext()
{
CWaitCursor wait_cursor();
Sleep(10000);
return CPropertyPage::OnWizardNext()
}
if I remove Sleep then no wait cursor is getting loaded.What I need is even though if click on any button anything the event for that button should not get triggered until unless i am out of sleep time.
Can anyone please let me know how to achieve this.
I think you have a problem with the design of your wizard. You should not be using "Sleep" as it will suspend the thread. Moreover, the wait cursor is nothing more than a UI mechanism to indicate to the user that the code is still active. You seem to want to use that as a determinant for when your code can continue. Take a look at using OnSetCursor to provide visual feedback. Depending on what it is you're waiting on, you may want to look at using a timer, or, perhaps a series of "flags" to indicate a "continue" condition.

C++ Dialog box With timer

I couldn't find a simple tutorial on how to make a dialog box with decrementing timer. I don't need the timer to be accurate or actually reflect my program's inner timer.
Ended using SetTimer : http://msdn.microsoft.com/en-us/library/ms644906%28VS.85%29.aspx
Thanks!
This countdown timer tutorial doesn't help? Source code is included, and you probably can fit the code to "decrement" the timer, or show time info instead.