Visual studio 2017 - copy local false - visual-studio-2017

i have a class library project targeting net461 in visual studio 2017. and i only want the single dll built.
previously i can set Copy Local to FALSE in the references for assemblies and nuget. but now the option is not there.
how can i build only the single dll file for the class library in visual studio 2017?

Related

Python source compile in windows

By default Python 3.3 installers are built with Visual studio 2010.
I have visual studio 2013 and I want to generate the python33.dll from visual studio 2013.
When i link my application with dll generated from visual studio 2013 then it is getting crash in "Py_Initialize" function but when i link my application with dll generated from visual studio 2010 then everything works fine.
I have tried to build from source with VS2013. Going into "PCBuild" folder and try to build Python33.dll from .sln file but application is getting crashed.
How to make application run without crash with visual studio 2013 dll ?
Is there any steps to compile the Python source code in MinGW in windows ?
Thanks in Advance

Visual Studio 2013 can't located header files when using the VS 2010 platform toolset

Yesterday I had to reinstall Visual Studio 2010 on a computer with both VS 2012 and VS 2013, because I needed to compile older code. The Visual Studio 2010 installation caused header file issues, as described here . I followed the details provided in the answers, and got VS 2010 to install properly.
Now, when I run the VS 2010 version of msbuild, it compiles C++ code flawlessly. All the header files are properly installed in c:\program files (x86)\Microsoft Visual Studio 10.0\VC\include .
However, when I open a project in Visual Studio 2013, and set the Platform Toolset to v100 (which is VS 2010), it can't find the header files! Although they are right there!
This was originally a VS 2013 project, and I changed the platform toolset to VS 2010. This did not change the Include Directories property of the project, which was $(VC_IncludePath).
This macro is not defined by VS 2010, so the compiler can't find the include files.

Is it possible to have VS2010 and VS2012 projects concurrently on the same source code

I have a VS2010 library project that I would like to use in a new app in VS2012. Of course when I open VS2012 it wants to update the library project. Is there any way of having two projects - one for VS2010 and one for VS2012?
We have a large product portfolio and not all apps will move to VS2012 at the same time.
Generally, as long as you're running VS2010 SP1, everything will work appropriately opening the project with both versions of VS.
For C++ compatibility specifically:
You can use Visual Studio 2012 to open a C++ project that was created in Visual Studio 2010 SP1. If you want to use the Visual Studio 2012 build environment to build a project that was created in Visual Studio 2010 SP1, you must have both versions of Visual Studio installed on the same computer.
The full list of compatibility information can be found on msdn

MSVCP120d.dll missing

Every time I want to compile my Visual Studio project I get the message that MSVCP120d.dll is missing. Google can't help me. I already installed some redistributables but they didn't help. I also found this:
Msvcp120d.dll Debug version of C++ runtime. No redistribution
allowed.
http://msdn.microsoft.com/en-us/library/windows/hardware/dn448963(v=vs.85).aspx
From the comments, the problem was caused by using dlls that were built with Visual Studio 2013 in a project compiled with Visual Studio 2012. The reason for this was a third party library named the folders containing the dlls vc11, vc12. One has to be careful with any system that uses the compiler version (less than 4 digits) since this does not match the version of Visual Studio (except for Visual Studio 2010).
vc8 = Visual Studio 2005
vc9 = Visual Studio 2008
vc10 = Visual Studio 2010
vc11 = Visual Studio 2012
vc12 = Visual Studio 2013
vc14 = Visual Studio 2015
vc15 = Visual Studio 2017
vc16 = Visual Studio 2019
The Microsoft C++ runtime dlls use a 2 or 3 digit code also based on the compiler version not the version of Visual Studio.
MSVCP80.DLL is from Visual Studio 2005
MSVCP90.DLL is from Visual Studio 2008
MSVCP100.DLL is from Visual Studio 2010
MSVCP110.DLL is from Visual Studio 2012
MSVCP120.DLL is from Visual Studio 2013
MSVCP140.DLL is from Visual Studio 2015, 2017 and 2019
There is binary compatibility between Visual Studio 2015, 2017 and 2019.
I have found myself wasting time searching for a solution on this, and i suspect doing it again in future. So here's a note to myself and others who might find this useful.
If MSVCP120.DLL is missing, that means you have not installed Visual C++ Redistributable Packages for Visual Studio 2013 (x86 and x64). Install that, restart and you should find this file in c:\Windows\System32 .
Now if MSVCP120D.DLL is missing, this means that the application you are trying to run is built in Debug mode. As OP has mentioned, the debug version of the runtime is NOT distributable.
So what do we do?
Well, there is one option that I know of: Go to your Project's Debug configuration > C/C++ > Code Generation > Runtime Library and select Multi-threaded Debug (/MTd). This will statically link MSVCP120D.dll into your executable.
There is also a quick-fix if you just want to get something up quickly: Copy the MSVCP120D.DLL from sys32 (mine is C:\Windows\System32) folder. You may also need MSVCR120D.DLL.
Addendum to the quick fix: To reduce guesswork, you can use dependency walker. Open your application with dependency walker, and you'll see what dll files are needed.
For example, my recent application was built in Visual Studio 2015 (Windows 10 64-bit machine) and I am targeting it to a 32-bit Windows XP machine. Using dependency walker, my application (see screenshot) needs the following files:
opencv_*.dll <-- my own dll files (might also have dependency)
msvcp140d.dll <-- SysWOW64\msvcp140d.dll
kernel32.dll <-- SysWOW64\kernel32.dll
vcruntime140d.dll <-- SysWOW64\vcruntime140d.dll
ucrtbased.dll <-- SysWOW64\ucrtbased.dll
Aside from the opencv* files that I have built, I would also need to copy the system files from C:\Windows\SysWow64 (System32 for 32-bit).
You're welcome. :-)
I have the same problem with you when I implement OpenCV 2.4.11 on VS 2015.
I tried to solve this problem by three methods one by one but they didn't work:
download MSVCP120.DLL online and add it to windows path and OpenCV bin file path
install Visual C++ Redistributable Packages for Visual Studio 2013 both x86 and x86
adjust Debug mode. Go to configuration > C/C++ > Code Generation > Runtime Library and select Multi-threaded Debug (/MTd)
Finally I solved this problem by reinstalling VS2015 with selecting all the options that can be installed, it takes a lot space but it really works.
I downloaded msvcr120d.dll and msvcp120d.dll for 32-bit version and then, I put them into Debug folder of my project. It worked well. (My computer is 64-bit version)
My problem was with x64 compilations deployed to a remote testing machine. I found the x64 versions of msvp120d.dll and msvcr120d.dll in
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\redist\Debug_NonRedist\x64\Microsoft.VC120.DebugCRT
I had the same problem in Visual Studio Pro 2017: missing MSVCP120.dll file in Release mode and missing MSVCP120d.dll file in Debug mode.
I installed Visual C++ Redistributable Packages for Visual Studio 2013 and Update for Visual C++ 2013 and Visual C++ Redistributable Package as suggested here Microsoft answer this fixed the release mode.
For the debug mode what eventually worked was to copy msvcp120d.dll and msvcr120d.dll from a different computer (with Visual studio 2013) into C:\Windows\System32
Alternate approach : without installation of Redistributable package.
Check out in some github for the relevant dll, some people upload the reference dll for their application dependency.
you can download and use them in your project , I have used and run them successfully.
example : https://github.com/Emotiv/community-sdk/find/master
I was building my application on VS 2019 when this issue came up. You can copy these DLLs from this location into debug directory of your application to get going.

Including correct C++ redist with an application

I build my application in Microsoft Visual Studio 2010, and want to bundle it with vcredist, but I have to do it manually. Is there a way to automatically get vcredist corresponding to the one I used to build my application? I need only x64 support.
For instance Microsoft Visual Studio 2012 is bundled with vcredist already (it is found under Microsoft Visual Studio 11.0\VC\redist\1033). Microsoft Visual Studio 2010 has similar folder, but there are no executables or packages, only the *.dll files which is not a good option to distribute I think.
From this legal reference about what you can distribute I assume that the file you need is vs100_piaredist located in Program Files\Common Files\Merge Modules.
VS2010 also have the similar folder "/Microsoft Visual Studio 10.0/VC/redist"