Compile CMake based project with minGW - c++

I want to use SignalR in a Windows project that is compiled with MinGW (MSYS2). As far as I know I cannot link against a library (dll) compiled with another compiler (i.e. VC++).
Hence, I need to compile SignalR with MinGW.
Here the repository:
https://github.com/aspnet/SignalR-Client-Cpp
The project is based on CMake rather than a standard Makefile.
This is what I did:
downloaded CMake: https://cmake.org/files/v3.8/cmake-3.8.0-win32-x86.zip
extracted to a folder (i.e. C:/dev)
exported the cmake/bin folder to the PATH var (in /etc/profile)
checked if it works :) with cmake --version
cloned the Cpp Rest SDK (https://github.com/Microsoft/cpprestsdk.git)
Trying to compile the Cpp Rest SDK as described here:
https://github.com/Microsoft/cpprestsdk/wiki/How-to-build-for-Linux
leads to this output:
$ cmake .. -DCMAKE_BUILD_TYPE=Release
-- Building for: Visual Studio 15 2017
-- The C compiler identification is MSVC 19.10.25019.0
-- The CXX compiler identification is MSVC 19.10.25019.0
-- Check for working C compiler: C:/Program Files/Microsoft Visual Studio/2017/Community/VC/Tools/MSVC/14.10.25017/bin/HostX86/x86/cl.exe
-- Check for working C compiler: C:/Program Files/Microsoft Visual Studio/2017/Community/VC/Tools/MSVC/14.10.25017/bin/HostX86/x86/cl.exe
-- works
I'm afraid it's still using the MSVC compiler so the output binaries won't be compatible with my application.
How should I compile those libraries?

CMake does not build anything itself. Rather it generates the configuration files for make, MSBuild, Ninja, etc. Each platform has its default generator. For Windows, that is Visual Studio/NMake.
You can select a generator manually with CMake’s -G option. Some generator names contain spaces. Make sure to put quotes around those.

I am not familiar with the mingw tool chain but in cygwin it includes its own build of cmake for which you would use to generate the build system for your library. You are using the pre-compiled Windows binary which is going to detect Visual Studio.
If mingw doesnt include a prebuilt cmake I would download the source and compile it within mingw and then use that cmake binary to generate the build system of SignalR.
Download from: http://www.cmake.org/download/
And build it by:
./bootstrap
make
make install

Related

How to crosscompile qt applications with CMake

The situation is:
There is a compiled qt application for different platforms: Linux, Windows, Android (soon and Mac) on the Linux host. I need to build an application for all platforms on a Linux host.
I used qmake and everything was very simple there, it was enough to call qmake and pass -spec to it. Qmake wrote the necessary paths to variables on its own, and everything worked fine.
Now I am switching to CMake and I am having difficulty invoking CMake. How can I build the application for a specific platform?
Does CMake have a possibility similar to "spec" in qmake?
Or I need to manually set all the variables (I could not implement such a method)?
The CMake-equivalent of the qmake -spec option is essentially the -G (for "generator") command line option. This will tell CMake which generator to use. The CMake generator is responsible for generating the native buildsystem files (e.g. Unix Makefiles, Visual Studio project files, etc.) so it is a platform-dependent setting. For example,
cmake -G "Unix Makefiles" ..
Unlike qmake, where you specify a path to the platform/compiler information, you can tell CMake out-right which generator to choose from the list of supported generators. The CMake documentation conveniently breaks down the list of supported generators into command line and IDE groups. If you don't explicitly pick a generator, CMake will use a default generator based on the current platform.
CMake also provides additional options (that can be used along with -G) to further specify which toolset (-T) or platform (-A) to use with the generated buildsystem. The toolset and platform specifications can tell the buildsystem which specific compiler or SDK to choose. For example, we can tell CMake to prepare a build environment for an application with a Win32 platform (architecture) with Visual Studio 2019 using this:
cmake -G "Visual Studio 16 2019" -A Win32 ..
or we can change the architecture to 64-bit by specify this instead:
cmake -G "Visual Studio 16 2019" -A x64 ..
I encourage you to read through the linked documentation to understand more about how you can control CMake's buildsystem and compiler selection settings.

CMake: How to specify VS2015.3 toolset with VS2017 installed

I have VS2017 installed, with both VS2017 (v141) and VS2015.3 (v140) toolset installed. I need to generate a solution with CMake and I want CMake to be "fooled" as if VS2015 is installed, so I can build the project with v140 toolset.
I know this question is possibly a duplicate of:
How cmake specify "Platform Toolset" for a Visual Studio 2015 project?
But the solution it provides doesn't help me.
The error messages are:
Selecting Windows SDK version 10.0.14393.0 to target Windows 10.0.15063.
The C compiler identification is unknown
The CXX compiler identification is unknown
CMake Error at CMakeLists.txt:18 (project):
No CMAKE_C_COMPILER could be found.
I tried installing both VS2017 and VS2015.3 (IDE), but VS2015.3 refused to create even a simple console program.
Is there another way to generate a solution with v140 toolset?
(P.S. Don't tell me that I should generate with v141 toolset first and modify the toolset option in Visual Studio. That makes a big difference. )
I've just ran a test and it works for me with the following settings in CMake's GUI (Version 3.10.0 RC4):
Then I get the following output:
The CXX compiler identification is MSVC 19.0.24215.1
Check for working CXX compiler: C:/Program Files (x86)/Microsoft Visual Studio 14.0/VC/bin/cl.exe
Check for working CXX compiler: C:/Program Files (x86)/Microsoft Visual Studio 14.0/VC/bin/cl.exe -- works
Detecting CXX compiler ABI info
Detecting CXX compiler ABI info - done
Detecting CXX compile features
Detecting CXX compile features - done
Configuring done
Generating done
And if I open the resulting solution it will - as expected - ask me:
Platform Toolset Mapping
From Marco Foco: Microsoft Visual C++ version Map:
If that don't work ...
First please check the CMakeError.log in your binary output directory. The error should give you a lead on what's wrong.
If that's not helping, you can try several things (besides re-installing VS, which I think won't solve the problem):
One of the Windows SDKs is not fully/correclty installed; Reinstall from Microsoft's web site
Try to give the cmake-gui administrative rights
Check if there is a GNU toolchain with GCC compiler in your PATH environment.
References
VS 2010 and CMake: 'rc' is not recognized as an internal or external command
MSBuild.exe has stopped cmake error
Environment variable used by CMake to detect Visual C++ compiler tools for Ninja

CMake error at CMakeLists.txt:30 (project): No CMAKE_C_COMPILER could be found

I'm trying make a Visual Studio solution with CMake to compile the latest version of aseprite and CMake keeps giving me the:
No CMAKE_C_COMPILER could be found.
No CMAKE_CXX_COMPILER could be found.
I've already downloaded GCC, and I'm using Visual Studio 2015.
I'm following this tutorial:
https://github.com/aseprite/aseprite/blob/master/INSTALL.md
For Ubuntu, please install the below things:
sudo apt-get update && sudo apt-get install build-essential
Those error messages
CMake Error at ... (project):
No CMAKE_C_COMPILER could be found.
-- Configuring incomplete, errors occurred!
See also ".../CMakeFiles/CMakeOutput.log".
See also ".../CMakeFiles/CMakeError.log".
or
CMake Error: your CXX compiler: "CMAKE_CXX_COMPILER-NOTFOUND" was not found.
Please set CMAKE_CXX_COMPILER to a valid compiler path or name.
...
-- Configuring incomplete, errors occurred!
just mean that CMake was unable to find your C/CXX compiler to compile a simple test program (one of the first things CMake tries while detecting your build environment).
The steps to find your problem are dependent on the build environment you want to generate. The following tutorials are a collection of answers here on Stack Overflow and some of my own experiences with CMake on Microsoft Windows 7/8/10 and Ubuntu 14.04.
Preconditions
You have installed the compiler/IDE and it was able to once compile any other program (directly without CMake)
You e.g. may have the IDE, but may not have installed the compiler or supporting framework itself like described in Problems generating solution for VS 2017 with CMake or How do I tell CMake to use Clang on Windows?
You have the latest CMake version
You have access rights on the drive you want CMake to generate your build environment
You have a clean build directory (because CMake does cache things from the last try) e.g. as sub-directory of your source tree
Windows cmd.exe
> rmdir /s /q VS2015
> mkdir VS2015
> cd VS2015
Bash shell
$ rm -rf MSYS
$ mkdir MSYS
$ cd MSYS
and make sure your command shell points to your newly created binary output directory.
General things you can/should try
Is CMake able find and run with any/your default compiler? Run without giving a generator
> cmake ..
-- Building for: Visual Studio 14 2015
...
Perfect if it correctly determined the generator to use - like here Visual Studio 14 2015
What was it that actually failed?
In the previous build output directory look at CMakeFiles\CMakeError.log for any error message that make sense to you or try to open/compile the test project generated at CMakeFiles\[Version]\CompilerIdC|CompilerIdCXX directly from the command line (as found in the error log).
CMake can't find Visual Studio
Try to select the correct generator version:
> cmake --help
> cmake -G "Visual Studio 14 2015" ..
If that doesn't help, try to set the Visual Studio environment variables first (the path could vary):
> "c:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\vcvarsall.bat"
> cmake ..
or use the Developer Command Prompt for VS2015 short-cut in your Windows Start Menu under All Programs/Visual Studio 2015/Visual Studio Tools (thanks at #Antwane for the hint).
Background: CMake does support all Visual Studio releases and flavors (Express, Community, Professional, Premium, Test, Team, Enterprise, Ultimate, etc.). To determine the location of the compiler it uses a combination of searching the registry (e.g. at HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\VisualStudio\[Version];InstallDir), system environment variables and - if none of the others did come up with something - plainly try to call the compiler.
CMake can't find GCC (MinGW/MSys)
You start the MSys bash shell with msys.bat and just try to directly call gcc
$ gcc
gcc.exe: fatal error: no input files
compilation terminated.
Here it did find gcc and is complaining that I didn't gave it any parameters to work with.
So the following should work:
$ cmake -G "MSYS Makefiles" ..
-- The CXX compiler identification is GNU 4.8.1
...
$ make
If GCC was not found call export PATH=... to add your compilers path (see How to set PATH environment variable in CMake script?) and try again.
If it's still not working, try to set the CXX compiler path directly by exporting it (path may vary)
$ export CC=/c/MinGW/bin/gcc.exe
$ export CXX=/c/MinGW/bin/g++.exe
$ cmake -G "MinGW Makefiles" ..
-- The CXX compiler identification is GNU 4.8.1
...
$ mingw32-make
For more details see How to specify new GCC path for CMake
Note: When using the "MinGW Makefiles" generator you have to use the mingw32-make program distributed with MinGW
Still not working? That's weird. Please make sure that the compiler is there and it has executable rights (see also preconditions chapter above).
Otherwise the last resort of CMake is to not try any compiler search itself and set CMake's internal variables directly by
$ cmake -DCMAKE_C_COMPILER=/c/MinGW/bin/gcc.exe -DCMAKE_CXX_COMPILER=/c/MinGW/bin/g++.exe ..
For more details see Cmake doesn't honour -D CMAKE_CXX_COMPILER=g++ and Cmake error setting compiler
Alternatively those variables can also be set via cmake-gui.exe on Windows. See Cmake cannot find compiler
Background: Much the same as with Visual Studio. CMake supports all sorts of GCC flavors. It searches the environment variables (CC, CXX, etc.) or simply tries to call the compiler. In addition it will detect any prefixes (when cross-compiling) and tries to add it to all binutils of the GNU compiler toolchain (ar, ranlib, strip, ld, nm, objdump, and objcopy).
This happened to me after I installed Visual Studio 15 2017.
The C++ compiler for Visual Studio 14 2015 was not the problem. It seemed to be a problem with the Windows 10 SDK.
Adding the Windows 10 SDKs to Visual Studio 14 2015 solved the problem for me.
See attached screenshot.
This works for me in Ubuntu 17.10 (Artful Aardvark):
apt-get update
apt-get install build-essential
I also experienced this error when working with CMake:
No CMAKE_C_COMPILER could be found.
No CMAKE_CXX_COMPILER could be found.
The 'warning' box in the MSDN library article Visual C++ in Visual Studio 2015 gave me the help that I needed.
Visual Studio 2015 doesn't come with C++ installed by default. So, creating a new C++ project will prompt you to download the necessary C++ components.
I ran into this issue while building libgit2-0.23.4. For me the problem was that C++ compiler & related packages were not installed with VS2015, therefore "C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\vcvarsall.bat" file was missing and Cmake wasn't able to find the compiler.
I tried manually creating a C++ project in the Visual Studio 2015 GUI (C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\IDE\devenv.exe)
and while creating the project, I got a prompt to download the C++ & related packages.
After downloading required packages, I could see vcvarsall.bat & Cmake was able to find the compiler & executed successfully with following log:
C:\Users\aksmahaj\Documents\MyLab\fritzing\libgit2\build64>cmake ..
-- Building for: Visual Studio 14 2015
-- The C compiler identification is MSVC 19.0.24210.0
-- Check for working C compiler: C:/Program Files (x86)/Microsoft Visual
Studio 14.0/VC/bin/cl.exe
-- Check for working C compiler: C:/Program Files (x86)/Microsoft Visual
Studio 14.0/VC/bin/cl.exe -- works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Could NOT find PkgConfig (missing: PKG_CONFIG_EXECUTABLE)
-- Could NOT find ZLIB (missing: ZLIB_LIBRARY ZLIB_INCLUDE_DIR)
-- zlib was not found; using bundled 3rd-party sources.
-- LIBSSH2 not found. Set CMAKE_PREFIX_PATH if it is installed outside of
the default search path.
-- Looking for futimens
-- Looking for futimens - not found
-- Looking for qsort_r
-- Looking for qsort_r - not found
-- Looking for qsort_s
-- Looking for qsort_s - found
-- Looking for clock_gettime in rt
-- Looking for clock_gettime in rt - not found
-- Found PythonInterp: C:/csvn/Python25/python.exe (found version "2.7.1")
-- Configuring done
-- Generating done
-- Build files have been written to:
C:/Users/aksmahaj/Documents/MyLab/fritzing/libgit2/build64
I had the same errors with CMake. In my case, I have used the wrong Visual Studio version in the initial CMake dialog where we have to select the Visual Studio compiler.
Then I changed it to "Visual Studio 11 2012" and things worked. (I have Visual Studio Ultimate 2012 version on my PC). In general, try to input an older version of Visual Studio version in the initial CMake configuration dialog.
For me, this problem went away on Windows when I moved my project to a shallower parent directory, i.e. to:
C:\Users\spenc\Desktop\MyProjectDirectory
instead of
C:\Users\spenc\Desktop\...\MyProjectDirectory.
I think the source of the problem was that MSBuild has a file path length restriction to 260 characters. This causes the basic compiler test CMake performs to build a project called CompilerIdCXX.vcxproj to fail with the error:
C1083: Cannot open source file: 'CMakeCXXCompilerId.cpp'
because the length of the file's path e.g.
C:\Users\spenc\Desktop\...\MyProjectDirectory\build\CMakeFiles\...\CMakeCXXCompilerId.cpp
exceeds the MAX_PATH restriction.
CMake then concludes there is no CXX compiler.
Make sure you have selected the correct version of Visual Studio. This is trickier than it seems because Visual Studio 2015 is actually Visual Studio 14, and similarly Visual Studio 2012 is Visual Studio 11. I had incorrectly selected Visual Studio 15 which is actually Visual Studio 2017, when I had 2015 installed.
After trying out all of the solutions with no luck, I just provided those missing parameter by cmake -DCMAKE_C_COMPILER=/usr/bin/clang -DCMAKE_CXX_COMPILER=/usr/bin/clang++ ...
Make sure you have installed Windows SDK when you were installing Visual Studio. To add windows SDK you can go to Visual Studio Installer and hit "Modify" and then tick the checkbox of Windows SDK and install it.
None of the solutions here solves my problem - only when I install Windows Update for universal C runtime.
Now CMake is working and no more link hangs from Visual Studio.
Update for Universal C Runtime in Windows
You can also make sure you are the sudo user and you have READ/WRITE access on the directory you are working. I had a similar problem on OS X, and I got it fixed just by entering in sudo mode.
Just in case it helps any one like me in future:
I have had this issue for 24 hours now, on 3 different 64-bit machines(Win7 , Windows 8.1 VM and WIn 8.1 laptop) - whilst trying to build WebKit with VS 2017.
The simple issue here is that the VC++ compiler (i.e cl.exe and it's dependent DLLs) is not visible to CMake. Simple. By making the VC++ folders containing those binaries visible to CMake and your working command prompt(if you're running Cmake from a command prompt), voila! (In addition to key points raised by others , above)
Anyway, after all kinds of fixes - as posted on these many forums- I discovered that it was SIMPLY a matter of ensuring that the PATH variable's contents are not cluttered with multiple Visual Studio BIN paths etc; and instead, points to :
a) the location of your compiler (i.e. cl.exe for your preferred version of Visual Studio ), which in my case(targeting 64-bit platform, and developing on a 64-bit host) is:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.15.26726\bin\Hostx64\x64
b) and in addition, the folder containing a dependent DLL called (which cl.exe is dependent on):
api-ms-win-crt-runtime-l1-1-0.dll - which on my machine is:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\Remote Debugger\x64
These two directories being added to a simplified and CUSTOM System Path variable(working under a Admin priviledged commmand prompt), eliminated my "No CMAKE_C_COMPILER could be found" and "No CMAKE_CXX_COMPILER could be found." errors.
Hope it helps someone.
I get exactly the reported error if ccache is enabled, when using CMake's Xcode generator. Disabling ccache fixed the problem for me. Below I present a fix/check that works for MacOS, but should work similarly on other platforms.
Apparently, it is possible to use CMake's Xcode generator (and others) also in combination with ccache, as is described here. But I never tried it out myself.
# 1) To check if ccache is enabled:
echo $CC
echo $CXX
# This prints something like the following:
# ccache clang -Qunused-arguments -fcolor-diagnostics.
# CC or CXX are typically set in the `.bashrc` or `.zshrc` file.
# 2) To disable ccache, use the following:
CC=clang
CXX=clang++
# 3) Then regenerate the cmake project
cmake -G Xcode <path/to/CMakeLists.txt>
I know this question is about visual studio 2015. I faced this issue with visual studio 2017. When searched on google I landed to this page. After looking at first 2,3 answers I realized this is the problem with vc++ installation. Installing the workload "Desktop development with c++" resolved the issue.
I updated Visual Studio 2015 update 2 to Visual Studio 2015 update 3, and it solved my problem.
I had the same issue with cmake-gui (No CMAKE_CXX_COMPILER could be found.), while running CMake from the command line worked fine. After manually adding the entries
C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin
to the PATH environment variable it worked for me.
For me it worked to use the Developer Command Prompt that comes with Visual Studio and then just cd to your/jcef/dir and run cmake -G "Visual Studio 14 Win64" ..
I had the same problem.
I was trying to install dlib on my machine and it gave me this error.
The tutorial mentioned in the question leads to downloading visual studio 2017. I solved this by uninstalling VS 2017 and installing VS 2015
One can install VS 2015 via this stackoverflow thread :
How to download Visual Studio Community Edition 2015 (not 2017)
Look in the Cmakelists.txt if you find ARM you need to install C++ for ARM
It's these packages:
C++ Universal Windows Platform for ARM64 "Not Required"
Visual C++ Compilers and libraries for ARM "Not Required"
Visual C++ Compilers and libraries for ARM64 "Very Likely Required"
Required for finding Threads on ARM
enable_language(C)
enable_language(CXX)
Then the problems
No CMAKE_C_COMPILER could be found.
No CMAKE_CXX_COMPILER could be found.
Might disappear unless you specify c compiler like clang, and maybe installing clang will work in other favour.
You can with optional remove in cmakelists.txt both with # before enable_language if you are not compiling for ARM.
On M1 Mac, add the following config to fix it for me
-DCMAKE_C_COMPILER="${OTHER_CXX_FLAG}" -DCMAKE_C_COMPILER="/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang" -DCMAKE_CXX_COMPILER="/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++"
The config result is:
cmake ../build -DCMAKE_C_COMPILER="${OTHER_CXX_FLAG}" -DCMAKE_C_COMPILER="/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang" -DCMAKE_CXX_COMPILER="/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++" -DCMAKE_SYSTEM_NAME=Darwin -DCMAKE_TARGET_SYSTEM=mac -GXcode

PietCreator C++ won't compile

I'm trying to compile PietCreator using CMake, but I get various error codes. How can I fix this?
Error codes:
Compiling the C compiler identification source file "CMakeCCompilerId.c"failed.
Compiler:
Build flags:
Id flags:
The output was:
The system can not find the file specified
Compiling the CXX compiler identification source file "CMakeCXXCompilerId.cpp" failed.
Compiler:
Build flags:
Id flags:
The output was:
The system can not find the file specified
Here is source: https://github.com/Ramblurr/PietCreator
Compiling with CMake 3.3.0 and Visual Studio 14 2015 Win64 on Windows 8.1 64x
When building project files with CMake, you have to make sure to install all dependencies and (usually) use the compiler suggested in the docs of whatever source code you are building project files for. In this case, you'll need Qt 4.x installed, along with the Visual C++ 2008 compiler. After doing that, you should be able to tell CMake to use that version compiler, set the QT 4.x directory in the main window of the GUI (or by command line), and have your .sln file created.

How to use Visual c++ compiler to run Cmake for boost 1.39.0 building library

I need to compile boost 1.39.0 library which on this version, don't provide installer in order to run a Visual Studio 2008 solution. The Cmake throw this exception.
-- Building for: Visual Studio 9 2008
-- The C compiler identification is unknown
-- The CXX compiler identification is unknown
CMake Error at CMakeLists.txt: 28 (project):
No CMAKE_C_COMPILER could be found.
No CMAKE_CXX_COMPILER could be found.
I couldn't figure out how could i specify where it could find visual studio compiler.
I'm using boost 1.39.0 with CMake 3.0.0
Kind regards.
I usually build Boost with the bjam:
Run bootstrap.bat (it's the root directory of boost sources). This creates a bjam.exe.
Run bjam. Use this parameters (for 64 bit):
bjam toolset=msvc-9.0 --build-type=complete address-model=64 stage
You will find all built binaries in the stage directory.
See this for more info.