Dear Stack Community,
I'm doing a DSP exercise to complement my C++ FIR lowpass filter with filter coefficients designed in and exported from Matlab. The DSP exercise in question is the act of decimating the output array of the FIR lowpass filter to a lower sample rate by a factor of 'M'. In C++ I made a successful but extremely simple implementation within a .cpp file and I've been trying hard to convert it to a function to which I can give the output array of the FIR filter. Here is the very basic version of the code:
int n = 0;
int length = 50;
int M = 12;
float array[length];
float array2[n];
for (int i = 0 ; i<length; i++) {
array[i] = std::rand();
}
for (int i = 0; i<length; i=i+M) {
array2[n++] = array[i];
}
for (int i = 0; i<n; i++) {
std::cout << i << " " << array2[i] << std::endl;
}
As you can see very simple. My attempt to convert this to a function using is unfortunately not working. Here is the function as is:
std::vector<float> decimated_array(int M,std::vector<float> arr){
size_t n_idx = 0;
std::vector<float> decimated(n_idx);
for (int i = 0; i<(int)arr.size(); i = i + M) {
decimated[n_idx++] = arr[i];
}
return decimated;
}
This produces a very common Xcode error of EXC_BAD_ACCESS when using this section of code in the .cpp file. The error occurs in the line 'decimated[n_idx++] = arr[i];' specifically:
int length = 50;
int M = 3;
std::vector<float> fct_array(length);
for (int i = 0 ; i<length; i++) {
fct_array[i] = std::rand();
}
FIR_LPF test;
std::vector<float> output;
output = test.decimated_array(M,fct_array);
I'm trying to understand what is incorrect with my application of or perhaps just my translation of the algorithm into a more general setting. Any help with this matter would be greatly appreciated and hopefully this is clear enough for the community to understand.
Regards, Vhaanzeit
The issue:
size_t n_idx = 0;
std::vector<float> decimated(n_idx);
You did not size the vector before you used it, thus you were invoking undefined behavior when assigning to element 0, 1, etc. of the decimated vector.
What you could have done is in the loop, call push_back:
std::vector<float> decimated_array(int M,std::vector<float> arr)
{
std::vector<float> decimated;
for (size_t i = 0; i < arr.size(); i = i + M) {
decimated.push_back(arr[i]);
}
return decimated;
}
The decimated vector starts out empty, but a new item is added with the push_back call.
Also, you should pass the arr vector by const reference, not by value.
std::vector<float> decimated_array(int M, const std::vector<float>& arr);
Passing by (const) reference does not invoke a copy.
Edit: Changed loop counter to correct type, thus not needing the cast.
Related
I wrote this knapsack problem solution in c++ however when I run it, it gives me segmentation fault
I have tried everything and my compiler will always give me the segmentation fault error.
#include<iostream>
#include<algorithm>
int knapsack(int v[],int w[],int n,int W)
{
int V[n][W];
for(int i = 0; i<=W;i++)
{
V[0][i] = 0;
}
for(int i = 0; i <= n; i++){
for(int j = 1; j<=W; j++)
{
if(w[i]<=W)
{
V[i][j] = std::max(V[i-1][j], v[i]+V[i-1][j-w[i]]);
}
else
{
V[i][j] = V[i-1][j];
}
}
}
return V[n][W];
}
int main()
{
int v[4] = {10,40,30,50};
int w[4] = {5,4,6,3};
int n = 3;
int W = 10;
std::cout<<"item value:"<<knapsack(v,w,n,W);
}
Don't use VLAs. The size of an array must be known at compile time, else it's not standard C++. Those are compiler extensions that are not portable and introduce some hidden costs.
Array indices go from 0 to length-1. in you loop
for(int i = 0; i<=W;i++)
i can reach W, then V[0][W] is out of bounds which causes the seg fault. You have to use < instead of <=:
for(int i = 0; i < W; i++)
n should probably be 4, if it's meant to represent the size of the array, a std::vector would make your life easier here, because a vector knows it's size
In general don't use C-style arrays or raw pointers at all in this day and age, use std::vector instead.
int V[n][W];
for(int i = 0; i<=W;i++)
{
V[0][i] = 0;
}
Note that V's indexes go from V[0][0] to V[0][W-1]. Your for loop will try to read V[0][W].
The same error is repeated in other places. Your end condition in your for loops should be < (strictly less) instead of <= (less or equal than).
C++ rookie here.
I have the following code:
std::vector<float> MyBuffer::readAverage(int numberOfBuffers) {
std::vector<float> result = std::vector<float>(streams.size());
for (int i = 0; i < streams.size(); ++i) {
result[i] = getAverage(streams[i], numberOfBuffers);
}
return result;
}
float MyBuffer::getAverage(std::deque<float> input, int numberOfBuffers) {
float sum = 0;
for (int i = 0; i < numberOfBuffers; ++i) {
sum += input[i];
}
return sum / numberOfBuffers;
}
This code randomly crashes at getAverage(), I am not sure why.
Strange thing (for me as a C++ rookie at least) is that when I inline the function, it does not crash:
std::vector<float> MyBuffer::readAverage(int numberOfBuffers) {
std::vector<float> result = std::vector<float>(streams.size());
for (int i = 0; i < streams.size(); ++i) {
float sum = 0;
for (int i1 = 0; i1 < numberOfBuffers; ++i1) {
sum += streams[i][i1];
}
result[i] = sum / numberOfBuffers;
}
return result;
}
I can understand that there may be many reasons why this specific code is crashing - so my question relates more to what changes when I inline it, rather than calling a function? In my mind it should be exactly the same thing, but I guess there is something about the way C++ works that I am not grasping?
The program has many potential reasons why it can cause a crash.
bufferDurationMs is not initialized in the provided code, I hope its initialized to value other than 0.
for (int i = 0; i < streams.size(); ++i) {
result[i] = getAverage(streams[i], numberOfBuffers); } use result.size() instead of streams.size() as result is lvalue. It
is better to check both of these conditions in for.
It is quite possible that numberOfBuffers can be 0 in which case code would crash(divide by zero)
Some optimizations that can be done in the code:
std::vector<float> result = std::vector<float>(streams.size()); use reserve rather than using a costly operation of creating a
vector and assigning it to lvalue.
std::vector result; result.reserve(streams.size());
float MyBuffer::getAverage(std::deque<float> input, int numberOfBuffers) prefer const reference rather than creating a copy
of an object
const std::deque& input
So I have a vector of vectors type double. I basically need to be able to set 360 numbers to cosY, and then put those 360 numbers into cosineY[0], then get another 360 numbers that are calculated with a different a now, and put them into cosineY[1].Technically my vector is going to be cosineYa I then need to be able to take out just cosY for a that I specify...
My code is saying this:
for (int a = 0; a < 8; a++)
{
for int n=0; n <= 360; n++
{
cosY[n] = cos(a*vectorOfY[n]);
}
cosineY.push_back(cosY);
}
which I hope is the correct way of actually setting it.
But then I need to take cosY for a that I specify, and calculate another another 360 vector, which will be stored in another vector again as a vector of vectors.
Right now I've got:
for (int a = 0; a < 8; a++
{
for (int n = 0; n <= 360; n++)
{
cosProductPt[n] = (VectorOfY[n]*cosY[n]);
}
CosProductY.push_back(cosProductPt);
}
The VectorOfY is besically the amplitude of an input wave. What I am doing is trying to create a cosine wave with different frequencies (a). I am then calculation the product of the input and cosine wave at each frequency. I need to be able to access these 360 points for each frequency later on in the program, and right now also I need to calculate the addition of all elements in cosProductPt, for every frequency (stored in cosProductY), and store it in a vector dotProductCos[a].
I've been trying to work it out but I don't know how to access all the elements in a vector of vectors to add them. I've been trying to do this for the whole day without any results. Right now I know so little that I don't even know how I would display or access a vector inside a vector, but I need to use that access point for the addition.
Thank you for your help.
for (int a = 0; a < 8; a++)
{
for int n=0; n < 360; n++) // note traded in <= for <. I think you had an off by one
// error here.
{
cosY[n] = cos(a*vectorOfY[n]);
}
cosineY.push_back(cosY);
}
Is sound so long as cosY has been pre-allocated to contain at least 360 elements. You could
std::vector<std::vector<double>> cosineY;
std::vector<double> cosY(360); // strongly consider replacing the 360 with a well-named
// constant
for (int a = 0; a < 8; a++) // same with that 8
{
for int n=0; n < 360; n++)
{
cosY[n] = cos(a*vectorOfY[n]);
}
cosineY.push_back(cosY);
}
for example, but this hangs on to cosY longer than you need to and could cause problems later, so I'd probably scope cosY by throwing the above code into a function.
std::vector<std::vector<double>> buildStageOne(std::vector<double> &vectorOfY)
{
std::vector<std::vector<double>> cosineY;
std::vector<double> cosY(NumDegrees);
for (int a = 0; a < NumVectors; a++)
{
for int n=0; n < NumDegrees; n++)
{
cosY[n] = cos(a*vectorOfY[n]); // take radians into account if needed.
}
cosineY.push_back(cosY);
}
return cosineY;
}
This looks horrible, returning the vector by value, but the vast majority of compilers will take advantage of Copy Elision or some other sneaky optimization to eliminate the copying.
Then I'd do almost the exact same thing for the second step.
std::vector<std::vector<double>> buildStageTwo(std::vector<double> &vectorOfY,
std::vector<std::vector<double>> &cosineY)
{
std::vector<std::vector<double>> CosProductY;
for (int a = 0; a < numVectors; a++)
{
for (int n = 0; n < NumDegrees; n++)
{
cosProductPt[n] = (VectorOfY[n]*cosineY[a][n]);
}
CosProductY.push_back(cosProductPt);
}
return CosProductY;
}
But we can make a couple optimizations
std::vector<std::vector<double>> buildStageTwo(std::vector<double> &vectorOfY,
std::vector<std::vector<double>> &cosineY)
{
std::vector<std::vector<double>> CosProductY;
for (int a = 0; a < numVectors; a++)
{
// why risk constantly looking up cosineY[a]? grab it once and cache it
std::vector<double> & cosY = cosineY[a]; // note the reference
for (int n = 0; n < numDegrees; n++)
{
cosProductPt[n] = (VectorOfY[n]*cosY[n]);
}
CosProductY.push_back(cosProductPt);
}
return CosProductY;
}
And the next is kind of an extension of the first:
std::vector<std::vector<double>> buildStageTwo(std::vector<double> &vectorOfY,
std::vector<std::vector<double>> &cosineY)
{
std::vector<std::vector<double>> CosProductY;
std::vector<double> cosProductPt(360);
for (std::vector<double> & cosY: cosineY) // range based for. Gets rid of
{
for (int n = 0; n < NumDegrees; n++)
{
cosProductPt[n] = (VectorOfY[n]*cosY[n]);
}
CosProductY.push_back(cosProductPt);
}
return CosProductY;
}
We could do the same range-based for trick for the for (int n = 0; n < NumDegrees; n++), but since we are iterating multiple arrays here it's not all that helpful.
I have written the following which gets the index value for the maximum number.
int TravellingSalesMan::getMaximum(double *arr){
double temp = arr[0];
int iterator = 0;
for(int i = 0; i < 30; i++){
if(arr[i] > temp){
iterator = i;
}
}
return iterator;
}
But the output keeps stepping into the conditional statement and keeps printing out 29. I am not sure why this is happening
I also tried using max_element() but with no luck
EDIT
The above function is invoked as following
static unsigned int chromosome = 30;
double value[chromosome]
for(int i = 0; i < chromosomes; i++){
value[i] = estimateFitness(currPopultaion[i]);
}
int best = 0;
best = getMaximum(value);
cout<<best<<endl; // this just prints out 29
Okay, so I didn't plan on writing the answer, but I just saw too many logical mistakes in the code for me to write in the comments section!
First of all, your use of the variable name iterator is very
wrong. It's not used for iteration over the list. Why create confusion. Best to use something like max_index or something like that.
Why start from i=0? Your temp value is arr[0], so there is no use. of checking with first element again. Start from i=1!
temp is pointless in that function. The maximum index should initially be 0, and set to i if ever there is some arr[i] that is greater than arr[max_index].
Passing the length separately to the function is better coding as it makes the code more clearer.
The content in arr is not modified, and as such better safe than sorry: make the pointer const.
Re-writing the code, it should be:
int TravellingSalesMan::getMaximum(const double *arr,int len)
{
int max_index = 0;
for(int i = 1; i < len; i++)
{
if(arr[i] > arr[max_index])
max_index = i;
}
return max_index;
}
Worth noting, but unchanged in the code above, len, i, and the function result should all be an unsigned integer type. There is no reason, to allow signed integer indexing, so make it a warning-condition from the caller if they do so by hard-specifying unsigned or just size_t as the indexing variable types.
You should be assigning a new value to temp when you find a new maximum.
int TravellingSalesMan::getMaximum(double *arr){
double temp = arr[0];
int iterator = 0;
for(int i = 0; i < 30; i++){
if(arr[i] > temp){
iterator = i;
temp = arr[i]; // this was missing
}
}
return iterator;
}
Without this you are finding the largest index of a value greater than the value at index zero.
A much better solution is to simply use std::max_element instead. Pointers can be used as iterators in most (if not all) algorithms requiring iterators.
#include <algorithm>
static unsigned int chromosomes = 30;
double value[chromosomes];
for (int i=0; i<chromosomes; ++i) {
value[I] = estimate_fitness(current_population[i]);
}
double *max_elm = std::max_element(&value[0], &value[chromosomes]);
int best = int(max_elm - &value[0]);
std::cout << best << std::endl;
I have a class that should generate a 2D vector of ints (in the range of 0-1) that I want to use as a map (called matrix).
class generator
{
public:
void draw(void);
void iterate(void);
generator();
~generator();
private:
vector<vector<int>> matrix;
};
In the constructor I want to fill the matrix with random data:
vector<vector<int>> matrix(height, vector<int>(width));
for (int i = 0; i < height; i++){
for (int j = 0; j < width; j++) {
matrix[i][j] = rand() % 2;
}
}
But I get a read acess violation.
Thank you for your time and effort.
DEPRECATED UPDATE:
I tried using the member function .data() to retrieve the pointer to the data and accessing it directly
ptr = matrix[i][j].data();
*ptr = rand() % 2;
But the result doesn't differ. I'm fairly convinced that this isn't about how I want to access the vector but how I set it up.
UPDATE 2:
The correction provided below does result in the vector being filled as intended. When trying to
cout << matrix[i][j];
in the draw member function I get a read-acess-violation again.
UPDATE 3:
As suggested I checked when exactly this error happens. It happens on the very first try do print out the first integer at matrix[0][0]. The value returned is 0x8. Important: If not replaced by a constant matrix.size() already causes the error.
UPDATE 4:
This is basically my draw()
void generator::draw() {
for (int i = 0; i < matrix.size(); i++) {
for (int j = 0; j < matrix[i].size(); j++) {
cout << matrix[i][j];
}
cout << endl;
}
}
The original source has been updated to reflect the current one.
UPDATE 4:
Slightly cut source code at http://pastebin.com/83vrDJWZ
UPDATE 5:
One more simple mistake on my part has been resolved in the comments. Problem is silved. Thank you all.
Looks like the problem is an invalid pointer due to:
vector<vector<int>*> matrix;
You have a vector of pointers to vector of int, but you never actually allocate the inner elements.
Instead use:
vector<vector<int>> matrix;
And during the initialization steps:
matrix[i].resize(width); // instead of: matrix[i]->resize(width);
Actually, you could simplify it a bit:
std::vector<std::vector<int>> matrix(height, std::vector<int>(width));
Still have to iterate to fill the data, though.