I wanted to compile my programs using intel compiler. So I downloaded it from here and installed in my MAC OS 10.12.2. Then I went to the directory /opt/intel/compilers_and_libraries_2017.2.163/mac/bin and then typed
./compilervars.sh -arch intel64 -platform mac
When I tried icc ipptest.cpp -o ipptest to compile a sample program, I got the error
-bash: icc: command not found
Googling about it didn't solve the issue. Help me to resolve this issue
Related
My CentOS 7 machine has a default GCC version of 4.8.5. I want to use a higher version of GCC. So, I executed the following steps in a terminal:
sudo yum install centos-release-scl
sudo yum install devtoolset-10-gcc*
scl enable devtoolset-10 bash
After performing the steps, my GCC is now 10.2.1. I then launched Eclipse CDT (10.2.0) through the terminal. Upon enabling C++20 in Eclipse, I tried to compile a simple "hello world" code, but I received the following error in the Eclipse console:
g++ -std=c++2a -O0 -g3 -Wall -c -fmessage-length=0 -MMD -MP -MF"src/dummy2.d" -MT"src/dummy2.o" -o "src/dummy2.o" "../src/dummy2.cpp"
g++: error: unrecognized command line option ‘-std=c++2a’
make: *** [src/dummy2.o] Error 1
"make all" terminated with exit code 2. Build might be incomplete.
My system PATH variable has the following directory as its first entry: /opt/rh/devtoolset-10/root/usr/bin. So, I don't know why my Eclipse is still using the old GCC 4.8.5. How do I adjust my Eclipse settings so that I am able to compile higher versions of C++ in CentOS 7?
I am trying to use torch together with the hdf5 package. I am trying to install it via luarocks install hdf5 but during the build phase I get an error regarding the gcc-plugin header. (gcc relies on clang backend). The complete error message is:
luarocks install --local hdf5
Installing https://luarocks.org/hdf5-2.0.0-1.src.rock...
Using https://luarocks.org/hdf5-2.0.0-1.src.rock... switching to 'build' mode
Warning: variable CFLAGS was not passed in build_variables
gcclua-config.h:1:10: fatal error: 'gcc-plugin.h' file not found
#include "gcc-plugin.h"
^
1 error generated.
env MACOSX_DEPLOYMENT_TARGET=10.8 gcc -c -o gcclua.o -Iplugin/include -fPIC -O2 -Wall -Wformat-security -I/usr/local/Cellar/lua/5.2.4_3/include gcclua.c
gcclua.c:7:10: fatal error: 'gcc-plugin.h' file not found
#include "gcc-plugin.h"
^
1 error generated.
make[2]: *** [gcclua.o] Error 1
make[1]: *** [gcc] Error 2
make: *** [gcc-lua] Error 2
Just to give more information, I am relying on
gcc --version
Configured with: --prefix=/Applications/Xcode.app/Contents/Developer/usr --with-gxx-include-dir=/usr/include/c++/4.2.1
xcrun: error: couldn't stat toolchain: '/Applications/Xcode.app/Contents/Developer/Toolchains/OSX10.11.xctoolchain' (errno=No such file or directory)
Apple LLVM version 7.3.0 (clang-703.0.29)
Target: x86_64-apple-darwin15.0.0
Thread model: posix
InstalledDir: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin
Does anybody has maybe a hint how to fix this issue?
Every help is greatly appreciated!!!
In addition to gcc, you need the headers, which on Linux you can get with sudo apt-get install gcc-4.8-plugin-dev. If you're on a different OS or version of gcc, just substitute the appropriate package manager / gcc version number.
gcc-plugin.h is a part of GCC, so I think you'll really need to install gcc to get that. Clang provides a gcc-compatible front-end script but that merely presents a command-line driver with compatible flags.
You should be able to install GCC using Homebrew: https://apple.stackexchange.com/a/86588
I bet you tried to work on a CS287-16 class :). I have contacted the developer of this library who wasn't that easy to do something to solve the problem. Apparently he has no friends who have a Mac PC... As a workaround I could suggest you to use a Docker container with Linux in it to run Lua scripts. That's what I have ended up with...
Here's the Docker image I was talking about: https://github.com/aoboturov/cs287-16-lua. You could build it yourself and the just run as a Docker container :)
I'm installing django-review on mac osx but it doesn't seem to work. I've installed other packages and it had worked without any problem.
Here is my terminal command:
pip install django-review
I couldn't find any useful instructions related to the particular os. Here is the resulted errors:
sh: line 1: 14074 Segmentation fault: 11 /Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild -sdk / -find clang 2> /dev/null
clang: error: unable to find utility "clang", not a developer tool or in PATH
error: command 'clang' failed with exit status 72
If you've installed django-review successfully on mac osx, could I get a few pointers on how to do it successfully? Thank you.
Has anyone had any luck building gevent 1.0 in Mavericks?
I've tried the following:
pip (as recommended on the gevent package index)
easy_install
compiling from source
I keep getting the same error when building 'gevent.core':
...
building 'gevent.core' extension
creating build/temp.macosx-10.6-i386-2.7/gevent
Compiling with an SDK that doesn't seem to exist: /Developer/SDKs/MacOSX10.6.sdk
Please check your Xcode installation
gcc -DNDEBUG -g -O3 -arch i386 -isysroot /Developer/SDKs/MacOSX10.6.sdk -U__llvm__ -
DLIBEV_EMBED=1 -DEV_COMMON= -DEV_CHECK_ENABLE=0 -DEV_CLEANUP_ENABLE=0 -DEV_EMBED_ENABLE=0
-DEV_PERIODIC_ENABLE=0 -Ibuild/temp.macosx-10.6-i386-2.7/libev -Ilibev -
I/Applications/Canopy.app/appdata/canopy-1.2.0.1610.macosx-
x86/Canopy.app/Contents/include/python2.7 -c gevent/gevent.core.c -o build/temp.macosx-
10.6-i386-2.7/gevent/gevent.core.o
clang: warning: no such sysroot directory: '/Developer/SDKs/MacOSX10.6.sdk'
In file included from gevent/gevent.core.c:17:
/Applications/Canopy.app/appdata/canopy-1.2.0.1610.macosx-
x86/Canopy.app/Contents/include/python2.7/Python.h:33:10: fatal error:
'stdio.h' file not found
#include <stdio.h>
^
1 error generated.
error: command 'gcc' failed with exit status 1
Seems to be a problem with XCode. I made sure I have the XCode (v. 5.0.2) command line tools installed with:
xcode-select --install
But that didn't seem to change anything. Apparently I'm not alone with this problem (a missing /Developer/SDKs/MacOSX10.6.sdk), but I'd like to stick with Enthought's Canopy version of python if I can (and have already spent too much time combing the Apple Developer site to try download MacOSX10.6.sdk directly).
Any suggestions that don't involve starting over with a macport'ed python? Thanks!
IIUC, Apple pulled a fast one on the latest XCode, such that gcc is no longer actually gcc, but is symlinked to clang, which is not compatible with standard Pythons, including Canopy's.
It should work better if you install Xcode 3.2.1 Developer Tools from https://developer.apple.com/downloads/index.action
For me the hint on gevent website helped:
pip install cython git+git://github.com/gevent/gevent.git#egg=gevent
I am still having trouble building the Portaudio library on my system, which is OSX 10.7.5 with Xcode 4.3.2, having Command Line Tools installed and having SDK10.6 and SDK10.7 under
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/
I describe shortly (also for others that run into the same problem) what I have done so far (following different solutions I have found on the web).
1) I downloaded "Portaudio" / pa_stable_v19_20111121.tgz (last stable release) from:
www.portaudio.com/download.html
2) I read the instructions on building Portaudio here:
www.portaudio.com/docs/v19-doxydocs/compile_mac_coreaudio.html
and tried to compile from a Terminal window with the suggested command:
./configure && make
This resulted (not so surprisingly) in a lot of errors ending with:
llvm-gcc-4.2: error trying to exec '/usr/bin/../llvm-gcc-4.2/bin/powerpc-apple-darwin11-llvm-gcc-4.2': execvp: No such file or directory
lipo: can't open input file: /var/folders/1_/xkp08ky561jg02zjjrpsxg940000gn/T//ccPxCTrJ.out (No such file or directory)
make: * [src/hostapi/coreaudio/pa_mac_core.lo] Error 1
This happens because "ppc" is not supported anymore since OSX 10.5. Moreover the "Developer" folder doesn't exist on OSX 10.7 and everything that was in the Developer folder has moved to
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/
3) I downloaded a patch (mac_configure_patch.txt) to fix "configure" from:
https://www.assembla.com/spaces/portaudio/tickets/216#/activity/ticket:
and copied it to the portaudio directory and applied it by typing in Terminal:
$ patch < mac_configure_patch.txt
A confirmation message said:
patching file configure.in
So everything seems fine. But still Portaudio is trying to build for "ppc".
4) Now I set the ARCHFLAGS, CFLAGS, LDFLAGS to only build for architecture i386 as follows (disabling universal build):
$ MACOSX_DEPLOYMENT_TARGET="10.7" ARCHFLAGS="-arch i386" CFLAGS="-O2 -g -Wall -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk -arch i386 -mmacosx-version-min=10.7" LDFLAGS="-isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sd -arch i386 -mmacosx-version-min=10.7" ./configure --disable-mac-universal
5) Further I found that:
A): "#include AudioToolbox.h" in ".include/pa_mac_core.h" should be UNCOMMENTED
B): that "-wError" from "Makefile" (not Makefile.in) should be removed.
accoding to:
http://www.fluxforge.com/blog/building-portaudio-under-os-x-107-lion
6) Now I try to build (using: "sudo make"), compilation starts but but fails with:
ld: framework not found CoreAudio
collect2: ld returned 1 exit status
make: * [lib/libportaudio.la] Error 1
7) So I try to point to the framework using "-F/System/Library/Frameworks -framework CoreAudio"
leading to the following Terminal command:
$ MACOSX_DEPLOYMENT_TARGET="10.7" ARCHFLAGS="-arch i386" CFLAGS="-O2 -g -Wall -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk -arch i386 -mmacosx-version-min=10.7" LDFLAGS="-isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sd -arch i386 -mmacosx-version-min=10.7 -F/System/Library/Frameworks -framework CoreAudio" ./configure --disable-mac-universal
which seems to fix the CoreAudio framework issue but results in another error saying:
ld: library not found for -lSystem
collect2: ld returned 1 exit status
make: * [lib/libportaudio.la] Error 1
I am now stuck at this point. Did anyone experience the same problems when trying to build Portaudio on OSX 10.7 using SDK10.6 or SDK10.7. Did anyone find a solution to how to build Portaudio from Terminal?
I am very thankful for any hints!!!
Thanks in advance!
Try the latest svn. If that doesn't work right off the bat, you might need to muck with some of the flags.
eg, in configure.in:
change -Werror to -Wall
add -Wno-deprecated (you shouldn't need this, but just in case)
then run
./configure --disable-mac-universal
and make as usual.
OK, finally I solved the issue. Hope the solution will help others as well. I just forgot to also add the path to the CoreAudio framework to the CFLAGS. Here is the final configure/build command for building portaudio on OSX 10.7.5 using SDK10.7 for architecture i386 & x86_64:
Open a Terminal window in the portaudio directory and type:
MACOSX_DEPLOYMENT_TARGET="10.7" ARCHFLAGS="-arch i386" CFLAGS="-O2 -g -Wall -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk -arch i386 -mmacosx-version-min=10.7 -F/System/Library/Frameworks -framework CoreAudio" LDFLAGS="-isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk -arch i386 -mmacosx-version-min=10.7 -F/System/Library/Frameworks -framework CoreAudio" ./configure --disable-mac-universal
If this has finished, you need to edit Makefile and change the mention of -Werror to -Wall.
Then:
make
Voila. There you have your "libportaudio.la" in the portaudio/lib directory. You can now type
sudo make install
(you'll be asked to confirm using your password)
to put the library in the system directory.
Finally you can mess around with Portaudio!
Have fun!
Tried your instructions on Mac OSX Mountain Lion (10.8), and it was progressing a lot in compilation but then was failing with:
In file included from ./test/patest_sine_channelmaps.c:53:
./include/pa_mac_core.h:100:1: error: unknown type name 'AudioDeviceID'
AudioDeviceID PaMacCore_GetStreamInputDevice( PaStream* s );
^
./include/pa_mac_core.h:109:1: error: unknown type name 'AudioDeviceID'
AudioDeviceID PaMacCore_GetStreamOutputDevice( PaStream* s );
^
2 errors generated.
make: *** [bin/patest_sine_channelmaps] Error 1
However, I figured out you can simply use Homebrew (apt-like packet manager for OSX) and it will do the dirty job like a charm. Find binaries and headers in the specified install directory :)
$ brew install portaudio
Warning: It appears you have MacPorts or Fink installed.
Software installed with other package managers causes known problems for
Homebrew. If a formula fails to build, uninstall MacPorts/Fink and try again.
==> Downloading http://www.portaudio.com/archives/pa_stable_v19_20111121.tgz
######################################################################## 100.0%
==> Downloading patches
######################################################################## 100.0%
==> Patching
patching file include/pa_mac_core.h
==> ./configure --prefix=/usr/local/Cellar/portaudio/19.20111121 --enable-mac-un
==> make install
/usr/local/Cellar/portaudio/19.20111121: 8 files, 316K, built in 20 seconds