I know that this question has answered in this site But I tried the code and receive an Error please help me to show my camera roll in a collection view (I know that I have to add photo usage in info.plist please Just focus on my codes thanks!!!)
here is my view controller code
class translateViewController: UIViewController , UINavigationControllerDelegate , UIImagePickerControllerDelegate , UICollectionViewDataSource, UICollectionViewDelegate {
#IBOutlet var myimageView: UIImageView!
#IBAction func importImage(_ sender: Any) {
let image = UIImagePickerController()
image.delegate = self
image.sourceType = UIImagePickerControllerSourceType.photoLibrary
image.allowsEditing = false
self.present(image , animated: true)
{
}
}
#IBOutlet weak var cameraRollCollectionView: UICollectionView!
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : Any]) {
if let image = info[UIImagePickerControllerOriginalImage] as? UIImage{
myimageView.image = image
}
else {
print("Error")
}
self.dismiss(animated: true, completion: nil)
}
#IBOutlet var translatebackgroundimg: UIImageView!
#IBOutlet var translatefrontimg: UIImageView!
var assetCollection: PHAssetCollection!
var photosAsset: PHFetchResult<AnyObject>!
var assetThumbnailSize: CGSize!
override func viewDidLoad() {
super.viewDidLoad()
let fetchOptions = PHFetchOptions()
let collection:PHFetchResult = PHAssetCollection.fetchAssetCollections(with: .album, subtype: .any, options: fetchOptions)
if let first_Obj:AnyObject = collection.firstObject{
//found the album
self.assetCollection = first_Obj as! PHAssetCollection
}
let blurEffect = UIBlurEffect(style: UIBlurEffectStyle.light)
let blurView = UIVisualEffectView(effect: blurEffect)
blurView.frame = CGRect(x: self.translatebackgroundimg.frame.origin.x, y: self.translatebackgroundimg.frame.origin.y, width: self.translatebackgroundimg.frame.size.width, height: self.translatebackgroundimg.frame.size.height)
blurView.autoresizingMask = [.flexibleWidth, .flexibleHeight]
self.translatebackgroundimg.addSubview(blurView)
// Do any additional setup after loading the view.
translatefrontimg.image = UIImage(named: "Translate.png")
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
override func viewDidAppear(_ animated: Bool) {
let blurEffect = UIBlurEffect(style: UIBlurEffectStyle.dark)
let blurView = UIVisualEffectView(effect: blurEffect)
blurView.frame = translatebackgroundimg.bounds
translatebackgroundimg.addSubview(blurView)
translatebackgroundimg.frame = self.view.bounds
}
override func viewWillAppear(_ animated: Bool) {
// Get size of the collectionView cell for thumbnail image
if let layout = self.cameraRollCollectionView!.collectionViewLayout as? UICollectionViewFlowLayout{
let cellSize = layout.itemSize
self.assetThumbnailSize = CGSize(width: cellSize.width, height: cellSize.height)
}
//fetch the photos from collection
self.photosAsset = (PHAsset.fetchAssets(in: self.assetCollection, options: nil) as AnyObject!) as! PHFetchResult<AnyObject>!
self.cameraRollCollectionView!.reloadData()
}
func numberOfSections(in collectionView: UICollectionView) -> Int {
// #warning Incomplete implementation, return the number of sections
return 1
}
func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
// #warning Incomplete implementation, return the number of items
var count: Int = 0
if(self.photosAsset != nil){
count = self.photosAsset.count
}
return count;
}
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "cameraCell", for: indexPath as IndexPath)
//Modify the cell
let asset: PHAsset = self.photosAsset[indexPath.item] as! PHAsset
PHImageManager.default().requestImage(for: asset, targetSize: self.assetThumbnailSize, contentMode: .aspectFill, options: nil, resultHandler: {(result, info)in
if result != nil {
cameraCell.userImage.image = result
}
})
return cell
}
// MARK: - UICollectionViewDelegateFlowLayout methods
func collectionView(collectinView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, minimumLineSpacingForSectionAtIndex section: Int) -> CGFloat {
return 4
}
func collectionView(collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, minimumInteritemSpacingForSectionAtIndex section: Int) -> CGFloat {
return 1
}
// UIImagePickerControllerDelegate Methods
func imagePickerControllerDidCancel(_ picker: UIImagePickerController){
picker.dismiss(animated: true, completion: nil)
}
and here is my CollectionViewCell codes
class cameraCell: UICollectionViewCell , UIImagePickerControllerDelegate {
#IBOutlet weak var userImage: UIImageView!
func configurecell(image: UIImage){
userImage.image = image
}
}
Related
I have a View with an UIImageView that I want to be 'selectable' so that the user can pick a new image.
The function for picking the new image is in the Controller.
Question
How do I call the myDatasourceController.handleTap() function by pressing the ImageView, so that the image picker is presented?
This is an example of my current setup
View
class myView: UICollectionViewCell {
lazy var profileImageView: UIImageView = {
let iv = UIImageView()
iv.isUserInteractionEnabled = true
iv.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(myDatasourceController.handleTap)))
return iv
}()
}
Controller
class myDatasourceController: UICollectionViewController,
UICollectionViewDelegateFlowLayout, UIImagePickerControllerDelegate,
UINavigationControllerDelegate {
func handleTap(){
let imagePickerController = UIImagePickerController()
imagePickerController.delegate = self
imagePickerController.allowsEditing = true
present(imagePickerController, animated: true, completion: nil)
}
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : Any]) {
// logic for picking the image
dismiss(animated: true, completion: nil)
}
}
This setup currently throws the error
unrecognized selector sent to instance 0x7f9163d493f0
which has led me to try various combinations of
handleTap(_:)
handleTap(sender: UITapGestureRecogniser)
/// etc
but I can't get any of them to work. How should I be constructing my View, Controller, and the interaction between them to present the image picker?
Use Like this
let tapGesture = UITapGestureRecognizer(target: self, action: #selector(RegisterViewController. handleTap(gesture:)))
func handleTap(gesture: UIGestureRecognizer) {
// if the tapped view is a UIImageView then set it to imageview
if (gesture.view as? UIImageView) != nil {
print("Image Tapped")
picker.allowsEditing = false
picker.sourceType = .photoLibrary
picker.mediaTypes = UIImagePickerController.availableMediaTypes(for: .photoLibrary)!
present(picker, animated: true, completion: nil)
}
}
Use like this :
myDatasourceController.handleTap()
In your code :
iv.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(myDatasourceController.handleTap())))
The key to the solution is to implement a protocol / delegate, as suggested by #Akis
I've uploaded the full project to my github account. The key code is copied here.
View Controller
protocol ImagePickerDelegate: class {
func loadImagePicker()
}
class HomeViewController: UICollectionViewController, UICollectionViewDelegateFlowLayout, UIImagePickerControllerDelegate, UINavigationControllerDelegate, ImagePickerDelegate {
let cellId = "cellId"
func loadImagePicker(){
print(" -- image picker -- ")
// load image picker
let imagePickerController = UIImagePickerController()
imagePickerController.delegate = self
imagePickerController.allowsEditing = true
present(imagePickerController, animated: true, completion: nil)
}
func imagePickerControllerDidCancel(_ picker: UIImagePickerController) {
dismiss(animated: true, completion: nil)
}
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : Any]) {
// get the image
var selectedImageFromPicker: UIImage?
if let editedImage = info["UIImagePickerControllerEditedImage"] as? UIImage {
selectedImageFromPicker = editedImage
}else if let originalImage = info["UIImagePickerControllerOriginalImage"] as? UIImage {
selectedImageFromPicker = originalImage
}
if let selectedImage = selectedImageFromPicker {
//doSomethingWithTheImage(image: selectedImage)
}
dismiss(animated: true, completion: nil)
}
override func viewDidLoad() {
super.viewDidLoad()
collectionView?.backgroundColor = .black
collectionView?.register(HomeView.self, forCellWithReuseIdentifier: cellId)
}
override func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
return 1
}
override func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: cellId, for: indexPath) as! HomeView
cell.delegate = self
return cell
}
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAt indexPath: IndexPath) -> CGSize {
return CGSize(width: view.frame.width, height: view.frame.height)
}
}
View
class HomeView: UICollectionViewCell {
// break retain cycle with weak var
weak var delegate: ImagePickerDelegate?
override init(frame: CGRect) {
super.init(frame: frame)
setupViews()
}
lazy var profileImageView: UIImageView = {
let iv = UIImageView()
iv.isUserInteractionEnabled = true
iv.image = UIImage(named: "kuang-si-falls-waterfall-water-laos-50588.jpg")
iv.contentMode = .scaleAspectFill
let tap = UITapGestureRecognizer(target: self, action: #selector(loadImagePicker))
iv.addGestureRecognizer(tap)
return iv
}()
func loadImagePicker() {
delegate?.loadImagePicker()
print(" imagePickerProtocol called ")
}
func setupViews() {
backgroundColor = .white
addSubview(profileImageView)
profileImageView.centerXAnchor.constraint(equalTo: self.centerXAnchor).isActive = true
profileImageView.centerYAnchor.constraint(equalTo: self.centerYAnchor).isActive = true
profileImageView.frame = CGRect(x: 0, y: 0, width: 150, height: 150)
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
I am using third party control for sidemenu named : MMDrawerController, and m handling UI using multiple storyboards.let me come to the point my sidemenu looks like this : Sidemenu Image
Trying to achieve :
1)When I click on the Parent, "main.storyboard" should be displayed.
2)When I click on the Management, "management.storyboard" should be displayed.
same sidemenu should be displayed across all storyboard file.
I have tried some code by my own but m not getting the sidemenu on "management.storyboard" :(
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
switch(indexPath.row)
{
case 4:
let mainstoryboard : UIStoryboard = UIStoryboard(name: "Main", bundle: nil)
var welview = mainstoryboard.instantiateViewController(withIdentifier: "WelcomeParentViewController") as! WelcomeParentViewController
var welnav = UINavigationController(rootViewController: welview)
var appdel : AppDelegate = UIApplication.shared.delegate as! AppDelegate
appdel.centerContainer!.centerViewController = welnav
appdel.centerContainer!.toggle(MMDrawerSide.left, animated: true, completion: nil)
break
case 5:
let mainstoryboard : UIStoryboard = UIStoryboard(name: "Management-Storyboard", bundle: nil)
var welview = mainstoryboard.instantiateViewController(withIdentifier: "ReportsViewController") as! ReportsViewController
var welnav = UINavigationController(rootViewController: welview)
var appdel : AppDelegate = UIApplication.shared.delegate as! AppDelegate
appdel.centerContainer!.centerViewController = welnav
appdel.centerContainer!.toggle(MMDrawerSide.left, animated: true, completion: nil)
break
default :
break
}
I want same sidemenu across all storyboard file.
how to accomplish the above feature.Please Help.Thank you in advance.
MMDrawerController Code inside the appdelegate.swift
import UIKit
import GoogleMaps
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
var centerContainer : MMDrawerController?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
if isUserLoggedIn()
{
let appDelegate = UIApplication.shared.delegate as! AppDelegate
appDelegate.gotoMainvc()
}
else
{
let rootViewController = self.window!.rootViewController
let mainStoryboard: UIStoryboard = UIStoryboard(name: "Main", bundle: nil)
let setViewController = mainStoryboard.instantiateViewController(withIdentifier: "LoginViewController") as! LoginViewController
rootViewController?.navigationController?.popToViewController(setViewController, animated: false)
}
return true
}
func isUserLoggedIn() -> Bool{
if let accessToken = UserDefaults.standard.object(forKey: "access_token") as? String
{
if (accessToken.characters.count) > 0{
return true
} else {
return false
}
}
else {
return false
}
}
func gotoMainvc()
{
var rootviewcontroller = self.window?.rootViewController
if(UIDevice.current.userInterfaceIdiom == .phone)
{
let mainstoryboard : UIStoryboard = UIStoryboard(name: "Main", bundle: nil)
var centerviewcontroller = mainstoryboard.instantiateViewController(withIdentifier: "WelcomeParentViewController") as! WelcomeParentViewController
var leftsideviewcontroller = mainstoryboard.instantiateViewController(withIdentifier: "LeftSideMenuViewController") as! LeftSideMenuViewController
let leftsidenav = UINavigationController(rootViewController: leftsideviewcontroller)
let centernav = UINavigationController(rootViewController: centerviewcontroller)
centerContainer = MMDrawerController(center: centernav, leftDrawerViewController: leftsidenav)
centerContainer?.openDrawerGestureModeMask = MMOpenDrawerGestureMode.panningCenterView
centerContainer?.closeDrawerGestureModeMask = MMCloseDrawerGestureMode.panningCenterView
window?.rootViewController = centerContainer
window?.makeKeyAndVisible()
}
else{
let mainstoryboard2 : UIStoryboard = UIStoryboard(name: "Storyboard-iPad", bundle: nil)
var centerviewcontroller = mainstoryboard2.instantiateViewController(withIdentifier: "WelcomeParentViewController") as! WelcomeParentViewController
var leftsideviewcontroller = mainstoryboard2.instantiateViewController(withIdentifier: "LeftSideMenuViewController") as! LeftSideMenuViewController
let leftsidenav = UINavigationController(rootViewController: leftsideviewcontroller)
let centernav = UINavigationController(rootViewController: centerviewcontroller)
centerContainer = MMDrawerController(center: centernav, leftDrawerViewController: leftsidenav)
centerContainer?.openDrawerGestureModeMask = MMOpenDrawerGestureMode.panningCenterView
centerContainer?.closeDrawerGestureModeMask = MMCloseDrawerGestureMode.panningCenterView
window?.rootViewController = centerContainer
window?.makeKeyAndVisible()
}
}
//MARK: sharedDelegate
func sharedDelegate() -> AppDelegate
{
return UIApplication.shared.delegate as! AppDelegate
}
}
Main View Controller
import UIKit
class ViewController: UIViewController , UICollectionViewDelegate , UICollectionViewDataSource , UIGestureRecognizerDelegate {
#IBOutlet weak var collectioncell: UICollectionView!
var objectProfile:SideMenuViewController!
var tapGesture = UITapGestureRecognizer()
override func viewDidLoad() {
super.viewDidLoad()
tapGesture = UITapGestureRecognizer(target: self, action: #selector(ViewController.myviewTapped(_:)))
tapGesture.numberOfTapsRequired = 1
tapGesture.numberOfTouchesRequired = 1
collectioncell.addGestureRecognizer(tapGesture)
collectioncell.isUserInteractionEnabled = true
let storyboard = UIStoryboard(name: "Main", bundle: nil)
self.objectProfile = storyboard.instantiateViewController(withIdentifier: "SideMenuViewController") as! SideMenuViewController
self.objectProfile.view.frame = CGRect(x: -(self.view.frame.size.width - 40), y: 0, width: self.view.frame.size.width - 40, height: self.view.frame.size.height)
self.view.addSubview(self.objectProfile.view)
self.navigationController?.didMove(toParentViewController: self.objectProfile)
self.collectioncell.layer.cornerRadius = 5.0
self.collectioncell.layer.borderWidth = 5.0
self.collectioncell.clipsToBounds = true
self.collectioncell.layer.borderColor = UIColor.clear.cgColor
self.collectioncell.layer.masksToBounds = true
}
func myviewTapped(_ sender: UITapGestureRecognizer) {
if self.objectProfile.view.isHidden == false {
UIView.animate(withDuration: 0.3)
{
self.objectProfile.view.frame = CGRect(x: -(self.view.frame.size.width - 90), y: 0, width: self.view.frame.size.width - 90, height: self.view.frame.size.height)
}
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
#IBAction func Mrnupressed(_ sender: UIBarButtonItem) {
UIView.animate(withDuration: 0.3)
{
self.objectProfile.view.frame = CGRect(x: 0 , y: 0, width: (self.view.frame.size.width - 100), height: self.view.frame.size.height)
}
}
func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int
{
return 6
}
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell
{
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "CollectionCell", for: indexPath) as! MainCollectionViewCell
return cell
}
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAtIndexPath indexPath: IndexPath) -> CGSize {
let cellsize = CGSize(width: (collectioncell.bounds.size.width/2) - 12, height:(collectioncell.bounds.size.height/3) - 20)
return cellsize
}
}
Child View Controller
import UIKit
class SideMenuViewController: UIViewController,UITableViewDelegate, UITableViewDataSource {
#IBOutlet weak var sidemenutable: UITableView!
var stri:String!
var ArrarMenu:[String] = ["Home","SiteMep","Student","About Us","Help"]
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return ArrarMenu.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "SideMenuCell") as! SideMenuTableViewCell
let objarray = ArrarMenu[indexPath.row]
cell.lblitem.text = objarray
stri = objarray
return cell
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
if indexPath.row == 0{
self.performSegue(withIdentifier: "SegueForHome", sender: self)
}
}
}
In This Code I Am use Child View As Side Manu Controller
here is code open side from other storyboard
#IBAction func menutapped(_ sender: Any) {
var appdelegate: AppDelegate = UIApplication.shared.delegate as! AppDelegate
appdelegate.centerContainer?.toggle(MMDrawerSide.left, animated: true, completion: nil)
}
I'm trying to create two tableViews in one UIViewController. But when I'm trying to assign value to UILabel, getting an error: fatal error: unexpectedly found nil while unwrapping an Optional value
I wonder why, I have almost the same code for TableViewController with one tableView and it works with no issues. It looks like these UI Labels are not initialized when trying to assign value to it. But don't understand how to fix it.
It fails here:
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
var cell: UITableViewCell?
if tableView == self.guestsTableView {
let cell = tableView.dequeueReusableCell(withIdentifier: "guestCell", for: indexPath) as! GuestAtTableTableViewCell
if let guestsTable = guestsTableFetchedResultsController?.object(at: indexPath) {
print(guestsTable.guestName) // works fine, prints the value
print(cell.guestNameLabel.text) //fails here with error fatal error: unexpectedly found nil while unwrapping an Optional value
cell.guestNameLabel.text = guestsTable.guestName
cell.openTimeLabel.text = String(describing: guestsTable.openTime)
cell.cellDelegate = self
}
}
else if tableView == self.ordersTableView {
cell = tableView.dequeueReusableCell(withIdentifier: "orderCell", for: indexPath)
//to be done
}
// Configure the cell...
return cell!
}
Full code of this class:
import UIKit
import CoreData
class TableUIViewController: UIViewController, UITableViewDataSource, UITableViewDelegate, CellWithButtonDelegate {
//The following two variables will not be nil because prepare for segue will set them
var tableName: String?
var table: TablesTable? = nil
fileprivate var currentTableSession: TableSessionTable? {
get {
let tableSessionTable = TableSessionTable()
return tableSessionTable.getCurrentTableSession(table: table!)
}
}
fileprivate var guestsTableFetchedResultsController: NSFetchedResultsController<GuestsTable>?
fileprivate var ordersTableFetchedResultsController: NSFetchedResultsController<OrdersTable>?
#IBOutlet weak var tableNameLabel: UILabel!
#IBOutlet weak var tableCapacityLabel: UILabel!
#IBOutlet weak var tableCountOfGuestsLabel: UILabel!
#IBOutlet weak var tableDescriptionTextView: UITextView!
#IBAction func closeTableButtonPressed(_ sender: UIButton) {
}
#IBOutlet weak var guestsTableView: UITableView!
#IBOutlet weak var ordersTableView: UITableView!
#IBAction func addGuestButtonPressed(_ sender: UIButton) {
let guestsTable = GuestsTable()
let tablesTable = TablesTable()
let table = Table(tableName: tableName!, tableCapacity: 0, locationX: nil, locationY: nil, tableImage: nil)
try? guestsTable.addNewGuest(table: tablesTable.getOrCreateTable(table: table))
updateUI()
}
#IBAction func addOrderButtonPressed(_ sender: UIButton) {
}
override func viewDidLoad() {
guestsTableView.dataSource = self
guestsTableView.delegate = self
guestsTableView.register(GuestAtTableTableViewCell.self, forCellReuseIdentifier: "guestCell")
ordersTableView.dataSource = self
ordersTableView.delegate = self
ordersTableView.register(UITableViewCell.self, forCellReuseIdentifier: "orderCell")
updateUI()
}
func didPressButton(table: TablesTable) {
}
private func updateUI () {
let tableView = guestsTableView
let context = AppDelegate.viewContext
let request : NSFetchRequest<GuestsTable> = GuestsTable.fetchRequest()
request.predicate = NSPredicate(format: "table= %#", currentTableSession!)
request.sortDescriptors = [NSSortDescriptor(key: "guestName", ascending: true, selector: #selector(NSString.localizedCaseInsensitiveCompare(_:)))]
guestsTableFetchedResultsController = NSFetchedResultsController<GuestsTable>(fetchRequest: request, managedObjectContext: context, sectionNameKeyPath: nil, cacheName: nil)
try? guestsTableFetchedResultsController?.performFetch()
tableView?.reloadData()
}
private func updateUI1 () {
let tableView = ordersTableView
let context = AppDelegate.viewContext
let request : NSFetchRequest<OrdersTable> = OrdersTable.fetchRequest()
request.sortDescriptors = [NSSortDescriptor(key: "menuItem", ascending: true, selector: #selector(NSString.localizedCaseInsensitiveCompare(_:)))]
ordersTableFetchedResultsController = NSFetchedResultsController<OrdersTable>(fetchRequest: request, managedObjectContext: context, sectionNameKeyPath: nil, cacheName: nil)
try? ordersTableFetchedResultsController?.performFetch()
tableView?.reloadData()
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
var cell: UITableViewCell?
if tableView == self.guestsTableView {
let cell = tableView.dequeueReusableCell(withIdentifier: "guestCell", for: indexPath) as! GuestAtTableTableViewCell
if let guestsTable = guestsTableFetchedResultsController?.object(at: indexPath) {
print(guestsTable.guestName) // works fine, prints the value
print(cell.guestNameLabel.text) //fails here with error fatal error: unexpectedly found nil while unwrapping an Optional value
cell.guestNameLabel.text = guestsTable.guestName
cell.openTimeLabel.text = String(describing: guestsTable.openTime)
cell.cellDelegate = self
}
}
else if tableView == self.ordersTableView {
cell = tableView.dequeueReusableCell(withIdentifier: "orderCell", for: indexPath)
//to be done
}
// Configure the cell...
return cell!
}
func numberOfSections(in tableView: UITableView) -> Int {
if tableView == self.guestsTableView {
return guestsTableFetchedResultsController?.sections?.count ?? 1
}
else if tableView == self.ordersTableView {
return ordersTableFetchedResultsController?.sections?.count ?? 1
}
else {return 1}
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
if tableView == self.guestsTableView {
if let sections = guestsTableFetchedResultsController?.sections, sections.count > 0 {
return sections[section].numberOfObjects
}
else {
return 0
}
}
else if tableView == self.ordersTableView {
if let sections = ordersTableFetchedResultsController?.sections, sections.count > 0 {
return sections[section].numberOfObjects
}
else {
return 0
}
}
else {return 0}
}
func tableView(_ tableView: UITableView, titleForHeaderInSection section: Int) -> String? {
if tableView == self.guestsTableView {
if let sections = guestsTableFetchedResultsController?.sections, sections.count > 0 {
return sections[section].name
}
else {
return nil
}
}
else if tableView == self.ordersTableView {
if let sections = ordersTableFetchedResultsController?.sections, sections.count > 0 {
return sections[section].name
}
else {
return nil
}
}
else {return nil}
}
func sectionIndexTitles(for tableView: UITableView) -> [String]? {
if tableView == guestsTableView {
return guestsTableFetchedResultsController?.sectionIndexTitles
}
else {
return ordersTableFetchedResultsController?.sectionIndexTitles
}
}
func tableView(_ tableView: UITableView, sectionForSectionIndexTitle title: String, at index: Int) -> Int {
if tableView == guestsTableView {
return guestsTableFetchedResultsController?.section(forSectionIndexTitle: title, at: index) ?? 0
}
else if tableView == ordersTableView {
return ordersTableFetchedResultsController?.section(forSectionIndexTitle: title, at: index) ?? 0
}
else {return 0}
}
}
And full code of UITableViewCell class:
import UIKit
class GuestAtTableTableViewCell: UITableViewCell {
weak var cellDelegate: CellWithButtonDelegate?
#IBOutlet weak var guestNameLabel: UILabel!
#IBOutlet weak var openTimeLabel: UILabel!
#IBAction func didPressButton(_ sender: UIButton) {
}
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
}
override func setSelected(_ selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
// Configure the view for the selected state
}
}
I guess you have a xib for your UITableViewCell register the xib instead of the class.
Use the following:
guestsTableView.register(UINib.init(nibName: "GuestAtTableTableViewCell", bundle: nil), forCellReuseIdentifier: "guestCell")
As you have created a prototype cell in the storyboard itself you should select the cell in the storyboard and set its identifier there. Next remove the register line from your code for guestCell. It should work
I have a collection view that should shows camera roll photos But It didn't show any thing!
I saw similar questions But Their code didn't work !
I added privacy for using album photos in Info.plist
here is my code
class ViewController: UICollectionViewController , UICollectionViewDelegateFlowLayout {
override func viewDidLoad() {
grabPhotos()
}
func grabPhotos() {
var imageArray = [UIImage]()
let imgManager = PHImageManager.default()
let requestOptions = PHImageRequestOptions()
requestOptions.isSynchronous = true
requestOptions.deliveryMode = .highQualityFormat
let fetchOptions = PHFetchOptions()
fetchOptions.sortDescriptors = [NSSortDescriptor(key: "creationDate", ascending: true)]
if let fetchResult: PHFetchResult = PHAsset.fetchAssets(with: PHAssetMediaType.image, options: fetchOptions) {
if fetchResult.count > 0 {
for i in 0..<fetchResult.count {
imgManager.requestImage(for: fetchResult.object(at: i) , targetSize: CGSize(width: 200, height: 200), contentMode: .aspectFill, options: requestOptions, resultHandler: {
image , error in
imageArray.append(image!)
})
}
}
else {
print("No Photos")
self.collectionView?.reloadData()
}
}
func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
return imageArray.count
}
func collectionView(collectionView: UICollectionView, cellForItemAtIndexPath indexPath: NSIndexPath) -> UICollectionViewCell {
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "Cell", for: indexPath as IndexPath)
let imageView = cell.viewWithTag(1) as! UIImageView
imageView.image = imageArray[indexPath.row]
return cell
}
}
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout:
UICollectionViewLayout, referenceSizeForHeaderInSection section: Int) -> CGSize {
let width = collectionView.frame.width / 3 - 1
return CGSize(width: width, height: width)
}
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, minimumLineSpacingForSectionAt section: Int) -> CGFloat {
return 1.0
}
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, minimumInteritemSpacingForSectionAt section: Int) -> CGFloat {
return 1.0
}
}
It Shows Nothing I read Similar questions But they didn't help me
i am working on swift 3.0.1 and xcode 8.2.1,
i want to select multiple images from gallery and show it in different collage in collectionView, when i select images from gallery and press done button collection view did not show anything but when i press Mobile Screen then images shown on the screen. tell me whats wrong in my code and how to get my task. I import these frameworks Photos, BSImagePicker, BSGridCollectionViewLayout. here is my code
#IBOutlet weak var collection: UICollectionView!
var imagePicker = UIImagePickerController()
var imageArray = [UIImage]()
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
imagePicker.delegate = self
collection.delegate = self
collection.dataSource = self
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
#IBAction func Camera(_ sender: Any) {
if UIImagePickerController.isSourceTypeAvailable(.camera){
imagePicker.sourceType = .camera
imagePicker.allowsEditing = false
imagePicker.cameraCaptureMode = .photo
imagePicker.cameraFlashMode = .auto
imagePicker.modalPresentationStyle = .fullScreen
self.present(imagePicker, animated: true, completion: nil)
}
else{
let alert = UIAlertController(title: "No Camera", message: "Your Device has No Camera", preferredStyle: .alert)
let action = UIAlertAction(title: "OK", style: .destructive, handler: nil)
alert.addAction(action)
self.present(alert, animated: true, completion: nil)
}
}
#IBAction func Library(_ sender: Any) {
let vc = BSImagePickerViewController()
vc.maxNumberOfSelections = 4
//vc.takePhotoIcon = UIImage(named: "Tick")
vc.albumButton.tintColor = UIColor.blue
vc.cancelButton.tintColor = UIColor.blue
vc.doneButton.tintColor = UIColor.blue
vc.selectionCharacter = "✓"
vc.selectionFillColor = UIColor.green
vc.selectionStrokeColor = UIColor.clear
vc.selectionShadowColor = UIColor.black
vc.selectionTextAttributes[NSForegroundColorAttributeName] = UIColor.lightGray
vc.cellsPerRow = {( verticalSize: UIUserInterfaceSizeClass, horizontalSize: UIUserInterfaceSizeClass) -> Int in
switch (verticalSize, horizontalSize){
case(.compact , .regular):
return 3
case (.compact, .compact): // iPhone5-6 landscape
return 3
case (.regular, .regular): // iPad portrait/landscape
return 3
default:
return 3
}
}
bs_presentImagePickerController(vc, animated: true, select: { (asset: PHAsset) -> Void in
print("Selected: \(asset)")
let imageManager = PHImageManager.default()
let requestOptions = PHImageRequestOptions()
requestOptions.isSynchronous = true
requestOptions.deliveryMode = .highQualityFormat
imageManager.requestImage(for: asset, targetSize: CGSize(width: 132, height: 114) ,contentMode: .aspectFill, options: requestOptions, resultHandler:
{
image, error in
self.imageArray.append(image!)
})
self.collection.reloadData()
},
deselect: { (asset: PHAsset) -> Void in
print("Deselected: \(asset)")
},
cancel: { (asset: [PHAsset]) -> Void in
print("Cancel: \(asset)")
},
finish: { (asset: [PHAsset]) -> Void in
print("Finish: \(asset)")
}, completion: nil)
}
func numberOfSections(in collectionView: UICollectionView) -> Int {
return 1
}
func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
return imageArray.count
}
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
let Cell : CellClass = collectionView.dequeueReusableCell(withReuseIdentifier: "cell", for: indexPath) as! CellClass
Cell.imageView.image = self.imageArray[indexPath.row]
return Cell
}
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : Any]) {
if let pickedImage = info[UIImagePickerControllerOriginalImage] as? UIImage {
imageArray.append(pickedImage)
}
else {
print("Image not Picked")
}
dismiss(animated: true, completion: nil)
}
func imagePickerControllerDidCancel(_ picker: UIImagePickerController) {
self.imagePicker = UIImagePickerController()
dismiss(animated: true, completion: nil)
}
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAt indexPath: IndexPath) -> CGSize {
let width = collectionView.frame.width / 3 - 1
return CGSize(width: width, height: width)
}
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, minimumLineSpacingForSectionAt section: Int) -> CGFloat {
return 1.0
}
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, minimumInteritemSpacingForSectionAt section: Int) -> CGFloat {
return 1.0
}
func collectionView(_ collectionView: UICollectionView, didHighlightItemAt indexPath: IndexPath) {
let cell = collectionView.cellForItem(at: indexPath)
cell?.backgroundColor = UIColor.red
}
func collectionView(_ collectionView: UICollectionView, didUnhighlightItemAt indexPath: IndexPath) {
let cell = collectionView.cellForItem(at: indexPath)
cell?.backgroundColor = UIColor.green
}