Why is alignof of a char array always 1? - c++

I'm reading a bit about alignment in C++, and I am not sure why the alignment of a class that contains solely a char array member is not the sizeof of the array, but turns out to be always 1. For example
#include <iostream>
struct Foo{char m_[16];}; // shouldn't this have a 16 byte alignment?!
int main()
{
std::cout << sizeof(Foo) << " " << alignof(Foo);
}
Live on Coliru
in the code above it's clear that the sizeof(Foo) is 16, however its alignment is 1, see the output of the code.
Why is the alignof(Foo) 1 in this case?
Note that if I replace char m_[16]; with a fundamental type like int m_;, then alignof(Foo) becomes what I would've expected, i.e. sizeof(int) (on my machine this is 4).
Same happens if I simply declare an array char arr[16];, then alignof(arr) will be 1.

Note: data alignment has been explained in details in this article. If you want to know what the term means in general and why it is an important issue read the article.
Aligment is defined in C++ as an implementation-defined integer value representing the number of bytes between successive addresses at which a given object can be allocated [6.11.1] Alignment.
Moreover alignments must be non-negative integral powers of 2 [6.11.4] Alignment.
When we calculate the alignment of a struct we have to take into account yet another rule [6.11.5] Alignment:
Alignments have an order from weaker to stronger or stricter
alignments. Stricter alignments have larger alignment values. An
address that satisfies an alignment requirement also satisfies any
weaker valid alignment requirement.
It's not directly stated but these rules imply that struct alignment has to be at least as strict as the alignment of its most strictly aligned member. It could be bigger but it doesn't have to be and usually isn't.
So when the alignment of the struct from OP's example is decided the alignment of the struct must be no less than alignment of its only member's type char[16]. Then by the 8.3.6 [expr.alignof]:
When alignof is applied to a reference type, the result is the
alignment of the referenced type. When alignof is applied to an array
type, the result is the alignment of the element type.
alignof(char[16]) equals alignof(char) which will usually be 1 because of [6.11.6] Alignment:
(...) narrow character types shall have the weakest alignment requirement.
In this example:
struct Foo
{
char c[16];
double d;
};
double has more strict alignment than char so alignof(Foo) equals alignof(double).

Related

Why this code produces invalid alignment with MSVC?

I have tested this code on ideone.com and it outputs 16 as it should. However when I try it in Visual Studio 2013 it shows 8. Is it a bug or lack of C++11 support from the compiler?
#include <iostream>
#include <type_traits>
using namespace std;
using float_pack = aligned_storage<4 * sizeof(float), 16>::type;
int main() {
cout << alignment_of<float_pack>::value << endl;
return 0;
}
I have used alignment_of because MSVC doesn't support alignof.
Edit: I see that I can't get 16 alignment with aligned_storage. But why this snippet is ok?
#include <iostream>
#include <type_traits>
#include <xmmintrin.h>
using namespace std;
__declspec(align(16)) struct float_pack {
float x[4];
};
int main()
{
cout << alignment_of<float_pack>::value << endl;
}
Output is 16. Does that mean that compiler can provide larger alignment when using extensions? Why I can't achieve the same result with aligned_storage? Only because MSVC doesn't provide that with aligned_storage?
It looks like std::max_align_t is 8, see it live:
std::cout << alignment_of<std::max_align_t>::value << '\n';
In the draft C++ standard section 3.11 Alignment it says:
A fundamental alignment is represented by an alignment less than or equal to the greatest alignment sup- ported by the implementation in all contexts, which is equal to alignof(std::max_align_t) (18.2).[...]
Which says that that is the max alignment the implementation supports, this seems to be backed up by this boost doc which says:
An extended alignment is represented by an alignment greater than alignof(std::max_align_t). It is implementation-defined whether any extended alignments are supported and the contexts in which they are supported. A type having an extended alignment requirement is an over-aligned type.
max_align_t is by the standard tied to the fundamental alignment which James as informed us is 8 bytes. Whereas an extension does not have to stick to this as long as it is documented which if we read the docs for __declspec align we see that it says:
Writing applications that use the latest processor instructions
introduces some new constraints and issues. In particular, many new
instructions require that data must be aligned to 16-byte boundaries.
Additionally, by aligning frequently used data to the cache line size
of a specific processor, you improve cache performance. For example,
if you define a structure whose size is less than 32 bytes, you may
want to align it to 32 bytes to ensure that objects of that structure
type are efficiently cached.
[...]
Without __declspec(align(#)), Visual C++ aligns data on natural
boundaries based on the size of the data, for example 4-byte integers
on 4-byte boundaries and 8-byte doubles on 8-byte boundaries. Data in
classes or structures is aligned within the class or structure at the
minimum of its natural alignment and the current packing setting (from #pragma pack or the /Zp compiler option).
std::aligned_storage defines a type of size Len, with the alignment requirement you provide. If you ask for an unsupported alignment, your program is ill-formed.
template <std::size_t Len, std::size_t Align
= default-alignment > struct aligned_storage;
Len shall not be zero. Align shall be equal to alignof(T) for some type T or to default-alignment.
The value of default-alignment shall be the most stringent alignment requirement for any C++ object type whose size is no greater than Len (3.9). The member typedef type shall be a POD type suitable for use as uninitialized storage for any object whose size is at most Len and whose alignment is a divisor of Align.
[ Note: A typical implementation would define aligned_storage as:
template <std::size_t Len, std::size_t Alignment>
struct aligned_storage {
typedef struct {
alignas(Alignment) unsigned char __data[Len];
} type;
};
—end note ]
And for alignas:
7.6.2 Alignment specifier [dcl.align]
1 An alignment-specifier may be applied to a variable or to a class data member, but it shall not be applied to a bit-field, a function parameter, the formal parameter of a catch clause (15.3), or a variable declared with the register storage class specifier. An alignment-specifier may also be applied to the declaration of a class or enumeration type. An alignment-specifier with an ellipsis is a pack expansion (14.5.3).
2 When the alignment-specifier is of the form alignas( assignment-expression ):
— the assignment-expression shall be an integral constant expression
— if the constant expression evaluates to a fundamental alignment, the alignment requirement of the
declared entity shall be the specified fundamental alignment
— if the constant expression evaluates to an extended alignment and the implementation supports that
alignment in the context of the declaration, the alignment of the declared entity shall be that alignment
— if the constant expression evaluates to an extended alignment and the implementation does not support
that alignment in the context of the declaration, the program is ill-formed
— if the constant expression evaluates to zero, the alignment specifier shall have no effect
— otherwise, the program is ill-formed.

Is sizeof(T) == sizeof(int)?

I've been poring over the draft standard and can't seem to find what I'm looking for.
If I have a standard-layout type
struct T {
unsigned handle;
};
Then I know that reinterpret_cast<unsigned*>(&t) == &t.handle for some T t;
The goal is to create some vector<T> v and pass &v[0] to a C function that expects a pointer to an array of unsigned integers.
So, does the standard define sizeof(T) == sizeof(unsigned) and does that imply that an array of T would have the same layout as an array of unsigned?
While this question addresses a very similar topic, I'm asking about the specific case where both the data member and the class are standard layout, and the data member is a fundamental type.
I've read some paragraphs that seem to hint that maybe it might be true, but nothing that hits the nail on the head. For example:
§ 9.2.17
Two standard-layout struct (Clause 9) types are layout-compatible if
they have the same number of non-static data members and corresponding
non-static data members (in declaration order) have layout-compatible
types
This isn't quite what I'm looking for, I don't think.
You essentially are asking, given:
struct T {
U handle;
};
whether it's guaranteed that sizeof(T) == sizeof(U). No, it is not.
Section 9.2/17 of the ISO C++03 standard says:
A pointer to a POD-struct object, suitably converted using a
reinterpret_cast, points to its initial member (or if that member is a
bit-field, then to the unit in which it resides) and vice versa.
Suppose you have an array of struct T. The vice versa part means that the address of any of the T::handle members must also be a valid address of a struct T. Now, suppose that these members are of type char and that your claim is true. This would mean that struct T would be allowed to have an unaligned address, which seems rather unlikely. The standard usually tries to not tie the hands of implementations in such a way. For your claim to be true, the standard would have to require that struct T be allowed to have unaligned addresses. And it would have to be allowed for all structures, because struct T could be a forward-declared, opaque type.
Furthermore, section 9.2/17 goes on to state:
[Note: There might therefore be unnamed padding within a POD-struct object, but not at its beginning, as necessary to achieve appropriate alignment.]
Which, taken a different way, means that there is no guarantee that there will never be padding.
I am used to Borland environments and for them:
T is a struct in your case so sizeof(T) is size of struct
that depends on #pragma pack and align setting of your compiler
so sometimes it can be greater than sizeof(unsigned) !!!
for the same reason if you have 4Byte struct (uint32) and 16Byte allign
struct T { uint32 u; };
then T a[100] is not the same as uint32 a[100];
because T is uint32 + 12 Byte empty space !!!
RETRACTION: The argument is erroneous. The proof of Lemma 2 relies on a hidden premise that the alignment of an aggregate type is determined strictly by the alignments of its member types. As Dyp points out in the commentary, that premise is not supported by the standard. It is therefore admissible for struct { Foo f } to have a more strict alignment requirement that Foo.
I'll play devil's advocate here, since no one else seems to be willing. I will argue that standard C++ (I'll refer to N3797 herein) guarantees that sizeof(T) == sizeof(U) when T is a standard layout class (9/7) with default alignment having a single default-aligned non-static data member U, e.g,
struct T { // or class, or union
U u;
};
It's well-established that:
sizeof(T) >= sizeof(U)
offsetof(T, u) == 0 (9.2/19)
U must be a standard layout type for T to be a standard layout class
u has a representation consisting of exactly sizeof(U) contiguous bytes of memory (1.8/5)
Together these facts imply that the first sizeof(U) bytes of the representation of T are occupied by the representation of u. If sizeof(T) > sizeof(U), the excess bytes must then be tail padding: unused padding bytes inserted after the representation of u in T.
The argument is, in short:
The standard details the circumstances in which an implementation may add padding to a standard-layout class,
None of those cirumstances applies in this particular instance, and hence
A conforming implementation may not add padding.
Potential Sources of Padding
Under what circumstances does the standard allow an implementation to add such padding to the representation of a standard layout class? When it's necessary for alignment: per 3.11/1, "An alignment is an implementation-defined integer value representing the number of bytes between successive addresses at which a given object can be allocated." There are two mentions of adding padding, both for alignment reasons:
5.3.3 Sizeof [expr.sizeof]/2 states "When applied to a reference or a reference type, the result is the size of the referenced type. When applied
to a class, the result is the number of bytes in an object of that class including any padding required for placing objects of that type in an array. The size of a most derived class shall be greater than zero (1.8). The result of applying sizeof to a base class subobject is the size of the base class type.77 When applied to an array, the result is the total number of bytes in the array. This implies that the size of an array of n elements is n times the size of an element."
9.2 Class members [class.mem]/13 states "Implementation alignment requirements might cause two adjacent members not to be allocated immediately after each other; so might requirements for space for managing virtual functions (10.3) and virtual base classes (10.1)."
(Notably the C++ standard does not contain a blanket statement allowing implementations to insert padding in structures as in the C standards, e.g., N1570 (C11-ish) §6.7.2.1/15 "There may be unnamed padding within a structure object, but not at its beginning." and /17 "There may be unnamed padding at the end of a structure or union.")
Clearly the text of 9.2 doesn't apply to our problem, since (a) T has only one member and thus no "adjacent members", and (b) T is standard layout and hence has no virtual functions or virtual base classes (per 9/7). Demonstrating that 5.3.3/2 doesn't allow padding in our problem is more challenging.
Some Prerequisites
Lemma 1: For any type W with default alignment, alignof(W) divides sizeof(W): By 5.3.3/2, the size of an array of n elements of type W is exactly n times sizeof(W) (i.e., there is no "external" padding between array elements). The addresses of consecutive array elements are then sizeof(W) bytes apart. By the definition of alignment, it must then be that alignof(W) divides sizeof(W).
Lemma 2: The alignment alignof(W) of a default-aligned standard layout class W with only default-aligned data members is the least common multiple LCM(W) of the alignments of the data members (or 1 if there are none): Given an address at which an object of W can be allocated, the address LCM(W) bytes away must also be appropriately aligned: the difference between the addresses of member subobjects would also be LCM(W) bytes, and the alignment of each such member subobject divides LCM(W). Per the definition of alignment in 3.11/1, we have that alignof(W) divides LCM(W). Any whole number of bytes n < LCM(W) must not be divisible by the alignment of some member v of W, so an address that is only n bytes away from an address at which an object of W can be allocated is consequently not appropriately aligned for an object of W, i.e., alignof(W) >= LCM(W). Given that alignof(W) divides LCM(W) and alignof(W) >= LCM(W), we have alignof(W) == LCM(W).
Conclusion
Application of this lemma to the original problem has the immediate consequence that alignof(T) == alignof(U). So how much padding might be "required for placing objects of that type in an array"? None. Since alignof(T) == alignof(U) by the second lemma, and alignof(U) divides sizeof(U) by the first, it must be that alignof(T) divides sizeof(U) so zero bytes of padding are required to place objects of type T in an array.
Since all possible sources of padding bytes have been eliminated, an implementation may not add padding to T and we have sizeof(T) == sizeof(U) as required.

How is an array aligned in C++ compared to a type contained?

Suppose I have some type T that has to be N bytes aligned. Now I declare an array of type T:
T array[size];
Will the array have the same alignment requirements as type T or will it have any other alignment requirements?
Yes, the alignment requirements must be the same. Obviously an array of T must be aligned at least as strictly as a single T otherwise its first member would not be properly aligned. The fact that an array cannot be more strictly aligned than its element type follows from the standard section 8.3.4 which says that arrays are contiguously allocated element subobjects. Consider this array of arrays:
T a[2][size];
Whatever the value of size, there can be no "extra" padding between the two arrays a[0] and a[1] otherwise this violates the contiguosly allocated requirement.
Equivalently, we know that (char*)&a[1] == (char*)&a[0] + sizeof(a[0]) and sizeof(a[0]) == sizeof(T[size]) == size * sizeof(T). As this holds for any size it must be possible to place an array of T at any address which is suitably aligned for a single T object (given adequate address space).
The array's alignment requirements will be identical to those of the array elements, I believe.
Obviously, the start of the array must be aligned at least as strictly as its first element requires, so its alignment requirements can't be less strict.
The start address of the array plus the size of each element must leave the second element sufficiently aligned. That places a constraint on the size of the element type, which I believe means padding can be introduced at the end of a structure just to keep arrays aligned, even if you never use that struct in an array. But it does not mean there's any need for stricter alignment.
By induction, subsequent elements are OK if the first two are OK, so giving the array the same alignment requirements as its elements should be fine.
A citation from the spec would be nice, though.
The rules are the same i believe but the interpretation might be confusing.
I believed since each element of array would be of the same size so only aligning the first element would automatically align the rest and hence there would never be any padding between elements.
This might be true in case of a trivial array but not for complex scenarios.
The stride of an array can be large than element size i.e. there could be pads between each individual elements.
Following is a good example
struct ThreeBytesWide {
char a[3];
};
struct ThreeBytesWide myArray[100];
source - stride wikipedia
Each element of ThreeBytesWide array could be aligned to four byte boundary
Edit: As elaborated in the comments, the mention of having pads between individual elements is when the element itself is say 3 bytes and aligned to four byte boundary.
An array of objects is required to be contiguous, so there's never padding between the objects, though padding can be added to the end of an object (producing nearly the same effect).
C++ Data Member Alignment and Array Packing
#include <iostream>
__declspec(align(32))
struct Str1
{
int a;
char c;
};
template<typename T>
struct size
{
T arr[10];
};
int main()
{
size<Str1> b1;
std::cout << sizeof(Str1) << std::endl; // prints 32
std::cout << sizeof(b1) << std::endl; // prints 320
std::cin.ignore();
return 0;
}
References:
Data alignment in C++, standard and portability
http://msdn.microsoft.com/en-us/library/83ythb65.aspx

Confusion about data alignment

suppose a struct defined like this:
struct S{
char a[3];
char b[3];
char c[3];
};
then what will be the output of printf("%d", sizeof(S)) ? On My compiler of Vc++ 2008 expression, the output is 9. And I got confused... I suppose the result be 12, but it is not. Shouldn't the compiler align the structure to 4 or 8 ?
The value of the sizeof-expression is implementation-dependent; the only thing guaranteed by the C++ standard is that it must be at least nine since you're storing nine char's in the struct.
The new C++11 standard has an alignas keyword, but this may not be implemented in VC++08. Check your compiler's manual (see e.g. __declspec(align(#))).
There's nothing in S that would force any of its members to be aligned other than per-byte so the compiler doesn't need to add any padding at all.
First, the alignment is implementation dependent, so it will depend on the compiler.
Now, remember that for a statically allocated array, the size need not be stored (the standard does not require it is), therefore it is usual for the alignment of an array to be the alignment of its elements.
Here, char[3] thus has an alignment of 1, and they are perfectly packed.
There is a compiler switch, /Zp, that allows you to set the default struct member alignment. There are also some other methods for specifying alignment in the c language.
Check out this MSDN post for details:
http://msdn.microsoft.com/en-us/library/xh3e3fd0(v=vs.80).aspx
Maybe your compiler is using one of these settings?
The typical requirement that each member be aligned only requires that the structure itself be aligned to the largest member type. Since all member types are char, the alignment is 1, so there's no need for padding. (For arrays, the base type (all extents removed) is what counts.)
Think about making an array of your structure: You'll want all the members of all the elements of that array to be aligned. But in your case that's just one large array of chars, so there's no need for padding.
As an example, suppose that on your platform sizeof(short) == 2 and that alignment equals size, and consider struct X { char a; short b; char c; };. Then there's one byte internal padding between a and b to align b correctly, but also one byte terminal padding after c so that the entire struct has a size that's a multiple of 2, the largest member size. That way, when you have an array X arr[10], all the elements of arr will be properly aligned individually.
The compiler is given fairly wide latitude about how its aligns data. As a practical matter, however, the alignment of a datum will not exceed its size. That is, chars must be byte-aligned, while ints and longs are often four-byte aligned.
Additionally, structs are aligned to the strictest alignment requirement of their members.
So, in your example, the strictest internal alignment requirement is 1-byte aligned, so the struct is 1-byte aligned. This means that it requires no padding.

Is the size of a struct required to be an exact multiple of the alignment of that struct?

Once again, I'm questioning a longstanding belief.
Until today, I believed that the alignment of the following struct would normally be 4 and the size would normally be 5...
struct example
{
int m_Assume_32_Bits;
char m_Assume_8_Bit_Bytes;
};
Because of this assumption, I have data structure code that uses offsetof to determine the distance in bytes between two adjacent items in an array. Today, I spotted some old code that was using sizeof where it shouldn't, couldn't understand why I hadn't had bugs from it, coded up a unit test - and the test surprised me by passing.
A bit of investigation showed that the sizeof the type I used for the test (similar to the struct above) was an exact multiple of the alignment - ie 8 bytes. It had padding after the final member. Here is an example of why I never expected this...
struct example2
{
example m_Example;
char m_Why_Cant_This_Be_At_Offset_6_Bytes;
};
A bit of Googling showed examples that make it clear that this padding after the final member is allowed - for example http://en.wikipedia.org/wiki/Data_structure_alignment#Data_structure_padding (the "or at the end of the structure" bit).
This is a bit embarrassing, as I recently posted this comment - Use of struct padding (my first comment to that answer).
What I can't seem to determine is whether this padding to an exact multiple of the alignment is guaranteed by the C++ standard, or whether it is just something that is permitted and that some (but maybe not all) compilers do.
So - is the size of a struct required to be an exact multiple of the alignment of that struct according to the C++ standard?
If the C standard makes different guarantees, I'm interested in that too, but the focus is on C++.
5.3.3/2
When applied to a class, the result [of sizeof] is the number of bytes in an object of that class, including any padding required for placing objects of that type in an array.
So yes, object size is a multiple of its alignment.
One definition of alignment size:
The alignment size of a struct is the offset from one element to the next element when you have an array of that struct.
By its nature, if you have an array of a struct with two elements, then both need to have aligned members, so that means that yes, the size has to be a multiple of the alignment. (I'm not sure if any standard explicitly enforce this, but because the size and alignment of a struct don't depend on whether the struct is alone or inside an array, the same rules apply to both, so it can't really be any other way.)
The standard says (section [dcl.array]:
An object of array type contains a contiguously allocated non-empty set of N subobjects of type T.
Therefore there is no padding between array elements.
Padding inside structures is not required by the standard, but the standard doesn't permit any other way of aligning array elements.
I am unsure if this is in the actual C/C++ standard, and I am inclined to say that it is up to the compiler (just to be on the safe side). However, I had a "fun" time figuring that out a few months ago, where I had to send dynamically generated C structs as byte arrays across a network as part of a protocol, to communicate with a chip. The alignment and size of all the structs had to be consistent with the structs in the code running on the chip, which was compiled with a variant of GCC for the MIPS architecture. I'll attempt to give the algorithm, and it should apply to all variants of gcc (and hopefully most other compilers).
All base types, like char, short and int align to their size, and they align to the next available position, regardless of the alignment of the parent. And to answer the original question, yes the total size is a multiple of the alignment.
// size 8
struct {
char A; //byte 0
char B; //byte 1
int C; //byte 4
};
Even though the alignment of the struct is 4 bytes, the chars are still packed as close as possible.
The alignment of a struct is equal to the largest alignment of its members.
Example:
//size 4, but alignment is 2!
struct foo {
char A; //byte 0
char B; //byte 1
short C; //byte 3
}
//size 6
struct bar {
char A; //byte 0
struct foo B; //byte 2
}
This also applies to unions, and in a curious way. The size of a union can be larger than any of the sizes of its members, simply due to alignment:
//size 3, alignment 1
struct foo {
char A; //byte 0
char B; //byte 1
char C; //byte 2
};
//size 2, alignment 2
struct bar {
short A; //byte 0
};
//size 4! alignment 2
union foobar {
struct foo A;
struct bar B;
}
Using these simple rules, you should be able to figure out the alignment/size of any horribly nested union/struct you come across. This is all from memory, so if I have missed a corner case that can't be decided from these rules please let me know!
C++ doesn't explicitly says so, but it is a consequence of two other requirements:
First, all objects must be well-aligned.
3.8/1 says
The lifetime of an object of type T begins when [...] storage with the proper alignment and size for type T is obtained
and 3.9/5:
Object types have *alignnment requirements (3.9.1, 3.9.2). The alignment of a complete object type is an implementation-defined integer value representing a number of bytes; an object is allocated at an address that meets the alignment requirements of its object type.
So every object must be aligned according to its alignment requirements.
The other requirement is that objects in an array are allocated contigulously:
8.3.4/1:
An object of array type contains a contiguously allocated non-empty set of N subobjects of type T.
For the objects in an array to be contiguously allocated, there can be no padding between them. But for every object in the array to be properly aligned, each individual object must be padded so that the byte immediately after the end of the object is also well aligned. In other words, the size of the object must be a multiple of its alignment.
So to split your question up into two:
1. Is it legal?
[5.3.3.2] When applied to a class, the result [of the sizeof() operator] is the number of bytes in an object of that class including any padding required for placing objects of that type in an array.
So, no, it's not.
2. Well, why isn't it?
Here, I cna only speculate.
2.1. Pointer arithmetics get weirder
If alignment would be "between array elements" but would not affect the size, zthigns would get needlessly complicated, e.g.
(char *)(X+1) != ((char *)X) + sizeof(X)
(I have a hunch that this is required implicitely by the standard even without above statement, but I can't put it to proof)
2.2 Simplicity
If alignment affects size, alignment and size can be decided by looking at a single type. Consider this:
struct A { int x; char y; }
struct B { A left, right; }
With the current standard, I just need to know sizeof(A) to determine size and layout of B.
With the alternate you suggest I need to know the internals of A. Similar to your example2: for a "better packing", sizeof(example) is not enough, you need to consider the internals of example.
It is possible to produce a C or C++ typedef whose alignment is not a multiple of its size. This came up recently in this bindgen bug. Here's a minimal example, which I'll call test.c below:
#include <stdio.h>
#include <stdalign.h>
__attribute__ ((aligned(4))) typedef struct {
char x[3];
} WeirdType;
int main() {
printf("sizeof(WeirdType) = %ld\n", sizeof(WeirdType));
printf("alignof(WeirdType) = %ld\n", alignof(WeirdType));
return 0;
}
On my Arch Linux x86_64 machine, gcc -dumpversion && gcc test.c && ./a.out prints:
9.3.0
sizeof(WeirdType) = 3
alignof(WeirdType) = 4
Similarly clang -dumpversion && clang test.c && ./a.out prints:
9.0.1
sizeof(WeirdType) = 3
alignof(WeirdType) = 4
Saving the file as test.cc and using g++/clang++ gives the same result. (Update from a couple years later: I get the same results from GCC 11.1.0 and Clang 13.0.0.)
Notably however, MSVC on Windows does not seem to reproduce any behavior like this.
The standard says very little about padding and alignment. Very little is guaranteed. About the only thing you can bet on is that the first element is at the beginning of the structure. After that...alignment and padding can be anything.
Seems the C++03 standard didn't say (or I didn't find) whether the alignment padding bytes should be included in the object representation.
And the C99 standard says the "sizeof" a struct type or union type includes internal and trailing padding, but I'm not sure if all alignment padding is included in that "trailing padding".
Now back to your example. There is really no confusion. sizeof(example) == 8 means the structure does take 8 bytes to represent itself, including the tailing 3 padding bytes. If the char in the second structure has an offset of 6, it will overwrite the space used by m_Example. The layout of a certain type is implementation-defined, and should be kept stable in the whole implementation.
Still, whether p+1 equals (T*)((char*)p + sizeof(T)) is unsure. And I'm hoping to find the answer.