Arduino, Breaking Stepper motor in the for loop - c++

Need to break the Stepper motor operation within "for loop". But the code that I have written breaks the operation after the completion of the loop, it does not break the operation between the loop. Please chek the code and tell me any possible way to stop the loop in between..
Code:
#include <Stepper.h>
int in1Pin = 8;
int in2Pin = 9;
int in3Pin = 10;
int in4Pin = 12;
bool entry = false;
int j;
Stepper motor(200, in1Pin, in2Pin, in3Pin, in4Pin);
void setup() {
pinMode(in1Pin, OUTPUT);
pinMode(in2Pin, OUTPUT);
pinMode(in3Pin, OUTPUT);
pinMode(in4Pin, OUTPUT);
while (!Serial);
Serial.begin(9600);
motor.setSpeed(300);
Serial.println("Type in your selection");
entry = false;
}
void loop() {
if (Serial.available() > 0){
switch(Serial.read()){
case 'a':
entry = true;
break;
case 'b':
entry = false;
break;
default:break;
}
}
if(entry == true){
for(j = -20; j <= 20; j++){
motor.step(j/0.176);
}
}
else if(entry == false){
digitalWrite(in1Pin,LOW);
digitalWrite(in2Pin,LOW);
digitalWrite(in3Pin,LOW);
digitalWrite(in4Pin,LOW);
}
}
From Comments: when i send 'a' through serial monitor, the stepper starts rotating, when i send 'b' through serial it should break stepper motor rotation, but its breaking only after the completion of loop (not within the loop)

If you don't give a chance to Arduino to parse the serial input in-between the execution of the for loop, then obviously is not going to work as you want.
You should do something similar to this:
...
void loop() {
static int j;
if (Serial.available() > 0){
switch(Serial.read()){
case 'a':
entry = true;
/**
* replace next 3 lines with `j = -20` if you want to start
* the loop from scratch each time `a` is received,
* instead of resuming from where you stopped.
*/
if (j >= 20) {
j = -20;
}
break;
case 'b':
entry = false;
break;
default:break;
}
}
if (entry) {
if (j <= 20) {
motor.step(j/0.176);
++j;
}
} else {
digitalWrite(in1Pin, LOW);
digitalWrite(in2Pin, LOW);
digitalWrite(in3Pin, LOW);
digitalWrite(in4Pin, LOW);
}
}
In this code, I let Arduino parse a new character after each call to motor.step(). Note that this approach introduces a tiny delay among sub-sequent calls to motor.step() wrt. your original solution, but it should be negligible in practice.
If you send multiple a in a row to Arduino using this code, but Arduino did not complete the for loop yet, then with this code the additional a will be ignored. If you want to handle them as additional for request, then you should add a counter to keep track of the number of pending (full) iterations of the for loop that you want to perform.

Related

arduino on / off NON momentary switch implementation assistance

I am new to programming and Arduino.
Board - ESP8266 Nodemcu pinout as below,
What I am trying to achieve is send a command based LOW/HIGH value from pin 0.
A two leg switch's one leg is connected to D3 (GPIO0 and in program 0) and other to ground.
The code I am trying is below,
#include<BitsAndDroidsFlightConnector.h>
BitsAndDroidsFlightConnector connector = BitsAndDroidsFlightConnector();
const byte exampleButtonA = 0;
void setup() {
Serial.begin(115200);
pinMode(exampleButtonA, INPUT_PULLUP);
}
void loop() {
byte exampleButtonAvalue = digitalRead(exampleButtonA);
switch(exampleButtonAvalue)
{
case LOW:
Serial.println("ON IT IS");
break;
case HIGH:
Serial.println("OFF IT IS");
break;
default:
Serial.println("error!");
break;
}
}
Issue I am facing is, when I flash this program, Based on physical switch on or off
It continually prints either "ON IT IS" or "OFF IT IS"
The break is really not happening. I only want it to execute once.
I also tried this with if else and face same problem of repeated printing.
#include<BitsAndDroidsFlightConnector.h>
BitsAndDroidsFlightConnector connector = BitsAndDroidsFlightConnector();
const byte exampleButtonA = 0;
void setup() {
Serial.begin(115200);
pinMode(exampleButtonA, INPUT_PULLUP);
}
void loop() {
if(digitalRead(exampleButtonA) == LOW){
Serial.println("ON");
delay(200);
}
else {
Serial.println("OFF");
delay(200);
}
}
Any assistance?
If you want to see message only once you need to write youre code in setup() section.
All code in loop() section is repeated in loop.
Replace you code with this:
#include<BitsAndDroidsFlightConnector.h>
BitsAndDroidsFlightConnector connector = BitsAndDroidsFlightConnector();
const byte exampleButtonA = 0;
int exampleButtonAvalue = 0;
int saved_exampleButtonAvalue = 0;
void setup() {
Serial.begin(115200);
pinMode(exampleButtonA, INPUT_PULLUP);
}
void loop() {
exampleButtonAvalue = digitalRead(exampleButtonA);
if (exampleButtonAvalue != saved_exampleButtonAvalue){
if(exampleButtonAvalue == LOW){
Serial.println("ON");
} else {
Serial.println("OFF");
}
saved_exampleButtonAvalue = exampleButtonAvalue;
}
delay(200);
}

C++ : why have a return in a if statement?

I've trying to work out why someone would write the following section of code in a Arduino loop. To me, it doesnt make sense, why have a return in a if statement? Does it just return to the start of the loop and not carry on with the rest of the loop. Here's the snippet of interest:
if (!modem.available()) {
Serial.println("No downlink message received at this time.");
return;
}
Here's the full code
/*
Lora Send And Receive
This sketch demonstrates how to send and receive data with the MKR WAN 1300/1310 LoRa module.
This example code is in the public domain.
*/
#include <MKRWAN.h>
LoRaModem modem;
// Uncomment if using the Murata chip as a module
// LoRaModem modem(Serial1);
#include "arduino_secrets.h"
// Please enter your sensitive data in the Secret tab or arduino_secrets.h
String appEui = SECRET_APP_EUI;
String appKey = SECRET_APP_KEY;
void setup() {
// put your setup code here, to run once:
Serial.begin(115200);
while (!Serial);
// change this to your regional band (eg. US915, AS923, ...)
if (!modem.begin(EU868)) {
Serial.println("Failed to start module");
while (1) {}
};
Serial.print("Your module version is: ");
Serial.println(modem.version());
Serial.print("Your device EUI is: ");
Serial.println(modem.deviceEUI());
int connected = modem.joinOTAA(appEui, appKey);
if (!connected) {
Serial.println("Something went wrong; are you indoor? Move near a window and retry");
while (1) {}
}
// Set poll interval to 60 secs.
modem.minPollInterval(60);
// NOTE: independent of this setting, the modem will
// not allow sending more than one message every 2 minutes,
// this is enforced by firmware and can not be changed.
}
void loop() {
Serial.println();
Serial.println("Enter a message to send to network");
Serial.println("(make sure that end-of-line 'NL' is enabled)");
while (!Serial.available());
String msg = Serial.readStringUntil('\n');
Serial.println();
Serial.print("Sending: " + msg + " - ");
for (unsigned int i = 0; i < msg.length(); i++) {
Serial.print(msg[i] >> 4, HEX);
Serial.print(msg[i] & 0xF, HEX);
Serial.print(" ");
}
Serial.println();
int err;
modem.beginPacket();
modem.print(msg);
err = modem.endPacket(true);
if (err > 0) {
Serial.println("Message sent correctly!");
} else {
Serial.println("Error sending message :(");
Serial.println("(you may send a limited amount of messages per minute, depending on the signal strength");
Serial.println("it may vary from 1 message every couple of seconds to 1 message every minute)");
}
delay(1000);
if (!modem.available()) {
Serial.println("No downlink message received at this time.");
return;
}
char rcv[64];
int i = 0;
while (modem.available()) {
rcv[i++] = (char)modem.read();
}
Serial.print("Received: ");
for (unsigned int j = 0; j < i; j++) {
Serial.print(rcv[j] >> 4, HEX);
Serial.print(rcv[j] & 0xF, HEX);
Serial.print(" ");
}
Serial.println();
}
Being able to return from functions early is one major reason to use functions. Arduino perculiarities aside, a very common case is for example to break out of nested loops. Suppose you have
for (int i = 0; i < imax; ++i) {
for (int j = 0; j < jmax; ++j) {
do_something(i,j);
if (some_condition(i,j)) {
// now I want to break out of both loops...
}
}
}
break only breaks the inner most loop. If you want to break out of more than one nested loop you can introduce bool flags and make them part of the loop conditions, though this ends in a mess rather fast. Usually the much cleaner way is to place the loops in a function and simply return from the function:
void my_nested_loops() {
for (int i = 0; i < imax; ++i) {
for (int j = 0; j < jmax; ++j) {
do_something(i,j);
if (some_condition(i,j)) {
return; // breaks out of both loops
}
}
}
}
In some sense your code is an inside out variant of this. The loop function is called for you in a loop and because the loop is not in your control, you cannot use continue to continue with the next loop iteration, but you can call return.
After return <value>; or just return; (for void functions) the program exits from the loop and also from function. The function returns <value> (for non-void functions). This statement applies when executing function already is not requeris.
simple return; in void function is used to "break" function. When you don't want to execute rest of it program just will return in stack to function what called executing function.

Coding arduino traffic ligth with timer and button

I need make a traffic light that works on countdown:
when number on timer == 0 or if button pressed green led should turn on
otherwise red led
There is my loop,
I tried without for loop and button worked but if I add for loop (for timer) button not responding
thank you
crosswalk_button = digitalRead(2); //That will read the state of the button, if it's pressed or not
for (int i = numberfor7digit; i >= 0; i--) { //numberfor7digit is = 9
numbers(i); //numbers is a function i wrote which shows int it takes currently i
delay(1000);
if (crosswalk_button == 0) { //If you press the button for the crosswalk on with the green one for the crosswalk
numbers(0);
greenhigh(); // green high is a function too, which turns on green light
}
// when number in 7 segment is 0 it will turn on green
else if (i == 0) {
numbers(0);
greenhigh();
}
// for any other number it turns on red
else {
digitalWrite(RED_LED, HIGH);
digitalWrite(GREEN_LED, LOW);
}
}
}
Few things which will help you to design this system effectively are:
Use Interrupts to read the value of the button
This will make the turning on Green Light irrespective of what's been executed by the Arduino when the button is pressed.
Example: Illustration to show how to configure a button for interrupt
int interruptPin = 2; //button attached to this pin
void setup() {
pinMode(interruptPin, INPUT_PULLUP);
attachInterrupt(digitalPinToInterrupt(interruptPin), greenhigh, LOW);
}
void loop() {
//Your code inside this loop
}
void greenhigh() {
//Your code for turning green light high
numbers(0);
digitalWrite(GREEN_LED, HIGH);
digitalWrite(RED_LED, LOW);
}
Seven Segment Display
Now, since the button is fixed writing code for seven segment display will be simpler.
Example: Illustration to show SSD working
digitalWrite(RED_LED, HIGH);
for (int i = numberfor7digit; i >= 0; i--) {
numbers(i);
delay(1000);
}
greenhigh();
delay(5000);
Conclusion
Complete code can be written as:
int interruptPin = 2; //button attached to this pin
int numberfor7digit = 9;
int GREEN_LED = 10; //TODO: Input here your actual green led
int RED_LED = 11; //TODO: Input here your actual red led
void setup() {
pinMode(interruptPin, INPUT_PULLUP);
pinMode(GREEN_LED, OUTPUT);
pinMode(RED_LED, OUTPUT);
attachInterrupt(digitalPinToInterrupt(interruptPin), greenhigh, LOW);
}
void greenhigh() {
//TODO: Your code for turning green light high
numbers(0);
digitalWrite(GREEN_LED, HIGH);
digitalWrite(RED_LED, LOW);
}
void numbers(int n) {
//Your implementaion of numbers()
}
void loop() {
digitalWrite(RED_LED, HIGH);
for (int i = numberfor7digit; i >= 0; i--) {
numbers(i);
delay(1000);
}
greenhigh();
delay(5000);
}
You have to read the status of your button every time the loop runs i.e. the for loop that you are using.
And I have also removed the delay and replaced it with an if statement similar to blink without delay example.
One more thing, there is no need to create a crosswalk_button variable
You can directly replace it with digitalRead(2)
Use this code, it should work.
void loop() {
for(int i = numberfor7digit; ; i >= 0; i--) {
static long previousMillis = 0;
if(millis() - previousMillis >= 1000) {
numbers(i);
previousMillis = millis();
}
crosswalk_button = digitalRead(2);
if(crosswalk_button == false || i == 0) {
i = 0;
numbers(i);
greenhigh();
} else {
digitalWrite(RED_LED, HIGH);
digitalWrite(GREEN_LED, LOW):
}
}
}

How can I call three different functions based on if my button was A) just pressed, B) being held Down and C) Just released?

I'm writing an Arduino program to control a minigun for a friend's cosplay. I need to write a program that when the button is pressed the motor ramps up from 0 to a given value (for now lets say "analogWrite(output_pin,200);") then loop at that RPM until the button is released, at which point it needs to ramp down back to zero.
When I try to put ramping into a loop it doesn't finish the code. I
I need something like this in c++ code for the Arduino button. (I've tried similar things using the "delay" function to no avail)
motorspeed = 0
if buttonpress == True:
buttonheld = True
for i in range (0,10):
delay(1)
motorspeed =+ 20
if buttonpress == False:
motorspeed = 0
if buttonheld == True:
motorspeed = 200
if buttonpress == False:
for i in range(0,10):
delay(1)
motorspeed =- 20
else:
#shut off motor
#Play error sound
Here is the current code that only runs the motor at one speed when the button is held down.
const int button1 =4;
int BUTTONstate1 = 0;
void setup()
{
pinMode(2, OUTPUT);
pinMode(3, OUTPUT);
pinMode(9, OUTPUT);
pinMode(button1, INPUT);
}
void loop()
{
//set button to read
BUTTONstate1 = digitalRead(button1);
//if button is pressed
if (BUTTONstate1 == HIGH)
{
//run current through motor
digitalWrite(2, LOW);
digitalWrite(3, HIGH);
//set speed
//Rampup
analogWrite(9,200);
}
else
{
digitalWrite(2, LOW);
digitalWrite(3, LOW);
}
}
Here is a virtual environment for the circuit
https://www.tinkercad.com/things/cLOBc9JJuTz-copy-of-dayloncircuitrefinecode/editel?sharecode=b6cqTLlNqUCCN09-mQ_zykp5sMnXx6KLt_KNqlXJmcs
I would recommend using interrupts, it's pretty well documented in Arduino reference:
Arduino reference - Interrupts
Most helpful is "Parameters" and "Example code" section. I think you should prepare two methods and attach interrupt to your input (button) pin on RISING and FALLING trigger.
Make sure that the button pin can be used for interrupt (on Arduino UNO / NANO only pin 2 and 3).
I think it should look similar to this (I haven't tested that):
#define buttonPin 2; // pin usable for interrupt
#define outputPin 9;
#define powerPinA 3;
#define powerPinB 4;
bool running = false;
int currentSpeed = 0;
void buttonUp()
{
digitalWrite(powerPinA, LOW);
digitalWrite(powerPinB, LOW);
running = false;
}
void buttonDown()
{
digitalWrite(powerPinA, LOW);
digitalWrite(powerPinB, HIGH);
running = true;
}
void setup()
{
pinMode(outputPin, OUTPUT);
pinMode(powerPinA, OUTPUT);
pinMode(powerPinB, OUTPUT);
pinMode(buttonPin, INPUT);
attachInterrupt(digitalPinToInterrupt(interruptPin), buttonUp, RAISING);
attachInterrupt(digitalPinToInterrupt(interruptPin), buttonDown, FALLING);
}
void loop()
{
delay(1);
if (running && currentSpeed < 200)
currentSpeed += 20;
else if (!running && currentSpeed > 0)
currentSpeed -= 20;
analogWrite(outputPin, currentSpeed);
}
Here's an example that doesn't rely on any interrupts. Just reading the button and remembering the state in a variable and remembering the time of the last step in a variable to check against millis() (Compiled but Untested)
int buttonPin = 5;
int lastButtonState = HIGH;
unsigned long lastRampStep;
unsigned int stepTime = 10; // 10ms steps. Set to whatever you want.
int analogPin = 3;
int analogLevel = 0;
int maxLevel = 200;
int analogStepSize = 10;
void setup() {
pinMode(buttonPin, INPUT_PULLUP); // will read LOW when pressed
}
void loop() {
int buttonState = digitalRead(buttonPin);
if (buttonState != lastButtonState) {
// The button just changed!
if (buttonState == LOW) {
// was just now pressed
analogLevel = 0; // start ramp up
lastRampStep = millis(); // note the time that we took this step
} else {
// Button just released.
// not sure what you want to happen here
}
}
else if (buttonState == LOW) {
// While button is held ramp until we reach the max level
if(analogLevel < maxLevel){
if(millis() - lastRampStep >= stepTime){
analogLevel += analogStepSize;
lastRampStep = millis();
}
}
} else {
// While button is released (HIGH) ramp back down:
if(analogLevel > 0){
if(millis() - lastRampStep >= stepTime){
analogLevel -= analogStepSize;
lastRampStep = millis();
}
}
}
analogWrite(analogPin, analogLevel);
lastButtonState = buttonState;
}
You could use interrupts to handle pressed/release, set a value, and handle the ramp up/down in the loop.
Keep in mind that you should also debounce the button.
Below is some pseudocode:
const byte maxLevel = 200; // some example values (max 255)
const int rampDelay = 5;
volatile byte targetLevel = 0;
byte currentLevel = 0;
// ...
ISR for Button { // Could be in one ore two ISR's
if pressed
targetLevel = maxLevel;
// possible other calls
if released
targetLevel = 0;
// possible other calls
}
void loop()
{
if (currentLevel < targetLevel) {
SetLevel(++currentLevel);
}
else if (currentLevel > targetLevel) {
SetLevel(--currentLevel);
}
// if currentLevel == targetLevel nothing changes
// if your device is battery powered you could even put the mcu
// to sleep when both levels are zero (and wake up from the ISR)
// no need for constantly polling the button when using ISR
delay(rampDelay);
}
This will also start ramping down immediately if the button is released before the motor is at full speed.

How can I blink a LED differently when I press a toggle button?

I'm trying to blink a LED according to press of toggle button. If I press the first toggle switch the first time, LED blinks at 5 Hz, when I press the toggle button for the second time, LED blink at 6 Hz and when I press the third time, LED turns off.
I tried using the program below, but It's not working as I wanted.
// constants won't change. They're used here to set pin numbers:
const int buttonPin = 7; // the number of the pushbutton pin
const int ledPin = 6; // the number of the LED pin
// variables will change:
int buttonState = 0;
// variable for reading the pushbutton status
void setup() {
// initialize the LED pin as an output:
pinMode(ledPin, OUTPUT);
// initialize the pushbutton pin as an input:
pinMode(buttonPin, INPUT);
Serial.begin(9600);
}
void loop() {
int x=0;
// read the state of the pushbutton value:
buttonState = digitalRead(buttonPin);
Serial.print(x);
// check if the pushbutton is pressed. If it is, the buttonState is HIGH:
if (buttonState == HIGH && x==0) {
// turn LED on:
digitalWrite(ledPin, HIGH);
delay(1000);
digitalWrite(ledPin, LOW);
delay(1000);
Serial.print(x);
} else {
// turn LED off:
x = x+1;
}
if (buttonState == HIGH && x==1) {
// turn LED on:
digitalWrite(ledPin, HIGH);
delay(2000);
digitalWrite(ledPin, LOW);
delay(2000);
Serial.print(x);
} else {
// turn LED off:
digitalWrite(ledPin, LOW);
x = x+1;
}
if (buttonState == HIGH && x==2) {
// turn LED on:
digitalWrite(ledPin, HIGH);
delay(3000);
digitalWrite(ledPin, LOW);
delay(3000);
Serial.print(x);
} else {
// turn LED off:
digitalWrite(ledPin, LOW);
x = x+1;
}
if (buttonState == HIGH && x==3) {
// turn LED off:
digitalWrite(ledPin, LOW);
x = 0;
}
}
When I use this code it works for first case that is LED blinks at 1000 ms delay, but if I toggle switch it again works for first condition. How can I make it to execute second condition i.e. to blink at delay of 2000 ms?
Firstly this is your circuit. I tried this circuit and code and worked for me. I used interrupt for checking button state. And millis calculation is simple.
Frequency = 1 / Period
Period = Ton + Toff
6Hz = 1000 millis / T => T = 166 millis
166 = Ton + Toff (for %50 duty cycle Ton=Toff) => Ton = Toff = 83 millis
enter image description here
const int ledPin = 13;
const int buttonPin = 2;
int state = -1;
bool willLightOn = false;
unsigned long currentDelay = 0;
unsigned long currentMillis = 0;
unsigned long previousMillis = 0;
void setup() {
pinMode(ledPin, OUTPUT);
pinMode(buttonPin, INPUT_PULLUP);
attachInterrupt(digitalPinToInterrupt(buttonPin), changeState, FALLING);
}
void loop() {
if(state % 3 == 0) { //6Hz
currentDelay = 83;
willLightOn = true;
} else if (state % 3 == 1) { //5Hz
currentDelay = 100;
willLightOn = true;
} else if (state % 3 == 2) { //LED off
currentDelay = 0;
willLightOn = false;
digitalWrite(ledPin, LOW);
}
currentMillis = millis();
if (currentMillis - previousMillis >= currentDelay && willLightOn) {
previousMillis = currentMillis;
digitalWrite(ledPin, !digitalRead(ledPin));
}
}
void changeState() {
state++;
}
Right now your logic checks 3 times for the value of x in a single loop.
Below code toggles light whenever x is greater than zero. x's value is changed when button is pressed.
But there is a big problem here: If button is pressed when there's something else going on in the processor or it is sleeping (like the long delays you want to use), it may be ignored. So you better study interrupts and implement this behavior using them.
if (x > 0)
{
digitalWrite(ledPin, HIGH);
delay(1000 * x);
digitalWrite(ledPin, LOW);
}
if (buttonState == HIGH)
{
x++;
if (x > 3)
x = 0;
}
You should create a global state of the application. This state is where you remember if you are blinking at 50hz/60hz/off. Then you can use a switch to do the right thing.
Then you check if the button is pressed and change the application state.
See my example below:
// constants won't change. They're used here to set pin numbers:
const int buttonPin = 7; // the number of the pushbutton pin
const int ledPin = 6; // the number of the LED pin
// variables will change:
int applicationState = 0;
bool lightOn = true;
int currentDelay = 1000;
unsigned long currentMillis = 0;
unsigned long previousMillis = 0;
// variable for reading the pushbutton status
void setup() {
// initialize the LED pin as an output:
pinMode(ledPin, OUTPUT);
// initialize the pushbutton pin as an input:
pinMode(buttonPin, INPUT);
}
void loop() {
if (digitalRead(buttonPin) == HIGH) {
applicationState++;
if(applicationState >= 3) {
applicationState = 0;
}
delay(100);
}
switch(applicationState){
case 0:
currentDelay = 1000;
lightOn = true;
break;
case 1:
currentDelay = 2000;
lightOn = true;
break;
case 2:
digitalWrite(ledPin, LOW);
lightOn = false;
break;
}
currentMillis = millis();
if (currentMillis - previousMillis >= currentDelay && lightOn) {
previousMillis = currentMillis;
digitalWrite(ledPin, !digitalRead(ledPin));
}
}
I hope you understand what I try to say and demo with the example code.
Your code can not work:
You do need to check if the button state changes, detect when there is a edge. And make sure you detect a single edge only once.
You must repeat the blinking it in a loop till the button is pressed, then you can change the frequency.
You must check the button while you sleep, otherwise your program do not recognize when you press the button.
To make it work, you must change the complete program.
#define BLINK_SLEEP_TIME <some value> // insert value for 16.6666ms
//return 1 after a positive edge
bool button_read(void)
{
static bool lastState=1; //set this to 1, so that a pressed button at startup does not trigger a instant reaction
bool state = digitalRead(buttonPin);
if(state != lastState)
{
state=lastState;
return state;
}
return 0;
}
//Blink the LED with a given period, till button is pressed
//Times are in x*16.666ms or x/60Hz
//At least one time should be more than 0
void blink(uint8_t ontime, uint8_t offtime)
{
while(1)
{
for(uint8_t i=0;i<ontime;i++)
{
led_setOn();
delay(BLINK_SLEEP_TIME);
if(button_read())
{
return;
}
}
for(uint8_t i=0;i<offtime;i++)
{
led_setOff();
delay(BLINK_SLEEP_TIME);
if(button_read())
{
return;
}
}
}
}
const uint8_t time_table[][]=
{
{0,50},//LED is off
{6,6}, //LED blinks with 5Hz, 60Hz/2/6=5Hz
{5,5}, //LED blinks with 6Hz, 60Hz/2/5=6Hz
}
void endless(void)
{
uint8_t i=0;
for(;;)
{
i++;
if(i>2)
{
i=0;
}
blink(time_table[i][0],time_table[i][1]);
}
}
A better approach would be to use a hardware PWM-Module and change the values after a edge on the button.