I am trying to make a window with a QWebEngineView, and delete the QWebEngineView after the window closes. However, the QWebEngineView never seems to get deleted, and keeps running any QUrl I have loaded (e.g. a YouTube video). In my program, I have a QMainWindow with a Line Edit and a Push Button, that creates a window that loads the URL entered by the user. Here is my code:
MainWindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include "subwindow.h"
namespace Ui
{
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
void init();
~MainWindow();
private slots:
void on_pushButton_clicked();
private:
Ui::MainWindow *ui;
SubWindow *sub;
};
#endif // MAINWINDOW_H
SubWindow.h
#ifndef SUBWINDOW_H
#define SUBWINDOW_H
#include <QMainWindow>
#include <QtWebEngineWidgets/qwebengineview.h>
#include <QTimer>
namespace Ui
{
class SubWindow;
}
class SubWindow : public QMainWindow
{
Q_OBJECT
public:
explicit SubWindow(QWidget *parent = 0);
void doWeb(QString link);
~SubWindow();
private:
Ui::SubWindow *ui;
QWebEngineView *web;
private slots:
void on_pushButton_clicked();
};
#endif // SUBWINDOW_H
MainWindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
}
void MainWindow::init()
{
this->showMaximized();
sub = new SubWindow(this);
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::on_pushButton_clicked()
{
sub->doWeb(ui->lineEdit->text());
}
SubWindow.cpp
#include "subwindow.h"
#include "ui_subwindow.h"
SubWindow::SubWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::SubWindow)
{
ui->setupUi(this);
}
void SubWindow::doWeb(QString link)
{
this->show();
web = new QWebEngineView(this);
ui->verticalLayout->addWidget(web);
web->load(QUrl(link, QUrl::TolerantMode));
web->show();
}
SubWindow::~SubWindow()
{
delete web; //Doesn't seem to work, since memory is still allocated in task manager
delete ui;
}
void SubWindow::on_pushButton_clicked()
{
this->close(); //Artifact for testing purposes.
}
main.cpp
#include "mainwindow.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
w.init();
return a.exec();
}
I have also tried using "web->close();" (which I put on the line where I have the testing artifact) in conjunction with
"web->setAttribute(Qt::WA_DeleteOnClose);" (which I put after "web = new QWebEngineView(this);"), but that didn't solve my issue either. Anyone know what I am doing wrong?
You are creating QWebEngineView with parent "this" (owner) so you don't have to delete it yourself, it will be automatically deleted when it parent will. See Qt documentation about memory management :
http://doc.qt.io/qt-5/objecttrees.html
it is also dangerous doing that, because if you don't create the QWebEngineView object using doWeb(QString link), you will try to delete something that doesn't exist and therefore it can lead you to undefined behavior.
remove delete web from your destructor and see if you always have the problem.
Edit :
The reason why it is not destroyed : you aren't destroying SubWindow Object (the owner of QWebEngineView Object). You can Verify it yourself by printing something in the destructor.
If you were destroying SubWindow object, the second time you push the button in MainWindow, your application will crashes. Since you aren't creating the SubWindow object inside your function on_push_button, but inside MainWindow::init. Your SubWindow Object is only hidden and not destroyed. It is destroyed only when you close the MainWindow. You are also Creating an instance of QWebEngineview each time you show sub (SubWindow Object), so if you show sub 3 times you will have 3 QWebEngineView inside your Subwindow.
the changes i would do to the code :
main.cpp
#include "mainwindow.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
w.show();
return a.exec();
}
mainWindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include "subwindow.h"
namespace Ui
{
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
private slots:
void on_pushButton_clicked();
private:
Ui::MainWindow *ui;
SubWindow* sub;
};
#endif
mainWindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow), sub(new SubWindow(this))
{
ui->setupUi(this);
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::on_pushButton_clicked()
{
sub->show();
sub->doWeb(ui->lineEdit->text());
}
subWindow.h
#ifndef SUBWINDOW_H
#define SUBWINDOW_H
#include <QMainWindow>
#include <QtWebEngineWidgets/qwebengineview.h>
#include <QTimer>
namespace Ui
{
class SubWindow;
}
class SubWindow : public QMainWindow
{
Q_OBJECT
public:
explicit SubWindow(QWidget *parent = 0);
void doWeb(QString link);
~SubWindow();
private:
Ui::SubWindow *ui;
QWebEngineView *web;
private slots:
void on_pushButton_clicked();
};
#endif // SUBWINDOW_H
subWindow.cpp
#include "subwindow.h"
#include "ui_subwindow.h"
SubWindow::SubWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::SubWindow),
web(new QWebEngineView(this))
{
ui->setupUi(this);
ui->verticalLayout->addWidget(web);
}
void SubWindow::doWeb(QString link)
{
web->load(QUrl(link, QUrl::TolerantMode));
}
SubWindow::~SubWindow()
{
delete ui;
}
void SubWindow::on_pushButton_clicked()
{
this->close(); //Artifact for testing purposes.
}
Note that i am also not destroying subWindow object, but i m not creating QWebView each time i call the method SubWindow::doWeb(String).
If it was up to me i would use a Subclassed Dialog that is not a member of MainWindow, the object would be created inside MainWindow::on_pushButton_clicked() and destroyed when i finish using it.
OK, apparently I needed to call "web->deleteLater();" before calling
"this->close();". The "delete web;" was uneeded. Still, I'd like to know why delete doesn't work in this case...
Looks like something was not closed correctly.
I was using Qt 5.15 using the kit MSVC2019 32bit compiler. But Visual Studio 2017 (and not 2019) was installed on my computer. Thus, the compiler detected in Qt creator -> project -> manage kit -> compiler was the one of MSVC2017 i.e : Microsoft visual C++ compiler 15.8 (x86).
The solution is to install visual Studio 2019 and then replace Qt creator by the correct compiler (2019) i.e: Microsoft visual c++ compiler 16.7 (X86).
Then I could compile without any leak of memory anymore.
Related
OK, let's start again...
I've created an project (Qt Widget Application) with Qt Creator.
My project structure:
myproject.pro
Headers
dialogform.h
mainwindow.h
Sources
dialogform.cpp
main.cpp
mainwindow.cpp
Forms
dialogform.h
mainwindow.h
When I click on DialogForm pushbutton, I need to call the clear() function from MainWindow
In my code below, my project is running, but, the clear() function does not clear the lineedit.
Do anyone known how can i fix this?
Thank you very much!
dialogform.h
#ifndef DIALOGFORM_H
#define DIALOGFORM_H
#include <QDialog>
namespace Ui {
class DialogForm;
}
class DialogForm : public QDialog
{
Q_OBJECT
signals:
void clearMainWindow();
public:
explicit DialogForm(QWidget *parent = 0);
~DialogForm();
private slots:
void on_pbClearLineEdit_clicked();
private:
Ui::DialogForm *ui;
};
#endif // DIALOGFORM_H
mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
public slots:
void clear();
private slots:
void on_pbCallDialog_clicked();
private:
Ui::MainWindow *ui;
};
#endif // MAINWINDOW_H
dialogform.cpp
#include "dialogform.h"
#include "ui_dialogform.h"
#include "mainwindow.h"
DialogForm::DialogForm(QWidget *parent) :
QDialog(parent),
ui(new Ui::DialogForm)
{
ui->setupUi(this);
}
DialogForm::~DialogForm()
{
delete ui;
}
void DialogForm::on_pbClearLineEdit_clicked()
{
connect(); // need help here. I'm using Qt 5.6.1
}
main.cpp
#include "mainwindow.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
w.show();
return a.exec();
}
mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include "dialogform.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::on_pbCallDialog_clicked()
{
DialogForm *dialogForm = new DialogForm(this);
dialogForm->show();
}
void MainWindow::clear()
{
ui->lineEdit->clear();
}
myfunction accesses an attribute of class myfile. Therefore it either needs to be a method of myfile as well, or it could be a friend function of the class myfile. In the latter case, however, you would need to give the relevant instance of myfile to myfunction as an argument. All usages of myfunction would need to be updated in either case.
The solution:
DialogForm::DialogForm(QWidget *parent) :
QDialog(parent),
ui(new Ui::DialogForm)
{
ui->setupUi(this);
connect(ui->pbClearLineEdit, &QPushButton::clicked, static_cast<MainWindow*>(parent), &MainWindow::clear);
}
I was trying to build a GUI for a project with an Arduino. The project itself is about a car-robot for harbor's containers management, and during the time it's on the development stage (and also on final release) would be cool to have a way to monitor and send commands to it. Seems a good idea to initially implement a communication via serial port and then rewrite/reuse the code for a radio communicator or something like that. The code was going well until some bugs come up.
First were used QSerialPort and QSerialPortInfo, following the example of several programs available at Qt's website. The compiler showed up with some errors about a missing "QT+=serialport" and about wrong forward declarations but after a while I could fix them. Then when the code to open a serial port was written, the program started to crash...
After some hours, this GUI Qt code (and a respective console version) works and exemplifies the problem:
mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QtSerialPort/QSerialPortInfo>
#include <QtSerialPort/qserialport.h>
#include <QMainWindow>
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow {
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
private:
Ui::MainWindow *ui;
};
#endif // MAINWINDOW_H
mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow) {
ui->setupUi(this);
QSerialPort *connected_port;
connected_port = new QSerialPort;
}
MainWindow::~MainWindow() {
delete ui;
}
main.cpp
#include <QApplication>
#include <QMainWindow>
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow {
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
private:
Ui::MainWindow *ui;
};
int main(int argc, char *argv[]) {
QApplication a(argc, argv);
MainWindow w;
w.show();
return a.exec();
}
However just after changing mainwindow.h and inserting QSerialPort *connected_port; in MainWindows's private section and removing it from mainwindow.cpp, this simple program starts to crash.
mainwindow.h
(...)
class MainWindow : public QMainWindow {
(...)
private:
QSerialPort *connected_port;
Ui::MainWindow *ui;
};
(...)
mainwindow.cpp
(...)
MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow) {
ui->setupUi(this);
connected_port = new QSerialPort;
}
(...)
Will crash. In qt's terminal example is a similar approach, but I did not get the why it works and this code don't. How make it work?
Solved. For some reason, adding a "QT+=widgets" on the .pro file produced a functional program, aside the already added "QT+=serialport".
I am trying to connect a signal from a second QMainWindow to the mainwindow. It doesn't say anything about a problem connection when the program is launched, but It doesn't work. I am not very familiar with C++ and Qt so maybe is something simple.
My code consists on a Mainwindow used as a SCADA with Start, stop, On, off buttons. In the second qmainwindow I created a terminal where you can type, start,stop... There, I would like to emit a signal to my MainWindow which is in charge of controlling the multiple threads and windows. The problem is that I cannot connect to my slot. I present here a simple overview of this two pieces of code.
Terminal. h
#ifndef TERMINAL__H
#define TERMINAL__H
#include <QMainWindow>
#include <QTextEdit>
#include <QLineEdit>
#include <QObject>
namespace Ui {
class Terminal_;
}
class Terminal_ : public QMainWindow
{
Q_OBJECT
public:
explicit Terminal_(QWidget *parent = 0);
~Terminal_();
signals:
void turnonPLC_terminal();
public slots:
void newline();
private:
Ui::Terminal_ *ui;
QTextEdit* mTerminal;
QLineEdit* mInput;
};
#endif // TERMINAL__H
mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include "terminal_.h"
#include "terminal_help.h"
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
Terminal_ *terminal;
public slots:
void turnon_terminal();
private:
Ui::MainWindow *ui;
};
#endif // MAINWINDOW_H
Mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include "terminal_.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
terminal = new Terminal_(this);
connect(terminal, SIGNAL(turnonPLC_terminal()), this, SLOT(turnon_terminal()));
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::turnon_terminal(){
turnonPLC=1;
}
terminal_.cpp
#include "terminal_.h"
#include "ui_terminal_.h"
#include <QDockWidget>
#include <QWidget>
#include <QLineEdit>
QString on=("on");
Terminal_::Terminal_(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::Terminal_)
{
ui->setupUi(this);
mTerminal = new QTextEdit();
setCentralWidget(mTerminal);
mInput = new QLineEdit();
QDockWidget* qdw = new QDockWidget;
qdw->setWidget(mInput);
addDockWidget(Qt::BottomDockWidgetArea, qdw);
connect (mInput, SIGNAL(returnPressed()),
this, SLOT(newline()));
}
Terminal_::~Terminal_()
{
delete ui;
}
void Terminal_::newline(){
QString command = mInput->text();
if (command==on){
emit turnonPLC_terminal();
}
}
Thanks
The signal-slots part in the code works perfectly. (compiled and tested with some small modifications)
After entering "on" (not On as written in question)
Terminal_::newline() slot called, turnonPLC_terminal() is fired and finally
void MainWindow::turnon_terminal() is called.
However, there are some small details the header file is called terminal_.h, not Terminal.h turnonPLC is not defined. terminal is created by not displayed (no show-call).
I guess, there are simply some many small logic errors. Try to use debugger or trace the chain of expected calls with qDebug.
Before taking up the main subject, please mind that i`m a beginner of Qt.
I made a AddIm.cpp, and I want to set an image on QLabel in MainWindow.
here is my source in AddIm.cpp
void AddIm::on_pushButton_clicked()
{
MainWindow mainwindow;
mainwindow.setImage();
}
and here is MainWindow.cpp
void MainWindow::setImage()
{
QPixmap pix("./test.jpg");
ui->label->setPixmap(pix);
}
and MainWindow.h
class MainWindow : public QMainWindow
{
public:
void setImage();
~ some source ~
private:
Ui::MainWindow *ui;
};
it doesn't work at all. so I added a button in MainWindow for testing.
and when it clicked, setImage works. but when I execute setImage in AddIm.
it doesn't work. please let me know why
Your problem has nothing to do with your knowledge with Qt but rather your knowledge of c++.
In AddIm::on_pushButton_clicked(), you create a new MainWindow object on the stack, create the image, and then exit the function.
When a function exits, all local stack objects are destroyed. This means that your image is indeed being loaded but the window is being destroyed before you get a chance to see it. Even if it survived to live longer than the function allowed, you never show the window so it remains hidden.
UPDATE:
Change AddIm.cpp to be the following:
void AddIm::on_pushButton_clicked()
{
MainWindow *mainwindow = new MainWindow;
mainwindow->setAttribute(Qt::WA_DeleteOnClose, true);
mainwindow->setImage();
mainwindow->show();
}
Compare this with with your code to see where you might have gone wrong. I tried as much as possible to code it just like you did. I hardly use the designer, i like to code everything. It works as expected.
mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QWidget>
#include <QLabel>
#include <QPixmap>
class MainWindow : public QWidget {
Q_OBJECT
public:
void setImage();
private:
QLabel *label;
};
#endif // MAINWINDOW_H
mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
void MainWindow::setImage() {
QPixmap pix(":/test.jpg");
label = new QLabel;
label->setPixmap(pix);
label->show();
}
addim.h
#ifndef ADDIM_H
#define ADDIM_H
#include <QMainWindow>
#include <QPushButton>
#include <QHBoxLayout>
#include "mainwindow.h"
class AddIm : public QMainWindow {
Q_OBJECT
public:
AddIm(QWidget *parent = 0);
~AddIm();
private slots:
void on_pushButton_clicked();
private:
QPushButton *button;
};
#endif // ADDIM_H
addim.cpp
#include "addim.h"
AddIm::AddIm(QWidget *parent) : QMainWindow(parent) {
button = new QPushButton("Show Image");
setCentralWidget(button);
connect(button, SIGNAL(clicked()), this, SLOT(on_pushButton_clicked()));
}
void AddIm::on_pushButton_clicked() {
MainWindow mainwindow;
mainwindow.setImage();
}
AddIm::~AddIm() {
}
main.cpp
#include "addim.h"
#include <QApplication>
int main(int argc, char *argv[]) {
QApplication a(argc, argv);
AddIm window;
window.show();
return a.exec();
}
You did not shown the window.
First, you have to create a C++ Class not a single .cpp file. Then add a pointer to the window in your AddIm.h file:
private:
MainWindow* mainwindow;
Then in your AddIm.cpp file:
mainwindow = new MainWindow(this);
mainwindow->setAttribute(Qt::WA_DeleteOnClose, true); // prevent memory leak when closing window
mainwindow->setImage();
mainwindow->show();
And remember to include MainWIndow in AddIm.h
#include "mainwindow.h"
Ok I think is time to get some help, I have been practicing with signals and slots in Qt and I got stocked. What I want is to be able to change a label in mainwindow when a button in a QDialog is clicked. I have been searching and apparently the only way to do this is basically using signals and slots, here is what I have...
I have a mainwindow.ui with a button called "pushButton_OpenWindow" and a QLabel label_ShowText", I also have a externaldialog.ui that contains a QLineEdit called lineEdit_ExternalInput" and a QPushButton called "pushButton_SendText", and what I want is to change "label_ShowText" to whatever value "lineEdit_ExternalInput" is when pushButton_SendText" is clicked but it doesn't work, when I click the button nothing happens no errors, no warnings nothing.
Here is the code that doesn't work...
mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
private slots:
void on_pushButton_OpenWindow_clicked();
void textValue(const QString &newText);
private:
Ui::MainWindow *ui;
};
#endif // MAINWINDOW_H
mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include "externaldialog.h"
#include <QDebug>
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
ExternalDialog *externalDialog = new ExternalDialog;
// connecting signals and slots
QObject::connect(externalDialog, SIGNAL(textChanged(QString)), this, SLOT(textValue(QString)));
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::on_pushButton_OpenWindow_clicked()
{
ExternalDialog mDialog;
mDialog.setModal(true);
mDialog.exec();
}
void MainWindow::textValue(const QString &newText)
{
ui->label_ShowText->setText(newText);
qDebug()<<"Message from textValue Function \n";
}
externaldialog.h
#ifndef EXTERNALDIALOG_H
#define EXTERNALDIALOG_H
#include <QDialog>
namespace Ui {
class ExternalDialog;
}
class ExternalDialog : public QDialog
{
Q_OBJECT
public:
explicit ExternalDialog(QWidget *parent = 0);
~ExternalDialog();
private:
Ui::ExternalDialog *ui;
signals:
void textChanged(const QString&);
public slots:
void on_pushButton_SendText_clicked();
};
#endif // EXTERNALDIALOG_H
externaldialog.cpp
#include "externaldialog.h"
#include "ui_externaldialog.h"
#include <QDebug>
ExternalDialog::ExternalDialog(QWidget *parent) :
QDialog(parent),
ui(new Ui::ExternalDialog)
{
ui->setupUi(this);
}
ExternalDialog::~ExternalDialog()
{
delete ui;
}
void ExternalDialog::on_pushButton_SendText_clicked()
{
emit textChanged(ui->lineEdit_ExternalInput->text());
qDebug()<<"Sent Message";
}
main.cpp
#include "mainwindow.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
w.show();
return a.exec();
}
Any idea what I'm I doing wrong? Any suggestion will be appreciated. Sorry I posted the whole code but sometimes is better to see the whole picture.
Thanks a lot
change function MainWindow::on_pushButton_OpenWindow_clicked() into this
void MainWindow::on_pushButton_OpenWindow_clicked()
{
externalDialog->setModal(true);
externalDialog->exec();
}
You have just create a new unconnected dialog in the original function.