Ctrl+Left mouse click event capture Qt - c++

How can one get Ctrl+Left mouse click event in Qt widget. I am able to get key event from QObject::keyPressEvent() and mouse click from QObject::mousePressEvent(). But I need to capture both in the same function. Can someone give some pointer to right direction. Thanks.

You can try to use an additional variable, like:
private:
bool ctrlIsPressed = false;
protected:
void keyPressEvent(QKeyEvent *event)
{
if( event->key() == Qt::Key_Control )
ctrlIsPressed = true;
}
void keyReleaseEvent(QKeyEvent *event)
{
if( event->key() == Qt::Key_Control )
ctrlIsPressed = false;
}
void mousePressEvent()
{
if( ctrlIsPressed )
// ... Your code
}

You can call QMouseEvent::modifiers() to check whether it returns the value Qt::ControlModifier.

Check out this Stackoverflow.com question. I think it is exactly the issue you are having.
How to detect the modifier key on mouse click in Qt

Related

Qt: accept mouseRelease only when there was no drag and drop

I have a subclass of QGraphicsView that should accept two kinds of mouse events: drag and drop for scrolling and simple clicks for item selection/highlight.
So I use
setDragMode(QGraphicsView::ScrollHandDrag);
to enable scrolling the view with the "Hand". And I have a function like this:
void GraphView::mouseReleaseEvent(QMouseEvent* e)
{
if (e->button() == Qt::LeftButton)
emit leftClicked(mapToScene(e->pos()));
else
emit rightClicked(mapToScene(e->pos()));
QGraphicsView::mouseReleaseEvent(e);
}
which creates signal whenever the user clicks on the scene.
However, the problem is: when I stop dragging and release the mouse button, the mouseReleaseEvent function is called, and if the cursor happens to be over some element of the scene, it will get highlighted.
How can I changed the mouseReleaseEvent function so that the signals are created only if there was no previous drag of the mouse?
If you use mousePress and mouseMove in combination with mouseRelease, then you can determine what mouse action the user just performed.
If you have mousePress then mouseRelease, then it must be a simple click.
If you have mousePress, mouseMove, and then mouseRelease, then it must be a drag.
The Qt documentation contains an example of interpreting combinations of mouse events in action in a scribbling program.
http://doc.qt.io/qt-4.8/qt-widgets-scribble-example.html
You can extend the principle to something like this:
private bool MyWidget::dragging = false;
private bool MyWidget::pressed = false;
void MyWidget::mousePressEvent(QMouseEvent *event)
{
if (event->button() == Qt::LeftButton) {
pressed=true;
}
QGraphicsView::mousePressEvent(event)
}
void MyWidget::mouseMoveEvent(QMouseEvent *event)
{
if ((event->buttons() & Qt::LeftButton) && pressed)
{
dragging=true;
}
QGraphicsView::mouseMoveEvent(event)
}
void MyWidget::mouseReleaseEvent(QMouseEvent *event)
{
if (event->button() == Qt::LeftButton && pressed) {
pressed = false;
if (dragging)
{
dragging = false;
}
else
{
// plain mouse click
// do something here
}
}
QGraphicsView::mouseReleaseEvent(event)
}
Note that this does not address edge cases where a user's mouse action is performed only partially inside the widget. I must also admit that I am relatively new to Qt and have not yet used ScrollHandDrag, but this is how one would go about identifying a certain combination of mouse events.

Qt how to check which mouse button is pressed

I have problems in PySide while trying to determine which mouse button is pressed in event function. I need it in particular for ignoring mouse move event, because it's doing job on both mouse buttons, left and right.
I want to ignore mouse move event if the right button on scene is pressed. Any help?
All of mouse events have two methods (button and buttons) to determine which of buttons are pressed. But for only move event the documentation says:
Note that the returned value is always Qt::NoButton for mouse move events.
for mouseMoveEvent you should use buttons method.
void mouseMoveEvent(QMouseEvent *e)
{
if(e->buttons() == Qt::RightButton)
qDebug() << "Only right button";
}
In order to ignore move events you need to do this work in eventFilter of course.
QApplication::mouseButtons() will return the status of mouseButton,
so, you can get the status of mouse in KeyPressEvent.
you can check, which mouse button is pressed via Qt::RightButton. Sorry for c++ code, but i hope, you would understand idea anyway:
void mousePressEvent(QMouseEvent *event)
{
if (event->button()==Qt::RightButton){
qDebug() << "right button is pressed
}
}
You could use a boolean:
void mousePressEvent(QMouseEvent *event)
{
if (event->button()==Qt::RightButton){
qDebug() << "right button is pressed
pressed=true; //<-----
}
}
and on mouseMoveEvent
void GLWidget::mouseMoveEvent(QMouseEvent *event)
{
float dx = event->x() - lastPos.x(); // where lastpos is a QPoint member
float dy = event->y() - lastPos.y();
if (dx<0) dx=-dx;
if (dy<0) dy=-dy;
if (event->buttons() & Qt::LeftButton) { //if you have MOVEd
...do something
}
if (event->buttons() & Qt::RightButton) {
if (pressed==true) return;
else{
...do
}
}
}
On mouserelease you have to set pressed=false; ( "pressed" must be a member of the class)
Hope it helps,let me know

Qt - Remove shortcut -- Ambiguous shortcut overload

Extraneous Information:
I am attempting to build an application using Qt. This application features a QMdiArea and a child-window. My child-window will have a menu which can be integrated into the QMdiArea or segregated and attached to the child itself. Though, this is a bit more detail than needed...
Problem:
I would like my child-widget to have a menu with a shortcut, "CTRL+W." But, because I am using a QMdiArea, the shortcut is already used causing:
QAction::eventFilter: Ambiguous shortcut overload: Ctrl+W
How can I get rid of this shortcut and claim it within my child widget instead?
Update:
Here is what I've tried with no luck:
class MDI : public QMdiArea
{
Q_OBJECT
private:
bool event(QEvent *tEvent)
{
if (tEvent->type() == QEvent::KeyPress)
{
QKeyEvent* ke = static_cast<QKeyEvent*>(tEvent);
if (ke->key()== Qt::Key_W && ke->modifiers() & Qt::ControlModifier)
emit KeyCW();
return true;
}
return QMdiArea::event(tEvent);
}
public:
signals:
void KeyCW();
};
This works if I do something as simple as change Qt::Key_W to Qt::Key_L. The key-combo is received and event is thrown. With W, it just never happens. I've also tried moving event to QMainWindow as well as an eventFilter in the subwindow to QMdiArea. It seems that it is a little overly complicated to do something as simple as remove default key-handlers from within QMdiArea.
You can disable this shortcut like this:
for( QAction *action : subWindow->systemMenu()->actions() ) {
if( action->shortcut() == QKeySequence( QKeySequence::Close ) ) {
action->setShortcut( QKeySequence() );
break;
}
}
You could get rid of the pre-defined close action of the QMdiSubWindow altogether by using Qt::CustomizeWindowHint as additional flag when adding the subwindow.
QMdiSubWindow *subWindow2 = mdiArea.addSubWindow(internalWidget2,
Qt::Widget | Qt::CustomizeWindowHint |
Qt::WindowMinMaxButtonsHint);
Subclass QMdiArea and reimplement keyPressEvent(). That should work.
void keyPressEvent(QKeyEvent* event){
if(event->key() == Qt::Key_W and event->modifiers() & Qt::ControlModifier){
// handle it
}else{
return QMdiArea::keyPressEvent(event);
}
}
You could also use event filters. I don't enough about your class hierarchy, but I hope you get the idea.
bool CustomMdiArea::eventFilter(QObject *object, QEvent *event){
if(object == yourChildWindow && event->type() == QEvent::KeyPress) {
QKeyEvent *keyEvent = static_cast<QKeyEvent *>(event);
if(keyEvent->key() == Qt::Key_W and keyEvent->modifiers() & Qt::ControlModifier) {
//handle it
return true;
}else{
return false;
}
}
return false;
}
From what I can tell, what I am looking for is not possible short of writing my own MDIArea.
The shortcut is set in QMdiSubWindowPrivate::createSystemMenu() during
the construction of a QMdiSubWindow, I doubt that you can remove it
without having to patch Qt libs.
Hopefully at some point someone will disprove this or QT will make changes. Meanwhile, it looks like we will all need to stay away from these pre-assigned shortcuts.
I was able to work around this by setting the shortcut context for my close action. By setting it to Qt::WidgetShortcut, I no longer get the ambiguous shortcut overload. Here is how I'm setting up my close action now:
closeAction = new QAction(tr("&Close"), this);
closeAction->setShortcut(Qt::CTRL|Qt::Key_W);
closeAction->setShortcutContext(Qt::WidgetShortcut);
connect(closeAction, SIGNAL(triggered()), mdiArea, SLOT(closeActiveSubWindow()));

Getting position of mouse click in a QLabel

What is the best (as in simplest) way to obtain the pos of a mousePressedEvent in a QLabel? (Or basically just obtain the location of a mouse click relative to a QLabel widget)
EDIT
I tried what Frank suggested in this way:
bool MainWindow::eventFilter(QObject *someOb, QEvent *ev)
{
if(someOb == ui->label && ev->type() == QEvent::MouseButtonPress)
{
QMouseEvent *me = static_cast<QMouseEvent *>(ev);
QPoint coordinates = me->pos();
//do stuff
return true;
}
else return false;
}
However, I receive the compile error invalid static_cast from type 'QEvent*' to type 'const QMouseEvent*' on the line where I try to declare me. Any ideas what I'm doing wrong here?
You could subclass QLabel and reimplement mousePressEvent(QMouseEvent*). Or use an event filter:
bool OneOfMyClasses::eventFilter( QObject* watched, QEvent* event ) {
if ( watched != label )
return false;
if ( event->type() != QEvent::MouseButtonPress )
return false;
const QMouseEvent* const me = static_cast<const QMouseEvent*>( event );
//might want to check the buttons here
const QPoint p = me->pos(); //...or ->globalPos();
...
return false;
}
label->installEventFilter( watcher ); // watcher is the OneOfMyClasses instance supposed to do the filtering.
The advantage of event filtering is that is more flexible and doesn't require subclassing. But if you need custom behavior as a result of the received event anyway or already have a subclass, its more straightforward to just reimplement fooEvent().
I had the same problem
invalid static_cast...
I just forgot to include the header: #include "qevent.h"
Now everything is working well.

QIcon inside combobox

I want to include a "remove" icon on entries in my QComboBox, but I am having trouble catching the mouse press event. I've tried to catch it on the combobox, and I've tried reimplemting the QIcon class to catch the mousepress there. No dice. Does anybody know how to do this?
-D
I've written code a bit like this, where I wanted to put a tree view inside a combo box and I needed to take an action when the check box on the tree was clicked. What I ended up doing was installing an event filter on the combo box to intercept mouse clicks, figure out where the mouse click was happening, and then take an action. Probably you can do the same kind of thing with your icon. Here is the code:
bool TreeComboBox::eventFilter(QObject* object, QEvent* event)
{
if (event->type() == QEvent::MouseButtonPress || event->type() == QEvent::MouseButtonRelease)
{
QMouseEvent* m = static_cast<QMouseEvent*>(event);
QModelIndex index = view()->indexAt(m->pos());
QRect vrect = view()->visualRect(index);
if(event->type() == QEvent::MouseButtonPress &&
(model()->flags(index) & Qt::ItemIsUserCheckable) &&
vrect.contains(m->pos()))
{
// Your action here
ToggleItem(index);
UpdateSelectionString();
}
if (view()->rect().contains(m->pos()))
skipNextHide = true;
}
return QComboBox::eventFilter(object, event);
}
Maybe you can reimplement QComboBox::mousePressEvent(QMouseEvent *e) and use e.x() together with QComboBox::iconSize() to find if the event occurred over the icon.
This will off cause break if a Qt style decides to switch label and icon position in combo boxes. Don't know if that is possible?