jvm.dll is missing from your computer - c++

I have Visual Studio C++ Project, which has to call some java functionality. I'm going to use JNI. I have specified additional include directories:
C:\Program Files (x86)\Java\jdk1.7.0_10\include
C:\Program Files (x86)\Java\jdk1.7.0_10\include\win32
and additional library directory
C:\Program Files (x86)\Java\jdk1.7.0_10\lib
and was able to compile needed code. But I still cannot run it because of the next error:
The program can't start because jvm.dll is missing...
Anyone help please that what i should do now...?? Is there any way to specify the path for JVM.DLL ???

Related

vcruntime.h missing from Windows include folder?

I'm a beginner and I'm trying to build an open source project for the first time in Windows, but I keep running into file not found errors when building. What I've found so far is that a header file called corecrt.h is located at C:\Program Files (x86)\Windows Kits\10\Include\10.0.18362.0\. This file would include another header file named vcruntime.h. The problem is that vcruntime.h is nowhere to be found in that folder.
I later found that vcruntime.h is located in a separate folder located at C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.25.28610\include. This is strange because I'm not sure why corecrt.h would include a file that is not in its own filepath...
I did the bone-headed thing of just copying over vcruntime.h file to the C:\Program Files (x86)\Windows Kits\10\Include\10.0.18362.0\, but this just shifts the problem down the road because vcruntime.h in turn also includes other header files located at C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.25.28610\include, and so on.
I think the issue lies with Windows itself. I think I'm missing something that's suppose to install additional header files like vcruntime.h to C:\Program Files (x86)\Windows Kits\10\Include\10.0.18362.0\
So far I've tried uninstalling/reinstalling Windows SDK, and just reinstall Windows as a whole, but still no dice to make the missing files appear in that folder. Can someone give me some insight on this? I've asked this question on Reddit but so far nothing has been able to help.
Here's the link to the instructions I'm following on how to build https://wiki.documentfoundation.org/Development/BuildingOnWindows
I'm building using their suggested environment Lode on my Windows 10 machine.
I get C:\Program Files (x86)\Windows Kits\10\Include\10.0.18362.0\ucrt\corecrt.h(10): error: vcruntime.h: No such file or directory
The error occurs right at the build step and I run make 2>&1 | tee build.log
I too had the same issue, but found the cause which was the Include directories were not specified correctly. To fix this I did the following with Visual Studio:
Right click on the project name, and then click on Properties.
Under Configuration Properties, select VC++ Directories.
The Include directories should contain $(VC_IncludePath);$(WindowsSDK_IncludePath); - correct this.
Click OK to save and Bob's your uncle.

MSBuild 2019 ignores INCLUDE environment variable

I am working with two machines that have Visual Studio 2019. One has Community edition, the other has Pro edition.
The pro edition of MSBuild is completely ignoring the INCLUDE environment variable, so the project I'm trying to build (ICU) cannot find stddef.h. The stddef.h file is in the Windows Kits 10 ucrt directory, which is included in the INCLUDE env var.
The community edition doesn't do this.
When I build the project with the /v:diag option I can see most of what's defined in the INCLUDE env var is added to a variable named CAExcludePath.
Here's the INCLUDE env var: INCLUDE=C:\Program Files (x86)\Microsoft Visual Studio\2019\Professional\VC\Tools\MSVC\14.24.28314\include;;C:\Program Files (x86)\Microsoft Visual Studio\2019\Professional\VC\Tools\MSVC\14.24.28314\atlmfc\include;;C:\Program Files (x86)\Microsoft Visual Studio\2019\Professional\VC\Auxiliary\VS\include;;C:\Program Files (x86)\Windows Kits\10\Include\10.0.10240.0\ucrt;;;C:\Program Files (x86)\Microsoft Visual Studio\2019\Professional\VC\Auxiliary\VS\UnitTest\include;C:\Program Files (x86)\Windows Kits\8.1\Include\um;C:\Program Files (x86)\Windows Kits\8.1\Include\shared;C:\Program Files (x86)\Windows Kits\8.1\Include\winrt;;
And here's the CAExcludePath: CAExcludePath=C:\Program Files (x86)\Microsoft Visual Studio\2019\Professional\VC\Tools\MSVC\14.24.28314\atlmfc\include;C:\Program Files (x86)\Microsoft Visual Studio\2019\Professional\VC\Tools\MSVC\14.24.28314\include;C:\Program Files (x86)\Windows Kits\10\Include\10.0.10240.0\ucrt;;C:\Program Files (x86)\Windows Kits\8.1\Include\um;C:\Program Files (x86)\Windows Kits\8.1\Include\shared;C:\Program Files (x86)\Windows Kits\8.1\Include\winrt;;
Why does this happen and how do I prevent it?
MSBuild 2019 ignores INCLUDE environment variable
I think you should not set these paths into Environment Variables. For C++ projects, VS does not recognize the library path in system environment variables by default and this is not the VS job.
Usually, you should set extra library paths in VS IDE. Right-click on your project-->Properties-->Configuration Properties-->VC++ Directories-->Include Directories or Properties-->Configuration Properties-->C/C++-->Additional Include Directories. You can refer to this official document.
However, when l install Windows Kits tool, this path is included in the include path by default and you can use this in your code directly. See this:
So l am afraid you have something wrong when you install the Windows Kits tool. Please follow this document to install the right tool and before you finish it, please install the related extension which is the last step in the installer in Visual Studio 2019 to integrate the tool.
I think when you install the extension, these paths will be included into VS automatically and you can use them directly.
Besides, if you do not want to install this extension, you can add the include path manually by the steps I mentioned above.
If you have done these steps and still faced the same error, I think you should check your Environment and follow these suggestions:
1) close VS Instance, delete .vs, bin, obj folders,reopen your project and then build again
2) do a repair in VS Installer
3) if your VS is not the latest, please update your VS and do not forget to update Operation System at the same time.
Hope these help.
Use the IncludePath environment variable instead.
set IncludePath=%INCLUDE%
IncludePath is not ignored/overwritten when running msbuild, and I was able to successfully compile my project/solution by setting it.
On my machine, setting IncludePath overrides 3 paths which would otherwise be set. The 3 paths have analogs (same header files but for different versions) in my %INCLUDE% paths, so it seems safe (and in fact prudent) to ignore/clobber/leave these out.

Boost Library cannot get to work in C++, Include directories not working

I recently tried to install boost libraries in C++ 14, and I added it's include paths like:
Solution Explorer > Project Name > Property Pages > VC++ Directories > "C:\Program Files (x86)\Microsoft Visual Studio 14.0\boost\boost"
I tried to compile after adding this:
#include <boost\variant.hpp>
In Error List window, I can see E1696 - cannot open source file "boost\variant.hpp" and I can't compile like before.
Then I tried with adding a backslash like "C:\Program Files (x86)\Microsoft Visual Studio 14.0\boost\boost\", still didn't work.
I also read this post and explicitly specified it's directory, but even didn't work.
Again, I read this post and did exactly same what is in given answer (as I already built project several times) , but still no success.
However, if I include a library like:
#include "C:\Program Files (x86)\Microsoft Visual Studio 14.0\boost\boost\variant.hpp"
Now compiler recognizes it, but now I can see more than 100 errors in Error List window, those errors are pointed to header files of boost libraries, not in my project file which has variant.hpp included.
All those errors are E1696 - cannot open source file "boost\<libraryname.hpp>" or E1696 - cannot open source file "boost\<subdirs>\<some other files included in libraryname.hpp>"
So, if I remove the line #include "C:\Program Files (x86)\Microsoft Visual Studio 14.0\boost\boost\variant.hpp" from my project's header file, all errors disappear suddenly and project compiles fine! no any single error now!
I want boost to work anyway, so I can use it in projects, but I can't manually edit all those header files and change <boost\... to original locations.
Please help me to get rid of this issue.
make sure you download and install the correct boost version. Installing it in the visual studio directories is possible, but not advised. I suggest you use one of the packages from here. Assuming you use visual studio 2017 and you are developing for 64bit, this could perhaps be the correct package for you.
make sure you do both: adding the include search path and the library search path to your visual studio.
The include search path should point to the boost-installation root directory (the one that contains the Jamroot file and a boost subdirectory). The library search path should point to the correct library subfolder within the boost installation. This is one of the subfolders that start with lib64-msvc-**.* (or lib32-msvc-* if you're developing for 32bit).
The default install path of the binary boost package above will install it into C:\local\boost_<boost version>. Make sure you use the paths from this installation directory and follow the instructions here.
Example:
Include search path: C:\local\boost_1_64_0
Library search path: C:\local\boost_1_64_0\lib64-msvc-14.1

AMD OpenCL fatal error: CL/cl.hpp: No such file or directory

I'm trying to compile a simple "hello world" program on Windows 7 using OpenCL in Visual Studio 2015 in C++. Upon trying to build, I get this error:
Cannot open include file: 'CL/cl.hpp': No such file or directory
I have looked for various solutions, and they all say
"make sure the path is correct".
My path points to the right place (AMDAPPSDKROOT pointing to C:\Program Files (x86)\AMD APP SDK\2.9-1\), inside which there is an include folder, and inside that there is the CL folder containing all the libraries, including cl.hpp.
In the project properties, I have set Additional Include Directories to include $(AMDAPPSDKROOT)\include, which I believe points it at C:\Program Files (x86)\AMD APP SDK\2.9-1\include. I have also set Additional Library Directories to point to $(AMDAPPSDKROOT)\lib\x86.
So why can't Visual Studio find it? I really don't understand the cause of this problem. Is it something to do with the architecture (I'm using x86)?
Not really a "solution" but if instead of using the AMDAPPSDKROOT variable I just point the project's "Additional Include Directories" straight to the file location, it can find them. I don't know why it wouldn't work using the environment variable though, since it points to exactly the same place.

Jgrasp C++ compile issues

When I try to compile a simple source code in c++ using jgrasp i get this
----jGRASP wedge2 error: command "g++" not found. ---- This
command must be in the current working directory ---- or on the
current PATH to use this function. ---- PATH is ";C:\Program Files
(x86)\NVIDIA
Corporation\PhysX\Common;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Program
Files\Microsoft\Web Platform Installer\;C:\Program Files
(x86)\Microsoft ASP.NET\ASP.NET Web Pages\v1.0\;C:\Program Files
(x86)\Windows Kits\8.0\Windows Performance Toolkit\;C:\Program
Files\Microsoft SQL Server\110\Tools\Binn\;C:\Program Files
(x86)\QuickTime\QTSystem\". ----jGRASP: operation complete.
anyone know how to fix it?
Im using windows 8
You either don't have a C++ compiler installed on your machine or you have a C++ compiler installed and have not added it to your PATH.