How to implement busy signal with async library? - c++

I'm using Boost.Asio but this question should cover any async framework.
I have a class that sends and receives data over a network. I'd like to give my users read and write methods and a is_busy() for them to check when data is available. Right now I have the completion handler of the write method fire a background thread that reads and returns to a future while the read() method reads from that future. The write method sets a bool to true and the read thread sets it to false when data is returned.
Is there a better way? If I understand it correctly using Asio I'd need completion handlers but no way to tell my users that data hasn't arrived yet without blocking.
Update
Code sample:
void Socket::write(const vector<byte> input) {
busy_ = true;
read_buffer_.clear();
socket_->async_write_some(asio::buffer(input), [&](const std::error_code ec, const size_t length) {
if (ec && ec != asio::error::operation_aborted) {
throw std::system_error(ec);
}
if (ec == asio::error::operation_aborted) {
return;
}
read_f = std::async(std::launch::async, [&]() {
socket_->async_read_some(asio::null_buffers(), [&](const std::error_code ec, const size_t length) {
if (ec && ec != asio::error::operation_aborted) {
throw std::system_error(ec);
}
if (ec == asio::error::operation_aborted) {
return;
}
read_buffer_.resize(socket_->available());
socket_->read_some(asio::buffer(read_buffer_));
busy_ = false;
});
unsigned long a = service_.run();
service_.reset();
busy_ = false;
return a;
});
});

I fixed this by using asio::socket_base::bytes_readable to check if there is data in the socket ready to be read and if the number of bytes is 0 I just sleep for a certain amount of microseconds.

Related

QUdpSocket client connected to echo server not working

I am developing a QT 6 Widget based UDP audio application that repeatedly sends out a single UDP audio frame sample (4K bytes sine wave tone) to a remote UDP echo server at a predetermined rate - (right now the echo server is hosted locally though).
The UDP echo server is based on the asynchronous UDP echo server sample developed by the asio author (not me). This is shown below (slightly modified to include a hard coded 4K block for testing purposes). The application is also launched with a port parameter 1234 - so it listens on port 1234 for the incoming audio packet that it will echo back to client.
//
// async_udp_echo_server.cpp
// ~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Copyright (c) 2003-2022 Christopher M. Kohlhoff (chris at kohlhoff dot com)
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
#include <cstdlib>
#include <iostream>
#include <asio/ts/buffer.hpp>
#include <asio/ts/internet.hpp>
using asio::ip::udp;
class server {
public:
server(asio::io_context& io_context, short port)
: socket_(io_context, udp::endpoint(udp::v4(), port)) {
do_receive();
}
void do_receive() {
socket_.async_receive_from(
asio::buffer(data_, max_length), sender_endpoint_,
[this](std::error_code ec, std::size_t bytes_recvd) {
if (!ec && bytes_recvd > 0) {
do_send(bytes_recvd);
} else {
do_receive();
}
});
}
void do_send(std::size_t length) {
socket_.async_send_to(
asio::buffer(data_, length), sender_endpoint_,
[this](std::error_code /*ec*/, std::size_t /*bytes_sent*/) {
do_receive();
});
}
private:
udp::socket socket_;
udp::endpoint sender_endpoint_;
enum { max_length = 4096 };
char data_[max_length]{};
};
int main(int argc, char* argv[]) {
try {
if (argc != 2) {
std::cerr << "Usage: async_udp_echo_server <port>\n";
return 1;
}
asio::io_context io_context;
server s(io_context, std::atoi(argv[1]));
io_context.run();
} catch (std::exception& e) {
std::cerr << "Exception: " << e.what() << "\n";
}
return 0;
}
I currently have this working successfully in the client as a stand alone asio worker thread, however since I need to graphically display the returned audio packets, I cannot use the stand alone asio thread approach; I need to use QT with its signals/slots async magic instead.
For the purposes of illustration, I also include my working asio client code that runs in a separate joinable thread. This client thread uses a asio::steady_timer that fires an asynchronous 4k UDP packet repeatedly to the echo server. The code also compares the echoed back contents to this outgoing audio sample successfully.
void
RTPClient::start() {
mpSendEndpoint = std::make_unique<ip::udp::endpoint>(
ip::address::from_string(mConfig.mHostName),
mConfig.mPortNum);
mpSocket = std::make_unique<ip::udp::socket>(
mIOContext, mpSendEndpoint->protocol());
mpSocketTimer = std::make_unique<steady_timer>(
mIOContext);
mWorker = std::thread([this]() {
mIOContext.run();
});
if (!mShutdownFlag) {
// kick off the async chain by immediate timeout
mpSocketTimer->expires_after(std::chrono::seconds(0));
mpSocketTimer->async_wait([this]<typename T0>(T0&& ec) {
handle_timeout(std::forward<T0>(ec));
});
}
}
void
RTPClient::handle_timeout(const error_code& ec)
{
if (!ec && !mShutdownFlag) {
if (!mpAudioOutput) {
// check to see if there is new audio test data waiting in queue
if (const auto audioData = mIPCQueue->try_pop(); audioData) {
// new audio waiting, copy the data to mpAudioTXData and allocate an identically
// sized receive buffer to receive the echo replies from the server
mpAudioInput = std::make_unique<AudioDatagram>(audioData->first.size());
mpAudioOutput = std::make_unique<AudioDatagram>(std::move(audioData->first));
mAudioBlockUSecs = audioData->second;
} else {
mpSocketTimer->expires_after(seconds(1));
mpSocketTimer->async_wait([this]<typename T0>(T0&& ec) {
handle_timeout(std::forward<T0>(ec));
});
// nothing to send as waveform data not received from GUI.
// short circuit return with a 1 sec poll
return;
}
}
mpSocket->async_send_to(asio::buffer(
mpAudioOutput.get(), mpAudioOutput->size()),
*mpSendEndpoint, [this]<typename T0, typename T1>(T0&& ec, T1&& bytes_transferred) {
handle_send_to(std::forward<T0>(ec), std::forward<T1>(bytes_transferred));
});
}
}
void
RTPClient::handle_send_to(const error_code& ec, std::size_t bytes_transferred) {
if (!ec && bytes_transferred > 0 && !mShutdownFlag) {
mpSocketTimer->expires_after(microseconds(mAudioBlockUSecs));
mpSocketTimer->async_wait([this]<typename T0>(T0&& ec) {
handle_timeout(std::forward<T0>(ec));
});
mpSocket->async_receive_from(asio::buffer(
mpAudioInput.get(), mpAudioInput->size()), *mpSendEndpoint,
[this]<typename T0, typename T1>(T0&& ec, T1&& bytes_transferred) {
handle_receive(std::forward<T0>(ec), std::forward<T1>(bytes_transferred));
});
}
}
void
RTPClient::handle_receive(const error_code& ec, std::size_t bytes_transferred) {
if (!ec && bytes_transferred > 0) {
double foo = 0.0;
for (const auto next : *mpAudioOutput) {
foo += (double)next;
}
double bar = 0.0;
for (const auto next : *mpAudioInput) {
bar += (double)next;
}
if (foo != bar)
{
auto baz = 0;
(void)baz;
}
}
}
/**
* Shutdown the protocol instance by shutting down the IPC
* queue and closing the socket and associated timers etc.
*
* <p>This is achieved by setting a flag which is read by the
* busy loop as an exit condition.
*/
void
RTPClient::shutdown() {
// set the shared shutdown flag
mShutdownFlag = true;
// wake up any locked threads so they can see the above flag
if (mIPCQueue) {
mIPCQueue->shutdown();
}
// stop the socket timer - do not reset it
// as there are some time sensitive parts in the code
// where mpSocketTimer is dereferenced
if (mpSocketTimer) {
mpSocketTimer->cancel();
}
std::error_code ignoredError;
// close the socket if we created & opened it, making
// sure that we close down both ends of the socket.
if (mpSocket && mpSocket->is_open()) {
mpSocket->shutdown(ip::udp::socket::shutdown_both, ignoredError);
// reset so we will reallocate and then reopen
// via boost::async_connect(...) later.
mpSocket.reset();
}
// wait for the any other detached threads to see mShutdownFlag
// as it is running in a detached mWorkerThread which sleeps
// for 50ms CDU key polling requests.
std::this_thread::sleep_for(milliseconds(200));
}
I need to replace this separate asio client thread code with a QUdpSocket based client code to do the equivalent, as I need to use signals/slots to notify the GUI when the blocks arrive and display the returned waveform in a widget. To this end I have the following QT worker thread. I can see that the asio echo server receives the datagram, however I do not know how to receive the echoed contents back into the client. Is there some bind or connect call that I need to do on the client side. I am totally confused with when to call bind and when to call connect on UDP sockets.
// SYSTEM INCLUDES
//#include <..>
// APPLICATION INCLUDES
#include "RTPSession.h"
// DEFINES
// EXTERNAL FUNCTIONS
// EXTERNAL VARIABLES
// CONSTANTS
// STRUCTS
// FUNCTIONS
// NAMESPACE USAGE
using namespace std::chrono;
// STATIC VARIABLE INITIALIZATIONS
std::mutex RTPSession::gMutexGuard;
RTPSession::RTPSession(QObject* parent)
: QObject(parent)
, mpSocket{ std::make_unique<QUdpSocket>(parent) }
{
mpSocket->bind(45454, QUdpSocket::DefaultForPlatform);
connect(mpSocket.get(), &QUdpSocket::readyRead,
this, &RTPSession::processPendingDatagrams);
}
/**
* Thread function that listens RTP session updates.
*
* <p>The implementation polls for shutdown every second.
*
* #param rRTPInfo [in] qt thread parameters.
*/
void
RTPSession::doWork(
const std::tuple<int32_t, int32_t, int32_t>& /*rRTPInfo*/)
{
try {
// just dispatched, so reset exit flag
mExitWorkLoop = false;
int frameCounter = 0;
while (!mExitWorkLoop) {
constexpr auto gPollMillis = 1000;
// poll using shortest (non zero) interval in schedule
std::unique_lock<std::mutex> lk(gMutexGuard);
mCondVariable.wait_for(lk, milliseconds(gPollMillis),
[this] { return mExitWorkLoop; });
QByteArray datagram = "Broadcast message " + QByteArray::number(frameCounter++);
mpSocket->writeDatagram(datagram.data(), datagram.size(),
QHostAddress::LocalHost, 1234);
if (mpSocket->hasPendingDatagrams()) {
//mpSocket->readDatagram()
int t = 0;
(void)t;
}
// update GUI with the audio stats - add more later
emit updateProgress(frameCounter++);
}
} catch (const std::exception& rEx) {
// exit thread with the exception details
emit finishWork(tr("exiting worker, error:") + rEx.what());
}
// exit thread with status bar message
emit finishWork(tr("finished"));
}
void
RTPSession::shutdown()
{
// Critical section.
std::scoped_lock<std::mutex> lock(gMutexGuard);
mExitWorkLoop = true;
// Notify the potentially sleeping thread that is
// waiting for up to 1 second
mCondVariable.notify_one();
}
void
RTPSession::processPendingDatagrams() {
QByteArray datagram;
while (mpSocket->hasPendingDatagrams()) {
datagram.resize(int(mpSocket->pendingDatagramSize()));
mpSocket->readDatagram(datagram.data(), datagram.size());
//statusLabel->setText(tr("Received datagram: \"%1\"")
// .arg(datagram.constData()));
}
}

Is there any way to know the number of bytes transfered in an async_read function if the read handler won't get invoked?

I have coded the following DoRead function which reads data from the opened serial port, and it works as expected except one thing:
When the timeout elapses before the read completes, then no read handler will be invoked and I can not get the number of bytes read at this point.
Here is my code:
std::size_t wxSerialPort::DoRead(std::string& str, const int timeout)
{
m_bytes_transferred_read = 0;
boost::asio::async_read(m_serialPort, boost::asio::buffer(str),
std::bind(&wxSerialPort::AsyncReadHandler, this,
std::placeholders::_1, std::placeholders::_2));
m_io_context.restart();
if (timeout == wxTIMEOUT_INFINITE)
{
m_io_context.run_until(std::chrono::steady_clock::time_point::max());
}
else
{
m_io_context.run_for(std::chrono::milliseconds(timeout));
}
return m_bytes_transferred_read; // At this point I always get 0 bytes read.
}
void wxSerialPort::AsyncReadHandler(const boost::system::error_code& error, std::size_t bytes_transferred)
{
m_bytes_transferred_read = bytes_transferred;
}
Keep in mind that any variable preceded with m_ is a member variable.
But if I give a small buffer for example to the function, then the read handler will be invoked before the timeout, and I get the actual number of bytes read.
Thank you in advance.
It sounds like you need to call async_read_some instead of async_read.
The async_read function ensures that the requested amount of data is read before the asynchronous operation completes, i.e. it needs enough data to fill the buffer before it calls the read handler.
The basic_serial_port::async_read_some method calls the read handler whenever data has been received, regardless of whether the buffer is full or not.
So simply replace the call to async_read with:
m_serialPort.async_read_some(boost::asio::buffer(str),
std::bind(&wxSerialPort::AsyncReadHandler, this,
std::placeholders::_1, std::placeholders::_2));
it turns out that, boost-asio -by design-, won't call any IO handler for any of the io_context::run_for, io_context::run_one_for, io_context::run_until and io_context::run_one_until functions when the timeout elapses.
And the solution for this problem, would be to provide our own wait handler and cancel (basic_serial_port::cancel) all asynchronous operations associated with the serial port in that wait handler, that in turn will trigger our read handler with a boost::asio::error::operation_aborted error code.
And the resulting code will be as follows:
std::size_t wxSerialPort::DoRead(std::string& str, const int timeout)
{
m_bytes_transferred_read = 0;
if (timeout == wxTIMEOUT_INFINITE)
{
m_timer.expires_at(std::chrono::steady_clock::time_point::max());
}
else
{
m_timer.expires_from_now(std::chrono::milliseconds(timeout));
}
m_timer.async_wait(std::bind(&wxSerialPort::AsyncWaitHandler, this,
std::placeholders::_1));
boost::asio::async_read(m_serialPort, boost::asio::buffer(str),
std::bind(&wxSerialPort::AsyncReadHandler, this,
std::placeholders::_1, std::placeholders::_2));
m_io_context.restart();
m_io_context.run();
return m_bytes_transferred_read;
}
void wxSerialPort::AsyncReadHandler(const boost::system::error_code& error, std::size_t bytes_transferred)
{
if (error != boost::asio::error::operation_aborted)
{
m_timer.cancel();
}
m_bytes_transferred_read = bytes_transferred;
}
void wxSerialPort::AsyncWaitHandler(const boost::system::error_code& error)
{
if (error != boost::asio::error::operation_aborted)
{
m_serialPort.cancel();
}
}
Thank you.

asio async operations aren't processed

I am following ASIO's async_tcp_echo_server.cpp example to write a server.
My server logic looks like this (.cpp part):
1.Server startup:
bool Server::Start()
{
mServerThread = std::thread(&Server::ServerThreadFunc, this, std::ref(ios));
//ios is asio::io_service
}
2.Init acceptor and listen for incoming connection:
void Server::ServerThreadFunc(io_service& service)
{
tcp::endpoint endp{ address::from_string(LOCAL_HOST),MY_PORT };
mAcceptor = acceptor_ptr(new tcp::acceptor{ service,endp });
// Add a job to start accepting connections.
StartAccept(*mAcceptor);
// Process event loop.Hang here till service terminated
service.run();
std::cout << "Server thread exiting." << std::endl;
}
3.Accept a connection and start reading from the client:
void Server::StartAccept(tcp::acceptor& acceptor)
{
acceptor.async_accept([&](std::error_code err, tcp::socket socket)
{
if (!err)
{
std::make_shared<Connection>(std::move(socket))->StartRead(mCounter);
StartAccept(acceptor);
}
else
{
std::cerr << "Error:" << "Failed to accept new connection" << err.message() << std::endl;
return;
}
});
}
void Connection::StartRead(uint32_t frameIndex)
{
asio::async_read(mSocket, asio::buffer(&mHeader, sizeof(XHeader)), std::bind(&Connection::ReadHandler, shared_from_this(), std::placeholders::_1, std::placeholders::_2, frameIndex));
}
So the Connection instance finally triggers ReadHandler callback where I perform actual read and write:
void Connection::ReadHandler(const asio::error_code& error, size_t bytes_transfered, uint32_t frameIndex)
{
if (bytes_transfered == sizeof(XHeader))
{
uint32_t reply;
if (mHeader.code == 12345)
{
reply = (uint32_t)12121;
size_t len = asio::write(mSocket, asio::buffer(&reply, sizeof(uint32_t)));
}
else
{
reply = (uint32_t)0;
size_t len = asio::write(mSocket, asio::buffer(&reply, sizeof(uint32_t)));
this->mSocket.shutdown(tcp::socket::shutdown_both);
return;
}
}
while (mSocket.is_open())
{
XPacket packet;
packet.dataSize = rt->buff.size();
packet.data = rt->buff.data();
std::vector<asio::const_buffer> buffers;
buffers.push_back(asio::buffer(&packet.dataSize,sizeof(uint64_t)));
buffers.push_back(asio::buffer(packet.data, packet.dataSize));
auto self(shared_from_this());
asio::async_write(mSocket, buffers,
[this, self](const asio::error_code error, size_t bytes_transfered)
{
if (error)
{
ERROR(200, "Error sending packet");
ERROR(200, error.message().c_str());
}
}
);
}
}
Now, here is the problem. The server receives data from the client and sends ,using sync asio::write, fine. But when it comes to to asio::async_read or asio::async_write inside the while loop, the method's lambda callback never gets triggered, unless I put io_context().run_one(); immediately after that. I don't understand why I see this behaviour. I do call io_service.run() right after acceptor init, so it blocks there till the server exit. The only difference of my code from the asio example, as far as I can tell, is that I run my logic from a custom thread.
Your callback isn't returning, preventing the event loop from executing other handlers.
In general, if you want an asynchronous flow, you would chain callbacks e.g. callback checks is_open(), and if true calls async_write() with itself as the callback.
In either case, the callback returns.
This allows the event loop to run, calling your callback, and so on.
In short, you should make sure your asynchronous callbacks always return in a reasonable time frame.

read_some() works but very slow, read() doesn't

Below code definitely works, but not fast as I expect.
I expect my program to read data at very good pace. There is another commercial app which connects to same server & retrives data at amazing speed. Server side is not a problem.
class A
{
//...
boost::asio::ip::tcp::socket* myPort;
}
void A::OpenPort()
{
if(myPort)
{
if(myPort->is_open())
{
return;
}
}
// make the connection
Connect();
if(! myPort->is_open())
{
return;
}
// set the protocol
static string init("INIT\r\n");
myPort->write_some(boost::asio::buffer(init.c_str(), init.length()));
}
void A::Read()
{
static string prev_msg = "";
try
{
OpenPort();
while(true)
{
boost::system::error_code error;
boost::asio::streambuf streamBuf;
boost::asio::streambuf::mutable_buffers_type mutableBuffer = streamBuf.prepare(614400);
size_t bytes_transferred = myPort->read_some(boost::asio::buffer(mutableBuffer), error);
if (error)
{
if (error != boost::asio::error::eof)
{
throw boost::system::system_error(error); // Some other error.
}
}
// add to any previous message we might not have processed
streamBuf.commit(bytes_transferred);
istreambuf_iterator<char> sbit(&streamBuf);
istreambuf_iterator<char> end;
string s(sbit, end);
prev_msg.append(s);
string delimiter1 = ",\r\n";
size_t pos1 = 0;
string response;
while ((pos1 = prev_msg.find(delimiter1)) != std::string::npos)
{
response = prev_msg.substr(0, pos1);
//SOME PROCESSING ON THE RESPONSE RECEIVED
}
}
}
catch (boost::system::system_error const& ex)
{
cout<<ex.what();
}
}
obviously, the problem is read_some(), program doesn't read complete data in one read operation, sometimes it receives 614000 bytes, sometimes very less.
I don't want to enforce any limit on size of the buffer, whatever server sends, program should read all that data in one go.
Hence, I decided to use just read(). But, now program is stuck at read(); read() call doesn't return.
boost::asio::streambuf streamBuf;
size_t bytes_transferred = read(*myPort, streamBuf, error);
if (error)
{
if (error != boost::asio::error::eof)
{
throw boost::system::system_error(error); // Some other error.
}
}
I must process the data received before requesting next data, Hence I can't use async_read().
Do not allocate a new buffer on each loop, do that only one time outside the loop.
while(true)
{
boost::system::error_code error;
boost::asio::streambuf streamBuf;
boost::asio::streambuf::mutable_buffers_type mutableBuffer = streamBuf.prepare(614400);
size_t bytes_transferred = myPort->read_some(boost::asio::buffer(mutableBuffer), error);
...
to be replaced by
boost::system::error_code error;
boost::asio::streambuf streamBuf;
boost::asio::streambuf::mutable_buffers_type mutableBuffer = streamBuf.prepare(614400);
while(true)
{
size_t bytes_transferred = myPort->read_some(boost::asio::buffer(mutableBuffer), error);
...
A few things:
With TCP you can never be sure that you will receive everything in one go.
Because you are reading up to a delimiter, read_until() is probably what you're after.
Make sure you're opening the socket with O_NDELAY, otherwise you will add 200ms to your write. Do this by calling myPort->set_option(tcp::no_delay(true)) where appropriate in your code.
The sleep is not a good idea. Design your code so that it isn't necessary.
Your code seems to go into an endless loop if the socket is closed.
You call write_some() without checking the return value. You should probably call write() to ensure all your data is written.
If you have many threads you will probably get an improvement from redesigning your code to be async.

Reading a Serial Port Asynchronously Boost

I am trying to read several bytes asynchronously from a serial port. Currently the code I am using (source is How do I perform a nonblocking read using asio?), only allows me to read 1 byte and then it exits. How do I get it so that the code keeps reading until there is no more incoming data in the serial port? Thanks :)
void foo()
{
boost::asio::io_service io_svc;
boost::asio::serial_port ser_port(io_svc, "/dev/ttyS0");
boost::asio::deadline_timer timeout(io_svc);
unsigned char my_buffer[2];
bool data_available = false;
ser_port.async_read_some(boost::asio::buffer(my_buffer),
boost::bind(&read_callback, boost::ref(data_available),
boost::ref(timeout),boost::asio::placeholders::error(),
boost::asio::placeholders::bytes_transferred()));
timeout.expires_from_now(boost::posix_time::seconds(30));
timeout.async_wait(boost::bind(&wait_callback, boost::ref(ser_port),boost::asio::placeholders::error()));
io_svc.run();
io_svc.
if(!data_available)
{
ser_port.close();
cout << "ser_port was closed";
}
}
void read_callback(bool& data_available, boost::asio::deadline_timer& timeout, const boost::system::error_code& error, std::size_t bytes_transferred)
{
if (error || !bytes_transferred)
{
// No data was read!
data_available = false;
return;
}
timeout.cancel();
data_available = true;
}
void wait_callback(boost::asio::serial_port& ser_port, const boost::system::error_code& error)
{
if (error)
{
// Data was read and this timeout was cancelled
return;
}
ser_port.cancel();
}
In your read_callback you cancel your timer and do not start a new read.
So what do you expect ASIO to do. You just canceled all handlers and like the documentation states, the run method will return when no handlers are left.
So if you want to have more data than just the one byte you receive you can do two things:
First just issue another call to asio to read more from the port.
void read_callback(bool& data_available, boost::asio::deadline_timer& timeout, const boost::system::error_code& error, std::size_t bytes_transferred)
{
if (error || !bytes_transferred)
{
// No data was read!
data_available = false;
return;
}
// do something with the data you just read
ser_port.async_read_some(boost::asio::buffer(my_buffer),
boost::bind(&read_callback, boost::ref(data_available),
boost::ref(timeout),boost::asio::placeholders::error(),
boost::asio::placeholders::bytes_transferred()));
//restart your timer
data_available = true;
}
or you can add use transfer_at_least to get at least the amount of data you need.