Ionic2 image overlay - ionic2

I need some guidance/directions/code samples for image overlays in Ionic2 app.
I am capturing image using native camera and then I want to edit the captured image by adding some text like following (this is from Instaweather app):
After editing I want to share this image on social media like whatsapp etc (as of now I can share the captured image without editing, which was pretty straight forward).
I have a directive as following, but it didn't help much.
import { Directive, HostListener, Input} from '#angular/core';
#Directive({
selector: '[draw-text]'
})
export class ImageDrawTextDirective {
#Input() text: any;
#HostListener('load', ['$event.target'])
onLoad(img) {
let canvas = document.createElement('canvas');
let context = canvas.getContext('2d');
canvas.height = img.height;
canvas.width = img.width;
context.drawImage(img, 0, 0);
context.font = "50px Arial";
context.textAlign = 'center';
context.fillStyle = 'white';
context.fillText(this.text, canvas.width / 2, canvas.height * 0.8);
img.src = canvas.toDataURL("image/png").replace("image/png", "image/octet-stream");
}
}
Which I was using like following:
<!-- Display the captured image with text on it -->
<img [src]="base64Image" *ngIf="base64Image" text="{{flavour}}" draw-text crossOrigin />

Related

Local Notification Sash Color in WatchOS

I'm trying to change the sash color of a local notification in my WatchKit app:
import SwiftUI
import UserNotifications
class myHostingController: WKUserNotificationHostingController<NotificationView> {
let sashColor = sashColor
}
func addNotification() {
let center = UNUserNotificationCenter.current()
let sashColor = myHostingController.sashColor
let addRequest = {
let content = UNMutableNotificationContent()
content.title = "Title content"
content.sound = UNNotificationSound.default
sashColor?.foregroundColor(.blue)
let trigger = UNTimeIntervalNotificationTrigger(timeInterval: 5, repeats: false)
let request = UNNotificationRequest(identifier: UUID().uuidString, content: content, trigger: trigger)
center.add(request)
}
I get the error message
Result of call to 'foregroundColor' is unused
I can't figure out how to call sashColor. Any insights would be greatly appreciated.
Customizing the sash color should be possible according to the documentation:
https://developer.apple.com/documentation/swiftui/wkusernotificationhostingcontroller/sashcolor?changes=latest_beta
https://developer.apple.com/design/human-interface-guidelines/components/system-experiences/notifications

iOS15 Xcode 13 Global Accent Color not working

I'm using the latest beta of Xcode 13 with an app for iOS 14 and now I'm facing this strange issue:
The global accent color of my app was working fine until the iOS 15 update when the color is now set as the default blue where before it was my custom color.
Here is the asset catalog:
This is my project settings page where you can see that the accent color is correct.
And this is what the app looks like when built. The color is the default blue when it needs to be a really dark blue/purple color.
We were using the UIAppearance API in our app. We were not setting the tint color, but somehow calling any of the UIAppearance API's after the app has finished launching causes this behavior.
enum AppAppearance {
static func configure() {
configureCustomBarApperance()
UITableView.appearance().backgroundColor = UIColor(named: .primaryBackground)
UITextView.appearance().backgroundColor = nil
UIScrollView.appearance().keyboardDismissMode = .interactive
}
static func configureCustomBarApperance() {
let barAppearance = UIBarAppearance()
barAppearance.configureWithTransparentBackground()
barAppearance.backgroundColor = UIColor(named: .primaryBackground)
// Toolbars
let toolbarAppearance = UIToolbarAppearance(barAppearance: barAppearance)
UIToolbar.appearance().standardAppearance = toolbarAppearance
UIToolbar.appearance().compactAppearance = toolbarAppearance
UIToolbar.appearance().scrollEdgeAppearance = toolbarAppearance
// Navigation Bars
let navBarAppearance = UINavigationBarAppearance(barAppearance: barAppearance)
navBarAppearance.titleTextAttributes[.foregroundColor] = UIColor.secondaryLabel
UINavigationBar.appearance().standardAppearance = navBarAppearance
UINavigationBar.appearance().compactAppearance = navBarAppearance
UINavigationBar.appearance().scrollEdgeAppearance = navBarAppearance
// Tab Bars
let tabBarAppearance = UITabBarAppearance()
tabBarAppearance.configureWithTransparentBackground()
tabBarAppearance.backgroundColor = UIColor(named: .secondaryBackground)
UITabBar.appearance().standardAppearance = tabBarAppearance
UITabBar.appearance().scrollEdgeAppearance = tabBarAppearance
}
}
Our solution was to move all of the UIAppearance API work to the initializer of the AppDelegate and this fixed the issue for us. So instead of calling AppAppearance.configure() after the app finished launching...we call it from AppDelegate.init and our Global Accent Color is now being honored.
Don't ask me why...I couldn't tell you.
I finally found a temporary workaround on this AppleDeveloperForum Thread
credit to: #chad_sykes for this answer
I found an alternate solution, which was to set the .accentColor on the main view in the WindowGroup and it gets used across the app.
#main
struct CurvApp: App {
var body: some Scene {
WindowGroup {
myMainView
.accentColor(CurvGlobalAppearance.curvAccentColor)
}
}
}

Chart JS pass in custom data for points

I am trying to create a line chart plugin that will draw reference letters under some points. To do so, the plugin uses a custom afterDatasetsDraw function to perform the drawing. However, I am unable to find a way to pass in the reference letters for the desired points. Below is an example of what I'm trying to achieve with the red circled letters.
Does anyone have an idea on how to pass in the reference letters for the corresponding points?
Thanks.
I would just define some configuration properties for your new plugin and use one of those properties to define where the point reference should be located and what the reference value should be.
Here is an example of what I mean. This would be in the chart's options property.
pointReferenceLetters: {
display: true,
fontColor: 'green',
references: [
{datasetIndex: 0, dataIndex: 1, reference: 'A'},
{datasetIndex: 1, dataIndex: 2, reference: 'B'},
]
}
The plugin would then use this data to draw the point references. Here is an example showing how a plugin would use this data. Note, I just did a quick implementation to show the concept, this plugin does not draw the reference circle like yours would.
Chart.plugins.register({
afterDraw: function(chartInstance) {
if (chartInstance.config.options.pointReferenceLetters || chartInstance.config.options.pointReferenceLetters.display) {
var references = chartInstance.config.options.pointReferenceLetters.references || [];
var helpers = Chart.helpers;
var ctx = chartInstance.chart.ctx;
var fontColor = helpers.getValueOrDefault(chartInstance.config.options.pointReferenceLetters.fontColor, chartInstance.config.options.defaultFontColor);
// render the value of the chart above the bar
ctx.font = Chart.helpers.fontString(Chart.defaults.global.defaultFontSize + 5, 'normal', Chart.defaults.global.defaultFontFamily);
ctx.textAlign = 'center';
ctx.textBaseline = 'bottom';
ctx.fillStyle = fontColor;
chartInstance.data.datasets.forEach(function (dataset, dsindex) {
for (var i = 0; i < dataset.data.length; i++) {
// note, many browsers don't support the array.find() function.
// if you use this then be sure to provide a pollyfill
var refPoint = references.find(function(e) {
return e.datasetIndex == dsindex && e.dataIndex === i
});
if (refPoint) {
var model = dataset._meta[Object.keys(dataset._meta)[0]].data[i]._model;
ctx.fillText(refPoint.reference, model.x, model.y + 30);
}
}
});
}
}
});
As you an see, the plugin uses the data provided in the pointReferenceLetters.references property to determine when a point reference should be drawn and then uses the values provided as the reference text.
Here is a codepen example that demonstrates all of this.

Show label for every data point in line chart

I use a line chart rendered by Chart.js. I use multiple datasets whereas dataset consists of one data point (x,y) only (given from the business domain).
The chart displays the information about each point (x,y,label) when hovering it, however I'd like to have a label next to each point by default/everytime that shows the respective label.
I could not find any solution during my research.
Any pointers? Is that actually possible to achieve with Chart.js?
It is possible to do this with chart.js using the plugins API. Here is an example of a plugin that I use in production to show labels for all data points when the chart renders.
Note, I currently only use bar charts so you might have to tweak some things for line charts. As you will also see, I added a new options property called showDatapoints that I can set to true in order to use the plugin on certain graphs.
Chart.plugins.register({
afterDraw: function(chartInstance) {
if (chartInstance.config.options.showDatapoints) {
var helpers = Chart.helpers;
var ctx = chartInstance.chart.ctx;
var fontColor = helpers.getValueOrDefault(chartInstance.config.options.showDatapoints.fontColor, chartInstance.config.options.defaultFontColor);
// render the value of the chart above the bar
ctx.font = Chart.helpers.fontString(Chart.defaults.global.defaultFontSize, 'normal', Chart.defaults.global.defaultFontFamily);
ctx.textAlign = 'center';
ctx.textBaseline = 'bottom';
ctx.fillStyle = fontColor;
chartInstance.data.datasets.forEach(function (dataset) {
for (var i = 0; i < dataset.data.length; i++) {
var model = dataset._meta[Object.keys(dataset._meta)[0]].data[i]._model;
var scaleMax = dataset._meta[Object.keys(dataset._meta)[0]].data[i]._yScale.maxHeight;
var yPos = (scaleMax - model.y) / scaleMax >= 0.93 ? model.y + 20 : model.y - 5;
ctx.fillText(dataset.data[i], model.x, yPos);
}
});
}
}
});

if statement to load marker image swift 3 mapbox ios sdk

I am using swift 3. When I hit a specific string while going through a for loop of iterated geojson data (jsonObj[i]) I need it to call the right image file. I am able to return the right pass type and load my markers in the map correctly. I just can't seem to figure out how to get the app to load the right color per marker type.
I have tried a switch statement but with no luck. I have looked at the if statement documentation among many other stack overflow posts and tutorials.
var pass : String?
var brown = UIImage(named: "brown.png")
var purple = UIImage(named: "purple.png")
var green = UIImage(named: "green.png")
var image : UIImage?
The block of code below is in the for loop. So each record that is iterated through loads that into a marker as a title and subtitle. With this code it reads the first marker color "purple" and loads all points with the purple marker instead of selecting based on pass1, pass2 that is returned.
var pass = jsonObj[i]["properties"]["Pass"]
print("propertiesPassString: ", pass)
if pass == "pass1" {
print("Pass1!")
image = purple
}
else if pass == "pass2" {
print("Pass2")
image = brown
}
else if pass == "" {
print("Pass3")
image = green
}
Here is the func that loads the marker, not sure if this is needed but it applies or loads the "image" or custom marker/variable in each iteration of the for loop. This is largely copy and pasted from mapbox ios sdk
func mapView(_ mapView: MGLMapView, annotationCanShowCallout annotation: MGLAnnotation) -> Bool {
// Always try to show a callout when an annotation is tapped.
return true
}
func mapView(_ mapView: MGLMapView, imageFor annotation: MGLAnnotation) -> MGLAnnotationImage? {
// Try to reuse the existing ‘point’ annotation image, if it exists.
var annotationImage = mapView.dequeueReusableAnnotationImage(withIdentifier: "point")
if annotationImage == nil {
print("annotationImage")
image = image?.withAlignmentRectInsets(UIEdgeInsets(top: 0, left: 0, bottom: (image?.size.height)!/2, right: 0))
// Initialize the ‘point’ annotation image with the UIImage we just loaded.
annotationImage = MGLAnnotationImage(image: image!, reuseIdentifier: "point")
}
//image = nil
return annotationImage!
}
If you have any advice/suggestions for a newer programmer in swift 3 I would certainly appreciate it. I've been stuck on this for several days now. I am still learning how to utilize stack overflow as well so please let me know if there is a better way to go about posting this question, I am open to constructive critiques.