Access another Base Classes member from Abstract Base Class - c++

I wonder if it is possible to declare a pure virtual function in class AbstractBase and make a Base classes member visible in Derived so it will use the member of Base and not look for a implementation in Derived. So far, i tried making Base's member visual by trying to use using but it won't compile since the look up, in this case, seems to ignore using. Is this possible at all? Here is my code:
#include <iostream>
using namespace std;
class AbstractBase {
public:
AbstractBase(){}
virtual ~AbstractBase(){}
protected:
virtual void f() = 0;
};
class Base {
public:
Base(){}
protected:
void f() {cout << "called Base's f()" << endl;}
};
class Derived : public Base, public AbstractBase {
public:
Derived(){}
//using Base::f; /*this won't compile*/
private:
void f(){} /*Access Base's f() here rather than implement*/
};
int main()
{
Derived d;
}

Use :: operator:
class Derived : public Base {
public:
Derived(){}
private:
void f(){ Base::f() }
};
Also, you don't need to inherit from AbstractBase.

It looks to me that you would like f() to be pure-virtual but provide default implementation. In this case, it can be achieved this way:
#include <iostream>
using namespace std;
struct AbstractBaseWithDefaultF
{
virtual ~AbstractBaseWithDefaultF() = default;
virtual void f() = 0;
};
void AbstractBaseWithDefaultF::f()
{
cout << "called AbstractBaseWithDefaultF's f()" << endl;
}
struct Derived : AbstractBaseWithDefaultF
{
void f() override
{
AbstractBaseWithDefaultF::f();
cout << "called Derived's f()" << endl;
}
};
int main()
{
Derived d;
d.f();
}
Output:
called AbstractBaseWithDefaultF's f()
called Derived's f()
Here's a live Wandbox example.

Related

Virtual function behavior in derived classes

Can I have a virtual function in the base class and some of my derived classes do have that function and some don't have.
class A{
virtual void Dosomething();
};
class B : public A{
void Dosomething();
};
class C : public A{
//Does not have Dosomething() function.
};
From one of my c++ textbook:
Once a function is declared virtual, it remains virtual all the way down the inheritance, even if the function is not explicitly declared virtual when the derived class overrides it.
When the derived class chooses not to override it, it simply inherits its base class's virtual function.
Therefore to your question the answer is No. Class c will use Class A's virtual function.
Derived classes do not have to implement all the virtual functions, unless it is a pure virtual function. Even in this case, it will cause an error only when you try to instantiate the derived class( without implementing the pure virtual function ).
#include <iostream>
class A{
public :
virtual void foo() = 0;
};
class B: public A{
public :
void foo(){ std::cout << "foo" << std::endl;}
};
class C: public A{
void bar();
};
int main() {
//C temp; The compiler will complain only if this is initialized without
// implementing foo in the derived class C
return 0;
}
I think the closest you might get, is to change the access modifier in the derived class, as depicted below.
But, I would consider it bad practice, as it violates Liskov's substitution principle.
If you have a situation like this, you might need to reconsider your class design.
#include <iostream>
class A {
public:
virtual void doSomething() { std::cout << "A" << std::endl; }
};
class B : public A {
public:
void doSomething() override { std::cout << "B" << std::endl; };
};
class C : public A {
private:
void doSomething() override { std::cout << "C" << std::endl; };
};
int main(int argc, char **args) {
A a;
a.doSomething();
B b;
b.doSomething();
C c;
//c.doSomething(); // Not part of the public interface. Violates Liskov's substitution principle.
A* c2 = &c;
c2->doSomething(); // Still possible, even though it is private! But, C::doSomething() is called!
return 0;
}

How do I choose the base class when overriding a function in c++?

I have two base classes and a class that inherits both base classes.
Both base classes have a virtual function with the same signature, and I want to provide different implementations in the derived class to each virtual function.
class A{
virtual void f() = 0;
}
class B{
virtual void f() = 0;
}
class Derived:public A, public B{
void A::f() override{ // Error
...
}
void B::f() override{ // Error
...
}
}
What is the correct way to do this? (I cannot rename the virtual function. Actually the two base classes are generated from the same template class.)
template <typename T>
class AShim : public A {
void f() override {
static_cast<T*>(this)->A_f();
}
};
template <typename T>
class BShim : public B {
void f() override {
static_cast<T*>(this)->B_f();
}
};
class Derived: public AShim<Derived>, public BShim<Derived> {
void A_f();
void B_f();
};
class A {
public:
virtual void f() = 0;
};
class B {
public:
virtual void f() = 0;
};
class Derived :public A, public B {
public:
void A::f() {
cout << "Inside A's version"<<endl;
}
void B::f() {
cout << "Inside B's version"<<endl;
}
};
int main()
{
Derived derived;
cout << "calling A" << endl;
A *a;
a = &derived;
a->f();
cout << "calling B" << endl;
B *b;
b = &derived;
b->f();
}
Works fine for me. No need to explicitly mention override keyword as pure virtual functions will be overridden by virtue of its default properties.Use base class's scope while defining the functions as you have already done. Use public access specifier to enable derived classes to override the pure virtual function. That's all.

Why override under private inheritance?

class Base {
public:
virtual void f() {}
};
class Derived : private Base {
public:
void f() override {}
};
My question is there any use to such override? Private inheritance implies that you can not store Derived in Base pointer and thus it will never be needed to dynamically dispatch f to the correct type.
Just one example: A function of Derived::f1() can call a (public or protected) functions of Base::f2(), which in turn can call f(). In this case, dynamic dispatch is needed.
Here is an example code:
#include "iostream"
using namespace std;
class Base {
public:
virtual void f() {
cout << "Base::f() called.\n";
}
void f2() {
f(); // Here, a dynamic dispatch is done!
}
};
class Derived:private Base {
public:
void f() override {
cout << "Derived::f() called.\n";
}
void f1() {
Base::f2();
}
};
int main() {
Derived D;
D.f1();
Base B;
B.f2();
}
Output:
Derived::f() called
Base::f() called

Use the base-class virtual method

Starting from this code:
class Base{
public:
virtual void foo(){....}
};
class Derived{
public:
void foo(){....}
};
If d is a Derived object, can I in some way invoke the foo method defined in the Base class for this object?
Edit: i mean from the outside, such that d.foo() binds to Base::foo()
Specify it explicitly in the call.
#include <iostream>
class Base{
public:
virtual void foo(){
std::cout << "Base" << std::endl;
}
};
class Derived : public Base{
public:
void foo(){
std::cout << "Derived" << std::endl;
}
};
int main()
{
Derived d;
d.Base::foo();
return 0;
}
Just qualify the call (Assuming that Derived actually inherits from Base, which in your code it doesn't):
Derived d;
d.Base::foo();
Now, while this is doable, it is also quite questionable. If the method is virtual, it is meant to be overridden and users should not call a particular override, but the final-overrider, or else they risk breaking class invariants all the way through.
Consider that the implementation of Derived::foo did some extra work needed to hold some invariant, if users call Base::foo that extra work would not be done and the invariant is broken, leaving the object in an invalid state.
To call it from outside code, you can still explicitly qualify the name in the call:
#include <iostream>
#include <vector>
struct base {
virtual void do_something() { std::cout << "Base::do_something();\n"; }
};
struct derived : public base {
virtual void do_something() { std::cout << "derived::do_something();\n"; }
};
int main() {
derived d;
d.base::do_something();
return 0;
}
If you're using a pointer to the object, you'd change that to d->base::do_something();.

Access base class fn with same signature from derived class object

Is it possible to access a base class function which has the same signature as that of a derived class function using a derived class object?. here's a sample of what I'm stating below..
class base1 {
public:
void test()
{cout<<"base1"<<endl;};
};
class der1 : public base1 {
public:
void test()
{cout<<"der1"<<endl;};
};
int main() {
der1 obj;
obj.test(); // How can I access the base class 'test()' here??
return 0;
}
You need to fully qualify the method name as it conflicts with the inherited one.
Use obj.base1::test()
You can't override a method in derived class if you didn't provide a virtual key word.
class base1
{
public:
void test()
{
cout << "base1" << endl;
};
};
class der1 : public base1
{
public:
void test()
{
cout << "der1" << endl;
};
};
int main()
{
der1 obj;
obj.test(); // How can I access the base class 'test()' here??
return 0;
}
So the above code is wrong. You have to give:
virtual void test();
in your base class
You can use this:
((base)obj).test();