Qestion about understanding "detach()" on threads in C++ - c++

I always saw in the internet the rule:
If you don't detach\join a thread, then abort will be called.
I need a reason for why that abort happens.
I can understand with join — because when not doing join to some thread, the the main can be closed before the thread and it can make problems.
But detach doesn't do anything! It has no purpose (at least from what I've seen when running a thread with or without being detached).
What exactly make the abort to jump, any what exactly is the purpose of detach?
Here is a simple example for what causing "aborting":
#include <iostream> // std::cout
#include <thread> // std::thread, std::this_thread::sleep_for
#include <chrono> // std::chrono::seconds
void pause_thread(int n)
{
std::this_thread::sleep_for (std::chrono::seconds(n));
std::cout << "pause of " << n << " seconds ended\n";
}
int main()
{
std::cout << "Spawning and detaching 3 threads...\n";
std::thread (pause_thread,1);
std::cout << "Done spawning threads.\n";
// give the detached threads time to finish (but not guaranteed!):
pause_thread(5);
return 0;
}

A thread is a different beast from a process. Threads are not in a parent/child relation at all.
C++11 thread implementation has to be compatible with all major OS threads, so it had to make design decisions, which cannot be understood at first sight.
I'll describe pthread, which is used in the linux world.
When you create a thread, you can specify its detachstate. It can be two values:
DETACHED: when the thread exits, its allocated resources automatically released. Thread cannot be joined.
JOINABLE: when the thread exits, some of its resources are not automatically freed. For example, its return code (in pthread, there is a return value of a thread). Thread can be joined. Resources will be freed at join().
C++ threads are created as JOINABLE, but you can detach it later.
Now, if you don't detach/join a thread, at ~thread(), what could a thread implementation do? It is an issue, because if it doesn't do anything, then some resource will be silently leaked (as a JOINABLE thread when exits, some of its resources are not automatically freed)
call join() automatically: not a good idea, as the program can stall on it (if the thread still runs). It is potentially a programming bug.
call detach() automatically: not a good idea either, as it could be a programming bug (thread continue to run, but its thread object is destroyed - a programmer should explicitly call detach() in this case)
call abort(): this is the best that an implementation can do, to avoid programming errors
So the designers of std::thread chose to call abort() to avoid programming errors.
(On windows, the thread system is similar. You have to call CloseHandle for a thread so its resources can be released)

Related

c++ non blocking thread for sockets [duplicate]

Assume I'm starting a std::thread and then detach() it, so the thread continues executing even though the std::thread that once represented it, goes out of scope.
Assume further that the program does not have a reliable protocol for joining the detached thread1, so the detached thread still runs when main() exits.
I cannot find anything in the standard (more precisely, in the N3797 C++14 draft), which describes what should happen, neither 1.10 nor 30.3 contain pertinent wording.
1 Another, probably equivalent, question is: "can a detached thread ever be joined again", because whatever protocol you're inventing to join, the signalling part would have to be done while the thread was still running, and the OS scheduler might decide to put the thread to sleep for an hour just after signalling was performed with no way for the receiving end to reliably detect that the thread actually finished.
If running out of main() with detached threads running is undefined behaviour, then any use of std::thread::detach() is undefined behaviour unless the main thread never exits2.
Thus, running out of main() with detached threads running must have defined effects. The question is: where (in the C++ standard, not POSIX, not OS docs, ...) are those effects defined.
2 A detached thread cannot be joined (in the sense of std::thread::join()). You can wait for results from detached threads (e.g. via a future from std::packaged_task, or by a counting semaphore or a flag and a condition variable), but that doesn't guarantee that the thread has finished executing. Indeed, unless you put the signalling part into the destructor of the first automatic object of the thread, there will, in general, be code (destructors) that run after the signalling code. If the OS schedules the main thread to consume the result and exit before the detached thread finishes running said destructors, what will^Wis defined to happen?
The answer to the original question "what happens to a detached thread when main() exits" is:
It continues running (because the standard doesn't say it is stopped), and that's well-defined, as long as it touches neither (automatic|thread_local) variables of other threads nor static objects.
This appears to be allowed to allow thread managers as static objects (note in [basic.start.term]/4 says as much, thanks to #dyp for the pointer).
Problems arise when the destruction of static objects has finished, because then execution enters a regime where only code allowed in signal handlers may execute ([basic.start.term]/1, 1st sentence). Of the C++ standard library, that is only the <atomic> library ([support.runtime]/9, 2nd sentence). In particular, that—in general—excludes condition_variable (it's implementation-defined whether that is save to use in a signal handler, because it's not part of <atomic>).
Unless you've unwound your stack at this point, it's hard to see how to avoid undefined behaviour.
The answer to the second question "can detached threads ever be joined again" is:
Yes, with the *_at_thread_exit family of functions (notify_all_at_thread_exit(), std::promise::set_value_at_thread_exit(), ...).
As noted in footnote [2] of the question, signalling a condition variable or a semaphore or an atomic counter is not sufficient to join a detached thread (in the sense of ensuring that the end of its execution has-happened-before the receiving of said signalling by a waiting thread), because, in general, there will be more code executed after e.g. a notify_all() of a condition variable, in particular the destructors of automatic and thread-local objects.
Running the signalling as the last thing the thread does (after destructors of automatic and thread-local objects has-happened) is what the _at_thread_exit family of functions was designed for.
So, in order to avoid undefined behaviour in the absence of any implementation guarantees above what the standard requires, you need to (manually) join a detached thread with an _at_thread_exit function doing the signalling or make the detached thread execute only code that would be safe for a signal handler, too.
Detaching Threads
According to std::thread::detach:
Separates the thread of execution from the thread object, allowing
execution to continue independently. Any allocated resources will be
freed once the thread exits.
From pthread_detach:
The pthread_detach() function shall indicate to the implementation
that storage for the thread can be reclaimed when that thread
terminates. If thread has not terminated, pthread_detach() shall not
cause it to terminate. The effect of multiple pthread_detach() calls
on the same target thread is unspecified.
Detaching threads is mainly for saving resources, in case the application does not need to wait for a thread to finish (e.g. daemons, which must run until process termination):
To free the application side handle: One can let a std::thread object go out of scope without joining, what normally leads to a call to std::terminate() on destruction.
To allow the OS to cleanup the thread specific resources (TCB) automatically as soon as the thread exits, because we explicitly specified, that we aren't interested in joining the thread later on, thus, one cannot join an already detached thread.
Killing Threads
The behavior on process termination is the same as the one for the main thread, which could at least catch some signals. Whether or not other threads can handle signals is not that important, as one could join or terminate other threads within the main thread's signal handler invocation. (Related question)
As already stated, any thread, whether detached or not, will die with its process on most OSes. The process itself can be terminated by raising a signal, by calling exit() or by returning from the main function. However, C++11 cannot and does not try to define the exact behaviour of the underlying OS, whereas the developers of a Java VM can surely abstract such differences to some extent. AFAIK, exotic process and threading models are usually found on ancient platforms (to which C++11 probably won't be ported) and various embedded systems, which could have a special and/or limited language library implementation and also limited language support.
Thread Support
If threads aren't supported std::thread::get_id() should return an invalid id (default constructed std::thread::id) as there's a plain process, which does not need a thread object to run and the constructor of a std::thread should throw a std::system_error. This is how I understand C++11 in conjunction with today's OSes. If there's an OS with threading support, which doesn't spawn a main thread in its processes, let me know.
Controlling Threads
If one needs to keep control over a thread for proper shutdown, one can do that by using sync primitives and/or some sort of flags. However, In this case, setting a shutdown flag followed by a join is the way I prefer, since there's no point in increasing complexity by detaching threads, as the resources would be freed at the same time anyway, where the few bytes of the std::thread object vs. higher complexity and possibly more sync primitives should be acceptable.
Consider the following code:
#include <iostream>
#include <string>
#include <thread>
#include <chrono>
void thread_fn() {
std::this_thread::sleep_for (std::chrono::seconds(1));
std::cout << "Inside thread function\n";
}
int main()
{
std::thread t1(thread_fn);
t1.detach();
return 0;
}
Running it on a Linux system, the message from the thread_fn is never printed. The OS indeed cleans up thread_fn() as soon as main() exits. Replacing t1.detach() with t1.join() always prints the message as expected.
The fate of the thread after the program exits is undefined behavior. But a modern operating system will clean up all threads created by the process on closing it.
When detaching an std::thread, these three conditions will continue to hold:
*this no longer owns any thread
joinable() will always equal to false
get_id() will equal std::thread::id()
When the main thread (that is, the thread that runs the main() function) terminates, then the process terminates and all other threads stop.
Reference: https://stackoverflow.com/a/4667273/2194843
To allow other threads to continue execution, the main thread should terminate by calling pthread_exit() rather than exit(3).
It's fine to use pthread_exit in main. When pthread_exit is used, the main thread will stop executing and will remain in zombie(defunct) status until all other threads exit.
If you are using pthread_exit in main thread, cannot get return status of other threads and cannot do clean-up for other threads (could be done using pthread_join(3)). Also, it's better to detach threads(pthread_detach(3)) so that thread resources are automatically released on thread termination. The shared resources will not be released until all threads exit.
When the main process terminates all the worker threads created by that process are also killed. So, if the main() returns before a detached thread it created completes execution the detached thread will be killed by OS. Take this example:
void work(){
this_thread::sleep_for(chrono::seconds(2));
cout<<"Worker Thread Completed"<<endl;
}
int main(){
thread t(work);
t.detach();
cout<<"Main Returning..."<<endl;
return 0;
}
In the above program Worker Thread Completed will never be printed. Since main returns before the 2 second delay in the worker thread. Now if we change the code a little and add a delay greater than 2 seconds before main returns. Like:
void work(){
this_thread::sleep_for(chrono::seconds(2));
cout<<"Worker Thread Completed"<<endl;
}
int main(){
thread t(work);
t.detach();
cout<<"Main Returning..."<<endl;
this_thread::sleep_for(chrono::seconds(4));
return 0;
}
Output
Main Returning...
Worker Thread Completed
Now if a thread is created from any functions other than main the detached thread will stay alive until it's executions has completed even after the function returns. For example:
void child()
{
this_thread::sleep_for(chrono::seconds(2));
cout << "Worker Thread Completed" << endl;
}
void parent(){
thread t(child);
t.detach();
cout<<"Parent Returning...\n";
return;
}
int main()
{
parent();
cout<<"Main Waiting..."<<endl;
this_thread::sleep_for(chrono::seconds(5));
}
Output
Parent Returning...
Main Waiting...
Worker Thread Completed
A workaround to make main to wait for a detached worker thread before returning is to use condition_variable. For example:
#include <bits/stdc++.h>
using namespace std;
condition_variable cv;
mutex m;
void work(){
this_thread::sleep_for(chrono::seconds(2));
cout << "Worker Thread Completed" << endl;
cv.notify_all();
}
int main(){
thread t(work);
t.detach();
cout << "Main Returning..." << endl;
unique_lock<mutex>ul(m);
cv.wait(ul);
return 0;
}

Thread::Join vs detach

Why should I using std::thread::join and then wait until this thread has ended? I thougt the purpose of multithreading is, that I start more threads paralelly.
Instead of join(), I also could call the function "normally", like foo().
So why is their join()? Isn't the only thing I need detach()?
Consider what happens here:
int value = 0;
void myWorkerFunction(){value = 1;}
int main()
{
std::thread t(myWorkerFunction);
t.detach();
std::cout << value << std::endl;
}
You now have a race condition. Your thread may or may not complete all the work it needs to do before value needs to get printed.*
Consider join to be a form of synchronization like a mutex; you must wait for the executing thread to release the mutex (finish) before you can continue.
Sometimes it makes sense to detach a thread, if say, it can just "work in the background" performing tasks that may not be mission critical.
I thougt the purpose of multithreading is, that I start more threads paralelly [sic]
You are not forced to join a thread immediately after it is created. You can create N threads, and then go off and do some other work. Only when you want to guarantee that a thread has finished do you need to join.
*This example is way oversimplified for the sake of explanation. Often thread creation happens in some other object or function outside of main. Whether to detach or not is usually pretty obvious from your design. (however we must always detach or join a std::thread before it goes out of scope)

STL thread detach, process hang [duplicate]

Assume I'm starting a std::thread and then detach() it, so the thread continues executing even though the std::thread that once represented it, goes out of scope.
Assume further that the program does not have a reliable protocol for joining the detached thread1, so the detached thread still runs when main() exits.
I cannot find anything in the standard (more precisely, in the N3797 C++14 draft), which describes what should happen, neither 1.10 nor 30.3 contain pertinent wording.
1 Another, probably equivalent, question is: "can a detached thread ever be joined again", because whatever protocol you're inventing to join, the signalling part would have to be done while the thread was still running, and the OS scheduler might decide to put the thread to sleep for an hour just after signalling was performed with no way for the receiving end to reliably detect that the thread actually finished.
If running out of main() with detached threads running is undefined behaviour, then any use of std::thread::detach() is undefined behaviour unless the main thread never exits2.
Thus, running out of main() with detached threads running must have defined effects. The question is: where (in the C++ standard, not POSIX, not OS docs, ...) are those effects defined.
2 A detached thread cannot be joined (in the sense of std::thread::join()). You can wait for results from detached threads (e.g. via a future from std::packaged_task, or by a counting semaphore or a flag and a condition variable), but that doesn't guarantee that the thread has finished executing. Indeed, unless you put the signalling part into the destructor of the first automatic object of the thread, there will, in general, be code (destructors) that run after the signalling code. If the OS schedules the main thread to consume the result and exit before the detached thread finishes running said destructors, what will^Wis defined to happen?
The answer to the original question "what happens to a detached thread when main() exits" is:
It continues running (because the standard doesn't say it is stopped), and that's well-defined, as long as it touches neither (automatic|thread_local) variables of other threads nor static objects.
This appears to be allowed to allow thread managers as static objects (note in [basic.start.term]/4 says as much, thanks to #dyp for the pointer).
Problems arise when the destruction of static objects has finished, because then execution enters a regime where only code allowed in signal handlers may execute ([basic.start.term]/1, 1st sentence). Of the C++ standard library, that is only the <atomic> library ([support.runtime]/9, 2nd sentence). In particular, that—in general—excludes condition_variable (it's implementation-defined whether that is save to use in a signal handler, because it's not part of <atomic>).
Unless you've unwound your stack at this point, it's hard to see how to avoid undefined behaviour.
The answer to the second question "can detached threads ever be joined again" is:
Yes, with the *_at_thread_exit family of functions (notify_all_at_thread_exit(), std::promise::set_value_at_thread_exit(), ...).
As noted in footnote [2] of the question, signalling a condition variable or a semaphore or an atomic counter is not sufficient to join a detached thread (in the sense of ensuring that the end of its execution has-happened-before the receiving of said signalling by a waiting thread), because, in general, there will be more code executed after e.g. a notify_all() of a condition variable, in particular the destructors of automatic and thread-local objects.
Running the signalling as the last thing the thread does (after destructors of automatic and thread-local objects has-happened) is what the _at_thread_exit family of functions was designed for.
So, in order to avoid undefined behaviour in the absence of any implementation guarantees above what the standard requires, you need to (manually) join a detached thread with an _at_thread_exit function doing the signalling or make the detached thread execute only code that would be safe for a signal handler, too.
Detaching Threads
According to std::thread::detach:
Separates the thread of execution from the thread object, allowing
execution to continue independently. Any allocated resources will be
freed once the thread exits.
From pthread_detach:
The pthread_detach() function shall indicate to the implementation
that storage for the thread can be reclaimed when that thread
terminates. If thread has not terminated, pthread_detach() shall not
cause it to terminate. The effect of multiple pthread_detach() calls
on the same target thread is unspecified.
Detaching threads is mainly for saving resources, in case the application does not need to wait for a thread to finish (e.g. daemons, which must run until process termination):
To free the application side handle: One can let a std::thread object go out of scope without joining, what normally leads to a call to std::terminate() on destruction.
To allow the OS to cleanup the thread specific resources (TCB) automatically as soon as the thread exits, because we explicitly specified, that we aren't interested in joining the thread later on, thus, one cannot join an already detached thread.
Killing Threads
The behavior on process termination is the same as the one for the main thread, which could at least catch some signals. Whether or not other threads can handle signals is not that important, as one could join or terminate other threads within the main thread's signal handler invocation. (Related question)
As already stated, any thread, whether detached or not, will die with its process on most OSes. The process itself can be terminated by raising a signal, by calling exit() or by returning from the main function. However, C++11 cannot and does not try to define the exact behaviour of the underlying OS, whereas the developers of a Java VM can surely abstract such differences to some extent. AFAIK, exotic process and threading models are usually found on ancient platforms (to which C++11 probably won't be ported) and various embedded systems, which could have a special and/or limited language library implementation and also limited language support.
Thread Support
If threads aren't supported std::thread::get_id() should return an invalid id (default constructed std::thread::id) as there's a plain process, which does not need a thread object to run and the constructor of a std::thread should throw a std::system_error. This is how I understand C++11 in conjunction with today's OSes. If there's an OS with threading support, which doesn't spawn a main thread in its processes, let me know.
Controlling Threads
If one needs to keep control over a thread for proper shutdown, one can do that by using sync primitives and/or some sort of flags. However, In this case, setting a shutdown flag followed by a join is the way I prefer, since there's no point in increasing complexity by detaching threads, as the resources would be freed at the same time anyway, where the few bytes of the std::thread object vs. higher complexity and possibly more sync primitives should be acceptable.
Consider the following code:
#include <iostream>
#include <string>
#include <thread>
#include <chrono>
void thread_fn() {
std::this_thread::sleep_for (std::chrono::seconds(1));
std::cout << "Inside thread function\n";
}
int main()
{
std::thread t1(thread_fn);
t1.detach();
return 0;
}
Running it on a Linux system, the message from the thread_fn is never printed. The OS indeed cleans up thread_fn() as soon as main() exits. Replacing t1.detach() with t1.join() always prints the message as expected.
The fate of the thread after the program exits is undefined behavior. But a modern operating system will clean up all threads created by the process on closing it.
When detaching an std::thread, these three conditions will continue to hold:
*this no longer owns any thread
joinable() will always equal to false
get_id() will equal std::thread::id()
When the main thread (that is, the thread that runs the main() function) terminates, then the process terminates and all other threads stop.
Reference: https://stackoverflow.com/a/4667273/2194843
To allow other threads to continue execution, the main thread should terminate by calling pthread_exit() rather than exit(3).
It's fine to use pthread_exit in main. When pthread_exit is used, the main thread will stop executing and will remain in zombie(defunct) status until all other threads exit.
If you are using pthread_exit in main thread, cannot get return status of other threads and cannot do clean-up for other threads (could be done using pthread_join(3)). Also, it's better to detach threads(pthread_detach(3)) so that thread resources are automatically released on thread termination. The shared resources will not be released until all threads exit.
When the main process terminates all the worker threads created by that process are also killed. So, if the main() returns before a detached thread it created completes execution the detached thread will be killed by OS. Take this example:
void work(){
this_thread::sleep_for(chrono::seconds(2));
cout<<"Worker Thread Completed"<<endl;
}
int main(){
thread t(work);
t.detach();
cout<<"Main Returning..."<<endl;
return 0;
}
In the above program Worker Thread Completed will never be printed. Since main returns before the 2 second delay in the worker thread. Now if we change the code a little and add a delay greater than 2 seconds before main returns. Like:
void work(){
this_thread::sleep_for(chrono::seconds(2));
cout<<"Worker Thread Completed"<<endl;
}
int main(){
thread t(work);
t.detach();
cout<<"Main Returning..."<<endl;
this_thread::sleep_for(chrono::seconds(4));
return 0;
}
Output
Main Returning...
Worker Thread Completed
Now if a thread is created from any functions other than main the detached thread will stay alive until it's executions has completed even after the function returns. For example:
void child()
{
this_thread::sleep_for(chrono::seconds(2));
cout << "Worker Thread Completed" << endl;
}
void parent(){
thread t(child);
t.detach();
cout<<"Parent Returning...\n";
return;
}
int main()
{
parent();
cout<<"Main Waiting..."<<endl;
this_thread::sleep_for(chrono::seconds(5));
}
Output
Parent Returning...
Main Waiting...
Worker Thread Completed
A workaround to make main to wait for a detached worker thread before returning is to use condition_variable. For example:
#include <bits/stdc++.h>
using namespace std;
condition_variable cv;
mutex m;
void work(){
this_thread::sleep_for(chrono::seconds(2));
cout << "Worker Thread Completed" << endl;
cv.notify_all();
}
int main(){
thread t(work);
t.detach();
cout << "Main Returning..." << endl;
unique_lock<mutex>ul(m);
cv.wait(ul);
return 0;
}

How to terminate or stop a detached thread in c++?

I am interested in terminating/stopping/killing a detached thread in c++. How can this be done?
void myThread()
{
int loop = 0;
while(true)
{
std::this_thread::sleep_for(std::chrono::seconds(5));
++loop;
}
}
void testThread()
{
std::thread globalThread(myThread);
globalThread.detach();
}
int main(void)
{
testThread();
for(unsigned int i=0; i < 1000; i++)
{
cout << "i = " << i << endl;
}
return 0;
}
The reason why I'd like to "stop"/"terminate" the globalThread() is because valgrind lists that this is a "possibly lost" type of memory leak (152 bytes). What is the best way to deal with this?
There are no provisions to stop another thread; whether it's detached, or joinable.
The only way to stop a thread, is for the thread to return from the initial thread function.
In this particular case, I would suggest the following changes:
Do not detach the thread. Instantiate it in main().
Add a bool value, and a std::mutex, the bool gets initialized to false
Each time through the thread's inner loop, lock the mutex using a std::unique_lock, take the bool's value, then unlock the mutex. After unlocking the mutex, if the bool was true, break out of the loop, and return.
In main(), before exiting: lock the mutex, set the bool flag to true, unlock the mutex, then join the thread
This is not perfect, since it will take up to five seconds for the second thread to check the bool flag, and return. But, this would be the first tep.
There is no way to cleanly shutdown a detached thread. Doing so would require waiting for the cleanup to complete, and you can only do that if the thread is joinable.
Consider, for example, if the thread holds a mutex that another thread needs to acquire in order to cleanly shut down. The only way to cleanly shut down that thread would be to induce it to release that mutex. That would require the thread's cooperation.
Consider if the thread has opened a file and holds a lock on that file. Aborting the thread will leave the file locked until the process completes.
Consider if the thread holds a mutex that protects some shared state and has put that shared state temporarily into a inconsistent state. If you terminate the thread, either the mutex will never be released or the mutex will be released with the protected data in an inconsistent state. This can cause crashes.
You need a thread's cooperation to cleanly shut it down.
You could drop below the C++ Standard and use OS-specific functions, such as sending your own process a signal while setting the signal mask so it's delivered only to the detached thread - a handler can set a flag that's polled from your thread. If your main routine waits longer than the poll period plus a bit you can guess it should have terminated ;-P. The same general idea can be used with any other signalling mechanism, such as an atomic terminate-asap flag variable.
Alternatively, and only as a last resort, there's pthread_cancel and similar. Note that async cancellation like this is a famously dangerous thing to do in general - you should be careful that the thread you terminate can't be in any code with locked/taken resources or you may have deadlocks, leaks, and/or undefined behaviour. For example, your code calls std::this_thread::sleep_for(std::chrono::seconds(5)); - what if that asks the OS for a callback when the interval expires, but the function to continue to afterwards uses the terminated thread's stack? An example where it can be safe is if the thread's doing some simple number crunching in a loop within your app.
Otherwise Sam's answer documents an alternative if you avoid detaching the thread in the first place....
In noticing that the straight forward answer of "NO" is less than helpful:
Generally you will see the answer being akin to "use your own inter thread communication"
Whether that is an atomic bool being shared between the main thread and the child thread or whether that is signalling a thread with another thread via OS methods.
It may be helpful to shift the focus to the specifics of WHEN you would like a detached thread to die, rather than 'who does the killing'.
https://en.cppreference.com/w/cpp/thread/notify_all_at_thread_exit
Looking at code examples like the above helped me with what I was dealing with (main thread dying obscurely and children segfaulting) and I hope it helps you.
I think the best way is to create signal handler
#include <iostream>
#include <csignal>
using namespace std;
void signalHandler( int signum ) {
cout << "Interrupt signal (" << signum << ") received.\n";
// cleanup and close up stuff here
// terminate program
exit(signum);
}
int main () {
// register signal SIGINT and signal handler
signal(SIGINT, signalHandler);
while(1) {
cout << "Going to sleep...." << endl;
sleep(1);
}
return 0;
}
https://www.tutorialspoint.com/cplusplus/cpp_signal_handling.htm
this is the site where I got the code. You can also use raise function to create signal in the code. Checkout the link.
You can terminate the detached thread by setting its condition to break the loop though the pointer.
You can also wait for that thread until it finishes execution using semaphore.

How do I terminate a thread in C++11?

I don't need to terminate the thread correctly, or make it respond to a "terminate" command. I am interested in terminating the thread forcefully using pure C++11.
You could call std::terminate() from any thread and the thread you're referring to will forcefully end.
You could arrange for ~thread() to be executed on the object of the target thread, without a intervening join() nor detach() on that object. This will have the same effect as option 1.
You could design an exception which has a destructor which throws an exception. And then arrange for the target thread to throw this exception when it is to be forcefully terminated. The tricky part on this one is getting the target thread to throw this exception.
Options 1 and 2 don't leak intra-process resources, but they terminate every thread.
Option 3 will probably leak resources, but is partially cooperative in that the target thread has to agree to throw the exception.
There is no portable way in C++11 (that I'm aware of) to non-cooperatively kill a single thread in a multi-thread program (i.e. without killing all threads). There was no motivation to design such a feature.
A std::thread may have this member function:
native_handle_type native_handle();
You might be able to use this to call an OS-dependent function to do what you want. For example on Apple's OS's, this function exists and native_handle_type is a pthread_t. If you are successful, you are likely to leak resources.
#Howard Hinnant's answer is both correct and comprehensive. But it might be misunderstood if it's read too quickly, because std::terminate() (whole process) happens to have the same name as the "terminating" that #Alexander V had in mind (1 thread).
Summary: "terminate 1 thread + forcefully (target thread doesn't cooperate) + pure C++11 = No way."
I guess the thread that needs to be killed is either in any kind of waiting mode, or doing some heavy job.
I would suggest using a "naive" way.
Define some global boolean:
std::atomic_bool stop_thread_1 = false;
Put the following code (or similar) in several key points, in a way that it will cause all functions in the call stack to return until the thread naturally ends:
if (stop_thread_1)
return;
Then to stop the thread from another (main) thread:
stop_thread_1 = true;
thread1.join ();
stop_thread_1 = false; //(for next time. this can be when starting the thread instead)
Tips of using OS-dependent function to terminate C++ thread:
std::thread::native_handle() only can get the thread’s valid native handle type before calling join() or detach(). After that, native_handle() returns 0 - pthread_cancel() will coredump.
To effectively call native thread termination function(e.g. pthread_cancel()), you need to save the native handle before calling std::thread::join() or std::thread::detach(). So that your native terminator always has a valid native handle to use.
More explanations please refer to: http://bo-yang.github.io/2017/11/19/cpp-kill-detached-thread .
This question actually have more deep nature and good understanding of the multithreading concepts in general will provide you insight about this topic. In fact there is no any language or any operating system which provide you facilities for asynchronous abruptly thread termination without warning to not use them. And all these execution environments strongly advise developer or even require build multithreading applications on the base of cooperative or synchronous thread termination. The reason for this common decisions and advices is that all they are built on the base of the same general multithreading model.
Let's compare multiprocessing and multithreading concepts to better understand advantages and limitations of the second one.
Multiprocessing assumes splitting of the entire execution environment into set of completely isolated processes controlled by the operating system. Process incorporates and isolates execution environment state including local memory of the process and data inside it and all system resources like files, sockets, synchronization objects. Isolation is a critically important characteristic of the process, because it limits the faults propagation by the process borders. In other words, no one process can affects the consistency of any another process in the system. The same is true for the process behaviour but in the less restricted and more blur way. In such environment any process can be killed in any "arbitrary" moment, because firstly each process is isolated, secondly, operating system have full knowledges about all resources used by process and can release all of them without leaking, and finally process will be killed by OS not really in arbitrary moment, but in the number of well defined points where the state of the process is well known.
In contrast, multithreading assumes running multiple threads in the same process. But all this threads are share the same isolation box and there is no any operating system control of the internal state of the process. As a result any thread is able to change global process state as well as corrupt it. At the same moment the points in which the state of the thread is well known to be safe to kill a thread completely depends on the application logic and are not known neither for operating system nor for programming language runtime. As a result thread termination at the arbitrary moment means killing it at arbitrary point of its execution path and can easily lead to the process-wide data corruption, memory and handles leakage, threads leakage and spinlocks and other intra-process synchronization primitives leaved in the closed state preventing other threads in doing progress.
Due to this the common approach is to force developers to implement synchronous or cooperative thread termination, where the one thread can request other thread termination and other thread in well-defined point can check this request and start the shutdown procedure from the well-defined state with releasing of all global system-wide resources and local process-wide resources in the safe and consistent way.
Maybe TerminateThread? In windows only.
WINBASEAPI WINBOOL WINAPI TerminateThread (HANDLE hThread, DWORD dwExitCode);
https://learn.microsoft.com/en-us/windows/win32/api/processthreadsapi/nf-processthreadsapi-terminatethread
You can't use a C++ std::thread destructor to terminate a single thread in a multi-threads program. Here's the relevant code snippet of std::thread destructor, located in the thread header file (Visual C++):
~thread()
{
if (joinable())
std::terminate();
}
If you call the destructor of a joinable thread, the destructor calls std::terminate() that acts on the process; not on the thread, otherwise, it does nothing.
It is possible to "terminating the thread forcefully" (C++11 std::thread) by using OS function. On Windows, you can use TerminateThread. "TerminateThread is a dangerous function that should only be used in the most extreme cases." - Microsoft | Learn.
TerminateThread(tr.native_handle(), 1);
In order to TerminateThread to effect, you should not call join() / detach() before, since such a call will nullify native_handle().
You should call detach() (or join()) after TerminateThread. Otherwise, as written on the 1st paragraph, on thread destructor std::terminate() will be called and the whole process will be terminated.
Example:
#include <iostream>
#include <thread>
#include <Windows.h>
void Work10Seconds()
{
std::cout << "Work10Seconds - entered\n";
for (uint8_t i = 0; i < 20; ++i) {
std::this_thread::sleep_for(std::chrono::milliseconds(500));
std::cout << "Work10Seconds - working\n";
}
std::cout << "Work10Seconds - exited\n";
}
int main() {
std::cout << "main - started\n";
std::thread tr{};
std::cout << "main - Run 10 seconds work thread\n";
tr = std::thread(Work10Seconds);
std::cout << "main - Sleep 2 seconds\n";
std::this_thread::sleep_for(std::chrono::seconds(2));
std::cout << "main - TerminateThread\n";
TerminateThread(tr.native_handle(), 1);
tr.detach(); // After TerminateThread
std::cout << "main - Sleep 2 seconds\n";
std::this_thread::sleep_for(std::chrono::seconds(2));
std::cout << "main - exited\n";
}
Output:
main - started
main - Run 10 seconds work thread
main - Sleep 2 seconds
Work10Seconds - entered
Work10Seconds - working
Work10Seconds - working
Work10Seconds - working
main - TerminateThread
main - Sleep 2 seconds
main - exited