Visual studio 2015 not compile changes c++ - c++

from some time visual c++ compiler not compiling my code, I tried to do things that are there: Visual Studio 2013 C++ not compiling changes
Cleaning soultion works in my case, but after compilation i must do it again and so always. I saw also Build solution options and build configuration and there are OK. I moved project, delete execute file but it also not helped me.
What I can do to fix it? :(

Related

Code Execution cannot proceed because SDL2.dll was not found

I'm using Microsoft Visual Studio 2019 with c++ code. I'm working on a new project and Visual Studio has no issues building the code, however when I actually run the program I get this error.
I have SDL2 installed as I have another program that runs just fine. So I'm not really sure what the issue is here.
you can copy the SDL2.dll to the systemm32 folder and that should solve your problem

Visual Studio 2015 hangs when compiling and linking projects

I recently made the change to Visual Studio 2015 from Visual Studio 2012 as my compiler for my c++ projects. After making this change I have noticed that visual studio will frequently hang in the build process.
This never occurred with Visual Studio 2012. The hangups are at random points and do not occur at the same build points in my projects.
When I ran VS in administrator mode and got all of the cl.exe's and link.exe's to appear as command prompts I was able to see when they hung. And there were no errors thrown or anything.
The only way I have successfully worked around this issue is by setting Visual Studio's build process to only process one project at a time and use only one compilation simultaneously. However I cant maintain this as my build time is somewhere around 3-4 hours (Yes, this is a HUGE project).
I think this is a duplicate of Visual Studio 2015 Win64 hangs during solution build. I posted an answer there. In short, there may be a patch that resolves the issue:
https://www.microsoft.com/en-us/download/details.aspx?id=51161

Visual Studio 11 Ultimate Static Analysis Shows No Output

So Microsoft released a trial version of Visual Studio 11 Ultimate Developer Preview. I decided to try out the static code analysis feature.
I successfully updated my solution to 2011 and get my project file to build.
However when I try to run the 'Run Code Analysis For Solution' it then proceeds to simply build the solution/project but display no output in the code analysis window (even if I've hacked the code to make sure it should show some errors).
I did have Visual Studio 2010 previously installed and I wonder if that's affecting it?
Any help or anyone ran into similar issue?
*EDIT:
I made a sample project and in it the code analysis works... I'm not sure what I'm missing from my old migrated project to enable it. (I've done the obvious and enabled Static Analysis in the configuration properties menu)
First check which build toolset do you use.
For upgraded project it is Visual Studio 2010 by default.
However when I did similar exercise with my project it didn't compile after switching to VC11 compiler - there were some issues with include paths I had to resolve.

VS 2010 intellisense not working for upconverted project

We have a very big C++ solution with several projects for which intellisense works perfectly in Visual Studio 2008, but not at all in Visual Studio 2010 (not even for structs defined in the same file where they are used). I've verified that intellisense does work in VS 2010 for other projects on my machine. I've tried importing one of the problematic projects from a brand-new solution with no success. Re-building the project files from scratch seems promising, but it would require days of work to follow that path, with no guarantee of success at the end. Any alternative suggestions are welcome. The actual error message I get is:
"Intellisense: 'No additional information available'(See 'Troubleshooting IntelliSense in C++ Projects' for further help.)
I've tried that, but there's basically only one suggestion on the MSDN webpage, to make sure "stdafx.h" on the include path, but we're not using precompiled headers and don't include it from anywhere, so I'm pretty sure that's not the problem.
Have you deleted all of the generated database (.ncb and .sdf) files? Corrupted database files is the most likely cause of Visual Studio failing to display IntelliSense.
Intellisense was not included as a component of Visual Studio 2010 for C++/CLI. Unfortunately, it seems they are not going to support it soon either. This is an incredible detriment, as i find myself having to open VS2005 on occasion to simply find an object member.
Here is Microsoft's release on the subject:
http://blogs.msdn.com/b/vcblog/archive/2011/03/03/10136696.aspx

OpenGL: How to compile glew32.dll from source file

I download the glew source file from http://glew.sourceforge.net/.
In the readme file, it says I should use \build\vc6.0\glew.dsw to comple the DLL.
But there are four projects after I open it in VS 2010.
When I compile them, 2 of them failed to compile.
Thanks.
Ok.
I figured it out.
Just open the the file in glew.dsw in VS 2010.
There are four projects.
Compile glew_shared, you will get glew32d.dll.
Compile glew_static, you will get glew32d.lib.
just ignore the other two.
glew32d.dll and glew32d.lib works fine in VS 2010.
This also answer my own question in
Glew in VS 2010: unresolved external symbol __imp__glewInit
Just a guess but by the way that folder is labelled, it's probably meant to compile using Visual C++ 6.0, which came with Visual Studio 6. I just gave it a quick try and built without problems under that IDE. Of course, I don't believe Microsoft offers that product anymore. If you want to build it yourself, you'll probably have to upgrade the code base to Visual C++ 2010.
I ran into the same problem. I converted the original project to Visual Studio 2010 and placed the result in https://github.com/chrisoei/glew. See the downloads section for a zip file containing glew32.dll built using VS 2010.