I just started working with makefile.
I am getting the error with makefile of my C++ project.
make: No rule to make target 'bin/smartCart_app', needed by all.
Below is the directory structure and files associated with it.
VBOX:~BASE$ls
build src
VBOX:~BASE$cd build
VBOX:~BASE/build$ ls
bin build Makefile.sc
VBOX:~BASE/build$ cd ../src
VBOX:~BASE/src$ls
baseStation.cpp config util //config and util has header and cpp files
Here is my Make file
CC=gcc
CPP=g++
CCFLAGS=-g -Wall -std=gnu+0x -o0
CC_LDFLAGS = -g -Wl
BUILD=./build
BIN = ./bin
SC_SRC_ROOT = ../src
SC_SRC_SUBDIRS = config util
SC_SRC_RELDIRS = $(addprefix $(strip $(SC_SRC_ROOT)), $(strip $(SC_SRC_SUBDIRS)))
SC_SRCS_ = $(shell /usr/bin/find $(SC_SRC_ROOT)/config $(SC_SRC_ROOT)/util -name "*.cpp")
SC_SRCS = $(SC_SRCS_) baseStation.cpp
SC_NEW_SRCS = $(notdir $(SC_SRCS))
SPACE :=
SPACE +=
INCLUDE = $(addprefix -I, $(SRC_RELDIRS))
VPATH = $(subst $(SPACE),:,$(SRC_RELDIRS)) $(subst $(SPACE),:,$(SC_SRC_RELDIRS))
SC_INCLUDE = $(addprefix -I, $(SC_SRC_RELDIRS))
SC_OBJS = $(SC_NEW_SRCS:%.cpp=$(BUILD)/%.o)
SC_DEPS = $(SC_OBJS:%.o=%.d)
# Ensure paths exist.
$(shell [ -d "$(BIN)" ] || mkdir -p $(BIN))
$(shell [ -d "$(BUILD)" ] || mkdir -p $(BUILD))
# Explicit rules.
.PHONY: all clean $(PHONY)
all: $(BIN)/smartCart_app
clean:
#echo "Cleaning..."
-#rm -f $(BIN)/smartCart_app $(SC_OBJS)
$(SC_OBJS): $(BUILD)/%.o: %.cpp
#echo "Compiling $(notdir $<)"
#$(CPP) $(CCFLAGS) $(INCLUDE) $(SC_INCLUDE) -MD -c -o $# $<
$(MACRO_DEPS):
-#rm -f $(patsubst %_ON.d,%_OFF.d,$#) $(patsubst %_OFF.d,%_ON.d,$#) $#
#touch $#
#$(ALL_OBJS): %.o: %.d
$(DEPS): $(BUILD)/%.d: %.cpp
#$(CC) $< -MM -MF $# $(INCLUDE)
Related
I have this makefile:
IDIR = include
SDIR = src
ODIR = obj
BDIR = build
DEPS = $(shell find $(IDIR)/ -name '*.hpp')
SRCS = $(shell find $(SDIR)/ -name '*.cpp')
OBJS = $(patsubst %.cpp,$(ODIR)/%.o,$(notdir $(SRCS)))
BIN = main
CPPC = g++
CFLAGS = -Wall -c
all: dir $(BDIR)/$(BIN)
#echo Finished compiling $(BIN)
dir:
mkdir -p $(BDIR)
mkdir -p $(ODIR)
$(BDIR)/$(BIN): $(OBJS)
$(CPPC) $^ -o $#
$(OBJS): $(SRCS)
$(CPPC) $(CFLAGS) $^ -o $#
clean:
rm -rf $(BDIR) $(ODIR)
When I try to make, I get the following error:
mkdir -p build
mkdir -p obj
g++ -Wall -c src/sdk/tcp/Tcp.cpp src/sdk/socket/Socket.cpp src/Main.cpp -o obj/Tcp.o
g++: fatal error: cannot specify ‘-o’ with ‘-c’, ‘-S’ or ‘-E’ with multiple files
compilation terminated.
make: *** [Makefile:27: obj/Tcp.o] Error 1
My question is, is it possible to achieve what I am trying with this makefile? Going through each source file in $(SRCS), and compile the object file directly inside the obj directory with just the basename. An example of obj directory after a successful compilation:
obj
/ | \
/ | \
Tcp.o Socket.o Main.o
Your $(OBJS) rule is wrong.
There are (at least) two ways to do this.
You could write a pattern rule and use vpath to locate the sources:
vpath %.cpp $(dir $(SRCS))
$(OBJS): obj/%.o: %.cpp
$(CPPC) $(CFLAGS) $^ -o $#
Or you could generate a rule for each object:
define template
$(patsubst %,obj/%.o,$(notdir $(1))): $(addsuffix .cpp,$(1))
echo $(CPPC) $(CFLAGS) $$^ -o $$#
endef
$(foreach src,$(SRCS),$(eval $(call template,$(basename $(src)))))
I have a really strange issue with the Makefile in one of my off-time projects.
I have a Makefile (shown below) that generates dependency information in .d files following https://www.gnu.org/software/make/manual/html_node/Automatic-Prerequisites.html.
The problem is that a change in one of my header files (shader.h) does not trigger the recompilation of shader.o (out of shader.cpp).
The problem started happening recently when I re-organized the directory structure in my project so I suspect it is related to that.
The strange thing is that if I do make --print-data-base it does seem like it has found the correct prerequisites matching the shader.d file.
The diretory structure is as follows:
|-src
|-engine
|-shader.h
|-shader.cpp
|-bin
|-Debug
|-OpenGLTest
|-obj
|-Debug
|-engine
|-shader.o
|-dep
|-engine
|-shader.d
Makefile:
WORKDIR = `pwd`
CC = gcc
CXX = g++
AR = ar
LD = g++
WINDRES = windres
INC = -I/usr/local/include
CFLAGS = -Wall -Werror
CXX_FLAGS = -std=c++11
RESINC =
LIBDIR = -L/usr/local/lib
LIB = -lSDL2 -lGLEW -framework OpenGL
LDFLAGS =
DEPDIR = dep
SRCDIR = src
INC_DEBUG = $(INC)
CFLAGS_DEBUG = $(CFLAGS) -g
RESINC_DEBUG = $(RESINC)
RCFLAGS_DEBUG = $(RCFLAGS)
LIBDIR_DEBUG = $(LIBDIR)
LIB_DEBUG = $(LIB)
LDFLAGS_DEBUG = $(LDFLAGS)
OBJDIR_DEBUG = obj/Debug
DEP_DEBUG =
OUT_DEBUG = bin/Debug/OpenGLTest
CXX_SRCS = $(wildcard $(SRCDIR)/*.cpp) $(wildcard $(SRCDIR)/**/*.cpp)
CXX_REL_SRCS = $(subst $(SRCDIR)/,,$(CXX_SRCS))
OBJS = $(CXX_REL_SRCS:%.cpp=%.o)
OBJ_DEBUG = $(addprefix $(OBJDIR_DEBUG)/,$(OBJS))
# ----------------------------- debug -----------------------------
clean: clean_debug clean_release
rm -rf $(DEPDIR)
before_debug:
#test -d bin/Debug || mkdir -p bin/Debug
#test -d $(OBJDIR_DEBUG) || mkdir -p $(OBJDIR_DEBUG)
#mkdir -p $(dir $(OBJ_DEBUG))
after_debug:
debug: before_debug out_debug after_debug
out_debug: before_debug $(OBJ_DEBUG) $(DEP_DEBUG)
$(LD) $(LIBDIR_DEBUG) -o $(OUT_DEBUG) $(OBJ_DEBUG) $(LDFLAGS_DEBUG) $(LIB_DEBUG)
$(OBJDIR_DEBUG)/%.o: $(SRCDIR)/%.cpp
$(CXX) $(CFLAGS_DEBUG) $(CXX_FLAGS) $(INC_DEBUG) -c $< -o $#
clean_debug:
rm -f $(OBJ_DEBUG) $(OUT_DEBUG)
rm -rf bin/Debug
rm -rf $(OBJDIR_DEBUG)
# ----------------------------- dependencies -----------------------------
# Generate dependencies in *.d files
$(DEPDIR)/%.d: $(SRCDIR)/%.cpp
#test -d $(DEPDIR) || mkdir -p $(DEPDIR)
#mkdir -p $(dir $#)
#set -e; rm -f $#; \
$(CXX) -MM $(CFLAGS) $(CXX_FLAGS) $(INC) $< > $#.$$$$; \
sed 's,\(.*\)\.o[ :]*,$(OBJDIR_RELEASE)/\1.o $(OBJDIR_DEBUG)/\1.o $# : ,g' < $#.$$$$ > $#; \
rm -f $#.$$$$
# Include the *.d files
include $(patsubst %,$(DEPDIR)/%.d,$(basename $(CXX_REL_SRCS)))
# ----------------------------- targets -----------------------------
.PHONY: before_debug after_debug clean_debug
all: debug
shader.d:
obj/Debug/shader.o dep/engine/shader.d : src/engine/shader.cpp src/engine/shader.h \
src/engine/transform.h src/engine/camera.h src/engine/constants.h
I'll answer this since the issue has been found by #G.M. in the comments.
Turns out that the dependency generation was flawed.
In shader.d obj/Debug/shader.o should really be obj/Debug/engine/shader.o. Modifying the sed command as shown below fixes this.
sed 's,\(.*\)\.o[ :]*,$(OBJDIR_RELEASE)/$(subst $(SRCDIR)/,,$(dir $<))\1.o $(OBJDIR_DEBUG)/$(subst $(SRCDIR)/,,$(dir $<))\1.o $# : ,g' < $#.$$$$ > $#;
I have the following makefile and would like to also use the GSL library. Do you know how I should proceed?
I cannot find the right way to make my code compile for now.
INCLDIR := include
OBJDIR := obj
SRCDIR := src
BINDIR := bin
CC := g++
VPATH :=
LDFLAGS := -L/home/path/gsl/lib
LIBRARY :=
CFLAGS := -g -Wall -I $(INCLDIR)
#Source and object files (automatic)
SRCS = $(wildcard $(SRCDIR)/*.cpp)
OBJS = $(subst $(SRCDIR)/,$(OBJDIR)/, $(subst .cpp,.o, $(SRCS)))
# Define here your main source files separated by spaces (without suffix!)
EXEC = main
#Phony = do not represent a file
#.PHONY: all
all : makedir $(EXEC)
# For multiple binaries
$(EXEC) : %: %.cpp $(OBJS)
$(CC) $(CFLAGS) -o $(BINDIR)/$# $^
$(OBJDIR)/%.o : $(SRCDIR)/%.cpp
$(CC) $(CFLAGS) -c -o $# $<
#Clean: delete every binaries and object files
.PHONY: clean
clean :
rm -rf $(OBJDIR)/*
rm -rf $(BINDIR)/*
#Building folders (-p : no error if folder do not exist)
.PHONY: makedir
makedir :
mkdir -p $(BINDIR)
mkdir -p $(OBJDIR)
Your LDFLAGS is missing -lgsl. Thus far you have only told the linker, where to search in addition to the default directories.
I am writing a C++ project and trying to use a makefile that is already written. It seems that the project builds in Xcode, but I dont see any file appearing in the file obj. Here is my makefile code:
INCLDIR := include
OBJDIR := obj
SRCDIR := src
BINDIR := bin
CC := g++
VPATH :=
LDFLAGS :=
LIBRARY :=
CFLAGS := -g -Wall -I $(INCLDIR)
#Source and object files (automatic)
SRCS = $(wildcard $(SRCDIR)/*.cpp)
OBJS = $(subst $(SRCDIR)/,$(OBJDIR)/, $(subst .cpp,.o, $(SRCS)))
# Define here your main source files separated by spaces (without suffix!)
EXEC = main
#Phony = do not represent a file
#.PHONY: all
all : makedir $(EXEC)
# For multiple binaries
$(EXEC) : %: %.cpp $(OBJS)
$(CC) $(CFLAGS) -o $(BINDIR)/$# $^
$(OBJDIR)/%.o : $(SRCDIR)/%.cpp
$(CC) $(CFLAGS) -c -o $# $<
#Clean: delete every binaries and object files
.PHONY: clean
clean :
rm -rf $(OBJDIR)/*
rm -rf $(BINDIR)/*
#Building folders (-p : no error if folder do not exist)
.PHONY: makedir
makedir :
mkdir -p $(BINDIR)
mkdir -p $(OBJDIR)
#For some debug
.PHONY: print
print :
echo $(SRCS)
echo $(OBJS)
And here are the folders I have for the moment
I am trying to build excutables for multiple files which are built in the same way. When i run make all the excutables should be generated. I am getting error at prerequisites part of the macro.
CXX = g++
CXX_FLAGS = -g -Wall
LD_FLAGS =
INC_DIR = -I/my/path/include
SRC_DIR = .
LIB_DIR = -L$/my/path/lib
OBJ_DIR = obj
EXE_DIR = exe
SRCS := $(foreach s_dir, $(SRC_DIR), $(wildcard $(s_dir)/*.cpp))
OBJS := $(patsubst $(SRC_DIR)/%.cpp, $(OBJ_DIR)/%.o, $(SRCS))
EXES := $(patsubst $(SRC_DIR)/%.cpp, $(EXE_DIR)/%.out, $(SRCS))
all: create_directories create_objects create_exes
create_directories:
#echo "Creating $(OBJ_DIR) and $(EXE_DIR)..."
#mkdir -p obj
#mkdir -p exe
create_objects:
$(foreach b_dir, $(OBJ_DIR), $(eval $(call build-objects, $(b_dir))))
create_exes:
$(foreach ot, $(EXE_DIR), $(eval $(call build-exes, $(ot))))
define build-objects
$1/%.o: %.cpp
$(CXX) $(CXX_FLAGS) $(INC_DIR) -MMD -MP -c $$< -o $$#
endef
define build-exes
$1/%.out:obj/%.o
$(CXX) $(LD_FLAGS) -o $# $(OBJS) $(LIB_DIR) -lmylib
endef
Is this a right way to do generate multiple exes or any other simple way?
If I'm reading this makefile right, then it's much too complicated.
First let's have a rule to build object files:
$(OBJ_DIR)/%.o: %.cpp
$(CXX) $(CXX_FLAGS) $(INC_DIR) -MMD -MP -c $< -o $#
Now if we're not sure about the existence of obj/, we could add a rule to create it, but for the moment let's just put in a failsafe (we'll come back to this later):
$(OBJ_DIR)/%.o: %.cpp
#mkdir -p $(OBJ_DIR)
$(CXX) $(CXX_FLAGS) $(INC_DIR) -MMD -MP -c $< -o $#
And a similar rule to build the executables:
$(EXE_DIR)/%.out: $(OBJ_DIR)/%.o
#mkdir -p $(EXE_DIR)
$(CXX) $(LD_FLAGS) -o $# $^ $(LIB_DIR) -lmylib
And finally (at the top) some variables, the lists of files, and the all rule:
CXX = g++
CXX_FLAGS = -g -Wall
LD_FLAGS =
INC_DIR = -I/my/path/include
SRC_DIR = .
LIB_DIR = -L$/my/path/lib
OBJ_DIR = obj
EXE_DIR = exe
SRCS := $(wildcard $(SRC_DIR)/*.cpp)
EXES := $(patsubst $(SRC_DIR)/%.cpp, $(EXE_DIR)/%.out, $(SRCS))
# Let the object files take care of themselves
all: $(EXES)
That's all you need. Once this is working perfectly, we can discuss refinements like rules for building directories.