Moxa PComm.lib with g++ under mingw64: file format not recognized - c++

I am refactoring an old Borland C/C++98 program. I would like to program it under linux platform but to beginning, as I have severals additionnals boards, I clean the program, remove all GUI OWL and make tests under win7 and mingw64 to use modern gcc/g++.
I actually try to link a sample code that use C320 turbo Moxa multiport serial board.
As mentionned in
http://www.mingw.org/wiki/Specify_the_libraries_for_the_linker_to_use
it should link .lib and .dll.
So I tried to link my sample with Moxa PComm.lib for sio_open, sio_read, sio_write… functions as
g++ -m32 -Wall -std=c++14 src/main.cpp src/rs232_c320t.cpp … -L./lib -lPComm
and it returns
./lib/PComm.lib: file not recognized: File format not recognized
Are there any options to allow link windows .lib with gcc/g++ under mingw64?
Thanks
This related "Linking *.lib files with MinGW" question doesn't mention "File format not recognize" error. See also my comments below.
bcag2

I downloaded last PCommLite for win7 x64.
Copy C:\Program Files\Moxa\PCommLite 1.6\Include\PCOMM.H in my include project folder (lib in my case), and do the same for files PCOMM.dll and PCOMM.lib in C:\Program Files\Moxa\PCommLite 1.6\Lib\x64.
Then I compile with:
g++ -c -std=c++14 -D_hypot=hypot -DWIN32 src/*.cpp -I./lib/
Where -I./lib give access to PCOMM.H and link with:
g++ -shared *.o lib/PCOMM.LIB /c/Windows/System32/msvcr120.dll /c/ProgramData/Anaconda3/python36.dll -o _project.pyd
Of course you can do all in one time and create an .exe:
g++ -o project.exe -Wall -std=c++14 -DWIN32 src/*.cpp -Ilib/ lib/PCOMM.LIB -L./lib/
NO -ansi required as suggested by Moxa support!

Related

How to compile to SDL2 application to Windows from Linux?

So recently I downloaded the Linux Subsystem on Windows 10, with Ubuntu.
I can compile an SDL2 app to Linux with the g++ command but whenever I try doing it with i686-w64-mingw32-g++ this command, I get an error saying main.cpp:5:9: fatal error: SDL2/SDL.h: No such file or directory.
The command I'm using is i686-w64-mingw32-g++ main.cpp -w -lSDL2 -o main.exe.
https://imgur.com/a/uqcGCoJ
Anyone knows how to fix this? :(
[EDIT]
So now I've tried specifying the directory of the necesary files with this command: g++ main.cpp -I/usr/include/SDL -L/usr/lib/x86_64-linux-gnu -w -Wall -Wextra -std=c++17 -lSDL2 -o main
which worked but when I use it with mingw it doesn't i686-w64-mingw32-g++ main.cpp -I/usr/include/SDL -L/usr/lib/x86_64-linux-gnu -w -Wall -Wextra -std=c++17 -lSDL2 -o main
https://imgur.com/a/sF6CpcP
You need to include the path to SDL's include directory on the command line. However, you need to include the path to the downloaded SDL for mingw32, not /usr/include/SDL2. The difference is the headers in /usr/include/SDL2 are for Linux and libs in /usr/lib are also for Linux, but you need to link to the Windows libraries.
What I usually do is download the development libraries for Mingw32 and put them directly into my project directory. Then all you need to do is add -ISDL2-2.0.8/i686-w64-mingw32/include -LSDL2-2.0.8/i686-w64-mingw32/lib to your command line and it will be able to find the headers and libraries it needs. Finally, make sure you copy SDL2-2.0.8/i686-w64-mingw32/bin/SDL2.dll to your executable directory in the Makefile.
Also, remember to link SDLmain as well. It handles creating a WinMain for you and all that, and then calls your main function.

Running a SFML C++ program with minGW on Windows 10

So I'm trying to run an example SFML program on my Windows laptop. If relevant, the source code is on this page.
So first I make the .o file using this command -
g++ -c a.cpp -ISFML/SFML/include
Where a.cpp is the main file, and my SFML package is located in SFML/SFML.
Then I compile using this command -
g++ a.o -o a -LSFML/SFML/lib -lsfml-graphics -lsfml-window -lsfml-system
When I first ran the program I got the errors about not being able to find certain dlls, sfml-graphics-2 etc. So I found them and put them next to the exe. But now when I run, I get this weird error:
The procedure entry point
_ZNSt7__cxx1112basic_stringSt11char_traitsIcESalcEE7reserveEj could not be located in the dynamic link library.
What is going on here?
As the SFML download page states, You could be using the wrong version of the compiler, other library versions of SFML that you have not removed from your working directory that could mismatch between code and linker. Worst case, if your compiler is not listed there, you have to compile SFML yourself:
Get CMake. Get the source code for 2.4.2 by going to the bottom of the SFML download page. Follow this guide on SFML's GitHub repo. Alternatively, you could use the guide on SFML's page but it is for an older version. It might answer some questions that the first guide misses.
Ones CMake have generated the makefiles, you're on your way to build SFML.
Good luck!
I've had this problem for so long so I just wanted to help someone out who had the same problem. I have a windows 10 FYI and MinGW-w64 8.1.0 (if it doesnt work try a 32 bit mingw instead)
for a debug mode (debug is when your still working on the game and would like command prompt to open whenever you run it)
(make sure your in the right directory first by doing "cd")
g++ -c (file_name).cpp -o (file_name).o -I(path_to)SFML-64-bit/include -g -m64 -Wall &&
g++ (file_name).o -o (game_name).exe -L(path_to)SFML-64-bit/lib -lsfml-graphics -lsfml-window -lsfml-system
The code above when placed in command will compile everything for you if its all in the same directory so make sure you keep an eye out for that
and now for release mode (if you dont want command prompt to show up)
g++ -c (file_name).cpp -o (file_name).o -I(path_to)SFML-64-bit/include -O3 -m64 &&
g++ (file_name).o -o (game_name).exe -L(path_to)SFML-64-bit/lib -lsfml-graphics lsfml-window -lsfml-system -mwindows
Noticed all I added was the -mwindows and the -O3 aswell as removing -g and -Wall which are not necessary since we wont be using command prompt
Make sure to go to SFML/bin and take all the .dlls and put it into the same directory has your .exe sorry xd
Hope this helped.

Setting Up CPLEX in Eclipse C++ on Linux

I have installed CPLEX 12.6.3 (CPLEX_Studio_Community1263) and I want to integrate CPLEX in my Eclipse C++ project (on Linux). But I don't know which steps I have to follow to include CPLEX in my project.
Even by following exactly the steps shown at this link, it still not working for me (I can't import cpelx.jar in my project). The path of my cplex.jar is
/opt/ibm/ILOG/CPLEX_Studio_Community1263/cplex/lib/cpelx.jar
When I right-click on my project and go to
Properties --> Settings --> GCC C++ Linker --> Libraries
to add the cplex.jar in my project, it is impossible to add the .jar because I can't select it (it is deselected and impossible to select it).
Can some one explain me how I can include CPLEX in my project?
The link you reference is for setting up a Java program. This will not help you.
Instead, you should try running one of the C++ examples shipped with CPLEX. Try the following (assuming your path is correct from above):
$ cd /opt/ibm/ILOG/CPLEX_Studio_Community1263/cplex/examples/x86-64_linux/static_pic
$ make ilolpex1 2>&1 | tee output.txt
This will save the output in output.txt so that you can look at it later. It should give you an idea of what the required command line arguments are.
For example, on my system (x86-64_linux), I see this in the output:
$ make ilolpex1
g++ -O0 -c -m64 -O -fPIC -fno-strict-aliasing -fexceptions -DNDEBUG -DIL_STD -I../../../include -I../../../../concert/include ../../../examples/src/cpp/ilolpex1.cpp -o ilolpex1.o
g++ -O0 -m64 -O -fPIC -fno-strict-aliasing -fexceptions -DNDEBUG -DIL_STD -I../../../include -I../../../../concert/include -L../../../lib/x86-64_linux/static_pic -L../../../../concert/lib/x86-64_linux/static_pic -o ilolpex1 ilolpex1.o -lconcert -lilocplex -lcplex -lm -lpthread
This tells you everything you need to know to compile and link your program. You'll just need to figure out where to enter this information in Eclipse.

Understanding LD under MSYS2

I'm trying to compile the simavr project from https://github.com/buserror/simavr on Windows 10 using MSYS2 and mingw-w64.
After editing the makefiles to enable the MSYS clauses (Which are commented out by default), and changing the order of 2 include files, I can get the project to compile. I do however encounter an error in the linking step.
The output is
C:/Programs/msys64/mingw32/bin/../lib/gcc/i686-w64-mingw32/5.3.0/../../../../i686-w64-mingw32/bin/ld.exe: cannot find -lsimavr
Editing the makefile to print the ${LDFLAGS}, yield the following.
-L/lib -L/local/lib -L/c/Users/University/GitHub/simavr/simavr/../simavr/obj-i686-w64-mingw32 -lsimavr -lelf -lws2_32
Looking in the folder "obj-i686-w64-mingw32" mentioned in the build script, the file "libsimavr.a" is present. If I copy the file to the msys lib folder the linking step works fine.
The folder structure of the project is as follows:
simavr root (Where i run the makefile from, located in /c/Users/University/GitHub)
simavr
obj-i686-w64-mingw32
As far as I can tell, LD should be able to link properly without me copying the file manually. What am I missing here?
Edit:
The final command before the linker error.
cc -MMD -Werror -O2 -Wall -g -I/usr/local/include -DNO_COLOR -o obj-i686-w64-mingw32/run_avr.elf obj-i686-w64-mingw32/run_avr.o -L/lib -L/local/lib -L/c/Users/University/GitHub/simavr/simavr/../simavr/obj-i686-w64-mingw32 -lsimavr -lelf -lws2_32
Edit 2:
Cleaning the include paths of MSYS folders:
cc -MMD -Werror -O2 -Wall -g -DNO_COLOR -o obj-i686-w64-mingw32/run_avr.elf obj-i686-w64-mingw32/run_avr.o -L/c/Users/University/GitHub/simavr/simavr/../simavr/obj-i686-w64-mingw32 -lsimavr -lelf -lws2_32
C:/Programs/msys64/mingw32/bin/../lib/gcc/i686-w64-mingw32/5.3.0/../../../../i686-w64-mingw32/bin/ld.exe: cannot find -lsimavr
Passing CC=gcc to make:
gcc -MMD -Werror -O2 -Wall -g -DNO_COLOR -o obj-i686-w64-mingw32/run_avr.elf obj-i686-w64-mingw32/run_avr.o -L/c/Users/University/GitHub/simavr/simavr/../simavr/obj-i686-w64-mingw32 -lsimavr -lelf -lws2_32
C:/Programs/msys64/mingw32/bin/../lib/gcc/i686-w64-mingw32/5.3.0/../../../../i686-w64-mingw32/bin/ld.exe: cannot find -lsimavr
Edit 3:
Output of the find command:
$ find /c/Users/University/GitHub/simavr -name 'libsimavr.a'
/c/Users/University/GitHub/simavr/simavr/obj-i686-w64-mingw32/libsimavr.a
Note that previous entries have been made using the git bash prompt, not the one from msys2. However, running the same commands in the msys2 prompt or the mingw prompt from msys2 yields the same results.
Using mingw-w64 toolchain to build project you MUST remove from CFLAGS/CXXFLAGS/CPPFLAGS all paths with /usr, /local, /lib, /include as this paths can contain headers and libs from MSYS2 itself. Second, try pass "CC=gcc" to makefile.

Setting up Netbeans to compile wxWidgets projects under Windows

I'm trying to set up my Netbeans IDE so that it is capable of compiling wxWidgets projects.
There is very similar question:
Setup wxWidget in Netbeans 6.1 C++ On MS Windows?
but the answer is not working for me. And the mentioned versions are a bit outdated.
I use the mingw package for compilation.
There is no problem compiling a small hello World App from the console using this command in mysys:
$ g++ hello.cpp `wx-config --libs` `wx-config --cxxflags` -o hello.exe
So here's what I tried in Netbeans:
Project properties:
C++ Compiler -> Additional Options: wx-config cxxflags (surrounded by backticks)
C++ Compiler -> Include directories: installation_Path/include
Linker -> Additional Options: wx-config --libs (surrounded by backticks)
The command lines Netbeans creates when I try to compile seem to be correct to me
g++.exe `wx-config --cxxflags` -c -g -I/D/lib/wxWidgets/include -MMD -MP -MF build/Debug/MinGW-Windows/main.o.d -o build/Debug/MinGW-Windows/main.o main.cpp
This compiles without errors
g++.exe `wx-config --cxxflags` `wx-config --libs` -o dist/Debug/MinGW-Windows/wxwidgetstest build/Debug/MinGW-Windows/main.o -L/D/lib/wxWidgets/lib/gcc_lib
But during the linking process I get loads of errors...
Questions:
Does anybody have a working configuration for compiling wxWidgets Projects from within Netbeans and can help me out
Or does anybody see an error in the command lines could be the reason for the linking problems ?
Thank you very much!
I finally found the solution, and wrote a guide for anyone who might encounter the same problem in the future.
wxWidgets wiki: Compiling using Netbeans