unit testing in redux - unit-testing

So the docs suggest using a mock store, but it's just recording all the actions and is not connected to any reducer. I basically just want to unit a test a component, and see that given an action has been dispatched, it changed- something like(in the most general way to describe):
expect(counter.props).to.equal(1)
dispatch(increment())
expect(counter.props).to.equal(2)
any ideas? thanks

There's a couple factors involved here.
First, even in normal rendering and usage, dispatching an action does not immediately update a component's props. The wrapper components generated by connect are immediately notified after the action is dispatched, but the actual re-rendering of the wrapped component generally gets batched up and queued by React. So, dispatching an action on one line will not be reflected in the props on the next line.
Second, ideally the "plain" component shouldn't actually know anything about Redux itself. It just knows that it's getting some data as props, and when an event like a button click occurs, calls some function it was given as a prop. So, testing the component should be independent from testing anything Redux-related.
If it helps, I have a whole bunch of articles on React and Redux-related testing as part of my React/Redux links list. Some of those articles might help give you some ideas.

Related

Flutter unit testing - unable to pump full widget tree

I am just getting started with unit testing in Flutter, and I have hit a bit of a wall. I have a fairly simple app located here:
https://github.com/chuckntaylor/kwjs_flutter_demo
The app is essentially a list view of events where you can tap on one to read more details about the event.
I have two screens for this: events_screen.dart for the list view, and event_screen.dart for the details. I have been trying to write my tests in events_screen_test.dart
My testing difficulties are with the events screen (the list view). After running await tester.pumpWidget(MaterialApp(home: EventsScreen()) I can use find.text('Events') for example to find the title in the AppBar, but I cannot find any of the elements that make up the list.
To clarify further. I am using get_it as a serviceLocator to get the viewModel for the EventsScreen when it loads. The viewModel is the ChangeNotifierProvider, and EventsScreen contains a Consumer to update the list. in EventsScreen initState(), it calls loadEvents() on the viewModel. After loadEvents() is done, the viewModel calls notifyListeners(), so that EventsScreen can update.
How do I ensure that all these steps occur so that I can properly test if the EventsScreen is rendering properly?
I could be approaching this all wrong, so any advice is appreciated.
I have solved my problem, but perhaps someone can shed some light on this. In the end I executed:
await tester.pumpWidget(MaterialApp(home: EventsScreen(),));
// followed immediately by this second pump without arguments
await tester.pump();
At this point, the Widget tree was complete and I could create Finders as I hoped and could run all my expect statements without issue.
I am not sure exactly why this works though.
As you saw calling tester.pump(), after tester.pumpWidget(), do the job. This works for the following reason: you wrote you are using a Provider, and you run a notifyListener after the data are fetched. Now in a normal application run, you see the widget rebuild since you are using a consumer to that provider. In the test environment, this does not occur if you don't explicitly call a "time advance". You can do it calling await tester.pump() (as you did) and this asks to run a new frame on screen, so now you have your list rendered.

What can be done about ember actions that may be fired after the user has transitioned to a new route?

I am having a problem with route-level actions that occur asynchronously occasionally not getting handled.
In my Ember app I sometimes receive the error:
Nothing handled the action 'X'. If you did handle the action, this error
can be caused by returning true from an action handler in a controller,
causing the action to bubble.
Where X is the name of some action. The problem is not that the action is bubbling or that the handler is not defined, because it works almost all the time.
The problem, rather, relates to to fact the this.send('X') is called in a promise callback, e.g., after saving a model:
model.save().then(() => {
this.send('X');
});
If the save encounters some network congestion or a delay on my server then the user might have navigated to another route by the time the promise is resolved. And that route might not have an action X defined (or worse perhaps it's the wrong action of the same name).
Is using actions here a fundamental design flaw?
If so, this would seem to severely limit the utility of actions, because they couldn't be used in any asynchronous context.
Or is there some way that transitions out of a route can delayed until any pending async stuff is resolved? (though this might create it's own undesirable symptoms)
IMHO there is not a design flaw in the case you have described. This is the nature of the promises. The same thing can happen within components and there might occur some errors related with trying to set properties on destroyed Ember components. There is a great addon I use to handle such cases: Ember Concurrency
If you take a look at this addon; you will see that there are similar cases explained, which are very similar to the one you have described. I would suggest benefiting from a popular, already heavily used library like this one instead of trying to tackle it by your own. My best regards.
For the simplicity of coding, I would suggest to move such actions to Application Controller and inject it wherever needed.
Application Controller can be injected as
import Ember from 'ember';
export default Ember.Controller.extend({
appController: Ember.inject.controller('application')
});
To use it in Template:
<button {{action 'X' target=appController}}> Login </button>
To invoke it from your code
this.get('appController').send('X');
You can also use Service to achieve this.
You can use isDestroyed guard check before calling send. But I would encourage you to use ember-concurrency addon for this use case. If you can go through How to do you check for isDestroyed? discussion forum, you will get the idea.

Using setTimeout() in React and Testing it

I realized that I have been using setTimeout() in my project -maybe- more than I should, I did a quick research and scroll through some open source react projects on Github and decided I should ask about it.
I use setTimeout mostly for changing the classname or adding styles to animate the DOM objects also using CSS transition, one point I thought it will be hard to write unit testing with this many setTimeout.
Since I came from using AngularJS, there is a $timeout service which has the same functionality with setTimeout, but in testing you can flush the timeout like $timeout.flush() and the timeout ends instantly.
My questions;
Is there an alternative testable way that I can use instead setTimeout (logicly or programaticly)?
Is there any builtin testable function in React does the same thing with setTimeout?
Is there any react addons I can use for "flushable" timeout?
Keep in mind I'm fairly new at reactjs and haven't write any unit test on it yet.
It depends what you are using. There's a sinonjs fake timers (http://sinonjs.org/) and Jest also has this functionality (with an example): https://facebook.github.io/jest/docs/timer-mocks.html
Cheers,
Mariusz

Ember.js: Where is the "start" button?

I'm used to thinking about a single-page application startup happening like this: 1. Bootstrap some data into critical models, 2. Instantiate a master controller, and 3. Call it's render() method to kick things off.
How is this accomplished with Ember? Following the (meager, sigh) examples in the documentation, it seems like things sort of kick off on their own when the page loads -- templates are compiled, views render like magic when the page loads. I feel like I am missing something fundamental. It there an example online of a more complex app, say something with tabbed or dynamically loaded views?
Lightbulb, going off it is not.
I've started a blog series about getting up and running with Ember on Rails. Here's Part 1:
http://www.cerebris.com/blog/2012/01/24/beginning-ember-js-on-rails-part-1/
I hope you'll find it useful, even if you're not planning to use Ember with Rails. Most of the interesting details are client-side and thus server-independent. The posts so far cover creating an Ember.Application object, loading data dynamically through a REST interface, and then rendering an Ember view on a page in handlebars. I hope it's enough to get you started.
When you extend an ember Application object you can provide a ready function which will be called when the application starts. You have to make sure to call this._super() or else it will break your application. Check out my sample sproucore 2.0 application (ember is the new name of sproutcore 2.0).
The way that ember works is that it sets up a run loop which responds to events. Whenever an event fires, the run loop basically calls the necessary handlers and runs any bindings that need to be updated. Since everything typically happens in the run loop you often don't really write any code to update things. Instead you write bindings which are fired when needed.
Another thing I've done is use an Em.StateManager to bootstrap.
App.Loader = Em.StateManager.create({
start: Em.State.create({
enter: function(mgmt, ctx) {
// this code will execute right away, automatically
}
})
});
Since you use create instead of extend, the object will be instantiated immediately. If you define a state called start, it will be recognized as the default initial state (or you can specify another one by name). So the new StateManager object will immediately enter the initial state, and when the StateManager enters a new state, it will always look for a method of that state called enter and fire it if present.
A state manager is the natural place to initialize your app because the object provides ways for you to micromanage execution order during an async loading process without entangling yourself in too many callbacks.

Strategy to simulate events in object under test

BRAND NEW to unit testing, I mean really new. I've read quite a bit and am moving slowly, trying to follow best practices as I go. I'm using MS-Test in Visual Studio 2010.
I have come up against a requirement that I'm not quite sure how to proceed on. I'm working on a component that's responsible for interacting with external hardware. There are a few more developers on this project and they don't have access to the hardware so I've implemented a "dummy" or simulated implementation of the component and moved as much shared logic up into a base class as possible.
Now this works fine as far as allowing them to compile and run the code, but it's not terrible useful for simulating the events and internal state changes needed for my unit tests (don't forget I'm new to testing)
For example, there are a couple events on the component that I want to test, however I need them to be invoked in order to test them. Normally to raise the event I would push a button on the hardware or shunt two terminals, but in the simulated object (obviously) I can't do that.
There are two concerns/requirements that I have:
I need to provide state changes and raise events for my unit tests
I need to provide state changes and raise events for my team to test dependencies on the component (e.g. a button on a WPF view becomes enabled when a certain hardware event occurs)
For the latter I thought about some complicated control panel dialog that would let me trigger events and generally simulate hardware operation and user interaction. This is complicated as it requires a component with no message pump to provide a window with controls. Stinky. Or another approach could be to implement the simulated component to take a "StateInfo" object that I could use to change the internals of the object.
This can't be a new problem, I'm sure many of you have had to do something similar to this and I'm just wondering what patterns or strategies you've used to accomplish this. I know I can access private fields with a n accessor, but this doesn't really provide an interactive (in the case of runtime simulation) changes.
If there is an interface on the library you use to interact with the external hardware you can just create a mock object for it and raise events from that in your unit tests.
If there isn't, then you'll need to wrap the hardware calls in a wrapper class so you mock it and provide the behaviours you want in your test.
For examples of how to raise events from mock objects have a look at Mocking Comparison - Raising Events
I hope that helps!